SplutterFish LLC debuted the Brazil Rendering SystemVersion 2.0 for Autodesk 3ds max and VIZ at SIGGRAPH last week in Los Angeles and plans to release it to the public this fall. This latest edition promises to streamline artist workflow with comprehensive tools for managing settings, while adding system improvements to reduce memory footprint for optimal speed and performance when combining disparate high-end features.
Significant new advancements to Brazil r/s 2.0 include rendertime displacement, 3D motion blur, implicit surface rendering, core-level caching and on-demand buffer generation for irradiance, baking and nearly infinite data handling.
“Brazil 2.0 is stronger all around," says SplutterFish CEO Scott Kirvan. "I cannot stress enough the great care we took in designing our rendering architecture to be able to easily expand and adapt as powerful new technologies develop and artist demands evolve.”
The Brazil Rendering System was used most recently in such blockbuster films as 20th Century Foxs Star Wars III: Revenge of the Sith and Dimension Films Sin City, as well as Blizzard Ent.s the top-selling World of Warcraft video game. SplutterFish products are currently available from the company and its international reseller representatives, accessible through www.splutterfish.com.
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