Author: Ryan Ball

  • Batman Meets Cartman on Disc

    Among the TV favorites arriving on home video today are two multi-disc releases featuring the caped crusader and other super heroes, as well as another round of animated misadventures with the wackiest kids in Colorado. Fans can now pick up Batman Beyond: Season 1, Justice League: The Animated Series Season 1 and South Park: The Complete Seventh Season.

    Batman Beyond: Season 1 is a two-disc set featuring 13 episodes that originally aired in 1999. Extras include commentaries by the creators and directors, a behind-the-scenes featurette titled Inside Batman Beyond, an examination of music from five key scenes with producer Bruce Timm and a music video for “Smells Like Creamed Spinach,” the demo version of the show’s main theme. The Warner Hoime Video release lists for $26.99.

    The Dark Knight also shows up in Justice League: The Animated Series Season 1. The four-disc set offers 26 episodes from the 2001 season, as well as commentaries by the creators and directors, Warner Bros. Animation’s pitch promo, a character design featurette, a look at storyboarding for the show and a promo for Justice League: The First Mission. Also from Warner Home Video, the set retails for $44.98.

    The seventh season of Comedy Central’s top performer, South Park, is packaged to own with a three-disc set featuring all 15 episodes from the 2003 season. This round of irreverent installments includes ‘Krazy Kripples,’ ‘South Park is Guay!,’ ‘Christian Rock Hard,’ and ‘All About the Mormons?,’ and each episode is accompanied by mini-commentaries by series creators Trey Parker and Matt Stone. The Paramount Home Video release carries a suggested retail price of $49.99.

  • TELETOON Puts Iggy Arbuckle in Production

    Canada’s TELETOON network has placed an order for 26 half-hours of a new animated comedy-adventure series titled Iggy Arbuckle from Toronto-based production company Blueprint Ent. The show is now in production and is slated to air on TELETOON in January of 2007.

    The Iggy Arbuckle character was first introduced in National Geographic Kids magazine. Aimed at viewers 6-11, the animated series follows the adventures of the hiking, climbing, singing, thrill-seeking ‘nature freak’ pig and his faithful sidekick, a high-spirited, fast-talking, industrious beaver named Jiggers. The pair enjoy incredible escapades in the Kookamunga wilderness, navigating sticky swamps and tropical rain forests as they encounter eccentric wildlife and natural phenomena.

    Animation production is being handled by Canadian studio C.O.R.E. Digital Pictures, whose credits include Planet Sketch, The Save Ums, Franny’s Feet, The Hoobs and Angela Anaconda. The show is also being tailored for the global marketplace as a series of 52 11-minute episodes.

    Blueprint Ent. and Oasis International retain international distribution rights for Iggy Arbuckle, while National Geographic Kids’ Programming and Production group holds U.S. distribution rights. MIP-TV attendees can visit the Oasis International Booth (20.02) or the National Geographic stand (R29.40) to pick up multiple episode scripts, presales information and a 90-second demo of the series.

  • MTV2 to Launch Toon Block

    Having built a strong cult following for its twisted Sesame Street spoof, Wonder Showzen, MTV sister network MTV2 is reportedly bringing more animation to its lineup. According to Daily Variety, the network will introduce its first animation block on Friday, June 9. The lineup will include the revival of the clay-animated Celebrity Deathmatch and new toons titled Where My Dogs At? and Chico and Guapo.

    Created by Eric Fogel, Celebrity Deathmatch previously aired on MTV from 1998 to 2002. The show employs stop-motion animation to pit clay versions of public figures against one another in bloody wrestling matches. MTV2 recently began airing reruns of the show and decided that it could draw an audience with new episodes.

    Where My Dogs At? is created by comedian and roast master extraordinaire Jeffrey Ross and Aaron Lee. The show stars Ross and former Saturday Night Live player Tracey Morgan as the voices of stray dogs living on the streets of Hollywood.

    Actor Orlando Jones, who previously lent his voice to DreamWorks’ NBC primetime toon, Father of the Pride, created Chico and Guapo. No addition information on the series has been made available at this time.

    New episodes of Wonder Showzen will kick off on Friday, March 31, at 9 p.m. The show, which features animated shorts and segments involving hand puppets, debuted in 2005 but recently got a boost from viral video clips circulated by such internet outlets as ifilm.com and YouTube.com. MTV2 plans to also use the internet to help promote its upcoming programs.

  • Disney Shutters CG Unit

    When Disney announced plans to acquire digital animation juggernaut Pixar, the studio also mentioned that it will be closing Circle 7, the CG facility it was building to produce its own sequels to Toy Story, Finding Nemo and other Pixar favorites. Now the Los Angeles Times reports that the Mouse House has officially closed the shop and dropped the axe on 32 employees.

    The job cuts will be effective on May 26, but Disney says it will help laid-off employees find new work. The unit’s remaining 136 will apparently transition into roles at Walt Disney Feature Animation to work on such upcoming productions as Meet the Robinsons, Rapunzel: Unbraided and American Dog. Disney’s plans for Circle 7 head Andrew Millstein are not known at this time.

    Former Disney CEO Michael Eisner set up Circle 7 (which got the nickname Pixaren’t) in Glendale when Pixar was looking elsewhere for a distribution partner. Since Disney owns rights to all of the Pixar productions, the studio was prepared to crank out sequels without the participation of Pixar CEO Steve Jobs and creative force John Lasseter.

    Under the $7.4 billion acquisition deal, Disney has put its animation operation in the hands of Jobs, Lasseter and Pixar president Ed Catmull. Lasseter directed Cars, the seventh Disney/Pixar collaboration, which opens in theaters on June 9.

  • Autodesk Announces MotionBuilder 7.5

    Autodesk Inc. has announced the initial roll-out of Autodesk MotionBuilder 7.5 character animation software. Designed to work hand-in-hand with motion capture technology, the software features real-time productivity tools that artists can use to create sophisticated 3D characters for next-generation game pipelines.

    MotionBuilder software includes real-time architecture, animation layering,

    a unified story timeline development environment, instant retargeting of

    animation data, the ability to stream and record live device data, and

    integration into Autodesk 3ds Max and Maya workflows. New features in version 7.5 include updated keyframe-centric workflows that streamline the process of keyframe animation, increased interoperability with 3ds Max and Maya, quicker setup and animation of a wider range of character types and easy transfer of mirrored poses of one character extension to another. The product also facilitates fast setup of complex multiple character interactions, allowing for advanced manipulation and animation of characters that have interdependencies between their full body rigs. This is particularly useful for fighting, wrestling, prop-handling, and other instances where multiple characters and props need to be manipulated in unison.

    Available for both Windows and Mac OS X, Autodesk MotionBuilder is part of Autodesk’s comprehensive 3D animation portfolio, which also includes the Autodesk 3ds Max, Maya, HumanIK and FBX products. MotionBuilder is used in character animation pipelines at such leading game manufacturers as Epic Games, Sony Computer Entertainment Japan and Ubisoft.

    Autodesk MotionBuilder 7.5 is now available to MotionBuilder Platinum

    Members and is expected to become available worldwide later this month. The software carries a suggested retail price of $4,195 (node-locked) and $4,795 (floating), and includes one year of Platinum Membership. More details are available at www.autodesk.com/motionbuilder.

  • Simpsons, Hills Back for More

    Daily Variety reports that the FOX television network has renewed The Simpsons for two more seasons and decided to give King of the Hill another season order. Homer, Marge and the kids will appear in new episodes through at least 2008 as the show’s 19th season gets the thumbs up. Meanwhile, Hank and the Hill clan are being pulled out of network purgatory for an 11th season.

    Production on King of the Hill was shut down more than a year ago, but strong ratings proved the series could still draw an audience, prompting FOX to greenlight another season. However, new blood will be brought in since a large percentage of the show’s brain trust and production crew has moved on to other projects.

    Series co-creator Mike Judge has reportedly agreed to return, as have exec producers John Altschuler and Dave Krinsky. The original voice cast and many of the show’s former writers are also coming back for more animated misadventures in Arlen, Texas.

    New episodes of King of the Hill probably won’t air until January of 2007. Meanwhile, The Simpsons will enjoy its 400th episode around May 20, 2007, during the 18th season.

  • [adult swim] Pool Gets Bigger

    Cartoon Network’s late-night animation block, [adult swim], will become longer starting Monday, March 27. The edgy comedy fun will kick off a half hour earlier at 10:30 p.m. (ET/PT) Monday-Thursday and Saturday, and at 9:30 p.m. on Sundays.

    As previously reported, AdultSwim.com. is also expanding its online content on March 27 with the launch of Adult Swim Fix, a broadband service that will offer fans 24/7 access to streaming, full-length episodes of original comedies and select anime series. Each week, seven episodes selected by [adult swim] programming staff will be posted online for on-demand viewing. Adult Swim Fix is an expansion of Friday Night Fix, which currently offers seven episodes each week from 11 p.m. to 6 a.m. (ET) on Fridays.

    In addition, AdultSwim.com. will offer video podcasts that take [adult swim] viewers behind the scenes of their favorite shows. Content will be regularly updated and will include footage of the creative minds behind such hit shows as Robot Chicken, 12oz. Mouse and The Venture Bros.

    The [adult swim] lineup includes such syndicated animated favorites as Fox’s Family Guy, American Dad and Futurama, as well as original comedy series including The Boondocks, Harvey Birdman, Attorney at Law and Aqua Teen Hunger Force. The block also offers anime hits such Fullmetal Alchemist, Samurai Champloo and InuYasha.

  • Noggin to Debut Pinky Dinky Doo

    Commercial-free, educational preschool network NOGGIN will premiere the 26-episode animated series Pinky Dinky Doo early next month. Based on the popular book series by Jim Jinkins (Doug, PB&J Otter), the network’s first original show dedicated to enhancing early literacy is set to kick off with a simulcast on NOGGIN and sister network Nick Jr. at 12:00 p.m. (ET/PT) on Monday, April 10. The show will then settle into its regular weekday slots at 10 a.m. and 3 p.m. (ET).

    Pinky Dinky Doo is a co-production with Sesame Workshop and Cartoon Pizza’s Jim Jinkins and David Campbell (Stanley, JoJo’s Circus). The show centers on a pink-haired, seven-year-old girl who imagines that her brain expands to enormous proportions when she has a great big idea. With help from her family, friends and pet pet guinea pig, Pinky solves everyday problems by thinking big and uncovering an idea that saves the day.

    Featuring Flash animation over photo collage backgrounds, each episode of Pinky Dinky Doo features two, eight-minute stories followed by an interactive, play-along game. Through Pinky’s adventures, kids will be inspired to create their own stories and games and sharpen their listening skills.

    An exclusive sneak-peek clip from the premiere episode of Pinky Dinky Doo will be available for download at Noggin.com and NickJr.com starting Monday, April 3, at 10 a.m. (ET). The teaser will also premiere on April 3 as a Video On Demand service of cable providers Comcast, Charter, Cablevision, Verizon FiOS and Cox.

  • DIC Lets Horseland Ride at MIP-TV

    DIC Ent. will introduce a new animated series titled Horseland to buyers at the MIP-TV mart in Cannes next month. The company is producing 26 half-hour episodes of the adventure-driven show, which is based on a popular web community for young horse lovers.

    More than 2.2 million registered players log onto www.horseland.com interactively buy, sell, breed, train and enter competitions with virtual horses. DIC plans to create synergy between the series and the website, each character their own personal page and eventually streaming past episodes on demand. In addition, the company is developing an entertainment and consumer products program for the property.

    ‘Our goal is to tap into girls’ love of horses, the outdoors and adventure with this new television series that will extend the experience beyond the web community,’ comments DIC Ent. chairman and CEO Andy Heyward.

    Featuring a blend of CG and traditional animation, Horseland is set in the greatest stable ever, where five girls and two boys have become fast friends through their love of horses. The characters each own unique horses, who are able to talk to each other and the stable dogs as the show explores such concepts as compassion, honesty and cooperation.

    DIC will debut Horseland in the U.S. this fall as part of the new CBS branded kids programming block, Secret Saturday Morning Slumber Party.

  • V For Victorious

    Warner Bros.’ vfx-laden, action-packed allegory, V for Vendetta, emerged triumphant at the North American box office over the weekend. Written and exec produced by The Matrix trilogy creators the Wachowski Brothers, the film took in an estimated $26 million to snatch the top spot from last week’s top debut, Paramount’s romantic comedy Failure to Launch.

    V for Vendetta is directed by James McTeigue and based on a graphic novel written by Alan Moore and illustrated by David Lloyd. The film stars Natalie Portman as a young rebel fighting for freedom in an totalitarian London when she teams up with a masked terrorist who goes by the name of V (Hugo Weaving). The effects are provided by Double Negative under visual effects supervisor Richard Brisco.

    Failure to Launch has begun its descent, slipping to No. 2 with around $15.8 million in its second week. Fueled by the appeal of stars Sarah Jessica Parker and Matthew McConaughey, the successful mission has generated nearly $50 million and should continue to draw a strong female audience in a frame dominated by movies for young males and kids.

    Disney’s remake of The Shaggy Dog moves down to No. 3 with an additional $13.6 million, bringing its two-week take to more than $35 million. Meanwhile, DreamWorks’ Shakespeare-inspired, gender-bending tween comedy, She’s the Man, debuted in fourth place with around $11 million.

    Rounding out this week’s top five performers is FoxSearchlight’s remake of the Wes Craven horror classic The Hills Have Eyes. The latest in a string of low-budget fright fests making tidy profits, the $15 million update has scared up more than $28 million since opening last week.

    On the animation front, Universal’s big screen adaptation of children’s book favorite Curious George held onto the No. 11 spot in week 6 with an estimated $1.7 million. Made for around $50 million, the 2D toon has earned more than $55 million domestically so far and promises to be a kid favorite on home video. The monkey movie will get some competition for family audiences this weekend when Fox Animation/Blue Sky’s Ice Age 2: The Meltdown opens nationwide.

  • Justice League Heroes Gets Game On

    Warner Bros. Interactive Entertainment has teamed with video game developer Snowblind Studios to bring Justice League Heroes to PlayStation 2, Xbox and PSP. Featuring an original story by comic-book and animation writer Dwayne McDuffie (Static Shock, Justice League, Teen Titans), the title based on the legendary DC Comics super hero team will be available at retail this fall.

    Justice League Heroes will allow gamers get to play as Batman, Superman, Wonder Woman, The Flash, Green Lantern and a number of other well-known super heroes from the DC universe. Engaging in one- to two-player cooperative combat, players will explore and master upgradeable individual super powers and get the gang working as a team to save the day from dastardly forces. Warner Bros.

    Interactive Entertainment is self-publishing the game, which was previously announced as Justice League of America. The title brings a popular brand license to Snowblind Studios, which previously developed Baldur’s Gate: Dark Alliance, Champions of Norrath and Champions: Return to Arms.

    Justice League Unlimited, the third season of the animated action series, airs Saturdays at 9 p.m. and Sundays at 10:30 p.m. on Cartoon Network.

  • Sony’s PS3 Delay Sends Ripples Not Waves

    No one should even begin to think about writing an obit for the preeminence of Sony Electronics, but the delay of the launch of PlayStation 3 is a shock to the consumer electronics business. And it’s a tacit admission that the industry leader has got a case of the high-tech jitters.

    As the L.A Times points out in a report today: The delay is not just a downer for gamers it’s really thrown a wrench in the release of the next generation of DVD with its competing and incompatible formats.

    According to the story, PlayStation is the company’s most profitable product line and one of the most popular tech devices of the last decade, outselling Apple Computer Inc.’s iconic iPod 5 to 1. In addition to staying ahead of the curve in the $25-billion global games market, PS3 will include Sony’s high-definition DVD format called Blu-ray. The competition between Blu-ray and the rival standard HD-DVD recalls the format wars between Betamax and VHS in the 1980s.

    The delay leaves the market wide open for Microsoft’s wildly popular Xbox 360. And the DVD format battlefield will be HD-DVDs all alone for the all-important early adopter phase that’s often critical to the success of any new technology. Will the geeks wait?

    Not to worry, says one analyst. “I don’t think the delay will impact their ability to capture market share with the next generation,” says game industry analyst Anita Frazier of NPD Group. “The brand is very strong and Sony was always clear that they would release the system when it was ready and not before.”

  • NaturalMotion Euphoric About Run-Time

    NaturalMotion, the developer of 3D animation technology based on dynamic motion synthesis, has announced the unleashing of euphoria, a significant breakthrough in run-time animation technology for game play and development on next-generation platforms, including Playstation 3, Xbox 360 and PC.

    Based on NaturalMotion’s DMS technology, euphoria uses the CPUs of next-generation platforms to synthesize interactive animations on the fly, resulting in truly unique game moments that occur during the player’s experience. Unlike traditional animation playback technology, euphoria is not based on canned data recall, but on fast simulations of the game character’s actual motor control, muscles and biomechanics.

    ‘It enables a whole new level of interactivity and realism during game play,’ says Torsten Reil, CEO of NaturalMotion. ‘Every time euphoria synthesizes what happens on the screen you know that no player has seen it before. It makes every game your unique experience. Every football tackle is your tackle. Every haymaker is your haymaker. It’s not canned animation data, it’s you. These unique game moments are what next-generation games are all about.’

    euphoria is currently being integrated into multiple AAA next-generation titles and is available through NaturalMotion’s co-development program. NaturalMotion will show euphoria behind closed doors at the 2006 Game Developers Conference.

  • Aardman’s Flowerheads to Bloom at MIP-TV

    Aardman Animations, the U.K. toon shop behind the Academy Award-winning Wallace & Gromit: The Curse of the Were-Rabbit, is introducing its new preschool series, The Flowerheads, to international buyers at this year’s MIP-TV in Cannes, France, in April.

    Created by award-winning director Nick Mackie, the 52×5 Flash-animated series revolves around the characters Daisy, Twig and Poppy, who embark on enchanting journeys of discovery in a colorful and magical world. The Flowerheads learn about their surroundings as they play together and meet new characters. The show employs a mixture of narration and simple to help explain the natural world to young viewers and involve them in their games and adventures.

    The Flowerheads already been picked up by CBeebies in the U.K. for broadcast in 2007. Aardman’s broadcast division is also producing the kids’ show Planet Sketch for CiTV, and is developing Chop Socky Chooks for Cartoon Network and Teletoon, and Shaun the Sheep for CBBC and WDR. In addition, the studio is hard at work on a second season of the clay-animated Creature Comforts series, which it is also tailoring for U.S. audiences for a primetime slot on CBS.

  • Animation Guild, Producers Ink Contract

    The Animation Guild and Affiliated Optical Electronic and Graphic Arts, Local 839 IATSE, has reached an agreement with the animation producers on a three-year collective bargaining contract, which will go into effect on Aug. 1, 2006 and continue through July 31, 2009.

    The new agreement will offer Animation Guild members the same wage minimum increases, health and pension benefits as the IATSE Hollywood Basic Agreement, which is awaiting news of ratification. Included in the new agreement are a 75-cent-per-hour increase in the weekly wage minimums for the first year and 3% compounded increases for the second and third years; substantial increases to benefit contributions for freelance animation writers; and improvements in the health insurance, pension plan and Individual Account Plan, paralleling those in the IA Basic Agreement.

    ‘We had three primary goals for this contract: salary and pension increases, no givebacks, and major increases in the health and pension contributions for freelance writers,’ says Animation Guild president Kevin Koch. ‘I’m thrilled that we got all three. It’s a good contract for all parties, and I expect overwhelming approval from the membership.’

    TAG business representative Steve Hulett adds, ‘I’ve been a participant in and witness to shouting matches, walkouts, rancor and general ill will. But these negotiations had none of that, and I give a lot of credit to Matt Loeb, Mike Miller and Steve Aredas from IATSE, and to Carol Lombardini of the AMPTP and the producer representatives. Everyone was professional and cooperative throughout.’

    The new contract has been unanimously recommended by the guild’s negotiating committee and is pending ratification by the guild membership. The Animation Guild is located on the web at www.animationguild.org.

  • Disney Open to 2D

    Fans of traditional animation got a glimmer of hope today as The Walt Disney Co. today held it’s annual shareholder meeting, which was focused in part on the pending acquisition of Emeryville, Calif. animation powerhouse Pixar. The meeting started with thunderous applause as Roy E. Disney was reintroduced as a member of the board, and as CEO Robert Iger trumpeted the reclamation of Oswald the Lucky Rabbit, a character Walt Disney created in 1927, before Mickey Mouse. Iger said getting the cartoon denizen back from rights holder NBC/Universal was exemplary of the company’s commitment to classic properties and honoring the heritage of Walt Disney.

    ‘To build up on the legacy of Walt Disney and to achieve the full potential of the company that bears his name, we have made animation our top priority,’ said Iger. ‘And we affirmed that the art of Disney animation is incredibly important when we made a decision to acquire Pixar Animation Studios.’

    Iger eventually handed the podium over to Pixar creative head John Lasseter, who will become chief creative officer of Disney’s animation studios, as well as principal creative advisor at Walt Disney Imagineering. ‘All I ever wanted to do was be an animator,’ Lasseter stated. ‘All I ever wanted to do was work for Disney.’ He went on to note how his career with Disney has come full circle since he got his start as a ride operator at Disneyland’s Jungle Cruise attraction. In his new post, he will be involved in the design of new theme park attractions, and said the unit will focus on creating more new rides based on animated properties and getting them up and running while the films are still hot.

    Recalling the ongoing, highly publicized negotiations, Lasseter commented, ‘When Bob Iger came to the three of us [(Ed Catmul, Steve Jobs and myself]) and said, ‘We’re interested in acquiring you,’ I was worried because we have built this incredibly wonderful culture at Pixar that’s about creativity and quality, and everyone there, 850 of us, believe in that single thing. So I was worried, until I got to know Bob Iger. Ladies and gentlemen, you are led by a great man. He’s amazing. And that’s why Pixar joined up with Disney.”

    Lasseter didn’t address speculation that he will attempt to bring hand-drawn feature animation back into the Disney fold. Instead, he speculated that Walt Disney would have loved 3D animation and used the opportunity to hype the latest Pixar film, Cars, which opens on June 9. He also treated shareholders to a world premiere screening of the trailer for Ratatouille, the company’s eighth CG feature. Brad Bird, director of The Iron Giant and The Incrediles, is directing the film, which is slated for release in the summer of 2007. ‘You’ve never seen anything like this,’ Lasseter said enthusiastically.

    Iger later fielded a question from a shareholder who asked if 2D would be employed for Disney’s Rapunzel: Unbraided, which is being directed by master traditional animator Glen Keane (supervising animator on Beauty and the Beast, Tarzan, and Treasure Planet). According to Iger, the film will be made with a revolutionary process, which Kean helped develop, that will allow the animators to draw by hand and have their drawings translated to computer models. Iger also prattled off the clich’ line about technology taking a back seat to good storytelling, but drew a round of applause by adding, ‘If we find that we have great characters and stories and believable worlds, and that it can be depicted in 2D animation, that’s also fine with us. It’s an art from that’s eternal in many respects and shouldn’t be ignored.’

    Disney earnings are up double digits, driven mostly by the success of media networks such as ABC, ESPN and Disney Channel. But while Touchtone Television productions have yielded solid gains and are expected to contribute more than $1 billion in operating profits, Disney’s studio efforts are suffering from weak box office and home video performance. The company is hoping to turn the theatrical business around with the two upcoming Pirates of the Caribbean sequels, as well as new product from Pixar.

    ‘The combination of Pixar and animation represents a fundamental investment in Disney’s creative vibrancy in the future,’ noted Walt Disney Co. CFO Thomas Staggs. ‘We expect the transaction will actually dampen earnings per share for the next couple of years. However, we believe that the combination will add to our earnings after that, and it will extend our ability to develop properties that truly set Disney apart, while adding value across virtually all of our businesses.’

    Staggs said that video games spending will also put pressure on near-term results, but it’s an investment the company is happy to make. ‘We believe this business provides us with and excellent opportunity to further leverage our characters, stories and creative strengths in an attractive and growing market.’

    A re-play of the Walt Disney Co.’s annual shareholder meeting webcast will be provided through Friday, March 24, at www.disney.com/investors.

  • DreamWorks Animation Profits Down

    Despite having one of the best-selling home video titles of 2005 with Madagascar and winning the Oscar with Wallace & Gromit: The Curse of the Were-Rabbit, DreamWorks Animation SKG reports that net income for the fourth quarter is only a third of what it earned for the same quarter last year. This company netted $63.2 million this round, compared to $192 million for the fourth quarter of 2004. Yearly income was also way down from $333 million in 2004 to $104 million in 2005.

    DreamWorks Animation’s fourth quarter profits came mostly from home video sales of Madagascar, its latest CG-animated comic adventure movie, which accounted for approximately $152.3 million of the company’s $172.9 million gross.

    “Together with our early 2005 release of Shark Tale, which according to industry sources finished in the top-four domestic selling home video titles of the year, our CG films remain among the leading products in this highly competitive home video market,” comments DreamWorks Animation CEO Jeffrey Katzenberg.

    Clay didn’t quite pay off as well as pixels as DreamWorks took a $25 million write-off for Wallace & Gromit: The Curse of the Were-Rabbit, which was a big hit overseas but failed to make a splash at U.S. theaters and retail outlets.

    “Despite achieving critical acclaim, commercially Wallace & Gromit: The Curse of the Were-Rabbit did not perform as well as expected in a highly competitive release period,” says Katzenberg. “While we remain cautious with the state of the overall home video market, we believe that this result was primarily a title-specific issue for a film that did not achieve the level of consumer awareness that we had hoped.”

    The studio was also able to write off the abandoned productions Tortoise and the Hare and Tusker. Both films were written off for book purposes in 2003, but since DreamWorks Animation plans to abandon the rights to these films in 2006, it receives the tax benefit or this past quarter. This has resulted in a net income increase of approximately $28 million.

    DreamWorks Animation expects revenues in 2006 to be driven by its next film, Over the Hedge, which will roll out in North America on May 19. While the company s hoping for a strong box-office performance, execs are looking at the possibility that the majority of the toon studio’s earnings for 2006 will come from the film’s home video sales. DreamWorks will also release the CG Aardman pic, Flushed Away, in November of 266, but doesn’t expect to see and revenue from the film until 2007.

    Costs for 2006 will be negatively affected by the start of DreamWorks Animation’s new distribution pact with Paramount Pictures, which kicks off with Over the Hedge. DreamWorks Animation will be taking over several corporate functions previously provided by DreamWorks Studios, and will have to compensate new members of its senior management team. This will likely increase the company’s selling, general and administrative expenses by approximately 15% over the $76.5 million reported for 2005. These incremental expenses, however, will in part be offset by predetermined reimbursements from Paramount during periods when DreamWorks Animation is delivering new films.

  • SIGGRAPH to Host CG Pioneer’s Retrospective

    Recognized by Smithsonian Magazine as “the father of digital art and computer animation,” Charles A. Csuri will have samplings of his life’s work on display at the 33rd annual SIGGRAPH conference and exhibition in July and August. Showcasing Csuri’s works from 1963 to the present, the retrospective art show, titled ‘Intersections,’ will be hosted in the SIGGRAPH 2006 Art Gallery.

    Csuri is best known for his groundbreaking work in the field of computer graphics, CG animation and digital fine art. He is credited with creating some of the earliest known computer art in 1963, helping to set the standards still in place in today’s computer graphics industry. Between 1971 and 1987, he founded the Computer Graphics Research Group, the Ohio Super Computer Graphics Project and the Advanced Computing Center for Arts and Design, dedicated to the research and development of digital art and computer animation. He is also co-founder of Cranston/Csuri Prods., one of the world’s first computer animation production companies.

    “Charles Csuri’s achievements have had an immense influence on the computer graphics industry, as well as thousands of artists worldwide,” says Bonnie Mitchell, SIGGRAPH 2006 Art Gallery chair from Bowling Green State University. “The magnitude of his work is beyond words.”

    This year’s edition of SIGGRAPH will be held in Boston from July 30 to Aug. 3, and is expected to attract around 25,000 computer graphics and interactive technology professionals from six continents. The SIGGRAPH 2006 Art Gallery will feature diverse works of digital art from around the globe. Examples of Csuri’s work can be viewed at www.siggraph.org/artdesign/profile/csuri or www.csuri.com. For more information on the SIGGRAPH 2006 Art Gallery, go to www.siggraph.org/s2006art.

  • GDC to Honor Ultima Creator’s Lifetime Achievement

    Video game pioneer Richard Allen Garriott will be honored with this year’s Game Developers Choice Award for Lifetime Achievement at GDC in San Jose, Cailf. Best known for the Ultima series of games, the exec producer of NCsoft North America Garriott will be recognized for helping to usher massively multiplayer online role playing games to the mass market.

    ‘Garriott almost single-handedly brought the role-playing game experience to

    glowing life,’ remarks Jamil Moledina, director of the Game Developers Conference. ‘Given his ongoing role in evolving the form to its current massively multiplayer online incarnation, we are proud to honor him for his lifetime achievement.’

    Jason Della Rocca, exec. director of IGDA, adds, ‘Garriott’s creative vision and ability to push questions of morality via his game designs has paved the way for other game creators to explore all aspects of the human condition.’

    Son of Skylab and Spacelab astronaut Owen K. Garriott, Richard Garriott took an interest in computers at an early young age, learning programming in high school and producing his first published game, Akalabeth, at the age of 19. While attending the University of Texas at Austin, he began developing Ultima, one of the most successful, longest-running game series of all time. Garriott and his brother began publishing their own games thruogh their Origin Systems Inc., which was acquired by Electronic Arts in 1992. In 1999, Garriott, his brother and Ultima Online producer Starr Long started up Destination Games, which eventually merged with NCsoft, where Garriott now produces MMORPGs. His long-awaited Tabula Rasa is expected to launch sometime this year.

    ‘It is a high honor to be counted among the legends who are previous recipients

    of this award, such as Will Wright and Eugene Jarvis,’ says Garriott.

    Known in the industry as Lord British, the gaming icon was also recently made the ninth inductee in the Academy of Interactive Arts and Sciences’ Hall of Fame.

    Recipients of the Lifetime Achievement award are selected by the Choice Awards Advisory Board, a diverse group of developers from across the globe. In addition to Wright and Jarvis, past recipients include Mark Cerny, Gunpei Yokoi (posthumous) and Yuji Naka.

    Produced and hosted by the Game Developers Conference (GDC) and presented by the International Game Developers Association (IGDA), the 6th annual Game Developers Choice Awards ceremony will take place on Wednesday, March 22, at the San Jose Civic Auditorium.

  • Open Season Loaded for IMAX 3D

    Sony Pictures Animation’s flagship CG project, Open Season, is slated to get a day-and-date IMAX 3D release as it rolls into conventional theaters on Sept. 29. The animal comedy will be digitally converted to 3D and re-mastered via the patented IMAX DMR (Digital Re-mastering) technology. Sony Pictures Releasing will be the exclusive distributor to IMAX theatres worldwide.

    Based on the humor of In the Bleachers cartoonist Steve Moore, Open Season follows a couple of unlikely forest friends as they rally all the other animals to turn the tables on unsuspecting hunters. Martin Lawrence lends his voice to a 900 lb. domesticated grizzly bear named Boog, while Ashton Kutcher plays a scrawny mule deer named Elliot. Debra Messing joins the voice cast as a forest ranger who raised Boog from a cub and Gary Sinise is a seasoned hunter who is in pursuit of the unlikely critter duo. Moore will serve as exec. producer along with John Carls.

    Open Season is being helmed by The Lion King director Roger Allers, along with Jill Culton, whose credits include Toy Story 2 and Monsters Inc., and Anthony Stacchi, who counts ANTZ among his various credits.

    Sony Pictures Entertainment and IMAX previously teamed up for the 2004 release of Spider-Man 2: The IMAX Experience, and Open Season is one of four IMAX 3D titles scheduled for release in 2006. Partnerng with IMAX has certainly paid off for competing studio Warner Bros., whose 3D version of the animated Polar Express has pulled more than $60 million in IMAX venues alone. Warner Bros.’ next CG feature, Happy Feet, will get a day-and-date IMAX 3D release on Nov. 17, 2006.

    Established in may of 2002, Sony Pictures Animation is also currently in production on its second feature, the penguin surfing movie Surf’s Up!, for release in the summer of 2007.