Author: Ryan Ball

  • Turbo Squid Grows New Hair for 3ds Max

    Turbo Squid, the New Orleans-based outfit offering royalty-free 3D assets, today announced a new 3ds Max plug-in for creating hair and fur named Hairtrix. The new tool is the result of a joint collaboration with Dimension dESIGN Animation Group (the developers of hairfx), EPHERE (the developers of Ornatrix) and Turbo Squid (the publisher and worldwide distributor for the Autodesk certified animation program).

    According to Turbo Squid, Hairtrix offers a sophisticated melding of two of the most popular technologies available for 3ds Max and takes advantage of years of dedicated research in improving hair and fur technologies. Hairtrix offers users two hair and fur solutions in one integrated products, superior rendering times, finalRender Stage-1 and Mental ray support, the ability to style hair directly from the 3ds Max viewports instead of using separate windows, and deep interoperability between the two component products

    "The goal of our collaboration is to create truly realistic hair and fur that is fast and easy to use," says Beau Perschall, Turbo Squid’s VP of publishing. "We were fortunate to have two of the best selling products to start with. The developers share a common passion to bring the best technology to 3ds Max, and I’m thrilled to see what they have come up with between them.

    Hairtrix can be seen at SIGGRAPH over at the Turbo Squid/Ballistic Media booth #1051. Pricing is $595 for the full version. Current users of hairfx may upgrade to Hairtrix for $150. Users of Ornatrix may upgrade to Hairtrix for $250. Hairtrix is available from Turbo Squid at www.turbosquid.com as well as 3ds Max resellers around the worlds.

  • Jackson Digs Afrosamurai Feature

    Daily Variety reports that actor Samuel L. Jackson will star in and co-produce a live-action feature based on Afrosamurai, a Manga property created by Takashi Okazaki. The joint venture between Japanese animation studio GDH K.K. Gonzo, Fuji TV and Los Angeles-based Mosaic Media will expand on the world of the comics and an upcoming animated series, which Jackson will voice and produce for Spike TV’s 2006 schedule.

    Afrosamurai is the tale of a black warrior on a mission to avenge the wrongful death of his father in a futuristic, yet feudal Japan. Jackson will stars as Afro, who travels a solitary path, encountering a myriad of friends and enemies, including a three-armed gunman. The film adaptation is expected to go before the lens next year with U.S. slated for 2007.

    Creator Okazaki is a graphic designer, illustrator and artist who has worked on the illustration versions of Spiderman for Sony and Blade: Trinity for New Line Cinema. The Afrosamurai feature will be produced by Mosaic Media’s Charles Roven and Alex Gartner, along with GDH K.K. president prexypresidentShinichiro Ishikawa and Fuji TV motion picture departmenttopperheadhead head Chihiro Kameyama .

  • SIGGRAPH NEWS: NaturalMotion Pumps Out endorphin 2.5

    NaturalMotion Ltd. announced the forthcoming release of endorphin 2.5, the newest version of its award-winning character animation software based on Dynamic Motion Synthesis (DMS) technology. Now being previewed at SIGGRAPH in Los Angles, the release offers new transitioning, blending and behavior features, as well as enhancements to asset repurposing tools and improved FBX support.

    "endorphin’s unique DMS and Adaptive Behavior technology allows animators to experience the sheer speed of simulation without giving up any control," says NaturalMotion CEO Torsten Reil. "In addition to synthesizing scenes from scratch, endorphin 2.5’s new features allow users to make their existing animations, like walk cycles, interactive."

    According to the company, the new Transition Event enables seamless blending from simulation back into existing animations, such as run cycles, allowing users to create entire animation sequences within endorphin. Another enhanced feature is the new Active Animation Event, which allows animation data to drive the muscles of a character. Used together, these two features can be utilized to create more dynamic blends than traditional kinematic blending can provide.

    The enhanced Rig Event is designed to provide more flexible character rigs for simultaneously mixing animation and simulation, and for advanced dynamic retargeting. Users can choose which degrees of freedom they wish to retarget, and endorphin’s dynamic solver will resolve the rest of the motion. Enhancements have also been made to the Collision Mode and Character Edit Mode.

    NaturalMotion’s endorphin is the only character animation software to utilize DMS, a technology based on artificial intelligence controllers that imitate the human nervous system and essentially allow characters to animate themselves in real time. Version 2.5 will be available in October 2005 for $12,795. Customers can also rent endorphin on a monthly basis for $1,595. For more information, go to www.naturalmotion.com and visit them at SIGGRAPH at booth #1760.

  • Six Degrees to Market IMAX Dinosaurs 3D

    Chicago-based branded entertainment firm Six Degrees has inked a deal to generate sponsorships, licensing deals and overall market support for Dinosaurs 3D, an IMAX film from Quebec-based Sky High Ent. The pic, which will employ computer animation to take viewers back to the time of prehistoric beasts, is slated for release in December of 2006.

    Animators who worked on Jurassic Park III, the Lord of the Rings trilogy and the latest set of Star Wars flicks are bringing some terrible lizards back from extinction for the documentary. Dinosaurs 3D focuses on the time when the Argentinosaur, the largest land animal ever, and Giganotosaur, a predator larger than T-Rex, roamed the earth.

    “This new film will be the most exciting dinosaur adventure film since Jurassic Park, but with a twist– Dinosaurs will be 100 percent factually accurate,” says Carl Samson, CEO of Sky High Ent. “We want to set the record straight about dinosaurs, and at the same time, creatively and technologically surpass everything that’s ever been produced in recreating their world.”

    Sky High plans to distribute Dinosaurs internationally to both 3D and 2D theaters. The company hopes the film will be even more successful than 1996’s T-Rex: Back to the Cretaceous, which grossed more than $90 million in IMAX venues and is still running in 30 theaters. Sky High’s previous large-format productions include Ultimate G’s: Zac’s Flying Dream (2000), Adrenaline Rush: The Science of Risk (2002) and Vikings: Journey to New Worlds (2004). Up next after Disnosaurs 3D is a film titled Dragons!.

  • Art Institute to Fete Phil Roman

    The Art Institute of California–San Diego will honor six-time Emmy award-winning animation producer Phil Roman with a "Lifetime of Inspiration and Achievement" award at its second annual "Bestival" Awards on Friday, Aug. 5. The awards ceremony honoring outstanding student work will be held at the school’s Mission Valley location, where special guest Shane Acker will screen his award-winning animated short, 9. The event is open to the public and admission is free.

    As the founder of animation powerhouse Film Roman, Phil Roman is best known for his work on the FOX animated series The Simpsons and King of the Hill, as well as numerous Charlie Brown and Garfield primetime television specials. Other credits include Disney’s Sleeping Beauty, Ralph Bakshi’s Lord of the Rings, Howie Mandel’s Bobby’s World and memorable commercial campaigns for such companies as Starkist Tuna and Western Airlines. For more information on Roman, go to www.philromanent.com/Phil-Bio.html.

    In addition to winning the Student Academy Award for Best Animated Short and picking up numerous festival kudos, Acker’s CG-animated 9 was recently picked up by Universal’s Focus Features and producer Tim Burton for development as a feature film. Acker will also be screening his short The Hang Nail, a favorite from the Spike and Mike’s Sick and Twisted Festival of Animation. Learn more about Acker at www.shaneacker.com.

    Rob Dunson, director of television from the San Diego Film Commission, will also be in attendance to speak about the growing opportunities for animators and special effects artists in the region.  

    The Bestival awards ceremony will take place from 7:00-9:30 p.m. The Art Institute of California–San Diego is located at 7650 Mission Valley Road (corner of Mission Center). For more information and directions, go to www.aicasd.artinstitutes.edu.

  • Ryan, Ghostbusters Arrive on Disc

    If you’ve been out the festival loop this past year, now’s your chance to see Chris Landreth’s Academy Award-winning animated short, Ryan. The CG film, which also took top kudos at SIGGRAPH and Annecy in 2004, is now available on home video, as is the new Ghostbusters Double Feature Gift Set, featuring Ghostbusters, Ghostbusters II and episodes of the animated series.

    Ryan employs an innovative computer animation style Landreth calls “psychological realism” to tell the story Oscar-nominated Canadian animator Ryan Larkin, who produced some of the most influential animated films of the early 1970s and has since been found begging for spare change on the streets of Montreal. The film explores Larkin’s early works and asks how an artistic genius could follow such an unfortunate path. Winner of the Audience Award for Best Short Film at the Los Angeles Film Festival, it was picked up by Rhino Home Video and is available now on DVD. Ryan: Special Edition features seven films, including Alter Egos, a documentary on Larkin and Landreth. The whole thng runs 94 minutes and retails for $19.95 at www.rhino.com.

    Ghostbusters Double Feature Gift Set is a two-disc collection featuring the 1984 smash hit and its 1989 sequel, both with re-mastered video and sound. The live-action flicks come packaged with the episodes "Citizen Ghost" and "Partners in Slime," from the Saturday morning animated series, The Real Ghostbusters. In addition to the cartoon installments, bonus materials include three making-of featurettes, deleted scenes, photo galleries, multi-angle features, storyboards and a collectible scrapbook. There’s also commentary by Director Ivan Reitman, star Harold Ramis and producer Joe Medjuck. The Columbia Tristar Home Entertanments release lists for $19.94.

  • SIGGRAPH NEWS:Lucas Wants “Foot in Anime”

    George Lucas expressed a desire to get into anime as he discussed his company’s new focus on TV Monday at SIGGRAPH in Los Angeles. The Star Wars creator delivered the keynote address at this year’s computer graphics convention, telling an audience of nearly 4,000 that he will never let go of Star Wars. Having completed the film series, Lucasfilm is returning to a Galaxy far, far away with both animated and live-action television projects.

    Lucas told the crowd that Lucasfilm is moving forward with a 3D Clone Wars series that takes place between Episodes II and II of the movie saga and expands on Cartoon Network’s acclaimed 2D micro-series, which Genndy Tartakovsky (Samurai Jack, Dexter’s Laboratory) directed. The show will be animated at Lucasfilm Animation Singapore, run by and newly appointed general manager Christian Kubsch. Lucas said being involved with the Asian animation scene will give him a foot in anime, which he is a fan of.

    The live-action series, he said, will be produced on the cheap with pro-sumer level Sony digital cameras. The idea is to make a $30 million show for closer to $1 million, according to Lucas. Like the latest film trilogy, the show will most likely be shot in front of blue screens, eliminating the need for expensive set pieces and location shoots.

  • Massive Jet Takes Off at SIGGRAPH

    Massive Software opened the hangar doors for Massive Jet, the latest variation on its Academy Award-winning 3D animation application that employs autonomous agents for the creation of large-scale digital crowd shots. Expected to launch at retail during the fourth quarter of this year, the new product promises "out of the box" simplicity and high quality, as well as GPU-accelerated rendering support.

    "We wanted to build a product everyone can use," says Massive Software founder and product manager Stephen Regelous. "Massive Jet offers a low learning curve and the power to produce Massive crowds at a cost within reach of all animation professionals. Using a single license of Massive Jet and agents from our Ready-to-Run Agent Library, you can easily fill a stadium, send a thousand people down the block, or stage a huge medieval battle."

    "Visual effects companies creating customized crowd behaviors outside those found in our agent library would still use our original flagship product, Massive 2.0," adds Massive Software CEO Diane Holland. "For whole new groups of clients such as the smaller 3D shops or post houses with limited 3D capability that just need some crowds to comp into a shot, there’s the more economical Massive Jet."

    Each Massive Jet agent is pre-built with skeletons, geometry, cloth, rigid body dynamics, textures, shaders, controls and motion-capture actions provided by industry leaders Giant Studios and House of Moves. Categories of Ready-to-Run Agents currently being rolled out include Locomotion Extras (digital background characters that run, walk, stand and sit), Spectator Set (arena crowds), Background Extras (low-key background activities such as milling around in a plaza or mall) and Combat (fight scenes with characters such as the Medieval Swordsman).

    Massive Jet will carry a suggested retail price of $5,990 per license. Massive 2.0 is available now, with licenses priced at $18,000. Both releases run on Red Hat 7.3 and 9.0, and Fedora Core 2. More information can be found at www.massivesoftware.com.

  • MAXON Debuts Three at SIGGRAPH

    MAXON today announced the coming of CINEMA 4D Release 9.5, BodyPaint 3D 2.5 and a new product called MAXON Production Bundle, designed exclusively for studio visual effects. All the new tools and features are being shown off this week at SIGGRAPH at the Los Angeles Convention Center.

    According to MAXON, CINEMA 4D Release 9.5 offers dramatic improvements in lighting, rendering and workflow. While the lighting possibilities have been expanded, the company says the lighting setup has been simplified. In addition, area lights and area shadows now render up to four times faster than before. Images can be output in 32-bit/channel color depth as HDRI or OpenEXR, and multipass renderings can be output directly as compositing files for Shake. The new content browser gives users an overview of projects and presets, saved and organized in real-time locally or on the server, while full-screen mode offers the maximum amount of working space. Also included is a reworked Baker, which lets users create textures, normal maps and UVs with just a few clicks of the mouse.

    Also new to CINEMA 4D Release 9.5 is Ambient Occlusion and SKY for owners of the Advanced Render module. Ambient Occlusion enables users to create and quickly render more realistic shadows , while SKY facilitates the creation of atmospherics.

    BodyPaint 3D Release 2.5 was developed to allow users of 3ds max, LightWave, Maya and Softimage XSI to create high-end textures for complex models faster and more effectively. Workflow improvements borrowed from CINEMA 4D include full-screen mode and the new content browser, as well as the Heads-Up Display to view and adjust scene data within the viewport, and a one-touch customizable menu. The process of Importing models from any application has also been simplified with support for n-gons, and users can now apply individual layers and masks from .psd files as textures. The layer shader allows multiple images, layers, filters and procedurals to be mixed into a single texture, while detachable projection layers make it easy to fit an existing texture over geometry.

    MAXON Production Bundle contains the complete, current MAXON product palette, as well as advanced visual effects tools including 16- and 32-bit support for all BodyPaint 3D paint tools, integration of Renderman-compliant renderers such as PRMan and Air, and Projection Man, a specialized tool set for the generation of digital matte paintings.

    CINEMA 4D R9.5 and BodyPaint 3D R2.5 will be available in September. Customers who purchased a full license of a previous release of CINEMA 4D R9 or BodyPaint 3D R2 later than July 1, 2005, are eligible for a free upgrade. Further information on all MAXON products is available at www.maxon.net.

  • SpongeBob Phones It In

    Kid cabler Nickelodeon and parent company Viacom have teamed with ROK Entertainment Group to make full-length episodes of the hit animated series, SpongeBob SquarePants available for cell phones via the ROK Player. The toon installments are encoded on DVC chips and are now rolling out in the U.K. for memory card-compatible phones.

    The SpongeBob deal marks a first foray into children’s entertainment for ROK Player, which previously released DVC editions of The Shawshank Redemption and tunes from rock group Ministry of Sound. "Our previous releases have been well received by the media and customers have bought up all our stocks," says ROK Ent. chairmanJonathan Kendrick. "We expect these two-hour SpongeBob memory cards to do just as well,"

    "Nickelodeon & Viacom Consumer Products is at the forefront of entertainment licensing and we are always eager to explore new ways of viewing and delivering our media content to consumers," comments Jean-Philippe Randisi, VP and managing director for Nickelodeon & Viacom Consumer Products EMEA.

    The two DVC chips feature two hours of full-screen episodes and are selling for around 16.99 at retailers The Link and Choices Video. Online sales are being handled at www.rokplayer.com

  • Magda Wins at HypeFest

    Approximately 75 original short-subject works from around the world were showcased at CineSpace in Hollywood over the weekend during the 2005 edition of HypeFest. The concluding awards show, sponsored by the Tucson Film Office, saw kudos go to ten projects, including Chel White’s animated entry, Magda.

    Magda won Stash Magazine’s Animation Award for the best animated film in competition. The stop-motion short uses posable artist’s armatures to illustrate a man’s affair with a beautiful circus contortionist. White’s website describes the work as "an off-center parable about lost innocence and the corruptability of human nature." Magda is White’s third adaptation of a story by radio artist and writer Joe Frank. The film has taken top toon prize at a number of fests, including the 2004 Florida Film Festival, The 2004 Northwest Film and Video Festival and the 2005 USA Film Festival. More information is available at www.skysociety.com/chelwhite.html.

    "Every year we are energized and excited by the original content being produced by filmmakers of all backgrounds," says Jessie Nagel, HypeFest co-director. "This year was no exception–it was a pleasure and a privilege to have the opportunity to expose audiences to some of the exceptional projects and the talent behind them."

    All award winners received a HypeFest trophy and select films will be showcased on an upcoming Paste Magazine DVD and have the opportunity to be highlighted on the web-based distribution site Big Film Shorts.

    HypeFest is programmed to provide a bridge between content creators in the independent and commercial communities. For a complete list of films, sponsors and event information, go to www.hypefest.com.

  • Crashers Wrecks Sky High, Stealth

    Moviegoers chose the comedic charms of Vince Vaughn and Owen Wilson over big visual effects as New Line Cinema’s The Wedding Crashers sent Disney’s Sky High and Sony’s Stealth into a tailspin. Crashers managed to make that rare climb up the charts in its third weekend, earning another $20.4 million to nab the top spot from Warner Bros. Pictures’ Charlie and the Chocolate Factory. Director Tim Burton’s adaptation of Roald Dahl’s classic children’s book begins its descent with an estimated $16.3 and a grand total of $148 million domestically.

    Despite positive reviews, the superhero family comedy, Sky High, didn’t exactly prove to be a live-action The Incredibles in the box office department. Critics have given the film high marks for its script, written by Disney’s Kim Possible creators Robert Schooley and Mark McCorkle, along with Paul Hernandez. Featuring effects work by Asylum VFX, Furious FX and Lola Visual Effects, the pic debuted at No. 3 with an estimated $14.5 million.

    The weekend’s big loser was Stealth, a high-octane summer action flick that ran out of gas despite being fueled by a big cast and breathtaking vfx work by Digital Domain and Animal Logic. Oscar-winner Jamie Foxx (Ray, Collateral) and "it girl" Jessica Biel (Blade Trinity, Cellular) star in this high-flying tale of artificial intelligence gone awry, directed by Rob Cohen (XXX, The Fast and the Furious). The $100 million production yielded only $13.5 million in its debut outing, landing at No. 4.

    Warner Bros.’ more moderately budgeted romantic comedy, Must Love Dogs, did nearly as well as Stealth, rounding out the top five with an estimated $13 million during its first week off the leash.

  • e-on offers VUE Resources A’Plenty

    Digital 3D scenery package creator e-on software has opened Cornucopia3D, a new resource website dedicated to the Vue line of products. Among other services, this new site will offer Vue users the opportunity to purchase additional content for use in their projects.

    "This community was born for a simple purpose: to provide the most comfortable, helpful, up-to-date and enjoyable online community to all Vue users," says e-on president Nicholas Phelps. "With the above intentions in mind, we wish for Cornucopia to become a meeting point where experienced users can share, newbies can learn and everybody can enjoy their stay."

    Cornucopia3D will offer Vue specific forums for areas such as lighting/atmosphere, material, animation, Python scripting, Poser in Vue and integration, as well as a forum dedicated to beginners. Users will also find image galleries, a Vue content store, contests and a classrooms where artists can learn from Vue masters around the world.

    According to e-on, the company has developed a patented set of technologies designed to allow users to acquire additional content quickly and easily, without having to leave Vue. The company also employs transparent, high-level encryption technologies ensure that legitimate customers do not carry the burden of software piracy.

    In addition to the award-winning Vue applications, e-on software’s product line includes the Ozone line of professional atmospheric plug-ins. The Beaverton, Oregon-based company is online at http://www.e-onsoftware.com. Vue users can check out the new community at www.cornucopia3d.com.

  • Roth Inks Three-Year VES Contract

    Eric Roth, exec director of the Visual Effects Society (VES) has pacted to stay on for at least three more years. The VES Board of Directors today announced the signing of a new contract that holds Roth responsible for running the day-to-day operations of the organization including strategic planning, fundraising, membership outreach and communications.

    Roth joined VES a little more than a year ago and has already seen the 8-year-old organization experience significant growth. "We expect that the VES will more than double during the next three years in both its size and it’s influence within the entertainment industry," he comments. "Right now we’re in over a dozen countries worldwide and with the continuing advances in technology, we can become the international glue that connects all the worlds’ top visual effects artists to one another."

    A veteran strategic management, communications and public affairs professional, Roth brings more than 15 years of experience to his position at VES. He also learned a lot about the non-profit sector during his tenure as exec director of L.A. Works, a volunteer action center in Los Angeles. In addition, Roth has been extensively involved in local politics, previously serving as chief of staff at Los Angeles City Hall and directing the Government Affairs Department for the Southern California Association of Governments.

    The Visual Effects Society is a professional, honorary society dedicated to advancing the arts, sciences, and applications of visual effects, while improving the welfare of its members. Comprised of a diverse group of approximately 1,250 global members, the VES strives to enrich and educate its own members and members of the entertainment community at large through domestic and international events.

  • SIGGRAPH NEWS: 7s Up for Alias Maya, MotionBuilder

    It’s a big day for Alias as the Toronto-based software powerhouse announces the newest versions of its Maya and Motionbuilder software, just in time for the SIGGRAPH confab in Los Angeles.

    The new Maya 7 is a feature-packed release offering new and improved tools for fast, realistic character animation, streamlined modeling and texturing, groundbreaking vfx and increased productivity.

    “Maya 7 reflects our resolve to give artists the power to create ground-breaking computer graphics that tell better stories, enhance interactive experiences, and enable people to more accurately visualize products and designs,” says Jill Ramsay, senior product manager for Maya. “We involved Maya users earlier and more extensively than ever before in our development process; the features and enhancements in this release have been guided by extensive feedback from leading studios and individuals worldwide. This is a must-have release.”

    One of these new features is a complete re-architecture of the Maya render layers functionality, which means that multiple versions of objects, including materials, lights and cameras, as well as post processes such as Maya Fur and Maya Paint Effects, can now be managed in a single scene file. ‘

    Render layers can be rendered with any renderer integrated in Maya, including the latest mental ray for Maya technology. This new workflow not only streamlines the rendering process, but it also prepares renders for optimal output to the artists’ compositor of choice, or to Adobe Photoshop or Macromedia Flash. Maya 7 also offers new functionality that streamlines the workflow between Maya and Photoshop, as well as Adobe Illustrator, Alias MotionBuilder and CAD applications. In addition, Maya 7 also introduces RenderMan-compatible variable creasing on smoothly subdivided polygon meshes, allowing precise and intuitive control between smooth and hard edges. Portions of the subdivision surface implementation in Maya incorporate the use of Pixar Subdivision Surface Patents.

    A host of other enhancements specifically requested by the games-development community include Edge Loop and Edge Ring tools, UV unfolding, tri-planar and multi-mesh mapping, together with the inclusion of CgFX and ASHLI plug-ins, which allow hardware shaders for next-generation consoles to be previewed within Maya. Also, developed by Alias’ principal scientist Duncan Brinsmead, a powerful new Toon Shader leverages Maya’s unique Paint Effects to support a wide range of non-photorealistic rendering styles.

    Slated for an August release, Maya Complete 7 is priced at $1999, while Maya Unlimited 7 costs $6999 (international prices may vary). Upgrade pricing from 6.5 is US $899 for Maya Complete and US $1249 for Maya Unlimited. Both Maya Complete and Unlimited are available on the Windows, Linux and Mac OS X platforms.’

    And Don’t Forget MotionBuilder 7!

    The company’s latest MotionBuilder version offers extended character animation capabilities, improved interoperability with popular 3D packages and productivity enhancements. These new features and the expanded benefits of Alias MotionBuilder Pro Platinum Membership, including extended hotline access and improved response times, enable artists to generate professional-level character performance animation.

    The new features of Alias MotionBuilder 7 complement the software’s core technologies, including a unique, real-time architecture; non-linear, non-destructive animation layering; and Story Timeline performance environment.

    New character extensions and visual feedback on rigs give animators greater control over their character setups. Character extensions allow artists to augment their character’s control rig when objects such as tails, wings and props are required. Animators are now able to simultaneously pose or key a character as well as all attached extensions seamlessly. Visual feedback on the control rig offers cues that highlight keying, manipulation modes and rig selection, allowing animators to focus on the character in the viewer rather than checking controls on the side. In addition, there are a number of new character manipulation enhancements that ensure synchronization between characters and their controls, streamlining the animation workflow and shortening the learning curve for new users.

    Alias MotionBuilder Pro contains advanced productivity capabilities, including Live Device Support for multi-stream motion capture devices, data mapping and asset management integration. Additional extensibility and customization tools include a real-time animation trigger system, Python scripting capabilities and the Alias Open Reality SDK–which allows the creation of pipeline automation and workflow tools that streamline repetitive, time-consuming tasks.

    Alias MotionBuilder Pro 7 (node-locked) is priced at $4195 and Alias MotionBuilder Pro 7 (floating) goes for $4795. For new Alias MotionBuilder Pro customers, the cost includes a one-year Platinum Membership subscription. Alias MotionBuilder Pro is available in node-lock and floating configurations for the Windows and Mac OS X platforms. For more info about both these new products, visit www.alias.com

  • Autodesk 3ds Max 8 Debuts

    Autodesk Inc. today unveiled the latest version of its award-winning 3D modeling, animation and rendering software for video game, film and video production pipelines. The announcement of Autodesk 3ds Max 8 was timed with the start of the annual SIGGRAPH expo, taking place this week at the Los Angeles Convention Center.

    "There are four specific areas of focus we are invested in for 3ds Max 8 that will address the present and future demands of increasingly complex 3D production environments," comments Martin Vann, VP of worldwide sales, marketing and support for Autodesk Inc. "Those areas are character development, advanced modeling and texturing, more comprehensive development framework and complex data and asset management (dealing with scalability, collaboration and scene complexity)."

    With this latest release, Autodesk says it has amped up its character animation toolset with advanced rigging tools, motion mixing and motion retargeting (non-linear animation). Modeling and texturing advancements include new UV pelt mapping designed to decrease the time and labor required to accurately texture a 3D model, as well as DirectX and .fx support to create real time shaders inside the 3ds Max viewport.

    To address the need for 3D tools that can scale to manage rapidly expanding data sets and bandwidth/interaction requirements, 3ds Max 8’s comprehensive development framework promises to deliver improved software developer kit (SDK) tools and documentation, XML support that efficiently exchanges scene and animation data, an interactive MAXScript debugger and support for the Autodesk DWF Viewer, the free, downloadable application that offers review and approval collaboration for 3D data.

    In addition, 3ds Max 8 will offer continued connectivity to third-party, industry-standard asset management systems, and further enhances complex data and asset management with the integration of Autodesk Vault, a full-featured data management and asset tracking solution.

    Features released exclusively to Autodesk Subscription clients over the past year will automatically be included in 3ds Max 8, These include Cloth, Hair, Fur, mental ray 3.4 and eight satellite render nodes, along with an extensive collection of visualization features compatible with Autodesk VIZ 2006, including enhanced File Link, Autodesk Inventor import, radiosity and adaptive subdivision.

    Scheduled to release this fall, Autodesk 3ds Max 8 will carry a suggested retail price of $3,495, with upgrades from 3ds Max 7 available for $795. The new package will be demonstrated in the Autodesk booth (# 1700) at SIGGRAPH, taking place August 1-4 at the Los Angeles Convention Center. For a complete list of new features, go to www.autodesk.com/3dsmax.

  • Avid Unveils SOFTIMAGE|XSI v.5.0

    The new software version announcements keep rolling in as Avid Technology pulls up the curtain on SOFTIMAGE|XSI version 5.0, the latest incarnation of its flagship 3D animation package. New features being trumpeted include Ultimapper, a map generation tool for quickly producing cinema-quality maps, and GATOR, a unique property transfer system for merging fully textured and animated 3D models.

    According to Avid, the advanced character tools in SOFTIMAGE|XSI v.5.0 will allow users to easily create and customize unique character rigs, while streamlining the process for making modeling, texturing and rigging changes to characters without re-constructing bones, bone weights or shape animation.

    Maya users will find a comprehensive set of migration tools, such as a customizable user interface with new menu, keyboard and mouse navigation properties, all designed to make it easy for Maya artists to use their current skill sets within the Softimage production environment.

    In addition to running on standard 32-bit CPUs, SOFTIMAGE|XSI v.5.0 will also be available in a native 64-bit configuration. The package has been re-architected to take full advantage of dual-core 64-bit CPUs. It is tightly integrated with version 3.4 of the 64-bit mental ray rendering software.

    Other new features of SOFTIMAGE|XSI v.5.0 include native XSI Hair, Syflex 3 advanced cloth simulation, high-performance rigid-body dynamics, dotXSI v.5.0 export/import with full source code, and support for shape morphing, subdivision approximation and blind user-data.

    SOFTIMAGE|XSI v.5.0 is expected to be available in September 2005. Pricing is quoted at $6,995 SOFTIMAGE|XSI v.5.0 Advanced, $1,995 for SOFTIMAGE|XSI v.5.0 Essentials and $495 for SOFTIMAGE|XSI v.5.0 Foundation. More information can be found at www.softimage.com/store.

  • Surf’s Up for Sony’s Toon Cast

    Actor and avid surfer Jeff Bridges (Seabiscuit) will wax up his "dudeness" to voice a lead role in Sony Pictures Animation’s upcoming CG feature, Surf’s Up. Also signed to the cast of the penguin comedy are Shia LaBeouf (Holes, I, Robot), Zooey Deschanel (The Hitchhiker’s Guide to the Galaxy, Elf), James Woods (Stewart Little 2, Disney’s Hercules), Jane Krakowski (Ice Age, TV’s Ally McBeal), Jon Heder (Napoleon Dynamite, the upcoming Monster House), Mario Cantone (Mousehunt, HBO’s Sex and the City), Brian Benben (Clean and Sober, TV’s Dream On) and Michael McKean (A Mighty Wind, Dr. Dolittle 2).

    Directed by Toy Story 2 co-director Ash Brannon and Tarzan helmer Chris Buck, Surf’s Up tells the story of Cody Maverick (LaBeouf), a surfing penguin who leaves his home in Shiverpool, Antarctica to enter the Big Z Memorial Surf Off on the island of Pen Gu.

    “Chris and Ash have been behind some of the best loved animated movies in recent memory and we couldn’t be more excited about the direction they are taking our second movie,” says Yair Landau, vice chairman of Sony Pictures Entertainment and president of Sony Pictures Digital.

    Undoubtedly, it was Bridges’ unforgettable turn as "The Dude" in the Cohen Bros.’ comedy, The Big Lebowski, which helped him land the role of The Geek, a washed-up, overweight and cantankerous former surf champion who mentors young Cody and teaches him that in life, the journey is the ultimate reward. This is the veteran thespian’s first animated role sinc 1982’s Rankin & Bass fantasy pic, The Last Unicorn.

    Deschanel will play Lani, a beautiful but tough penguin lifeguard, while Woods takes on the role of sports promoter Reggie Belafonte, a fast-talking, media-hungry sea otter. Heder, a computer animator himself, will provide the voice of Chicken Joe, who has mastered the 12-inch swells of Lake Michigan and feels he’s ready for the monster waves of Pen Gu. Krakowski has been cast in the role of yoga instructor Sheila Limberfin, and Cantone as sandpiper Mikey Abromowitz, an over-caffeinated talent scout. Rounding out the cast, Benben voices a sportscaster seal named Chunk, whose partner is a sea lion named Rock (McKean).

    “Jeff, Shia and Zooey bring so much heart and humor to the characters of The Geek, Cody and Lani," says Sandra Rabins, of Sony Pictures Animation. "We were so lucky to find a talented ensemble of actors with such distinctive, diverse voices. They will bring our characters to life," adds fellow Sony Animation exec VP Penney Finkelman Cox.

    Surf’s Up is being produced by Chris Jenkins, who was artistic coordinator on Disney’s Atlantis, and head of effects animation on The Hunchback of Notre Dame, among others. Lydia Bottegoni, a vfx producer for Sony’s Spider-Man and Spider-Man 2, serves as co-producer. The film is scheduled to hit theaters in the summer of 2007.

    We spoke on Friday with the film’s directors and producer for an update on how the film is shaping up and what we can expect from the animation. Details of that interview can be read at www.animationmagazine.net/article.php?article_id=4281.

  • Directors, Producer Talk Surf’s Up

    The recent casting news gave us the opportunity to have a chat with a few of the creative minds behind Sony Pictures Animation’s upcoming CG penguin comedy feature, Surf’s Up. Directors Ash Brannon and Chris Buck and producer Chris Jenkins were kind enough to share their insider’s view of the production thus far and how things are shaping up for what promises to offer an endless summer of laughs.

    One thing that makes Surf’s Up unique is that the effects animators play as big a role as the character animators since the water and general environment basically serves as a character itself. "We couldn’t do a surf movie if we didn’t have waves," says Buck. Bannon adds, "CG water is one of the holy grails. A lot of times [producton crews] have to create the technology from scratch and that’s what the folks here at Imageworks have done. They’ve given us these beautiful, animatable waves that I think are going to blow people away. We’re going to get to take the audience, on a surfboard, on that ride into the waves."

    While there’s a real-life penguin documentary (March of the Penguins) currently doing well in theaters and another CG penguin feature, Happy Feet (directed by George Miller), on the way from Warner Bros. Pictures, Brannon says their real competition comes from recent surfing docs such as Step into Liquid and Riding Giants. "They’re doing incredible camera work and we’ve got to top that."

    "Our luxury is that we can take our camera anywhere," adds Buck. "One of the big things about surfing is to be in the tube, which is sort of the ultimate spiritual experience of surfing, and we will take the audience on that ride, let them get tubed."

    Jenkins suggests that one of the mistakes that effects animators tend to make is to rely too much on plug-ins. "We knew that early on, we couldn’t have simulations dictate where we were going to put our characters and place our camera," he tells us. "Coming from an effects animation background myself, I knew that we had to have the waves essentially be a character and be able to control them in the same way that you would animate a character."

    Since the water element so important to the production, the effects wizards at Imageworks got involved with the production early on. The guys tell us the character animators have just now started working with the diverse cast of anthropomorphized critters.

    "The character animators are going to be doing some amazing work and subtle acting, which you just don’t see very often, because of the improve and everything that we’ve done," Buck remarks. "A lot of the acting will just be pauses between the actual lines of dialogue. It’s what’s going on in the character’s head when he’s not talking, his eye glances or head tlilt, whatever it is that keeps that character alive to show that he’s really thinking about what he just said or is about to say. It’s really, really subtle stuff these guys are going to be doing."

    We’re told that the subtlety in character animation will be matched by realistic performances from the voice cast. Jenkins notes, "None of the cast members are playing cartoon voices. They’re playing themselves because the whole reality TV angle is very important to us as we build this movie." He recalls how they convinced Jeff Bridges to play the role of a washed-up surfing penguin named The Geek by showing him an animation test using a voice track from his role as The Dude in the Cohen Bros.’ The Big Lebowski. "He loved it!"

    While the film has been carefully scripted, Brannon, Buck and Jenkins tell us that improvisation was highly encouraged to help bring a documentary feel to the production. "We worked really hard for the last two years coming up with a really solid storyline, but the script is really a springboard for the actors," says Buck. "We’re kind of breaking from the animated tradition where you usually have an actor come in solo, sit in front of a podium and read lines one at a time. We’re trying to get more than one actor in and let them have some freedom to go where they naturally go, as long as it’s working with the beats and intentions, and lets our story progress."

    Jenkins notes that they are still hurting from a particularly hilarious four-hour improv session with James Woods, who plays the role of sea otter Reggie Belafonte, a fast-talking sports promoter.

    Also adding to the documentary realism is attention to detail in the environment of Antarctica and Pen Gu Island, where most of the action takes place. "We’re doing things with lighting and atmosphere you don’t often see in animation," Brannon boasts. "There’s often a sterile look to CG environments. We have moisture in the air, mist hanging in the trees and so forth." Jenkins explains, "You know how when you get off the plane in Hawaii and the air is different? We want you to feel that. We want you to feel the glare coming off the sand and the light kicking back off a moist jungle environment."

    Buck says Surf’s Up will "hang 10" somewhere between photo-reality and cartoonish animation. "We’ve got squash and stretch and all that, it’s just not as broad as in some of the more recent films," he comments. Jenkins adds, "It’s as realistic as the early Disney characters were in a sense. They were fully rounded and weren’t stylized or caricatured. I think, in some ways, we’re harkening back to that golden age of animation in the way this movie’s coming together."

    "It’s good to talk about the look and the technology, but the things that get us excited every day are the story and characters," Buck concludes. "We have what we believe is a really simple, but deep, father-son story and we just feel like we know all these character really well."

    We’re looking forward to getting to know the characters as well when Surf’s Up, featuring the voices of Shia LaBeouf, Jeff Bridges, Zooey Deschanel and James Woods, hits theaters in the summer of 2007.

  • Meet Eternal Gaze director Sam Chen at SIGGRAPH

    Going to SIGGRAPH? Don’t forget to visit Animation Magazine at Booth #1124.

    Come and say hi, tell us about your animated projects and get a chance to meet Sam Chen, the award-winning creator of the animated short Eternal Gaze, now available on DVD. Make sure you enter your name to win autographed DVDs of Eternal Gaze, produced by Steven Churchill (The Mind’s Eye series).