Tag: featured

  • Netflix Sets Overall Deal with Departing Disney Channel’s EVP Nancy Kanter

    Netflix Sets Overall Deal with Departing Disney Channel’s EVP Nancy Kanter

    Having just exited her role as EVP, Content & Creative Strategy for Disney Channels Worldwide, accomplished children’s entertainment exec Nancy Kanter has inked an overall deal with global streaming giant Netflix. The partnership will see Kanter working with the platform to develop and produce animated and live-action feature films and series for kids and families, under her Available Light Production banner.

    “We want Netflix to be the home of the world’s best storytellers and creative visionaries, and few embody that more than Nancy Kanter,” said Melissa Cobb, VP of Original Animation at Netflix. “She’s already made a lasting impact on a generation of kids — creating opportunities to see their lives on screen and inspiring them to feel connected to something bigger than themselves. We can’t wait for her to bring new stories to life at Netflix, and continue to entertain and inspire audiences around the world.”

    A 20-year Disney veteran, Kanter established the Disney Junior brand, developing popular programming for the network and growing them into franchises, including the Peabody Award-winning Doc McStuffins, the Emmy Award-winning Sofia the First, the Emmy Award-nominated Mickey Mouse Clubhouse and The Owl House, and other hit series Elena of Avalor and Vampirina for Disney Junior. She also shepherded High School Musical: The Musical: The Series, Monsters at Work (for Disney +), Secret Society of Second Born Royals and the upcoming movies Spin and Sneakerella, all for Disney+. Content created under Kanter’s leadership has earned awards from nearly every entertainment organization, including Emmy, Annie, NAACP, IMAGEN, GLAAD and Peabody Awards.

    “Throughout my career I’ve challenged myself to think differently, imagine bigger and aim higher. I am delighted at this opportunity to partner with the innovative creators and executive team at Netflix who value those same aspirations, and I look forward to working with them to create new stories that will inspire the minds and touch the hearts of kids and families everywhere,” said Kanter.

    Prior to her most recent role, Kanter was EVPt, Original Programming and General Manager, Disney Junior Worldwide (2012-17). There she developed popular programming for Disney Channel, Disney Junior and Disney +. Under her leadership, Disney Junior became the #1 preschooler-dedicated TV network for eight years in a row (2013-20). In 2011 and 2012, she led the successful rebrand of Playhouse Disney to Disney Junior, establishing the brand as a global powerhouse, with a total of 36 Disney Junior channels in 27 languages around the world.

    Kanter also spearheaded the expansion of Disney Channel and Disney Junior content into more experiential and pro-social areas, focused on connecting content with resources and information with real-world impact in the areas of ethnic/cultural identity, LGBTQ acceptance, epilepsy research, anxiety, gun safety and children’s health. In 2017, she organized the first ever Disney Channels Worldwide Diversity and Inclusion Summit. She also partnered with UNICEF on a program to bring medical information to impoverished families with young children in remote areas of Latin America with the character Doc McStuffins. In 2020 she initiated a collaboration with the World Health Organization to have Doc McStuffins bring accurate and reliable safety messages to children around the world during the COVID-19 pandemic.

    Prior to joining Disney Channel, Kanter was President of Bluecow.com, an internet site for children’s entertainment and early learning. She was previously an Executive Producer for Sesame Workshop, where she supervised the development and production of more than 30 Sesame Street specials and direct-to-video projects, including the Emmy Award-winning Elmo Saves Christmas. She is a member of the Academy of Television Arts & Sciences and has served on its Board of Governors. She currently is a board member of the Hollywood Health & Society at the USC Annenberg School for Communication and Journalism and serves on the Advisory Council for the UCLA Center for Scholars and Storytellers.

  • Crunchyroll Teams with Idris & Sabrina Elba on ‘Dantai’; Passes 4 Million Subscribers

    Crunchyroll Teams with Idris & Sabrina Elba on ‘Dantai’; Passes 4 Million Subscribers

    Crunchyroll announced a deal today with Idris and Sabrina Elba, in conjunction with Idris’ Green Door Pictures and Sabrina’s Pink Towel Pictures, to develop Dantai (working title), a dark fantasy animated series. Idris and Sabrina Elba will serve as executive producers. Crunchyroll is also announcing that the global brand has surpassed the four million subscriber milestone in January, just six months after breaking the three million subscriber mark. The platform serves more than 100 million registered users.

    “For more than a decade, through anime and anime-inspired Originals, Crunchyroll has been leading the charge for the popularization of adult dramatic animation and we are fast becoming the epicenter for the next generation of animation fans, as is evidenced by our incredible growth in registered users and subscribers,” said Joanne Waage, General Manager, Crunchyroll. “Gens Y and Z have experienced superhero fatigue and are hungry for the new stories and ideas that our creators tell. This development deal with Sabrina and Idris Elba is another example of how we’re working with best-in-class partners to bring in new audiences and tell fresh and compelling stories through a medium that transcends genres and generations.”

    Pangors of Puddle Peak
    Pangors of Puddle Peak
    4M
    4M

    Currently in development, the Afro-futuristic science fiction series will be set in a city where the rise of biotechnology has created an ever-widening gap between the haves and have-nots. Two rising stars from either side of this divide are pitted against each other in a story that will ultimately explore equality and kinship within a corrupt society.

    “We’re thrilled to be collaborating with Idris and Sabrina to develop this anime-inspired sci-fi epic,” said Sarah Victor, Head of Development, Crunchyroll. “It is a privilege to work with such talented, creative partners and we look forward to bringing this exciting project to life.”

    The Elbas commented, “We’re really excited to be announcing this deal on our first anime. We’re both fans of the genre and see a huge opportunity to create something unique for a powerhouse like Crunchyroll. The story of Dantai is our first collaboration as producers together and is one that is close to our hearts.”

    This project would complement Crunchyroll’s robust library of more than 1,000 titles and 30,000 episodes, available to fans in more than 200 countries and territories. Crunchyroll currently has more than 100 million registered users, four million subscribers, and more than 50 million followers across social media.

  • Mercury Filmworks Starts New Adventure with ‘Pangors of Puddle Peak’

    Mercury Filmworks Starts New Adventure with ‘Pangors of Puddle Peak’

    On the heels of Mercury Filmworks recent announcement to greenlight the development of BloopyMerps, created by three of its long-tenured employees, the company continues its mission to foster original ideas internally, announcing today its second project created by in-house talent, Pangors of Puddle Peak, to develop and produce for global distribution.

    Created by the company’s Chief Content Officer, Heath Kenny, imagined from his childhood days growing up in New Zealand, Pangors of Puddle Peak is a 3D CG-animated series for 4- to 6-year olds that takes on the mystery and wonder of exploring nature and nurturing a rather magical pet:

    Puddle Peak is a quaint and cozy coastal town. It’s there that Maddie, a curious 8-year old with a quirky sense of humor and an unbridled spirit of an explorer, and her friend Max, a cautious boy who has spent most of his life alone with his marine biologist parents in their underwater lab, make a life-changing discovery as they explore the tippy top of Puddle Peak: their world is full of fantastical creatures of all shapes and sizes or, as Maddie likes to call them: pangors!

    Pangors are whimsical, fantastical creatures, unseen and unknown and mysterious. They can be extra big, extra strong, have unexpected abilities and look incredibly unique, like squishing two known creatures together. But it isn’t until Maddie and Max befriend a small pangor named Skwoosh, that they realize that these creatures need their help. Maddie and Max will stop at nothing to help the pangors just as long as they’re home in time for dinner.

    Mercury Filmworks appointed award-winning content creators Scott and Julie Stewart (Rev & Roll, Kate & Mim Mim) to develop the bible, and the couple will also serve as writers on the series. The Stewarts began their career in the kids’ business with Gecko Kids, a creative computer studio for children, and Speakeasy FX, which produced animation for multiple clients, including Sesame Workshop’s Emmy-winning Abby’s Flying Fairy School. In 2012, they leveraged both ventures to become full-time content creators.

    “Growing up in New Zealand, we spent a significant amount of time creating ways to entertain ourselves, and it was outside where our imaginations ran wild. One of my missions was to convince three of my cousins that ‘Pangors’ existed, so hunting for them became our new obsession. Looking back, I remember how much we had all wished we could have stayed in that place, where ‘Pangors’ were real, and we had some part to play in what seemed like an important and necessary task. It is this emotional pull that brought the ‘Pangors’ back to life!” explained Kenny. “Pangors of Puddle Peak is not just an animated show for kids, it is a love letter to the imagination and freedom of childhood where everything is possible and maybe, just maybe you know something that adults haven’t figured out yet. We have been looking for the right project to step into the 3D space and with this kind of cartoon squash and stretch it feels like the right way for our animators to shine.”

    “Investing in concepts from internal talent is a major priority,” added Clint Eland, Founder and CEO of Mercury Filmworks. “The craftsmanship, organization, and drive of our artists are what has propelled the growth and success of Mercury Filmworks, and as we look to a future in which we are IP builders, there is an opportunity to further vest our people and showcase their talents.”

    Pangors of Puddle Peak
    Pangors of Puddle Peak
  • LAIKA to Create Stop-Mo Studio at HBCU Bowie State University

    LAIKA to Create Stop-Mo Studio at HBCU Bowie State University

    LAIKA, the Oscar-nominated and BAFTA and Golden Globe Award-winning feature film animation studio best known for Missing Link, Kubo and the Two Strings and Coraline, is partnering with Maryland’s Bowie State University to build the nation’s first stop-motion animation studio at a historically Black college and university (HBCU). The partnership will enhance BSU’s animation curriculum, with the goal of providing a career pathway for BSU students into the animation industry.

    LAIKA’s donation will fund upgrades to Bowie State’s green-screen studio to allow stop-motion animation production. The art form, one of cinema’s oldest techniques, entails the incremental movement of objects, such as puppets, filmed 24X per second to create the illusion of movement.

    “This is a great opportunity for students to learn valuable skills that will carry them into the professional world of animation,” said Tewodross Melchishua Williams, chair of the BSU Department of Fine & Performing Arts. “There are a lot of storytelling and narrative elements that have yet to be brought to life via stop-motion animation, especially in the arena of children’s programming. We are looking at this partnership to be an internship and career pipeline that can help diversify the animation industry, which has been a traditionally underrepresented sector when it comes to the voices of people of color, women, LGBTQ and other communities.”

    “LAIKA is thrilled to be partnering with as prestigious an institution as Bowie State University,” said LAIKA’s head of production Arianne Sutner, the Golden Globe-winning and Oscar-nominated producer of Missing Link, Kubo and the Two Strings and ParaNorman. “At its heart, LAIKA is a community of artists, craftspeople and scientists committed to expanding the technological capabilities of our animation medium in order to tell everyone’s stories with boldness, compassion and excellence. Helping BSU students to express their experience, their artistry and their potential through the stop-motion art form speaks to our creative and corporate mandate. We’re so excited to explore their talents and to provide mentorship and tools that will enlarge the scope of their filmmaking vision.”

    Bowie State VCDMA animation & motion graphics class
    Bowie State VCDMA animation & motion graphics class

    The partnership between LAIKA and Bowie State developed as a way to create internship opportunities for BSU students. As the relationship grew, LAIKA committed to making a long-term investment at Bowie State to prepare students for success in the animation industry.

    Bowie State’s animation & motion graphics concentration is part of the visual communication & digital media arts (VCDMA) bachelor’s degree program, which is one of the university’s fastest-growing majors. Bowie State was recently recognized as one of the nation’s top HBCU art programs by The Hundred-Seven, which specifically highlighted the five concentrations in the VCDMA program.

    Celebrating its 15th anniversary this year, LAIKA’s five films have been nominated for Academy Awards for “Outstanding Animated Feature Film.” In addition, Kubo and the Two Strings received an Oscar nomination for its visual effects, only the second time in Academy history that an animated film received such distinction. Kubo and the Two Strings won the BAFTA Award and the National Board of Review, and Missing Link was this year’s Golden Globe winner. LAIKA’s films have won multiple Annie Awards, animation’s highest honor, as well as a Scientific and Technology Oscar® in 2016 for its innovation in 3D printing in facial animation.

    www.laika.com | bowiestate.edu

  • Exclusive: Toon Nominees at the Kids’ Choice Awards, Hosted by Kenan Thompson

    Exclusive: Toon Nominees at the Kids’ Choice Awards, Hosted by Kenan Thompson

    The slimiest ceremony of the year is on its way, and Nickelodeon has revealed exclusively to Animation Magazine the animated movies, series and celeb-voiced characters contending for the innovatively presented Kids’ Choice Awards 2021!

    The network also announced that actor, comedian and Saturday Night Live legend Kenan Thompson (Kenan, All That) will take kids on a wild and slimy ride as host of Nickelodeon’s Kids’ Choice Awards 2021, airing live on Saturday, March 13, at 7:30 p.m. (ET/PT). With Thompson at the helm, kids and families everywhere will literally be part of this year’s show like never before for an epic celebration of fan-favorite stars across the worlds of film, television, music, sports and more. Nickelodeon’s Kids’ Choice Awards 2021 will simulcast across Nickelodeon, TeenNick, Nicktoons and the Nick Jr. channel.

    For the first time ever, Nickelodeon’s Orange Blimp will leave the KCA venue and take fans on a wild ride around the world and beyond. Filled with slime and messy stunts, viewers will travel to outer space, Bikini Bottom and right into celebrities’ homes using XR technology. This year’s show will also feature live and interactive fan walls that bring celebrities and families at home to the main stage; second screen live voting all night long where fans stay in control; and a KCA award presented by one lucky family chosen during the show.

    Beginning today, fans can cast votes on the official Kids’ Choice Awards website, KidsChoiceAwards.com, and on the Screens Up app on supported iPad, iPhone and Android devices in the U.S. International fans can cast votes through the Nick Play app in regions where it is available. Fans will also be able to cast their votes through social media on Twitter. And the animated nominees are…

    FAVORITE ANIMATED MOVIE
    Onward
    The Croods: A New Age
    Phineas and Ferb the Movie: Candace Against the Universe
    Trolls World Tour
    Scoob!
    Soul

    FAVORITE VOICE FROM AN ANIMATED MOVIE
    Tina Fey (22, Soul)
    Jamie Foxx (Joe Gardner, Soul)
    Anna Kendrick (Poppy, Trolls World Tour)
    Chris Pratt (Barley Lightfoot, Onward)
    Ryan Reynolds (Guy, The Croods: A New Age)
    Emma Stone (Eep, The Croods: A New Age)
    Justin Timberlake (Branch, Trolls World Tour)

    FAVORITE ANIMATED SERIES
    Alvinnn!!! and the Chipmunks
    The Boss Baby: Back in Business
    LEGO Jurassic World: Legend of Isla Nublar
    The Loud House
    SpongeBob SquarePants
    Teen Titans Go!

    Kenan Thompson
    Kenan Thompson

    Thompson is no stranger to Nickelodeon, having won a coveted Kids’ Choice Awards orange blimp for “Favorite Male TV Star” for his work in Nickelodeon’s sketch comedy hit All That in 2000. He was also nominated in that same category in 1998 alongside his longtime collaborator Kel Mitchell, who both serve as executive producers for the current iteration of All That, which premiered in 2019.

    Thompson stars in and executive produces the new NBC comedy Kenan, premiering Feb. 16 at 8:30 p.m. He is currently in his 18th season on Saturday Night Live as the show’s longest-running cast member. He has made numerous contributions to SNL with his slew of hilarious impressions that include Rev. Al Sharpton, Charles Barkley, Steve Harvey and David Ortiz, and memorable characters such as “Weekend Update” correspondent Jean K. Jean, “Black Jeopardy” host Darnell Hayes and Diondre Cole on “What Up with That.” In 2018, he received the Emmy Award for Outstanding Original Music and Lyrics for the SNL song “Come Back, Barack” and was nominated for Outstanding Supporting Actor in a Comedy Series in 2018 and 2020.

    Nickelodeon’s Kids’ Choice Awards 2021 is produced by Nickelodeon Productions and overseen by Rob Bagshaw, Executive Vice President, Unscripted Content. Michael Dempsey serves as executive producer, with Amy Johnson and Magda Liolis serving as co-executive producers. Nickelodeon’s Unscripted Content executives Rob Bagshaw and Paul J Medford also serve as executive producers. The ceremony is directed by Glenn Weiss.

    Nickelodeon’s Kids’ Choice Awards 2021 is sponsored by Barbie, Goldfish Flavor Blasted crackers, got milk?, LEGO VIDIYO, Olive Garden and Super Mario 3D World + Bowser’s Fury.

  • Eye Present, Gigglebug & Nelvana Partner on ‘Best & Bester’

    Eye Present, Gigglebug & Nelvana Partner on ‘Best & Bester’

    London-based Eye Present, Helsinki-based Gigglebug Entertainment and Toronto-based Nelvana today announced that they are partnering on Best & Bester, the hilarious new animated comedy series created by Joonas Utti and Anttu Harlin. The three-way co-production between Eye Present, Gigglebug and Nelvana of the energetic series was pre-bought by Nickelodeon International early last year.

    The deal also sees Nelvana handling international distribution rights to the series, excluding the U.K. and the Nordics which are retained by Eye Present and Gigglebug Entertainment, respectively. The latter have already secured a raft of national public broadcasters in the Nordics: YLE, DR and NRK were all early adopters of the project. The series will also air on a Corus Entertainment kids’ network in Canada, to be confirmed at a later date.

    “The world of Best & Bester, where anyone can be anything, gives our animators and composers endless opportunities and the creative freedom to let our imaginations soar,” said Athena Georgakalis, Head of Development, Nelvana. “This series is a welcome addition to our production slate and we know audiences around the world will resonate with this ragtag group of friends as their hilarious hijinks lead them to learn about self-discovery, empathy and embracing each other’s differences.”

    Surprising, smart and spirited, the 52 x 11′ series for kids aged 7-11 takes the idea of choices and comparisons to ridiculous heights. Best and Bester are siblings and best friends obsessed with comparing the best things of all time while enjoying the power to transform themselves into anything they want, once a day – if only they can figure out what the best thing to be actually is!

    Currently in production and set for delivery in Spring 2022, madcap buddy comedy Best & Bester is the latest Gigglebug Entertainment show designed to spread joy to its audience and inject Nordic positivity and creativity to kids around the world. Nelvana will direct and produce the animation, music and post-production, with its creative editorial input headed up by Georgakalis at Nelvana. Scripting, storyboards, animatics and voice recording will take place at Eye Present in the U.K., with art direction, design, rigging, layout, and backgrounds at Gigglebug Entertainment in Finland.

    The series is directed by Kitty Taylor (Dennis & Gnasher, Charlie & Lola) and produced by Georgia Dussaud (Watership Down, Floogals, Bob the Builder). Executive producers are series creators Harlin and Utti for Gigglebug, Genevieve Dexter and Jules Coke for Eye Present and Colin Bohm and Pam Westman for Nelvana.

    “It has been my pleasure to secure this deal which puts us in full production with delivery completing in Autumn 2022. Eye Present is now seeking other broadcast partners for the U.K. in addition to Nickelodeon International to maximise the brand potential here,” said Dexter, CEO of Eye Present.

    Following their recent announcement of the greenlight of Yellow Yeti with partners Zodiak and Disney, Utti and Harlin of Gigglebug Entertainment are thrilled with this exciting start for their latest creation.

    “We have the power to make the world a more joyful place through storytelling, so we could not be more proud than to have Best & Bester headed for such a prestigious platform and signed to leading global distribution partners. It’s yet another exciting development for us on our mission to spread laughter, fulfilling our ambitions as creators and producers. Now, as we expand into a brand-new studio, we are setting even bigger and bolder goals!” said Harlin, Executive Producer and Co-founder of Gigglebug Entertainment.

    gigglebugentertainment.com | nelvana.com | eyepresent.co.uk

  • All Eyes on Ghibli’s First CG Heroine: Gorō Miyazaki Discusses ‘Earwig and the Witch’

    All Eyes on Ghibli’s First CG Heroine: Gorō Miyazaki Discusses ‘Earwig and the Witch’

    ***This article originally appeared in the March ’21 issue of Animation Magazine (No. 308)***

    One of the most-anticipated animated films of 2021 is Gorō Miyazaki’s Earwig and the Witch, based on the juvenile novel by Diana Wynne Jones (the author of Howl’s Moving Castle), which debuts in select theaters through GKIDS on Wednesday, February 3 and on HBO Max on Friday, February 5. It’s Studio Ghibli’s first 3D CG feature and Miyazaki’s first theatrical film since the hit From Up on Poppy Hill in 2011.

    Miyazaki recently talked to Animation Magazine about the film in an interview via Zoom from Studio Ghibli(with Yuriko Banno translating). Early on in our conversation, he noted that Earwig had a very different genesis from Poppy Hill.

    “Hayao Miyazaki and Keiko Niwa wrote the script for From Up Poppy Hill, handed it to me and said I should make a film of it,” he recalled. “Although I changed a few things along the way, the script was already there before I started the film. This time, Hayao Miyazaki read the original novel and said, ‘This is a very interesting story, why don’t you make a film out of it?’ So I worked with Keiko Niwa and Emi Gunji to create the script.”

    Gorō Miyazaki with puppets of the Mandrake, Earwig and Bella Yaga
    Gorō Miyazaki with puppets of the Mandrake, Earwig and Bella Yaga

    His decision to make the film in 3D CG instead of Ghibli’s signature hand-drawn animation has already sparked widespread discussion online. “Studio Ghibli will continue to create hand-drawn 2D animation, but I felt we needed to take on new challenges as a studio,” Miyazaki said. “It’s important for us to be able to do both traditional hand-drawn animation and 3D CG. After doing the TV series Ronja, the Robber’s Daughter (2014), I really felt the potential of 3D CG animation, so I wanted to take on that challenge.”

    “If I had made Earwig and the Witch in 2D, it would probably have been a completely different film,” he continued. “There are beautiful things about hand-drawn animation and great things about 3D CG: you have to make the most of the strengths of each method. It’s not a matter of good or bad; they each have their strengths. For example, in very short sequences, with CG, you have to create the whole set and the props, which is a lot of work. In 2D, you just draw that stuff. Conversely, I found CG is able to capture the nuances of the facial expressions of the characters.”

    Earwig and the Witch
    Earwig and the Witch

    Making a More Likeable Heroine

    In contrast to Umi, the modest, industrious protagonist of Poppy Hill, Earwig is a willful, self-possessed girl from a British orphanage who delights in getting other people to carry out her wishes. Her resolve is challenged when she’s adopted into the home of the witch Bella Yaga and a mysterious, powerful figure known only as The Mandrake. One of the challenges Miyazaki faced was making Earwig a more sympathetic character than she was in the book.

    “Umi perseveres and doesn’t show her true feelings: A lot of Japanese can see themselves in her,” he explains. “Earwig is very headstrong. She knows what she wants and works hard for it. I wanted her to be an inspiration for younger people to go about their lives in that way. But we wanted to avoid her coming across as manipulative. It was definitely a challenge.”

    Earwig and the Witch
    Earwig and the Witch

    Jones’ Howl’s Moving Castle is a long, complicated novel. However, Earwig and the Witch is brief — only 117 pages in large type with numerous illustrations — and more limited in scope. Miyazaki and the screenwriters added a backstory to explain why Earwig was left at St. Morwald’s Home for Children with a note that read, “Got the other 12 witches all chasing me. I’ll be back for her when I’ve shook them off. It may take years.”

    “We wanted to tell the story of where Earwig came from, so we tried to come up with an interesting backstory,” Miyazaki said. “I ended up with rock music and that her mother had been in a band. The film is set some time in the ‘90s, so if you do the math, her mother was probably young in the ‘70s, when there was so much rock music I like. We’re using 3D CG animation for the first time in a Studio Ghibli film, so why not use rock music for the first time, too?”

    Earwig and the Witch
    Earwig and the Witch

    The designs for the characters in Earwig and the Witch were partially influenced by Miho Satake’s illustrations for the Japanese edition of the novel, which in turn reveal the influence of Paul O. Zelinsky’s original drawings. Rather than rendering every hair on the characters’ heads and every stitch in their sweaters, as many American films do, the designs are more stylized. Earwig’s brown ponytails and Bella Yaga’s tangled blue curls look like they’ve been piped out of a pastry tube. Thomas, the black cat who shifts from serving as Bella Yaga’s familiar to Earwig’s ally, is as stylized as Jiji in Kiki’s Delivery Service, but in very different ways. This new look is partially the result of the ongoing cross-Pacific cross-pollination in animation.

    Earwig and the Witch
    Earwig and the Witch

    “When we were starting Earwig and thinking about the look we wanted, some people from the Laika Studio came over to our studio and showed us puppets from Kubo and the Two Strings,” Miyazaki recalled. “I wanted Earwig to have a more cartoonish look: not too photorealistic, but I didn’t want to go too stop-motion puppet-y. The puppets the Laika people brought were a big inspiration for character designs. Not just Kubo himself — even the monkey’s hair looked like scales, rather than individual strands, which was kind of interesting. Instead of rendering each strand of hair, we have masses of hair in bunches.”

    Although Earwig was an official selection at the 2020 Cannes Film Festival and has received an Oscar-qualifying run through GKIDS, Miyazaki worries that American fans may not accept the idea of a Studio Ghibli CG film. He concluded, “I hope that people won’t stay away from the film just because it’s the first 3D CG film from Studio Ghibli and doesn’t have our traditional cel look. I just want people to give it a chance.”

    Studio Ghibli’s Earwig and the Witch premieres in select U.S theaters through GKIDS on February 3 and on HBO Max on February 5.

  • Cyber Group Studios Awarded Epic MegaGrant

    Cyber Group Studios Awarded Epic MegaGrant

    Cyber Group Studios, an international producer/distributor of animated series, interactive games, and creator of entertainment brands for children and families, is thrilled to announce it has been selected as an Epic MegaGrant recipient by Epic Games. The MegaGrant will be used to accelerate Cyber Group Studios’ ability to create immersive entertainment experiences and further its mission to deliver film-quality content and interactive games to homes via television and mobile devices.

    The MegaGrant will also bolster the company’s effort to launch a new virtual production pipeline, which includes an Unreal Engine-powered real-time rendering and motion-capture studio, located in Roubaix, in the northernmost region of France. Cyber Group Studios’ virtual production pipeline will accelerate and optimize creative workflows, enabling simultaneous production of linear animated programming, social media short-form, video game content and interactive digital experiences.

    “We decided to create this advanced virtual production studio in the Hauts-de-France, as the region is developing as a center of production excellence gathering a few leading industry players, and among the best animation and video game schools in the world,” explained Chairman & CEO Pierre Sissmann. “We are humbled to have received an Epic MegaGrant from Epic Games and are thrilled to benefit from their invaluable technology and support in the crafting of our Unreal Engine-powered virtual production pipeline.”

    “Thanks to Cyber Group Studios for choosing Roubaix and Hauts-de-France to set up the first major French real-time animation studio!” commented Xavier Bertrand, President of the Region. “The innovation and new techniques developed by Cyber Group Studios contribute to make Hauts-de-France a great creative region in France, recognized for its animation programs, series, games, talents, and continue to write the history of the audiovisual industry in Hauts-de-France. Alongside leading companies and schools, international festivals, this large studio strengthens the particularly dynamic audiovisual ecosystem of the region.”

    The new studio will host a state-of-the-art virtual production, real-time rendering, and hybrid magnetic/optical motion capture studio. Currently under construction, the studio will be fully operational by the end of March 2021, and will combine its operations with the existing Cyber Group Studios 11,000 square foot facility.

    Located in “La Plaine Image”, a European hub dedicated to the creative industry, the new production facility will be managed by Stéphanie Baclet who currently oversees the 2D and CG animation studio the company also opened in 2018.

    “By facilitating the set up of Cyber Group Studios in Roubaix in 2017, we already knew that real development opportunities would soon open up, both for the Plaine Images innovation park and for the whole animation ecosystem in the region. The creation of a real-time studio, powered with the Unreal Engine technology, is a great example,” added Godefroy Vujicic, Managing Director of Picatanovo. “Our goal to make the Hauts-de-France region a reference in the global animation industry is more than ever a reality and we congratulate Pierre Sissmann and his team for their unwavering involvement in favor of employment and regional dynamism.”

    Sissmann continued, “We are honored to benefit from Epic Games’ support through the Epic MegaGrants program as we realize our real-time and virtual production vision to create more immersive entertainment for kids and families around the world. We are thrilled to do it in the Haut-de-France region where we have already established a strong base with talent, schools, and regional technical hub Pictanovo.”

    Olivier Lelardoux, Senior Vice President Studio & Associate Producer for Cyber Group, added, “Gathering most of the animation tasks directly in Unreal Engine enables us to produce high-quality content for any digital platform, such as YouTube, and optimize the quality and budget of a traditional series.”

    Planned to be released in 2021, Giganto Club, an original scripted animated series (52 x 11’), will be the first program to be produced at the new studio. This latest dinosaur adventure will expand on the success of the company’s children’s animated series Gigantosaurus, launched worldwide in 2019/2020.

    Each episode of Giganto Club will present fascinating facts about the Cretaceous period and provide interesting comparisons with today’s world. The series will feature breathtaking landscapes and locations. It will be hosted by real-time animated Dinos that will engage viewers with great games, songs, and themed- segments, such as “Dino-news” and “Dino-guests.” The children’s series will be animated using motion capture driven by XSENS technology and powered by Unreal Engine.

    Directed by Lelardoux and written by Mickael Frison, the program will be technically supervised by Andreas J. Carlen, a veteran lead software engineer and technical director with 25 years of experience in real-time production, and the convergence between animated series and video games. Appointed as Technical Director to head the company’s R&D and real-time technologies, Carlen will work in close collaboration with Lelardoux to produce creative projects.

    In addition to Giganto Club, Cyber Group Studios plans to apply its real-time animation workflow to two additional animated series: Monster in My Pocket, co-produced with MEG, and Alex Player, co-produced with Bee Prod and Webedia. Both have been listed in the 2020 Cartoon Forum’s Top 5 Series.

    The virtual production and real-time animation initiatives come from Cyber Labs, a brainstorming and experimentation division of the company tasked with spearheading a deep culture of innovation in all areas of its business. New real-time pipelines will make it possible to repurpose linear assets to produce artwork for toys and other consumer products, and to design and develop new products in synergy with shows and their companion video games and digital games.

    Epic Games has committed $100 million to its Epic MegaGrants funding initiative to support game developers, enterprise professionals, media and entertainment creators, students, educators, and tool developers doing amazing things with Unreal Engine or enhancing open-source capabilities for the 3D graphics community.

    www.cybergroupstudios.com | www.unrealengine.com/en-US/megagrants

  • An Unexpected Guest: Inside the Charming 2D World of ‘The Tiger Who Came to Tea’

    An Unexpected Guest: Inside the Charming 2D World of ‘The Tiger Who Came to Tea’

    U.K. TV audiences were treated to a delightful addition to Lupus Films’ growing library of animated holiday specials at the end of 2020: The Tiger Who Came to Tea, which premiered on Channel 4 on Christmas, is based on the popular 1968 children’s book by Judith Kerr (1923-2019) and features the voices of Benedict Cumberbatch, Tamsin Greig, David Oyelowo and Paul Whitehouse. It tells the simple, yet imaginative story of how the everyday routine of a mother and daughter is disrupted by the unexpected arrival of a very hungry, stripy tiger! This award season, the acclaimed project is one of the many contenders in the highly competitive field of Best Animated Short.

    The show’s producer Ruth Fielding tells us that the book has been one of her all-time favorites since she was a young girl herself, and she and her team at Lupus had been tracking the rights for some time. “Then the opportunity came along to pitch our vision to HarperCollins Children’s Books, the publisher, and Judith Kerr, the author and illustrator of the book, and we jumped at the chance,” she notes. “We started work on adapting the book into a screenplay with writer Joanna Harrison, who wrote our previous films We’re Going on a Bear Hunt and The Snowman and The Snowdog in 2017. The animation was all produced and drawn in house at Lupus Films’ studio in London, with a handful of animators and colorists working remotely.”

    Lupus Films founders Ruth Fielding and Camilla Deakin
    Lupus Films founders Ruth Fielding and Camilla Deakin

    The special is directed by Robin Shaw, who also helmed the studio’s 2016 offering We’re Going on a Bear Hunt and was art director on Ethel & Ernest. He tells us that he was drawn to the new project mainly because it allowed him to do something really fun. He adds, “Because we were sticking to the brilliant simplicity of the book without adding loads to the story, the characters had a chance to breathe and to act out their parts in a really fun way. This was especially true for the tiger, who had the time to be the suave, unhurried, supremely confident, Roger Moore-ish feline he should be.”

    Robin Shaw
    Robin Shaw

    Shaw mentions that there were also really interesting design and narrative opportunities when it came to sticking to the style of the book. “In the book, Judith Kerr pictures the characters much of the time against a blank page, so it was exciting to use all that white space in the film to free us from the confines of a normal kitchen or background,” he points out. “The white space could be anything. It could be as big or small as I wanted, and I could introduce background elements as needed and even change the location without the characters actually having to go anywhere. The film really gave me the chance to use interesting techniques usually seen in more independent and less mainstream animation, but in a way that was entirely appropriate for the story.”

    The Tiger Who Came to Tea
    The Tiger Who Came to Tea

    A 2D Throwback to Yesteryear

    The project also allowed Shaw to invoke all of the influences he had soaked up as a kid, watching animation and British films of the 1960s. “The book is timeless but very identifiable with a certain period, so I wanted the film to have that quality, too,” he notes. “You should be able to watch it and think it could’ve conceivably have been made at any time since the book came out, so everything from the music and sound recording to the design and layout has drawn on techniques and styles of the period.”

    Lupus Films artist at work digitally coloring a frame in TVPaint.
    Lupus Films artist at work digitally coloring a frame in TVPaint.

    Shaw says he always starts each project with pencil and paper. “For me, it’s the most immediate and instinctive way of getting ideas down and sketching out different set-ups and camera moves,” he explains. “As soon as possible, however, we started working in TVPaint. We used a number of bespoke brushes and pens in TVPaint to replicate the look of everything from felt tips to mapping pen nibs, all used frame by frame to retain that hand-drawn look. I was very keen from the start that the animation, backgrounds and color work should all be completed within TVPaint and not be ‘over-produced’ by using too many techniques and bits of software. Judith Kerr’s original illustrations were drawn using a handful of techniques and media to wonderful effect, so it seemed natural that to give the film the same aesthetic coherence and to follow the style of the book we should do the same.”

    The director and his team of about 60 artists worked together to make the artwork feel like it had all been prepared on a few layers of cels and put under a rostrum camera to be filmed. “Creatively, the whole thing came very naturally, but in practical terms I suppose the trickiest thing of all was to keep it simple,” notes Shaw. “Doing this meant having a big team of really skilled artworkers to make each frame completely finished with as little being left for comp as possible.”

    The Tiger Who Came to Tea
    The Tiger Who Came to Tea

    When asked about how Lupus manages to craft these beautiful, heart-warming animated tales that air during the holiday season in the U.K, Fielding is quite modest. “We like to think we modeled our business and style of doing business on the late producer and good friend of ours, John Coates,” she says. “His company TV Cartoons made lots of TVs specials, some of which were based on Raymond Briggs’ books, like ours have been. We really enjoy the craft of working on a single film and having the time to create something really beautiful and long lasting. However, the bread and butter of series work is always a draw.”

    Fielding continues to be optimistic about the animation scene in the U.K., despite Brexit and other impending obstacles. “The animation industry in the U.K. is booming,” she says. “We have tax credits, fantastic talent and the exchange rate is favorable for others to work with us at the moment. Brexit is looming and we’re worried about losing access to funding pots like the E.U. MEDIA Fund and about retaining our crew, who come from other countries within the E.U. However, animation has always been a team sport, and so we will continue to co-produce with territories within Europe and further afield despite the political climate.”

    Keyframe sketches on display at Lupus Films.
    Keyframe sketches on display at Lupus Films.

    Both Fielding and Shaw hope the special will bring more joy and cheer into viewers’ homes. “We hope audiences will, quite simply, feel really happy they’ve watched it,” says Shaw. “I want them to start smiling within a few seconds and keep smiling right through to the end. One of the most satisfying moments during production was when we showed the animatic to some animation students and the two very down-to-Earth college technicians sitting at the back turned to each other about halfway through and broke into the biggest, warmest smiles. That’s what we want people to get out of it!”

    The Tiger Who Came to Tea is available on Channel 4’s All 4 on-demand (U.K.) and additional digital platforms around the world. Learn more about this and other work by Lupus Films at lupusfilms.com.

  • ‘Wolf Joe’ Introduces Canadian Kids to New Indigenous Heroes

    ‘Wolf Joe’ Introduces Canadian Kids to New Indigenous Heroes

    MediaRendezVous and Amberwood Entertainment, in collaboration with Turtle Lodge, are pleased to announce that the animated preschool series Wolf Joe has commenced broadcast on TVOkids, Knowledge Network, TFO and Société Radio-Canada. These broadcasters will launch new episodes each week. Wolf Joe is also streaming live on the popular TVOkids YouTube Channel, tvokids.com and knowledgekids.ca.

    The series, created by Alexander Bar, follows the adventures of Joe, Nina and Buddy as they play outdoors, learn about nature and do good deeds to help their community of Turtle Bay. Joe, Nina and Buddy are inspired and empowered by the universal values of the traditional Seven Sacred Teachings and their spirit animals of Wolf, Lynx and Bear that connect them to their Anishinaabe culture. On completing everyday challenges, they are rewarded with a deeper understanding of these teachings in a fun way that will resonate with kids around the world.

    “My hope with the Wolf Joe series is that children will gain an understanding of a belief system of the Indigenous people,” said Elder Dr Dave Courchene Nii Gaani Aki Inini  (Leading Earth Man) Anishinaabe Nation, Eagle Clan, Turtle Lodge Founder. “We held a ceremony at the Turtle Lodge to begin the process of sharing our Seven Sacred Teachings in the Wolf Joe series, to ensure the Spirit would guide us. The animals that are associated with these teachings remind us that nature teaches us many things.”

    Marney Malabar, Director of TVOkids, said, “We are excited to share the stories and teachings of Turtle Bay with TVOkids audiences everywhere. This show embraces a rich heritage and important teachings, as shared by Indigenous people and their elders. Any parent or teacher looking to connect children to Indigenous culture and stories should consider watching this series as something to enjoy together, and a foundation for deeper discussion of history, connection and human values.”

    This series promotes and embraces diversity, helping children everywhere to understand and celebrate their rich cultural differences as well as their many similarities. Wolf Joe also shares Ojibwe language, empowers kids to play outside and demonstrates many important human values.

    “If the children can be introduced to these teachings from the animal world, they will learn to be kind, other people will want to be around them, their parents and elders will be proud of them,” added Courchene, who helped ensure the overall authenticity of the show and its accurate reflection of these honored Anishinaabe teachings. “My participation was to share what I believe is the foundation of our identity as the First People of the homeland that we call Turtle Island.”

    The writing team included Indigenous storytellers, the series has an all-Indigenous cast of characters and voice actors (all Métis and First Nations) who were directed by Indigenous dialogue directors. Music for the series was provided by Justin Delorme, Indigenous musician and composer, with animation from Big Jump Entertainment, Ottawa.

    Media RendezVous is one of Canada’s leading Indigenous-owned full-service multi-platform content producers specializing in the financing and production of high-quality children’s, documentary, music, variety and drama programming.

    Amberwood is a Canadian-based independent producer, financier and distributor of high-quality animated and live-action content for kids and families.

    Wolf Joe
    Wolf Joe
  • Nippon TV’s Debut Anime Series ‘Tsukimichi’ Is Going Global

    Nippon TV’s Debut Anime Series ‘Tsukimichi’ Is Going Global

    Having recently announced its ratings champion position in Japan for 10 consecutive years, Nippon TV, Japan’s leading multiplatform entertainment powerhouse, announced key sales for TSUKIMICHI -Moonlit Fantasy- (30 min. episodes), the first international anime series to be produced by the recently established Anime Department.

    With Nippon TV serving as distributor with all international rights, the company has secured sales to Crunchyroll for worldwide distribution excluding Asia, along with TV stations and platforms throughout Asia through the Ani-one platform by Medialink, TV station ANIPLUS TV and platform aniplus.tv by Aniplus, shortly after its broadcast premiere in Japan. Together, these platforms account for over 200 countries and territories combined.

    “Launching in just October 2020, the impact that our new anime department and its first international project TSUKIMICHI -Moonlit Fantasy- has made to the anime industry has far exceeded our expectations. We are so proud to be able to show the series to so many viewers around the globe, so soon after its broadcast in Japan,” commented Kako Kuwahara, Executive Vice President, Anime Department, Nippon TV. “We are honored to be a part of one of Japan’s strongest genres, and the wonderful reception we have received has given us more confidence, as well as a heightened mission to continuously strengthen our anime production. We look forward to creating new worldwide hits, enhance our global distribution of these series and, ultimately, reach as many anime fans as possible, for many generations.”

    In addition to securing the international distribution rights to this award-winning series, Nippon TV was able to cast Japan’s top voice actors with credits including the highest-grossing box office / record-breaking series and film Demon Slayer: Kimetsu no Yaiba, and the award-winning long running series My Hero Academia.

    TSUKIMICHI -Moonlit Fantasy- is based on the award-winning novel and manga written by Kei Azumi and produced by C2C Studios (Wandering Witch: The Journey of Elaina). Makoto Misumi is just an ordinary high school student living a regular life, but all of a sudden gets summoned to the another world to become a “hero.” The goddess of the other world, however, insults him for being different and strips his “hero” title, before casting him off to the wilderness at the edge of the world.

    As he wanders the wilderness, Makoto encounters dragons, spiders, orcs, dwarves and all sorts of non-human tribes. Because Makoto comes from a different world, he is able to unleash unimaginable magical powers and combat skills. But just how will he handle his encounters with various species and survive in his new environment. In this fantasy, Makoto tries to transform the other world into a better place despite the humans and gods having turned their backs on him.

    More information about the series and official trailer available on the NTV website here.

    TSUKIMICHI -Moonlit Fantasy-
    TSUKIMICHI -Moonlit Fantasy-
  • ‘Sonic Prime’ Races to Netflix in 2022

    ‘Sonic Prime’ Races to Netflix in 2022

    Netflix, SEGA of America, Inc. and WildBrain announce a new animated Sonic the Hedgehog series, Sonic Prime, set to premiere worldwide in 2022.

    “Sonic is a beloved character and holds a special place in everyone’s heart, including my own,” said Dominique Bazay, Director of Original Animation, Netflix. “I spent many hours with the Blue Blur as a kid and it’s a privilege to be able to bring this character everyone knows and loves on a brand new adventure with Netflix — one that a generation of loyal fans and brand new fans around the world can enjoy.”

    The 24-episode animated adventure for kids, families, and long-time fans draws upon the keystones of the brand and features the “Blue Blur” of video game fame in a high-octane adventure where the fate of a strange new multiverse rests in his gloved hands. Sonic’s adventure is about more than a race to save the universe, it’s a journey of self-discovery and redemption.

    The series will be animated at WildBrain’s Vancouver studio, and SEGA and WildBrain will jointly participate across production, distribution and licensing. Man of Action Entertainment, creators of Ben 10 and the characters and team in the Academy Award-winning feature Big Hero 6, have been brought on as showrunners and Executive Producers for the series.

    “With generations of devoted fans around the world, Sonic the Hedgehog is more popular today than ever before, and we’re thrilled to be partnering with Netflix, SEGA and Man of Action to deliver all new Sonic adventures for audiences worldwide,” said Josh Scherba, President, WildBrain. “This premium franchise is ideally suited to WildBrain’s capabilities and it’s already inspiring great things from our talented creative teams. We’ve witnessed first-hand the enduring popularity of this brand from the strong and steady global demand for our library of legacy Sonic series. We look forward now to bringing fresh and exciting Sonic content to fans both new and old.”

    “Man of Action Entertainment are incredibly excited to help introduce the iconic Sonic to a whole new generation of fans via this epic, world-bending, high-adrenaline adventure that honors his legacy,” the creative collective — Duncan Rouleau, Joe Casey, Joe Kelly, and Steven T. Seagle — added.

    Building on the momentum generated for Sonic in 2020 – and as the brand celebrates its 30th anniversary in 2021 – Sonic Prime aims to captivate the imaginations of audiences ages six to 11, as well as legacy Sonic fans of all ages, and will match the scale and scope of the epic adventures synonymous with the Sonic franchise. In 2020, the theatrical feature Sonic the Hedgehog took the number one spot worldwide on opening weekend and remained on top globally for weeks while breaking domestic box office records. Producers SEGA Sammy and Paramount Pictures have announced a sequel to the feature is in development.

    “Sonic the Hedgehog is a global entertainment icon that has captivated audiences since its video game debut in 1991. With over 1.14 billion game units sold and downloaded to date, an exciting feature film, a robust licensing program and more, SEGA’s iconic hedgehog continues to surprise and delight audiences worldwide,” noted Ivo Gerscovich, Chief Ban Officer at SEGA. “We’re thrilled to partner with WildBrain, Man of Action Entertainment and Netflix to speed into this new, animated chapter in the Sonic franchise.”

    Sonic Prime
    Sonic Prime
  • Neon Picks Up NorAm Rights to Refugee Story ‘Flee’

    Neon Picks Up NorAm Rights to Refugee Story ‘Flee’

    The Sundance Film Festival world premiere of Jonas Poher Rasmussen’s Flee has proved profitable, with distributor Neon picking up North American rights in a reported seven-figure deal, following an overnight bidding war. Based on a true story, the buzzy European co-pro recently added Riz Ahmed and Nikolaj Coster-Waldau
    as exec producers and English-language voice stars.

    Writer-director Rasmussen (What He Did, Searching for Bill) commented: “Very excited to work with groundbreaking distributors Neon on getting Flee out. Their roster of titles include a vast amount of my favorite films from the last couple of years and I’m extremely proud to now include my own work on that list.”
    Flee is an animated documentary about a man who must confront his past in order to truly have a future. Amin arrived as an unaccompanied minor in Denmark from Afghanistan. Today, at 36, he is a successful academic and is getting married to his long-time boyfriend. A secret he has been hiding for over 20 years threatens to ruin the life he has built for himself. For the first time he is sharing his story with his close friend. Ahmed will voice Amin, while Coster-Waldau plays Rasmussen.

    The film is produced by Final Cut For Real (Denmark), co-produced by Sun Creature (Denmark), Vivement Lundi! (France), MostFilm (Sweden), Mer Film (Norway), ARTE (France) and Vpro (The Netherlands), supported and produced in association with VICE Studios, RYOT Films and Ahmed’s Left Handed Films.

    Producers are Monica Hellström and Signe Byrge Sørensen for Final Cut for Real, and Charlotte De La Gournerie for Sun Creature. Previously selected for Cannes 2020, Flee is also one of the projects selected for the 2021 Cartoon Movie event in March.

    Cinephil is handling international sales, while 30WEST covers North America. The NorAm deal was negotiated with Jeff Deutchman for Neon. The distributor has notably rolled out high-profile indies and imports such as I, Tonya, Bad Hair, Palm Springs, Portrait of a Lady on Fire and quadruple Oscar winner Parasite.
    [Source:
    Deadline]

  • Films Grand Huit to Produce Series Based on Acclaimed Short ‘My Life in Versailles’

    Films Grand Huit to Produce Series Based on Acclaimed Short ‘My Life in Versailles’

    The touching animated short My Life in Versailles is being retooled into a TV mini-series (6 x 26′) with the support of France Télévisions, aimed at kids six and up and families. Produced by Films Grand Huit and Miyu, the original film has won 25 awards around the world — including prizes from the Annecy Festival, New York Children’s Int’l Film Festival and Trickfilm Stuttgart — and earned qualifying status for this year’s Academy Awards.

    “This series was born out of our desire to explore the ideas of childhood and loss. Our heroine, Violette, goes through all the stages of mourning in a strange yet idyllic setting, the Palace of Versailles. We like the idea of dealing with dark subjects that children are both aware of and fear,” series creators Clémence Madeleine-Perdrillat & Nathaniel H’limi stated. “Despite the tough and painful beginnings of our story, My Life in Versailles will be a positive, life-affirming series full of discovery and adventure.”

    My Life in Versailles
    My Life in Versailles

    Synopsis: After the death of her parents in the 2015 Paris terrorist attacks, the authorities send eight-year-old Violette to live with her uncle Régis, who works as a caretaker at the Palace of Versailles. From the start, she can’t stand this gruff man who doesn’t like children and never asked to take care of her. So, the hot-headed, stubborn little girl decides not to speak to him and runs away whenever she can. But little by little, Régis and Violette get to know each other and grow close, forming a new family. Behind the scenes at the Sun King’s Palace, Violette finds her feet, her self-confidence and begins to move on, thanks to Régis, her best friend Malcom, her kindly social worker and all of the new friends she makes.

    The 2D-animated series is produced by Lionel Massol for Films Grand Huit; Madeleine-Perdrillat is scriptwriter and co-director, with H’limi serves as art director and co-director. Charlotte Rampling will reprise her role as Geneviève. My Life in Versailles was presented at Cartoon Forum this year as one of the most-watched series pitches, and has received develop support from MEDIA.

    Ahead of the series debut (slated for February 2023), Violette’s story will unfold in a series of books to help build a fan community. The creators intend to publish two books a year.

    You can watch the 29-minute short My Life in Versailles as well as a two-part “Making Of” on the Animation Showcase website, here.

    My Life in Versailles
    My Life in Versailles
  • Dash Shaw Teases Fantastical Creature Feature ‘Cryptozoo’

    Dash Shaw Teases Fantastical Creature Feature ‘Cryptozoo’

    Timed to its premiere at the Sundance Film Festival, a first-look clip of new indie animated feature Cryptozoo has debuted, introducing a curious place world where creatures of myth and legend are both protected and exploited — half nature preserve, half commercialized fairground.

    The story centers on cryptozookeepers trying to capture a baku (a dream-eating, chimeric creature from Japanese tradition), who begin to question whether it is better to display their rare charges in a zoo, or if their existence should be kept a secret.

    Cryptozoo is the latest from award-winning filmmaker Dash Shaw (My Entire High School Sinking into the Sea), and features the voices of Lake Bell, Michael Cera, Angeliki Papoulia, Zoe Kazan and Peter Stormare. Sales are being handled by UTA (NorAm) and The Match Factory (international).

    [Source: Deadline]

  • Geoffroy de Crécy Fills the Gap with His Prophetic ‘Empty Places’

    Geoffroy de Crécy Fills the Gap with His Prophetic ‘Empty Places’

    With its haunting vision of a world where all traces of humans have vanished, Geoffroy de Crécy’s Empty Places emerged as of the past year’s most prophetic shorts. Produced by France’s prolific animation house Autour de Minuit, which is also behind three of the year’s other Oscar-qualified shorts (Homeless Home, Orgiastic Hyper-Plastic and Purpleboy), Empty Places’ haunting visuals can be seen as the perfect metaphor for a planet under the grip of a global pandemic. We recently had a chance to chat with de Crécy, whose previous short Dog Days was also a festival favorite in 2007.

    Geoffroy de Crécy
    Geoffroy de Crécy

    Can you tell us when you started working on this short?

    Geoffroy de Crécy: I really started working on Empty Places at the beginning of 2019. But I had a longtime reflection around the loops, and automatic machines. I’ve been working on robotic loops for years.

    Do you find it amazing that you thought about doing this short before the COVID pandemic?

    It was a shock when we understood, in February 2020, the film we were just finishing would probably not be seen in theaters because they would be emptied by a pandemic. Things started to look so much like in my movie. In a way these events were a “validation” of my vision, and made the film a bit “prophetic.”

    I’ve been inspired by various events that occurred in the past years, and were premises of what happened last year. Not just pandemics can empty the human places: we had some climatic events (heat waves, wildfires), terrorist attacks, nuclear incidents… My film is not precisely about these events, but it awakens the unconscious trace they’ve left in our brains. That’s why I get a strong response from the audience. Not just because of the echo of COVID pandemic.

    Empty Places
    Empty Places

    Where was the animation produced? Which animation tools did you use?

    The animation was made in my studio in Paris. We used 3ds Max. I wanted all the process to be very close to the machine. Human intervention was minimized, as in the film’s story: we used a very basic tool shading, primitive shapes and some procedural textures. Animation was made only with numeric entries. This gives the very cold and digital touch to the film.

    What kind of budget did you have and how many people worked on it?

    The budget was around 70,000 euros (~$85K USD), two people worked for several months doing the modeling, animations and rendering, and we spent some time on doing the right edit, and working on the sound design and mix (although it’s quite subtle and made for a theatrical experience… we recommend watching the film wearing good earphones!).

    Empty Places
    Empty Places

    What was your biggest challenge?

    The biggest challenge was to make an edit from infinite loops. A loop is usually something you don’t edit. It works better by itself. And the problem in editing is that you show your “human” point of view. The solution was this very simple and linear “close-up to wide” structure, in which we come back several times in the same place. So the edit structure is kind of a loop, too. And the whole film is looping, too, as the first shot and last shot are the same.

    Have you been surprised by the response the short has received worldwide?

    When we launched the film in spring 2020, we anticipated one bad and one good thing: Empty Places would hardly get any theater audiences in festivals and would probably go online, but on another hand, its story was so much describing our times, it would create a strong response in the audience. That’s what happened: the film has been selected in more than 60 festivals (most of them online), and received five prizes, including one in Annecy. I receive some feedback every day on my Instagram, and an architecture student at UCLA even wrote an essay about Empty Places for his curriculum!

    What are you working on next?

    I would like to go the opposite way: make a very human film, with emotions, characters, dialogues… Isn’t it what we all need now?

    Watch Empty Places on YouTube here, and watch the director discuss his work here. More information about the studio at autourdeminuit.com.

  • Twin Cities PBS Hits Start on Multiplatform Property ‘Mashopolis’

    Twin Cities PBS (TPT) has begun development of Mashopolis (working title), a multiplatform property designed to help kids ages four to eight develop critical executive functioning skills to lay the foundation for their future career success. TPT was awarded its second Ready To Learn (RTL) grant, funded by the U.S. Department of Education, to support the project, and plans to launch in 2023.

    The veteran creative team behind TPT’s recently launched Hero Elementary, which was funded by a 2015 RTL grant, will spearhead development of Mashopolis. TPT was one of only two recipients to receive the competitive RTL grant in 2020, with the second one going to the Corporation for Public Broadcasting.

    “We are thrilled to have been awarded another Ready to Learn grant, giving us the opportunity to reach kids with developmentally appropriate content to inspire and prepare them for future workforce opportunities,” said Melissa Wright, Chief Content Officer for TPT. “Whatever jobs await our country’s youngest children, executive functioning skills will be paramount in making sure all kids, regardless of their background, can succeed.”

    Mashopolis, which will be created in conjunction with Oasis Animation, will feature 40 half-hour animated episodes in English and Spanish.

    “Mashopolis” is the name of an immersive game city and the setting of the TV series, giving its young characters the freedom to build their own virtual play space, using a mash-up of things they love, which could include a rollercoaster transportation system, juice box fountains or even a paper plane airport. The characters enter the 2D animated game world of Mashopolis via their self-created avatars, where they hang out and play together, building their kid city and exploring a vast array of jobs necessary to keep their city going.  When a problem pops up in Mashopolis, and it always does, finding the right tools and skill set is essential to solving the problem.

    “There will be  game-like challenges the characters experience in this virtual world that require them to tap into and strengthen their executive functioning skills,” said series co-creator and Executive Producer Carol-Lynn Parente. “As a reward, they earn and unlock tools that can help them complete a particular job or solve a problem. Through the lens and fun of gaming, we hope to expose a range of possible career choices for our audience, while building the skills that will help them succeed in any career.”

    In addition to Parente, a 29-year veteran Sesame Street producer, the team behind Mashopolis includes Hero Elementary writer Eric Peterson and head writer Christine Ferraro. Together they bring career-long expertise in creating award-winning educational children’s entertainment, having earned a collective 35 Emmy awards. Dr. Momo Hayakawa, Research Manager for Hero Elementary, will act as Project Director for all aspects of the Mashopolis grant work.

    As a multimedia project, Mashopolis will advance research in children’s learning through digital media, including interactive games and apps with embedded assessments and analytics and a children’s website on which today’s digital natives can explore and expand their visions of their future selves. A combination of show content, digital games and hands-on activities will form the backbone of a national engagement program that provides informal educators with the skills and resources needed to integrate executive functioning activities into existing curricula. The program will also focus on providing caregivers with tools to help prepare children for future careers through exploring career opportunities.

    Hero Elementary, TPT’s first RTL grant in 2015, is a mutliplatform property with an animated series at its center, that launched on PBS KIDS this past June. Hero Elementary is designed to give kids ages four to eight important tools to help them solve problems by encouraging them to “do” science in their own backyards and beyond. The series has launched to critical acclaim, receiving Common Sense Media’s highest rating as an “exceptionally crafted” show that families can enjoy together. The Hero Elementary project, including digital and community engagement activities, has provided science learning opportunities to thousands of students and families across the nation, particularly reaching low income and diverse communities.

  • Yeti Farm Takes ‘Sweet Tweets’ from Digital Original to Series

    Yeti Farm Takes ‘Sweet Tweets’ from Digital Original to Series

    On the heels of a successful digital-first launch garnering millions of views across YouTube and global OTT platforms, Yeti Farm original Sweet Tweets is now kicking it up a notch and has moved into long form story-based series. This will represent the studio’s first digital-first to long-format transition in their Yeti Kids division. The show will debut on Knowledge Network in early 2022.

    Created by Jon Izen (Yam Roll) and written by Amy Brown (Top Wing, Dot.), Sweet Tweets is composed of short, sweet stories that help preschoolers navigate the little, but sometimes complex wiggles of life in an ever-anxious world. Yeti Farm recently greenlit 26 episodes and is in production with first deliveries slated for Fall 2021. Daniel Ingram (My Little Pony) is composing unique episodic songs that will serve as extensions of the brand on iTunes and other music platforms.

    “We are elated to bring the popular songs and shorts to life with rich stories that will resonate with preschoolers dealing with today’s life wiggles,” said executive producer and Founder/CEO of Yeti Farm, Ashley Ramsay. “This calm, but bright and peppy series will surely delight both littles and their parents, which is something that is core to Yeti Farm’s growing kids and family original offerings.”

    The move is representative of the studio’s resilience during the COVID-19 pandemic as well. “We have not really missed a beat since March 2020,” Ramsay added. “We are taking this from start to finish from inception all right here in British Columbia smack dab in the middle of the second wave with smiles all around.”

    Founded in 2007, Yeti Farm Creative has built a stellar reputation as one of British Columbia’s premier 2D and CG animation and post production service studios. Yeti is also nurturing a growing roster of original IPs in both live action and animation. Operating smoothly during the COVID-19 pandemic remotely and out of its newly expanded 11,000 sq.ft. state of the art studio in Kelowna, the studio provides script to screen production services to leading global studios and brands including NBC Universal, Viacom, Amazon Prime, Wildbrain and Bento Box. Yeti recently invested in the growth of a new management team that will refocus on culture, retention and talent development as the studio transitions and continues to grow.

    www.yetifarmcreative.com

  • How Sean Donnelly Got Animation in Gear for HBO’s ‘The Lady and the Dale’

    How Sean Donnelly Got Animation in Gear for HBO’s ‘The Lady and the Dale’

    HBO’s new partially animated docu-series The Lady and the Dale traces the story of audacious entrepreneur Elizabeth Carmichael, who took the world by storm when she released a super fuel-efficient three-wheeled vehicle in the midst of the ’70s gas crisis. Executive produced by The Duplass brothers, the series is co-directed by filmmaker Nick Cammilleri and trans woman artist, producer and LGBTQ activist Zackary Drucker, and features amazing animation and animated re-creations from the talented team at Awesome and Modest. We chatted with Sean Donnelly, director of animation for the series, which uses actual photographs and cut-out animation to tell the story of this intriguing character. Here is what he told us.

    Can you tell us how you came upon this story?

    I was initially asked to do a few animation tests for the project along with a couple of other animation companies during a research and development phase. It was great to have the time to play around a little and to hone in on a style. We even ended up using one of the tests we made in the first episode.

    When did you decide to use animation to tell Carmichael’s story?

    Originally the team had planned to use a mixture of animation and live reenactments to fill in gaps in the story, but when COVID hit, they decided to lean on animation to tell as much of the story as possible since they couldn’t shoot anything in real life. I think the photo cut-out animation style was a great tool to tell Liz Carmichael’s story because we were able to use all of the actual archival photos of her and the people in her world and bring them to life.

    How much animation is used throughout the show?

    It’s close to an hour of animation across the four episodes.

    How did you collaborate with the film’s directors?

    We would go over a scene together, and Zackary, Alana [Carithers, exec producer] and the editors would explain what they were thinking for it. I would then work on an animatic, which is a fancy word for some crappy, scribbly drawings that were timed out to the audio. We’d then have another power Zoom call to go over the animatics and get their feedback. We’d go back and forth adjusting the animatic until everyone was happy with it and then we would move into the animation phase. After a shot was animated, we’d then move it to the compositing stage where our team would color correct everything and give it the finishing touches.

    The Lady and the Dale (Courtesy HBO)
    The Lady and the Dale (Courtesy HBO)

    How many people worked on the animation and how long did it take to produce?

    It took us a little over six months to do all the animation with a team of about 20 people. Everyone was working remotely due to COVID and we were able to work with people in rural Oregon, N.Y.C., the U.K., Brazil and Korea.

    Which animation tools were used?

    We shot some scenes practically with real paper using stop-motion, but because of time constraints and how much we needed to produce we mostly used After Effects to try and match the look of stop-motion the best we could. We used a lot of paper textures, and added drop shadows to everything to make them look like they were shot with an overhead camera on a flat surface. The main rule we had was that we couldn’t do anything in the computer that wouldn’t be possible to do practically. (No feathered masks, no lighting, no 3D camera moves, etc.) It became a fun creative challenge to figure out how to do all those things using different pieces of paper and other work-arounds like that.

    What do you love about using animation to tell a complicated, true story?

    I love that you can plan it all out and make a long scene where everything flows together. Even if we had all the archival footage in the world, you’d have to keep cutting every two seconds and it would likely be pretty disorienting. I also love that with animation we can push the series to more heightened and surreal places. Sometimes we animated things as realistically as possible (courtroom scenes, etc.), but other times we took a much more dreamlike approach and would take advantage of creating spaces you could only do in animation.

    Who are your animation idols?

    I love people like Michel Gondry, Shynola and Encyclopedia Pictura who are always playing around with different styles and pushing what the medium can be.

    Can you tell us what you love about using animation in documentary filmmaking?

    For one, I think it’s a great way to build an original style and tone for a documentary. I also think it’s a great opportunity to play around with some more experimental animation techniques, as long as they are all working to help tell the story. These days, a lot of documentaries are using animation to help bring things to life that they don’t have footage of, and I think that’s great, but I think it’s really important to each movie to try and have their own approach that helps create a unique look and feel that best suits their subject matter.

    What was the big lesson you learned from the experience of working on The Lady and the Dale?

    Logistically, I learned a lot about how to work with a big team like this. It’s not that easy to get a big team of people on the exact same page and make all their different shots have a uniform and consistent look. We ended up building a lot of these steps into the final compositing stage, and that process ended up taking just as long, if not longer, than the animation stage. Creatively, I learned how to be more loose and flexible. As I started to understand the story and the tone better, I felt more comfortable pushing the animation to more creative places and evolving the style and tone as we went along.

    The Lady and the Dale premieres Sunday, January 31 at 9 p.m. ET/PT on HBO and HBO Max.

  • TeamTO Picks Up Rights to Trio of Kids’ Holiday Books

    TeamTO Picks Up Rights to Trio of Kids’ Holiday Books

    Paris-based kids’ entertainment content leader TeamTO has acquired the TV, film and licensing rights to three popular children’s books: Snowman, by Jacques Duquennoy,  published by Editions de la Gouttière; Fox’s Garden, by Camille Garoche, published by Editions Soleil; and Jean Gouronas’ Something’s Fishy, published by Phaidon Books. The winter-themed stories will be produced as individual “Winter Is Here!” specials for the 2022/2023 season for TV, streaming and/or cinemas: Snowy and the Snowman, The Winter I Met the Fox and Penguin’s Ice Time.

    “We wanted to create an enchanting winter-themed program for preschoolers, designed for both TV and matinee theater screenings. The three stories, which are all quite different from each other, aim to bring wonder and excitement to a young audience, making it a unique experience for children, especially those who may never have been to the movies before,” said Corinne Kouper, Executive Producer & Co-Founder, TeamTO. “Since we produce animation of cinematic quality, this is a natural extension of how we share our shows with a wider audience in different formats.”

    Mary Bredin, Creative Development Producer, TeamTO, added, “It has been exciting to develop short-form content because, as with short stories, you can really get to know a character in a very unique and often powerful way. Also, working on short films provides a rare opportunity, in our busy production world, to focus on the heart of a story, and work closely with new directorial talent to bring their vision to life. It has been a great collaborative process.”

    In The Winter I Met the Fox (20 min. special), directed by Emma Carré, a fox finds refuge from a cold and snowy evening in a greenhouse. Shy little Sacha overcomes his fears and comes to the rescue with Chickpea, a pet chicken. He is amazed to find that the Fox had babies and learns that friendship is about reaching out. Based on Garoche’s Fox’s Garden.

    Directed by Lois Espuche, in Penguin’s Ice Time (3 x 5’), Penguin is ice fishing and the fish aren’t biting. But why? A comedic cast of polar characters gather, chatter, wager, guess and generally aggravate Penguin until … they hear something below the ice! Based on Gouronas’ Something’s Fishy.

    Snowy and the Snowman (20 min. special), directed by Sif Perlt Savery, stars Snowy, a young snowgirl living in Snowland with her elf parents. Today is her first hockey practice, but also the day her dream of flying like superhero Snowman comes true as she rescues a little rabbit from a mighty Yeti. Based on Duquennoy’s Snowman.

    TeamTO will be presenting “Winter Is Here!” at Kidscreen Summit, Cartoon Movie and the Annecy festival/MIFA market this year.