Tag: featured

  • Global Animation & VFX Community Responds to COVID-19 Crisis

    Global Animation & VFX Community Responds to COVID-19 Crisis

    Over the past few weeks, the animation and VFX industries have banded together to face the challenges we are all confronting in these difficult times. As businesses close and those who are employed transition to working from home, while schools cancel classes and whole families endure lockdown protocols around the world, companies and organizations from across many sectors of our industry are offering solutions and gestures of solidarity to consumers and professionals alike.

    In this post, we’ve collected the “good news” announcements Animag has had the privilege to share with you over these uncertain days, and some of the latest updates we’ve just received. We hope that you can join us in appreciation of how our favorite business is taking care of business, and find the perfect way to crush both your project goals and your boredom.

    Of course, you can always catch up with Animation Magazine issues you may have missed or re-read about your favorite titles, creators and events by taking advantage of our stuck-at-home special offer for a free digital subscription — with access to prior issues — and special print rates, available on our Subscribe page (click here to subscribe outside the U.S./Canada) using the promo code MHOME20, or by visiting the free online Archives of select print-first stories.

    KIDS’ CONTENT & FAMILY RESOURCES

    (March 20) YouTube has launched a Learn@Home educational hub, packed with recommended educational channels, playlists and supplementary content for parents and kids stuck at home. Featured sections include Daily Activity Schedules to help plan your day, provided by Khan Academy; Family Learning Resources covering a variety of curricula; and quick guide to approved “EduTuber” content for kids 12 and under blending both lesson content and ideas for indoor activities. 

    Nickelodeon Launches #KidsTogether Info & Activities Initiative

    PBS KIDS Offers Free Resources During COVID-19 School Closures

    Sesame Workshop Launches ‘Caring for Each Other’ Coronavirus Initiative

    Cartoon Network Scrubs Up Global Health PSAs Featuring Fave Characters

    Amazon Delivers Free Kids’ Content for All Customers

    Where to Find LAIKA’s Oscar-Nominated Flicks (U.S./Canada/U.K.)

    Noggin Launches on Apple TV in 25+ Territories, More Than 20 Languages

    NFB Adds Animated Webseries to Its 4,000 Online Offerings

    Lockdown Toon-Up: Animated Options for Coping at Home

    RAI Expands Kids’ Offerings During Italy’s Coronavirus Emergency

    EARLY DIGITAL RELEASES

    ‘Onward’ Coming Early to Digital & Disney+

    Universal Plans Same Day Home & Theatrical Open for ‘Trolls World Tour’

    ‘Sonic the Hedgehog’ Super-Speeds to Digital Release

    ‘Frozen II’ Debuts on Disney+ Three Months Early

    WFH TECH AND RESOURCES

    (March 24) NVIDIA is expanding its free virtual GPU software evaluation from 128 to 500 licenses for 90 days to help companies support their remote workers with their existing GPU infrastructure. NVIDIA vGPU software licenses – including Quadro Virtual Workstations used by content creators – enable GPU-accelerated virtualization so that knowledge workers, designers, engineers, researchers, data scientists and students can continue their work.

    Details on the licenses expansion is available on this NVIDIA blog post. Admins who are working to support remote employees can also find more information about virtual GPUs in this post.

    CelAction Offers Free WFH Software for Students, Pros During COVID-19 Crisis

    Rokoko Opens World’s Largest Mocap Marketplace to Public

    Celsys & Wacom Team to Bundle Clip Studio Paint with Cintiqs

    STUDIOS & ORGS TAKE ACTION

    (March 24) Scanline VFX announced that as of Monday, all 650 of crew across its Los Angeles, Vancouver, Montreal, London, Munich, Stuttgart and Seoul studios are working successfully from home, transforming Scanline into a completely remote visual effects studio for the time being — making the studio independent of local government restrictions and lockdowns while providing a safe and healthy working environment for all crew. Shows in the pipeline will continue as normal, and Scanline is open for new projects and can expand home setup capacity as needed.

    The rapid transition to home setups was made possible due to Scanline’s extensive decade-long experience with Teradici’s PCoIP technology, which forms the infrastructure backbone of all its studios. This technology transfers moving screen pixel data from the employee’s workstation in Scanline’s data center directly to their monitors at home, representing one of the highest security standards in the industry. Employees working from home experience the same performance and playback as they would in a physical studio setting.

    Part of Scanline’s business strategy is to enable a global decentralized VFX production workflow, in part due to the ability it gives to hire the best talent from around the world. Scanline’s proprietary “Eyeline Next” video conferencing technology nurtures this vision by providing collaborative meetings, training sessions and secure reviews integrated with Shotgun, uniting its teams worldwide.

    (March 20) Patreon is responding to creators in crisis by launching the What the Fund. The grant program will benefit select artists who are being impacted during the COVID-19 pandemic, with recipients chosen by a board of fellow creators. Patreon is kicking off the grant by donating $10K, and is accepting contributions from anyone who can help. The patronage platform kicked up fundraising with a Weird Stream-A-Thon last week, raising more than $30K — mostly from direct community donors (you can watch a replay here. Applications are open until April 14 at 11:59 p.m. PDT; apply or contribute to the fund here.

    Animation in the Time of Corona!
    VES Statement Urges VFX Artists Work Remotely

    IATSE Donates $2.5M Amid COVID-19 Shutdowns, GLAS Opens Grant Applications

    Cartoon Italia Coronavirus Statement, Euro Animation Industry Shows Solidarity

    Animation Companies Encourage Employees to Work Remotely

    VIRTUAL EVENTS

    (March 24) interfilm festival is presenting an online celebration of cinema, CoronaKino. On offer are four entertaining programs for these challenging weeks of cultural deprivation, two for (so-called) adults, one for teenagers aged 12 and over, and one for children aged 6 and over. Renting or buying one (or more) of these cool short film collections will not only help interfilm navigate these difficult times, but will also lighten your burden of boredom.

    The programs are Neighborhood Madness, exploring the lunacy of the supposedly everyday; Home Sweet Home, full of humor, bizarre characters and a bit of tragedy; TeenScreen Meets CoronaKino, diving into the unpredictable realm of short film from freaky animation to phat beats; and kids fest KUKI at Home, a fun and fascinating collection of short stories and diverse filmmaking styles.

    (March 24) In light of the cancellation of the 2020 NAB Show next month, Maxon will be hosting a virtual NAB presence on C4DLive.com, featuring an incredible line-up of presenters. Monday, April 20 through Thursday, April 23, the artists originally slated to appear in Las Vegas will share production tips, techniques and inspiration featuring Maxon’s Cinema 4D, Red Giant and Redshift product lines. CEO Dave McGavran will kick off the virtual show April 20 at 8:30 a.m. PST with the latest news about Maxon’s merger with Red Giant, product releases and new developments.

    Presenter Highlights: Penelope Nederlander, recently named one of the 10 Women of Title Design, will breakdown her latest end credit animation for Birds of Prey. Esteemed filmmaker Seth Worley will walk through some of the visual effects shots from his latest short film, Darker Colors. Doug Appleton will share the creative processes behind creating the technology for Spider-Man: Far From Home. Jonathan Winbush will demonstrate how easy it is to import C4D scenes into Unreal Engine for rendering or VR/AR output. Veronica Falconieri Hays will share how she builds cellular landscapes and molecular structures in order to convey complex scientific stories. The amazing line-up of artists also includes acclaimed 3D industry influencers Mike “Beeple” Winkelmann, Stu Machwitz, EJ Hassenfratz, Chris Schmidt, Angie Feret, Kelcey Steele, Daniel “Hashi” Hashimoto, Dan Pierse, Andy Needham and many more.

    Titmouse 5 Second Day Twitch Livestream Set for Friday

    Reed MIDEM Launches MIPTV ONLINE+ March 30

    Cannes Makes Virtual Market Contingency Plans

    Wizard World to Launch Virtual Experiences Bringing Cons Online

  • ‘Three-Body Problem’ Inspired Bilibili Anime Earns Rave Reviews

    ‘Three-Body Problem’ Inspired Bilibili Anime Earns Rave Reviews

    My Three-Body: The Legend of Zhang Beihai — a nine-part animated series inspired by Liu Cixin’s acclaimed sci-fi novel The Three-Body Problem — recently wrapped up on Chinese streaming platform Bilibili, racking up 26 million views and outstanding reviews since its exclusive premiere on January 21. The anime adventure follows Zhang Beihai, a Chinese naval officer who evades an alien civilization to preserve hope for the future of humanity.

    The series was rated 9.7 out of 10 overall on Douban, China’s go-to destination for movie and book reviews that combines elements of IMDB, Goodreads and Reddit. (My Neighbor Totoro from renowned animation director/writer Hayao Miyazaki, by contrast, is rated 9.2 on Douban.) It also received a five-star rating from 86% of its 14,205 reviewers. Viewers commenting on microblogging site Weibo and Bilibili praised the show’s plot, visual effects and music.

    Produced by The Three-Body Universe and written/directed by indie content creator Zhenyi Li (also known as Shenyou on the platform), The Legend of Zhang Beihai is a prelude to a fully-animated adaptation of The Three-Body Problem, due for release on Bilibili in 2021.

    “To Bilibili, the positive response is a meaningful indication of The Three-Body Problem’s strong rallying power,” said Carly Lee, the Vice Chairwoman and COO of Bilibili. “Most importantly, it proves the capability of animation as a medium to do justice to the science fiction masterpiece. It definitely sets the stage for the full The Three-Body Problem anime series slated for 2021 on Bilibili.”

    Li said he hoped his animation would help viewers to access the complex world originally imagined by author Liu Cixin: “Many people didn’t know the epic story, so I wanted to make videos based on it, since it’s easier to watch a video than read a book. My ultimate goal is to help The Three-Body Problem to reach mass audiences through my work.”

    Zhenyi Li
    Zhenyi Li

    The director stumbled upon The Three-Body Problem in the magazine Science Fiction World in 2006 and became an avid fan. “At that time, it was not the Hugo Award-winning novel people know it as today,” Li said, “But I wanted to share it with more people as it’s so epic.”

    Known as “Shenyou” (神游八方) with over 520,000 fans on Bilibili, Li began to create animated spinoffs inspired by the novel and uploaded them on Bilibili as early as 2013. While not a professional animation producer, he used the sandbox game Minecraft to build his sci-fi worlds. The Legend of Zhang Beihai retains a blocky style in tribute to these early videos.

    My Three-Body: The Legend of Zhang Beihai
    My Three-Body: The Legend of Zhang Beihai

    “The viewers’ enthusiasm gives us great confidence to continue our efforts in developing The Three-Body Problem into an even bigger media property,” said Yao Xu, the CEO of production company The Three-Body Universe. “We would like to give credit to the entire production team for their thorough understanding of the literature, their passion and dedication. We have more in the pipeline, including animations, drama series and films.”

    The Three-Body Universe launched a flagship store on Alibaba’s Tmall in December last year to offer fans tie-in products such as phone cases, fridge magnets and umbrellas.

    “We anticipate more commercial opportunities will become available in the future as demand explodes once the series reaches a critical fan mass. Opportunities include The Three-Body Problem themed model figures, clothing and accessories, tickets to offline exhibitions and gaming collaborations,” added Yao Xu.

    http://ir.bilibili.com/

  • Jennifer Garner, Warren Buffet & Genius Brands Toon Up Hygiene Tips for Kids

    Jennifer Garner, Warren Buffet & Genius Brands Toon Up Hygiene Tips for Kids

    In an effort to provide valuable information to parents and children in the midst of the coronavirus pandemic, Genius Brands International has produced a series of Public Service Announcements starring Warren Buffett and Jennifer Garner, to inform children about safe hygiene, utilizing brands from the Company’s catalog — including Llama Llama (Netflix), Warren Buffett’s Secret Millionaires Club (Amazon Prime) and Rainbow Rangers (Nickelodeon).

    Genius Brands has produced seven PSAs focusing on teaching children how to practice handwashing and social distancing to help keep our family, friends and community safe. The messaging is presented in a manner that children can easily understand. Warren Buffett, who co-created and stars in Warren Buffett’s Secret Millionaires Club, and Jennfer Garner, who stars in Netflix’s Llama Llama, have lent their voices and donated their time to participate in the production.

    The PSAs will be distributed to Genius Brands’ media partners around the world, as well as on its network of channels, which are distributed across Comcast, Cox, Amazon Prime, Roku, DISH and available in over 100 million U.S. television households.

    “I am proud to participate in these PSAs with Genius Brands to deliver the overarching message to children everywhere that the best investment they can make is an investment in themselves, and today that means safe hygiene,” said Buffett.

    “Given where we are today, we recognize we had an opportunity and obligation to utilize our well recognized brands we have to deliver an extremely important message to parents and children, particularly those in vulnerable situations. I am extremely grateful to Warren and Jennifer, for their generosity in working with us to develop this PSA campaign, as well as the many talents behind the scenes donating their time and effort to bring these to the marketplace in record time,” said Andy Heyward, Chairman & CEO, Genius Brands.

    www.gnusbrands.com

  • Animation Dingle Winners Announced in Streamed JAM Media Event

    Animation Dingle Winners Announced in Streamed JAM Media Event

    Although JAM Media had to forego presenting a full edition of the Animation Dingle festival in Ireland this year due to the coronavirus, deserving student filmmakers who submitted their work were still celebrated virtually this weekend. As most of the preparations were completed by the time the March 20-21 festival was canceled — including the selection of winners for the 2020 YouTube Kids Animation Dingle Student Awards — a livestream awards announcement was presented by JAM Media’s Alan Shanahan and Mark Cumberton on Friday, March 20.

    Animation Dingle will be refunding ticket costs to students for 2020, with presenters JAM Media and partners affirming that the fest will return in 2021 for a not-to-be-missed event. 

    Originally set to take place Friday at the Dingle Skellig Hotel, this year’s Awards received entries from students at colleges near and far, including IADT Dun Laoghaire, Ballyfermot, Coláiste Dhúlaigh, IT Tralee, Limerick School of Art and Design, Letterkenny IT, University of Ulster and the University of Dundee, LIT Clonmel and Athlone IT.

    Students awaiting news of the broadcast announcements got to watch a daily upload of the wonderful Animation Dingle Stings on social media during the countdown, submitted by BCFE, IT Tralee and Letterkenny IT. This year’s theme was “In Pursuit!”

    “Animation Dingle are delighted to have YouTube Kids as title sponsor to our Student Awards and I want to congratulate every student who entered, was shortlisted and who won an award this year!” said Maurice Galway, Co-Founder and Director of Animation Dingle. “Viewing all of your work was an absolute pleasure and an honour, thank you!”

    How to Rob a Witch
    How to Rob a Witch

    The 2020 YouTube Kids Animation Dingle Student Award winners are:

    BEST IRISH – The Beekeeper, Robyn Conroy, (IADT) Sponsored by RTE

    BEST INTERNATIONAL – Shergar, Cora McKenna, (Denmark) Sponsored by CBBC

    BEST DIRECTOR – Home, Méabh Gilheany & Rhea Hanlon, (Ulster University) Sponsored by Brown Bag Films

    BEST WRITER – How to Rob a Witch, Liam Fahy, (IADT) Sponsored by Darrell Macqueen

    BEST DESIGN/ART DIRECTION – Outside the Box, Janet Grainger, (Colaiste Dhulaigh) Sponsored by JAM Media

    BEST ANIMATION – Fish for Life, Kerstin Blätterbinder, Lisa Gierlinger, Lukas Mathä, Victoria Wolfersberger, (Austria) Sponsored by Milkshake

    BEST 2D – How to Rob a Witch, Liam Fahy, (IADT) Sponsored by Cartoon Saloon

    Best 3D/CGI – Don’t Croak, Daun Kim, (Ringling College of Art and Design, U.S.) Sponsored by Boulder Media

    BEST STOP MOTION – Daughter, Daria Kashcheeva, (FAMU, Czech Republic) Sponsored by Aardman Animations

    BEST MUSIC/SOUND DESIGN – Legend Has It, Ciara Johnson, (BCFE) Sponsored by Enterprise Ireland

    *Inaugural* BEST STING – In Pursuit of BigFoot, Eoin O’Keane (LYIT) Sponsored by EGG Post Productions

    *Inaugural* BEST IRISH PROFESSIONAL SHORT – An Gadhar Dubh, Director Padraig Fegan (Paper Panther Productions) Sponsored by Lighthouse Studios

    An Gadhar Dubh
    An Gadhar Dubh

    As well as the YouTube Kids Animation Dingle Student Awards, the Festival also runs their annual YAOTY (Young Animator of the Year) competition sponsored by Disney Channels. The winner of the YAOTY Award was also announced in the broadcast.

    YAOTY Winner – Life in Plastic by Katie Elger (Colaiste Muire, Ennis)

    Orion Ross, Vice President, Original Programming Animation, Media Networks Europe & Africa, The Walt Disney Company said, “A complete environmental story with an emotional punch.”

    Silver – Save Our Souls by Aaron Gillespie (Summerhill College, Sligo)

    Bronze – Starfish by Kellie Flaherty (Scoil Mhuire, Carrick-on-Suir)

    All nine finalists will receive a gift bag from the Disney Store via post in the coming weeks.

    Life in Plastic
    Life in Plastic

    Assessing this year’s submissions were:

    Student Judges Suzanne Kelly (Group Head of Children’s & Young People’s Programming, RTE), Eimear O’Mahony (Executive Producer, Children’s and Young People’s Programming, RTE), Louise Bucknole (VP Programming, Viacom International Media Networks Kids, UK & Ireland) and Cecilia Persson (VP of Programming and Content Strategy Turner EMEA Kids, Acquisitions and Co-production International).

    Professional Judges Peter Lord (Co-Founder & Creative Director, Aardman Animations), Darragh O’ Connell (Group Creative Director, Brown Bag Films and 9 Story Media Group) and Nicole Rivera (Vice President of Cartoon Network).

    Sting Judge Chris Dicker (Head of Development, JAM Media).

    YAOTY shortlisted finalists were selected by Mark Cumberton (COO/Producer JAM Media), Marty Boyland (Lecturer at IT Tralee) and Shauna Cullen (JAM Media). The final winner was selected by Orion Ross, Vice President, Original Programming Animation, Media Networks Europe & Africa, The Walt Disney Company.

  • Big Bad Boo’s ‘1001 Nights’ Launches on Amazon Prime

    Big Bad Boo’s ‘1001 Nights’ Launches on Amazon Prime

    Big Bad Boo’s original series 1001 Nights has launched on Amazon Prime Video — giving fans of Shahrzad and the gang the chance to binge on tales of genies, mermaids, sultans and other wonderous characters at any time. Viewers with a Prime subscription can now watch both seasons on demand without ads.

    “We are so excited that audiences will be able to watch 1001 Nights on Amazon Prime,” said series creator, Shabnam Rezaei. “1001 Nights has always enjoyed a diverse and passionate fan base, and we look forward to new viewers falling in love with our show.”

    The series was also recently acquired by the Latin American streaming service, Global Toons.

    Based on the famous tales, 1001 Nights targets viewers between the ages of 6 to 9 and family audiences. The show continues to broadcast around the world, having won awards including the Kids First Choice Award, five Leos and a Platinum Pixie Award. In 2018, the series’ Life Skills and Civic Education Program won the World Innovation Summit for Education (WISE) Award for its innovative solution to education challenges and their positive social impact.

    www.bigbadboo.com

  • Mungo Mole Goes for the Goal in Stop-Mo Adventure ‘Strike’

    Mungo Mole Goes for the Goal in Stop-Mo Adventure ‘Strike’

    An underground animal hero reaches for soccer stardom in Strike — a new animated adventure coming to DVD and Digital on April 7 from boutique label Indican Pictures. Directed by stop-motion filmmaker Trevor Hardy (Pushkin) and written by Neil James, the movie is produced by Jeremy Davis and Edward Catchpole — executive producer on beloved kids’ series Thomas the Tank Engine & Friends and Bob the Builder.

    Synopsis: Mungo (voiced by Lizzie Waterworth of Bob the Builder) is a young mole who is due to begin work by his proud father’s side in their hometown’s legendary gold mine. While his best friends are excited to be in the mine, Mungo secretly dreams of becoming a professional soccer player. However, desperate not to upset his father and facing the challenge of being a small mole unable to play soccer in bright light, Mungo sadly resigns himself to life as a miner. But, when the mine is forced to shut down after a mysterious accident, an evil and gold-obsessed supervillain known only as “The Boss” (Ken Stott of The Hobbit films) attempts to bully the townsfolk into selling him the mine.

    Against all odds and with a little help from his crazy friends, Mungo begins an epic adventure of thrills, laughs, action and danger as he hurtles towards the Wild Cup finals in Russia and has a final showdown with The Boss.

    The home video release will also include a special behind-the-scenes feature on the making of Strike. SRP $14.98.

    Strike is produced by Gigglefish Studios (U.K.).

    Strike
    Strike
    Strike
    Strike
  • Asterix Co-Creator Albert Uderzo Dies, Age 92

    French comic-book artist Albert Uderzo, the creator of hugely popular character Asterix (with writer Rene Goscinny) has passed away at at the age of 92. According to his family, “Uderzo died in his sleep at his home in Neuilly from a heart attack unrelated to the coronavirus. He had been very tired for several weeks.”

    Asterix is considered one of the most beloved characters in French popular culture and around the world. It has sold over 370 comic-book albums and been featured in 11 features and even a theme park near Paris. The stories center on a clever Gaulois warrior who fights the Roman legionnaires along with his best friend Obelix and a dog named Dogmatix around 50 B.C. Obelix fell into a cauldron of magic potion as a child, which made him invincible. Asterix and his pals travel the world, from Britain and Spain to Switzerland and Spain, relying on their wits and occasional magic to defeat the crafty Romans.

    Uderzo, the son of Italian immigrants, met Goscinny in 1951, and the pair began creating characters together. In 1959, they created a magazine called Pilote, which would feature a French hero. They set their story in ancient Gaul, with the first issue published in October featuring The Adventures of Asterix the Gaul. More than 300,000 copies were sold.

    Throughout the years, Asterix has been featured in ten animated and live-action features: Asterix the Gaul (1967), Asterix and Cleopatra (1968), The Twelve Tasks of Asterix (1976), Asterix vs. Caesar (1985), Asterix in Britain (1985), Asterix and the Big Fight (1989), Asterix Conquers America (1994), Asterix and the Vikings (2006), Asterix: The Mansions of the Gods (2014) and Asterix: The Secret of the Magic Potion (2018).

    Uderzo continued the adventures of Asterix alone after Goscinny died in 1977, during an exercise stress test for a medical checkup. The 25 th Asterix album The Great Divide, was published in 1980 and was the first to be written and drawn solely by Uderzo.

    How to Train Your Dragon author Cressida Cowell told The Guardian: “I loved Asterix as a child, and his style was absolutely iconic. Creating a huge cast of individually recognizable characters, and the minute detail of all those group battles and the action scenes is an achievement in itself, but his real skill was combining fast-paced adventure with such humor and warmth. Children come to reading in a lot of different ways, with comics and graphic novels being hugely important for a lot of kids. Asterix has taught generations of children around the world to love reading.”

    Comic artist Mark Millar (Kingsman, Kick-Ass) called Uderzo “the Master” and his “gateway drug to beautiful European comic.” Rafael Albuquerque, illustrator and co-creator of American Vampire, praised Uderzo on Twitter and called him one of his biggest influences in comics. He wrote, “Asterix was the first comic I read, from my aunt’s bookshelf. With him I learnt about expression more than anyone. Merci maître!”

    Here is some wonderful footage of Uderzo drawing Asterix:

    Here is some rough animation produced by Sergio Pablos Animation studios for the movie Asterix and the Vikings. Pablos (Klaus) was the animation director on that project.

    Sources: The Guardian, The Hollywood Reporter

    Albert Uderzo
    Albert Uderzo
  • Kirsten Vangsness Opens Up to Animation with Debut Short ‘Curtains’

    Kirsten Vangsness Opens Up to Animation with Debut Short ‘Curtains’

    Actor and writer Kirsten Vangsness is well known for her role on long-running CBS crime drama Criminal Minds — but much like the colorful, compassionate computer wiz she played on the show, she is far from a one-dimensional creative force. Having poured her energies into stories, plays, one-woman shows and even a graphic novel, Vangsness is ready to unveil her first crack at animation to the world. 

    Vangsness’ animated debut, Curtains, is adapted from her own personal essay. The short centers on a feral cat who stars on a network procedural drama, takes ballroom dance lessons, and has an encounter with a predatory tow truck driver. It explores the idea of vulnerability as a source of power and the emotional “curtains” we lay over our essential selves.

    The enthusiastic filmmaker shared the inspirations, challenges and experiences that went into Curtains with Animation Magazine.

    How did you come up with the concept for this film?

    It was based on a real life thing that happened to me: I wanted to make a piece of art from the situation that wasn’t just a story about a scary thing that happened to me. I was writing it for this short story performance, and after the performance, people kept coming up to me. I realized what a deeply personal experience they were having with the story. Mostly women but some men, too, or some men that knew people who were more feminine that had these kind of situations happen to them because they lead more with their feminine side: They had been in situations where either something actually terrible had happened or where something almost terrible had happened, and the constellation of feelings that come up.

    After I did that performance, I realized it resonated with so many people that I went to my friend Brendan Bradley, who is a fantastic creator in his own right, and said, “Hey, I want to make a short film out of this and he said, “We can’t make a live action because I know you … you would be miserable having to do that again and again and again, but I think this would make a great animated short.”

    Kirsten Vangsness
    Kirsten Vangsness

    What was the process of translating such a fraught situation to animation?

    Once we decided that we were going to do it as an animated short, I suddenly realized one of the biggest problems I was having with showing it live is that people would look at it and see this more feminine creature and this more masculine creature and make judgments about, well this is happening to her because she’s voluptuous or not voluptuous, or because she has long hair or short hair. If you make the characters humans, people make judgments along the lines of, “well this is happening to them because of the way they look, something specific about the way they look.” I realized that making the characters cats took away a lot of these things that were just hardwired in our brains … you just go, that’s a cat, that’s a cat dressed up like a policeman, that’s a cat wearing a dress.

    It also takes away anything that we have about, OK, that person is a person of color, that person is a white person. It clears that, because there is mention of someone speaking another language in it. It’s necessary for the story, but it has nothing to do with what’s happening and has no bearing on the reasons why people are making the choices they are, and when you make everyone cats you don’t look at the cats and go, ‘Oh that’s a Tabby and that’s a black and white cat and I can see where this would be scary.’ You don’t do that. Which is actually what I hope that all of us aspire to do as humans even if we don’t already. But that’s what inspired me to make that statement with the animation.

    How was the animation created? What were your influences for the look of the short?

    My animation brain was pretty limited. I loved graphic novels growing up in high school, but it was woefully obvious ones — Maus, The Sandman Chronicles, The Watchmen — so I guess, for me, it was super-saturated color like old Disney films, it was pretty pedestrian.

    Our animator Jagriti Khirwar had a very specific style, and when I saw her style I was like, “Oh that could work!” Then, she came in with this color palette idea which I didn’t know about, really, so then what ended up happening was I would leave her voice memos that were 11 minutes long for every 30 seconds of the film basically saying, “OK, then in this frame I think this should happen, in this frame I think this should happen.”

    The good thing is, I write a lot of things that have to do with the internal journey and I’m very visual, so it was easy for me to tell her, like, “I think there should be a curtain that looks like water and I think then all of a sudden we’re in space and then we’re back into her eye.” So, then between me and Jagriti, we worked that out.

    What was the most challenging part of this project for you?

    I make a lot of one-person shows and self-create a lot of things… I had this incredible team; there is an original score on the animation done by a group called Queertet (you can find them on Instagram and all that jazz) and then with Jagriti, David Beadle and Frank Maroni, Brendan Bradley and Queertet, they were all so talented, and it took me a second to realize: They can do this, make your imagination match their talent.

    Basically it was like, “Oh I can stretch that farther, I can make that bigger.” It actually took my brain a second to understand what you can do with animation. Also, you know, things get lost in translation, so you have to keep going in and being like, “My version of a sweeping sound is different than yours,” or “my version of what ballroom dancing looks like is different than yours.” So, working all that out and then weaving it together so that it’s a collaborative thing.

    Curtains
    Curtains

    What has been the most exciting/rewarding aspect?

    It was seeing something I made that I really wanted to put out into the world be put out in such a specific way, there’s a lot of clarity to it. Another thing that’s sort of interesting about this is that when Brendan and I decided to do the animation, we sat down at my kitchen table and he recorded me reading the story once. He said, “Record it so that the animators have something good to animate to.” So, we always thought we were going to re-record it, but one of the great gifts of being a theater girl is that the moment you’re doing it is the only moment you are ever going to do it, in my mind.

    So we did it and we never went back. I was like, that’s it.That’s what we use now, and I think what was really rewarding is to show up in all of my authenticity. Whether it be “this is the right recording,” asserting what I wanted it to look like or what I wanted a character to do, asserting it and working together with people and realizing that my vision works and it counts. When I first came up with the cats thing, everyone thought that I had three heads and they were like, “What!?” So, that makes me really happy.

    What do you hope the impact of this film is on those who see it?

    I hope this film just opens people’s hearts up. I want them to enjoy watching it. It’s a little harrowing to watch, but ultimately I want them to take pleasure from watching it. I hope it sticks with them and makes them think … I don’t believe there’s such a thing in the world as bad guys and good guys — there’s just people choosing in that moment to make a reprehensible choice, and people choosing in the moment to make a better choice. and people choosing in the moment to make a beautiful choice. That we all sort of do these dances with each other based on if we’re conscious or unconscious in that moment. I would hope that it makes them think about that.

    How has making the film affected you?

    To finish something and to just plow ahead and finish it, even when it seems like I don’t know how to do this — it’s changed my mind about creating things. I’m always sort of like, “I don’t know how to do this” and then I end up making it, so I think it was a re-reminder to me that you don’t have to know how to do something in order to finish it. It might even not be great, it might not be perfect, but there is a deep satisfaction in seeing something inside of your head and then working as hard as you can to make it come out of your head into a thing that other people can see, especially when you have a message.

    Now that Curtains is ready to screen, what’s next? Can we expect more animation from you in the future?

    Expect more animation from me in the future, yes! I’m going to try to get it in comic-book stores, but I just had a graphic novel that came out with illustrator Kaitlin Bruder about three weeks ago (I made a play last year called Cleo, Theo and Wu, we decided as a kick-starter perk we were going to make a graphic novel) so there’s that. And you know what, I love animation now. It really lends itself to a lot of stuff that I make. I actually have a play that I had done years ago, so maybe I make that into an animated short, I don’t know. So that is definitely something that’s in my noggin, I just have to see if I can get it out of my noggin.

    I’m on a podcast called Voyage to the Stars that is a science-fiction, improv’d comedy podcast where I play a space cat, and there are a lot of illustrations of her and my voice being said space cat. So that’s been really a weird parallel that’s also been happening in my life as I was making the animated short, to get cast on that. And I exist as Penelope Garcia in reruns all over the world, which brings me great joy that people still watch that. And I’m writing a play right now that I am interested in submitting to The Edinburgh Fringe Festival.

    I have a lot of different fires; things haven’t been brought to a boil on the creative oven yet for me to share, but there’s that and now that Criminal Minds is over, I’m now auditioning for a lot of different shows so I’m sort of in a different part now, which is cool and a little scary.

    Curtains
    Curtains

    Do you have any advice for first-time filmmakers — especially women?

    I think that we’ve been trained, by no one’s fault, but we’ve been trained … a lot of the movies that I love, a lot of the things that I have consumed in entertainment have been written with the male gaze. What I mean by that is, what a more masculine person’s version of strength is, what a more masculine person (not necessarily a man) would view as beauty, what a more masculine person would view as a reasonable emotional expression to something, a more masculine version of aggression. All of these things that we’re just used to. things being for a more

    masculine-bent audience, and I want and I crave more stories, equal amounts of stories told from a woman’s perspective — from any specific person’s perspective, because no one has the exact experience of life that you do.

    Whether you’re a singer, a writer, an illustrator, an animator, no one has your exact bone structure that moves that pen in that way, no one has the life experience that moves through your body to create things in a very specific way, and the more of us that tell specific stories that delight us to tell, then that resonates with someone else out in the world that needed that, then that might make them go make something of their own or at the very least, be able to take a bigger, deeper breath that day because they felt like someone else had an experience that they can relate to.

    So I guess my advice is: make the things. The act of making the things, even just little tiny movements toward it, even if you work two jobs and have five minutes a day to write six words down of a short story, it counts. It counts for your own well-being and those little tiny incremental steps end up being these beautiful little steps that make you feel good and maybe, who knows, at the end you might make a thing out of it.

    Also, find people around you that are talented and that are as excited to work on stuff as you and delegate. Find what you’re good at and then find other people that take great joy in the other bits of it that you don’t know. This idea of treating creative projects as, it has to be perfect — no, you just have to make it. ‘Cause you know what? That one might be not great and then the next one you make might be great, that’s not the point. The point is not for the art to be judged, the point is to make the art.

  • KyoAni Unveils New ‘Violet Evergarden: The Movie’ Trailer, Poster

    KyoAni Unveils New ‘Violet Evergarden: The Movie’ Trailer, Poster

    Despite the understandable delays caused by the tragic Kyoto Animation arson attack last year, the celebrated studio’s Violet Evergarden: The Movie is apparently on track for its April 24 debut in Japan. An extension of KyoAni’s hit anime series, the new feature recently got a fresh local trailer and poster art reveal.

    So far, an English-language release hasn’t been set for the film, which follows Violet Evergarden as she takes a job as a letter writer, learning to understand herself and the past that left her scarred and emotionless in a post-war world.

    Following a special Funimation Films engagement in February, the feature-length side story to the series Violet Evergarden I: Eternity and the Auto Memory Doll has been confirmed to join the Netflix streaming lineup on April 2. Subscribers can also catch the show’s first season on the platform.

    http://violet-evergarden.jp/

    H/T ComicBook.com]

    Violet Evergarden: The Movie
    Violet Evergarden: The Movie
  • Titmouse 5 Second Day Twitch Livestream Set for Friday

    Titmouse 5 Second Day Twitch Livestream Set for Friday

    Emmy Award-winning animation production company Titmouse announced Monday it will broadcast the 90-minute-long 5 Second Day in-house shorts compilation for the first time on its new Twitch channel, www.twitch.tv/titmouseinc. The Twitch 5 Second Day livestream is set for March 27 at 7 p.m. Pacific, 10 p.m. Eastern.

    The 5 Second Day screening features more than 145 original shorts created by Titmouse artists from its L.A., New York and Vancouver studios. While these shorts are not rated by the MPAA. the screening is intended for an adult audience.

    Following packed screenings in Hollywood and New York, this year’s sold-out screening in Vancouver was postponed due the COVID-19 group restrictions. Titmouse is working closely with the Rio Theatre to identify a new screening date once local and federal officials allow large gatherings to take place.

    “We always want to make sure the artists’ films are seen by an audience!” explained Titmouse president and founder, Chris Prynoski. “When the challenges of this pandemic made it clear that our Vancouver screening was not going to be an option, I decided to beam it directly into the viewers’ brains! I was told that technology does not yet exist, so we are streaming it on Twitch!”

    Check out more of Titmouse’s work at titmouse.net.

    Titmouse 5 Second Day
    Titmouse 5 Second Day
  • Amazon Delivers Free Kids’ Content for All Customers

    Amazon Delivers Free Kids’ Content for All Customers

    Stir-crazy homebound kids will soon have more options to pass the time, as Amazon has announced it is opening up free streaming access to more than 40 children’s series (including Amazon Originals) previously available only with a Prime subscription to all of its customers, worldwide.

    The newly free package of shows and specials includes animated originals for kids and preschoolers such as Costume Quest, Creative Galaxy, If You Give a Mouse a Cookie, Jessy & Nessy, Lost in Oz. Pete the Cat, Tumble Leaf and Wishenpoof.

    In the U.S., select seasons of PBS KIDS favorites available for free include Arthur season 10, Caillou S1, Cyberchase S1, Daniel Tiger’s Neighborhood S1 & S2 and Dinosaur Train S1 & S2. (Prime members can subscribe to PBS KIDS through Amazon Channels for $4.99 per month for even more content.)

    European viewers can catch third-party offerings including Peppa Pig and Ben & Holly’s Little Kingdom.

    Plus, kids and families can weather the coronavirus crisis with more than 80 family movies curated by Amazon and available to watch for free (with ads) from subsidiary IMDb TV. These include The Adventures of Elmo in Grouchland, All Dogs Go to Heaven 1 & 2, The Care Bears Movie, Early Man, Megamind, The Muppets Take Manhattan, Muppets from Space, The Nut Job, Open Season 2, Rugrats Go Wild, Scooby-Doo: The Movie & Monsters Unleashed, Shrek Forever After, The Smurfs 1 & 2, Stuart Little 1 & 2, Surf’s Up and many more.

    Amazon has set up a portal to all its post-paywall children’s content offerings here. These shows and movies are accessible with a valid, free Amazon account to customers worldwide — titles vary by location.

    Amazon Prime Video is available with Amazon Prime membership, priced at $119 per year ($59 for Student membership) or $12.99 per month ($6.49 for Student).

    [Source: Variety]

  • Sesame Workshop Launches ‘Caring for Each Other’ Coronavirus Initiative

    Sesame Workshop Launches ‘Caring for Each Other’ Coronavirus Initiative

    In response to the unprecedented uncertainty facing young children and families, Sesame Workshop, the nonprofit educational organization behind Sesame Street, is offering a broad variety of free resources to help children and families during the coronavirus pandemic.

    The “Caring for Each Other” initiative announcement marks the beginning of a commitment to support families for the duration of this crisis, with brand new content featuring the Sesame Street Muppets sharing messages of love and kindness, playful learning activities and virtual play dates launching soon. Mindful that the adults who care for children need support too, the resources are intended to help caregivers as well as children.

    The initiative features resources designed to help parents provide comfort and manage anxiety, as well as help with creating routines, fostering playful learning at home, and staying physically and mentally healthy. SesameStreet.org/caring will be regularly updated to meet the needs of families as the situation evolves. Families can also watch Sesame Street episodes on HBO and PBS stations, and the PBS KIDS 24/7 channel, with an expanded offering of free on-demand episodes of Sesame Street on PBS KIDS digital platforms.

    “Around the world, young children’s lives are being turned upside down, and parents and caregivers are looking for ways to give their children — and themselves — a sense of stability in this new normal,” said Dr. Rosemarie Truglio, Senior Vice President for Curriculum and Content, Sesame Workshop. “But there are things parents and caregivers can do to face each day with optimism. Sesame Street is here to provide the caring adults in children’s lives with the resources they need to help children, and foster their healthy development at home.”

    Sesame Workshop is also creating brand-new content on topics like handwashing, how to cough or sneeze properly, and how taking good care of yourself means taking good care of others, which will be available in the U.S. and globally in a wide range of languages and released in the coming weeks.

    Sesame Street has long been a source of comfort for children and families during difficult times,” said Dr. Jeanette Betancourt, Senior Vice President for U.S. Social Impact, Sesame Workshop. “While we don’t always know what to expect, we know that Sesame Street friends have the power to convey simple strategies and messages to help children and the caring adults in their lives find comfort. With Caring for Each Other, we can help families get through these uncertain times and build hope for the future.”

    Additionally, over 110 free Sesame Street ebooks are available on all major ebook platforms, including Amazon Kindle, Apple Books, Barnes & Noble Nook, Google Play and Kobo.

    Resources will also be distributed through a wide range of partners in the U.S. and globally, including community providers serving vulnerable families through Sesame Street in Communities and PBS stations.

  • VES Statement Urges VFX Artists Work Remotely

    VES Statement Urges VFX Artists Work Remotely

    Monday, the Visual Effects Society (VES), the industry’s professional global honorary society, issued the following statement and resources in light of the ongoing COVID-19 crisis:

    At this time of crisis, supporting the health and safety of our global visual effects workforce is of vital importance. Many visual effects practitioners are still hard at work at studios and facilities around the world, when they might prefer to work remotely in this difficult time. Municipalities worldwide have been enacting stringent public health protocols to help curb the spread of COVID-19, and that includes strong guidance for employees to work from home, whenever possible.

    The Visual Effects Society wants to encourage all employers — large or small — to grant permission for their employees to work remotely during this unprecedented COVID-19 pandemic. We understand the concerns around security to protect proprietary work product, but right now is the time for the utmost flexibility towards VFX artists and all practitioners as we try to figure our way through this crisis. Many companies are trying to take action, and we are optimistic that studios and vendors can find and enact workable solutions.

    To aid this transition to remote work, the VES Technology Committee has issued best practices and guidance for working from home, culled from studios, vendors and facilities. The recommendations are designed to help the VFX community by providing technical solutions to common problems practitioners may encounter in preparing and adapting to work from home workflows, acknowledging the security and technical issues involved.

    The Committee’s best practices guidelines can be found here.

    www.visualeffectssociety.com

  • Homebound Watchlist: Where to Find LAIKA’s Oscar-Nominated Flicks

    Homebound Watchlist: Where to Find LAIKA’s Oscar-Nominated Flicks

    As families and animation fans of all ages try to keep entertained and inspired while following stay-at-home precautions for coronavirus, tons of studios and content outlets are reaching out to let Animag readers know their options. Acclaimed stop-motion studio LAIKA has compiled a helpful guide on where to find their five artistically bold and highly enjoyable Oscar-nominated features — available across a range of physical, streaming and digital platforms in the U.S., Canada and U.K.

    MISSING LINK (2019)
    Mr. Link, a.k.a. Bigfoot (voiced by Zach Galifianakis), is lonely and believes that famed investigator of myths, Sir Lionel Frost (Hugh Jackman), is the one man who can help. With adventurer Adelina Fortnight (Zoe Saldana), the trio embarks on an epic journey to find Link’s distant relatives in the fabled Shangri-La. Along the way each finds their true identity.

    U.S.: Hulu, iTunes, Google Play, Amazon Instant Video, Xbox / Microsoft Store, FandangoNOW, Vudu, Sony Playstation, Redbox On Demand

    U.K.: Netflix, iTunes, Amazon Instant Video, Google Play, Xbox / Microsoft Store, Sky Store

    Canada: Amazon Prime, iTunes, Google Play, Google Play, Xbox / Microsoft Store

    KUBO AND THE TWO STRINGS (2016)
    An epic action-adventure set in a fantastical Japan. Clever, kindhearted Kubo’s (voiced by Art Parkinson of Game of Thrones) relatively quiet existence is upended when he accidentally summons a spirit from his past which storms down from the heavens to enforce an age-old vendetta. Now on the run, Kubo joins forces with Monkey (Academy Award winner Charlize Theron) and Beetle (Academy Award winner Matthew McConaughey), and sets out on a thrilling quest to save his family and solve the mystery of his fallen father, the greatest samurai warrior the world has ever known. With the help of his shamisen – a magical musical instrument – Kubo battles gods, monsters and epic landscapes to unlock the secret of his legacy, reunite his family and fulfill his heroic destiny.

    U.S.: Xbox / Microsoft Store, FandangoNOW, and Vudu

    U.K.: Channel Four, Xbox / Microsoft Store

    Canada: Netflix, iTunes, Google Play, Xbox / Microsoft Store

    THE BOXTROLLS (2014)
    The Boxtrolls, a kind-hearted community of quirky, mischievous, fantastical box-wearing tinkerers, have lovingly raised a human orphan, Eggs (voiced by Isaac Hempstead-Wright of Game of Thrones), since infancy. In the amazing cavernous home they’ve built beneath the cobblestoned streets of Cheesebridge, they transform mechanical junk into magical inventions and live a happy and harmonious existence away from the posh society above that fears them thanks to the scary stories spread by the villainous Archibald Snatcher (Academy Award winner Ben Kingsley). When Eggs and his Boxtrolls family become increasingly at risk because of Cheesebridge’s citizens misunderstanding them, Eggs must venture above ground, “into the light,” where he meets and teams up with another 11-year old, the fabulously feisty Winnie (Elle Fanning). Together, Eggs and Winnie devise a daring plan to save the Boxtrolls from Snatcher, embarking on an adventure with madcap antics and open hearts which proves that heroes come in all shapes and sizes – even rectangles.

    U.S.: Freeform, FandangoNOW, Vudu

    U.K.: Netflix, Channel Four

    Canada: Netflix, iTunes, Google Play, Xbox / Microsoft Store

    PARANORMAN (2012)
    ParaNorman is the thrilling story of 11-year-old Norman Babcock (Kodi Smit-McPhee) who must use his unique ability to see and speak with the dead to save his town from a centuries-old curse. In addition to spooky zombies, he’ll also have to take on mysterious ghosts, wily witches and, worst of all, clueless grown-ups. Now caught in a wild race against time to save his family, friends, and town, Norman must bravely summon up all that makes a hero – courage and compassion – as he finds his paranormal activities pushed to their otherworldly limits. Voice cast includes Anna Kendrick, Leslie Mann and Christopher Mintz-Plasse.

    U.S.: Xbox / Microsoft Store, FandangoNOW, Vudu

    U.K.: Sky TV, Xbox / Microsoft Store

    Canada: Amazon Prime, iTunes, Google Play, Xbox / Microsoft Store

    CORALINE (2009)
    Coraline Jones (Dakota Fanning) is bored in her new home until she finds a secret door that leads her into a world that’s just like her own…but better! But when this fantastical adventure turns dangerous and her “other” Mother (Teri Hatcher) tries to keep her forever, Coraline must count on all of her resourcefulness, determination, and bravery to get back home – and save her family.

    U.S.: Starz, Xbox / Microsoft Store, FandangoNOW, Vudu

    U.K.: Coraline – Xbox / Microsoft Store

    Canada: Crave Starz, iTunes, Google Play, Xbox / Microsoft Store

  • Trailer: ‘The Willoughbys’ Wild Road Trip Begins April 22

    Trailer: ‘The Willoughbys’ Wild Road Trip Begins April 22

    Netflix has dropped the official trailer for its original animated feature The Willoughbys — an offkilter kids’ tale of sibling schemes, daring escapes and the search for belonging. Due out April 22, the film is directed by Kris Pearn, who also wrote the Lois Lowry adaptation with Mark Stanleigh.

    The U.S. voice cast features Will Forte, Maya Rudolph, Alessia Cara, Terry Crews, Martin Short, Jane Krakowski, Séan Cullen and Ricky Gervais.

    Convinced they’d be better off raising themselves, the Willoughby children hatch a sneaky plan to send their selfish parents on vacation. The siblings then embark on their own high-flying adventure to find the true meaning of family.

  • Animag’s 2020 Rising Stars of Animation

    The 14 women and men we profile in this year’s Rising Stars feature in Animation Magazine‘s April issue come from a wide range of backgrounds and disciplines. What they share is a passion for the art and craft of animation and storytelling, deep respect for the trailblazers before them and a burning desire to make a difference in their specific field of expertise.

    Julien Bisaro
    Julien Bisaro

    Julien Bisaro

    Storyboard Artist/Director, Xilam Animation

    One of French storyboard artist and director Julien Bisaro’s earliest movie memories goes back to the time he was seven or eight, when he saw Terry Gilliam’s The Adventures of Baron Munchausen, along with the stop-motion animated short Bluebeard by Olivier Gillon. As he describes it, “It was a baroque profusion of creativity and unbridled imagination that left a deep mark on me!”

    The 38-year-old Saint-Avold native studied at the Beaux-Arts Academy of Epinal and went on to train at the prestigious La Poudrière animation school. Soon, he found himself working as a background and layout artist on Brendan and the Secret of Kells; animator and chief layout designer on Ernest & Celestine; storyboarder and co-graphic designer on Le Tableau; and most recently as an Annie-nominated storyboard artist on the multi-award winning feature I Lost My Body.

    Bisaro’s animated short Bang Bang! was nominated for a César and was a festival favorite in 2015. His most recent half-hour short Shooom’s Odyssey was released in French theaters in January. He’s now developing his first feature with Xilam’s CEO and producer Marc du Pontavice.

    He tells us that he loves the storyboard and animatics stages of an animated project. “For me, it’s like writing with images,” he explains. “You can experiment with so many things, design a film’s shape. It’s a pleasant stage in the work, because it doesn’t require massive investment. You can get rid of whatever doesn’t work and start over again until you reach the emotion you’re after!”

    Bisaro maintains that kicking off a new project is always a challenge. “I just finished a medium-length feature for preschoolers,” he points out. “We wanted to create a first film experience for very young children (three-year olds), a non-anthropomorphic view of animals in nature. The new feature film I’m developing also focuses on nature and animals, but this time, we aim for an adult audience. Though the subjects are very close, the issues and intrigues are completely different, and that’s what makes it very stimulating.”

    He is quite modest when we ask him to share some career advice with us. His response is, “I don’t feel that it’s entirely appropriate for me to offer advice about working in animation, but I’d recommend that you mustn’t forget your personal motivations, the ones that led you into the business. It is very important to maintain a space of personal creativity.” Now these are words to keep close to your heart.

    Gyimah Gariba
    Gyimah Gariba

    Gyimah Gariba

    Show Creator/Designer, Big Blue, Guru Studio

    When Gyimah Gariba was a young boy growing up in Accra, Ghana, he was influenced by a wide range of animated shows and movies, from Dexter’s Laboratory and Wacky Races, to classic Looney Tunes cartoons and Disney features. When he was 18, he got accepted into a B.A. program for illustration as well as animation. “My best friend helped me choose animation because I was really into film at the time. It seemed like a good way to engage storytelling, music and acting while also getting to have input on visuals,” he recalls.

    His first big break happened when he interned as a character designer on the first season of Black Dynamite at Titmouse alongside some of his draftsman heroes. These days, he is overseeing his own show Big Blue at Toronto’s Guru Studio. “Growing up, I loved The Little Mermaid and that generated an interest in the mystery of the underwater world,” he notes. “The whole idea that it is as much of an unexplored mystery as outer space was always really exciting to me. I also always wanted to tell a story that revolved around kids being there for each other and having the space to learn from one another in the absence of adults.”

    Gariba says he loves that the solutions of his job are usually hidden in silliness. “Story points and strong character jokes are deceptively simple to string through a good story,” he explains. “The comedy forces us to take a step back from the project and find the simplicity in the gag and not over think it all too much. The only way to know that what we’re doing is working is when we’re laughing. It’s a nice way to balance out the stress of building a world on a tight deadline.”

    “I’m inspired by Richard Williams, Genndy Tartakovsky and Brad Bird,” says the 27-year-old artist. “They all have an amazing ability to take an idea and find the comedy, the heart and the action in it while still delivering a fresh story. They do a good job of finding balance in their work and they tend to function on a kid level just as well as on an adult level.”

    He also has great plans for the future. “I hope to become a better storyteller and to move into writing. Having been a part of productions at different levels, I’m really interested in how each department can elevate the next. I’m interested in getting into the core of an idea first on the page — then seeing it through to its visualization.”

    He also leaves us with a great piece of advice: “To consider the responsibility and privilege of helping others dream is not a skill to take lightly.”

    Flávia Güttler
    Flávia Güttler

    Flávia Güttler

    Animation Director, Carmen Sandiego, WildBrain

    “I learned everything on the job and gained a lot of experience from the animators and supervisors around me,” says Flávia Güttler, the dynamic animation director of WildBrain’s Carmen Sandiego series for Netflix. Born in Petrópolis, in the Rio de Janeiro municipality of Brazil, the 33-year-old artist says she was very fortunate to find her first job at a small studio which had a traditional animator as its leader. She recalls, “We always talked about how cut-out animation could be more and how much potential it has, should only traditional methodology be applied to it. That has forever stuck in my mind and it’s a philosophy I carry with me to this day, influencing my work entirely.”

    Güttler says she was deeply influenced by the classic live-action Batman series from the 1960s when she was growing up. “That series basically shaped my silly sense of humor and righteousness towards the world. It also made me love neon-bright characters and heroes, plus that crime-fighting, frilly bike that Batgirl had was just too ridiculously awesome not to make a lasting impression. It was the perfect synthesis between power and action with feminine aesthetic, and it stuck with me to this day!”

    Not surprisingly, she fell in love with Bruce Timm’s Batman: The Animated Series when she was a little older. “With great character development and storylines, it used silly villains and hero archetypes to explore bigger themes of the real world, society and even psychology. All that in a cartoon for kids! I was hooked and, again, forever influenced by it,” she notes.

    Güttler always loved to draw but was often told that she couldn’t make a decent living through art, so she dropped out of fine arts school. She worked as a designer and web programmer for a few years, and when she was assigned to design and draw animated web banners, she realized she wanted to pursue animation as a career. “I was doing a few doodles and experimenting with Flash when an online friend (from DeviantArt, of all places) told me about an animation studio he worked at. They were desperate, so I went there with just a handful of drawings under my arm and got a job as a junior animator!”

    She says she loves her current job at WildBrain because it allows her to develop a show’s animation style, finding the characters’ personalities and building the rules that make the show look unified. “As the animation director, it’s really great to be the one witnessing it all, taking those ‘a-ha!’ moments and sharing with others, electing the ones to be followed, scooching everyone towards the direction you envisioned and what fits the show.”

    Her special career tips? “Work, work, work! Hard work pays off and is recognized,” Güttler advises. “If you are at a really small studio and you are either not being recognized or too good for it, move on. Find a bigger, more challenging one, change countries in search of opportunity … Also, do anything you can to keep the drawing flame alive and keep practicing. What many new animators fail to see is that even though we have very stylized cartoons and a lot of cut-out animation on the market, your work will be a thousand times better, more creative and original if you draw and have strong traditional skills to back it up.”

    Sunil Hall
    Sunil Hall

    Sunil Hall 

    Co-Creator/Exec Producer, The Mighty Ones, DreamWorks Animation

    Sunil Hall’s impressive list of TV credits includes high-profile shows such as Gravity Falls, Pickle and Peanut and The Penguins of Madagascar. But 2020 could be his biggest and busiest year ever, since The Mighty Ones, the show he co-created and exec produces, will debut on Hulu and Peacock.

    The show’s origins go back about seven years ago when Hall’s friend Lynne Naylor showed him a series of loose cartoon ideas. “She had a sketch of some tiny creatures — a rock, leaf and stick — which I was totally drawn to. They were these side characters in a bigger story. I suggested we focus on those little guys and what their lives are like. Something about these tiny creatures having to navigate a giant unpredictable world really appealed to me. They are inspired by a lot of the interesting eccentric people we have met in the animation industry!”

    Hall’s interest in animation had a gradual build. “I’ve always been drawing, and I started taking serious art classes when I was 10. At about 12 or 13, I got into drawing comics. Around that time my mom got a video camera, so I started making films and animated projects. In high school we had a small animation program. My teacher told me about CalArts and I went to an open house. Seeing all the student work was huge for me. I think that was the moment I was like, ‘Yeah, this is what I’m doing with my life.’”

    After graduating from CalArts, Hall accepted an internship at a small startup studio called StickyFlicks. “I mostly did cleanups, a little design work and I got Starbucks coffee for people. Then I spilled a ton of coffee down my own back. After that, I didn’t have to get coffee anymore. My first long-term job was as prop designer on Nickelodeon’s My Life as a Teenage Robot. It was an amazing crew. I’m still friends with many of the people I met on that show, and several of them work on The Mighty Ones.”

    Hall says one of the things he loves about his job is that he gets to make stupid jokes and draw with a bunch of funny, talented people. “The show has really grown and changed into something much better than what we started with. Watching all these amazing designers and story people take ownership and push the show to new levels is really awesome,” he offers. “The tough part is that no one teaches you how to run a show, they just kind of drop you in.”

    One of the people who left a lasting impact on Hall was animation director and designer Chris Reccardi, who passed away in 2019. “Chris’s work was really influential on me when I was in school. I got to know him when I was at Nickelodeon, and we used to go on snowboarding trips together. He introduced me to his wife Lynne (another animation idol I was lucky enough to work with) on one of these trips, and that meeting kicked off our creative collaboration on The Mighty Ones. Chris boarded and wrote part of our pilot episode. I am really lucky to have known him.”

    Hall also leaves us with some sage advice. He says, “Learn to pace yourself so you don’t burn out. Enjoy down time when you can. Get home before your kids go to sleep.”

    Niki López
    Niki López

    Niki López

    Creator/Producer, Santiago of the Seas, Nickelodeon

    A native of San Juan, Puerto Rico, Niki López put a lot of her own cultural heritage and background into the world of Nickelodeon’s upcoming series Santiago of the Seas. The colorful toon, which is infused with a Spanish-language and Latino-Caribbean culture curriculum, centers on the adventures of a brave and kind-hearted pirate who searches for treasures and keeps the high seas safe from villains.

    López, who grew up watching Disney movies such as Beauty and the Beast and The Little Mermaid, says she was also deeply influenced by the 1992 feature FernGully: The Last Rainforest. “I guess that inspired the little environmentalist in me as a kid,” she says. “I studied illustration and computer animation at Ringling, and I really wanted to further develop my skills and dig deeper into doing creative work, but I was open to anything.”

    After a brief stint in advertising, López decided to really start exploring her options in animation. A meeting with a Nickelodeon recruiter at an animation event led to her landing an internship at the studio in 2009. “I grew up a Nickelodeon kid and the energy and personality of the studio really resonated with me, so I really wanted to be part of it,” she recalls.

    The internship led to gigs on Kung Fu Panda: Legends of Awesomeness, The Fairly OddParents and Harvey Beaks. “I was really inspired by what edgy and fun shows the preschool team was working on. Because the studio has an open-door pitching policy from the staff, I decided to pitch them some ideas, too. After all, what was the worst that could happen? I even took a month’s sabbatical and traveled to Puerto Rico and New Orleans to get the right inspirations for the pitch.”

    The development execs at Nick really liked her pitch, and Lopez’s show is set to debut on the cabler later this year. “I am really proud of how cinematic the series looks,” she admits. “I love the rich greens and blues, and how the colors are so vibrant and dynamic.” She also says that she has learned a lot of great lessons along the way. “As a first-time showrunner, you discover that there are lots of challenges, but they can be huge lessons to help you in the future,” says the wise and brilliant 35-year-old artist. “The most important thing is to trust your gut. It’s easy to get off track and forget the reason you decided to do something in the first place. Animation is a team effort, but you have to make sure that your voice doesn’t get lost. Always be open to collaboration, but don’t lose sight of the real core of your vision.”

    Kyle McQueen
    Kyle McQueen

    Kyle McQueen

    Production Designer, The Willoughbys, Netflix

    If you want to get a sense of Kyle McQueen’s keen artistic eye, you’ll have to check out the new Netflix/Bron Studio movie The Willoughbys this spring. You will get a good sense of his unique aesthetic style in almost every frame. “The look of The Willoughbys came out of wanting to create a visceral and immersive experience for the audience,” he says. “We looked at toys, puppetry, stop motion and mid-century children’s book illustration to help us build something that felt handmade rather than digital. After all, The Willoughbys is an old-fashioned story about kids raised on books!”

    Born and raised in Cambridge, Ontario, Canada, McQueen grew up loving shows such as Batman: The Animated Series, Ren & Stimpy, Rocky and Bullwinkle and movies such as Akira, The Iron Giant and Disney’s Robin Hood. “And about 6,000 others … If it was animated, I was watching it,” recalls McQueen. “I just always knew that if I could draw for a living, then I could be happy. I do remember watching The Lion King and thinking, ‘Yup, that’s what I’m going to do!’”

    He went on to study classical animation at Sheridan College. “I was part of a graduating class of heavy hitters, including Jon Klassen and Vera Brosgol. It took me three tries to get in. So, kids (and adults): Never give up on your dream,” says the 38-year old. His first job out of college was working as a layout artist on an animated series called Being Ian in Vancouver, which led to other industry jobs, including production designer on the 2016 movie Sausage Party.

    McQueen names Chuck Jones, Michael Maltese, Ward Kimball, Maurice Noble, Craig Kellman, Lou Romano and Genndy Tartakovsky among his growing list of animation idols. He also tells us that he loves creating a harmony between story and style, even though working on movies requires a lot of patience. “These movies take a long, long time to make!” he adds.

    The in-demand production designer has some very practical tips for those who want to pursue a career in animation. “Leave the sketchbook at home, get outside and experience life. Like, really experience it. Go see bands. Eat weird food. Read books that aren’t about animation. Be spontaneous. Make mistakes. Allow yourself the time to truly absorb it. Experience, good or bad, will make your ideas more honest and inspire new ones. The narrower your view of the world, the narrower your contribution to it. Also, leave your ego at the door and don’t be a jerk!”

    Stephen Neary
    Stephen Neary

    Stephen Neary

    Creator, The Fungies, Cartoon Network/HBO Max

    David the Gnome. Gumby. Batman: The Animated Series. Fraggle Rock. Animation creator Stephen Neary says he loved watching these four shows when he was a kid growing up in Fort Wayne, Indiana in the early ’90s. “Watching animation as a kid is a totally different experience,” he recalls. “Everything felt so saturated and warm. Later, Cartoon Network shows like Dexter’s Lab and The Powerpuff Girls were a huge influence: They were subversive and weird while still checking off all the boxes for a kid’s cartoon.”

    These days, Neary is in charge of his own colorful and immersive world. He is the creator of The Fungies, a clever new animated series which debuts on HBO Max later this year. “I was reading about these ancient fungi that grew on Earth about 400 million years ago,” he tells us. “Thinking about the world in its ‘youth’ made me think about being a kid, and what it’s like to gradually become more aware of your feelings as your world grows larger and larger. I wanted to explore these ideas in a show that had a sincere tone but was still weird and funny, like other ‘creature’ shows.”

    Looking back at his early fascination with animation, Neary says he didn’t even know working in animation was a realistic goal. “But I loved cartoons, drew a lot, and made little stop-motion movies in iMovie,” he says. “I was studying live action at NYU when I started taking animation classes and fell in love with the medium all over again. Every time I watched a storyboard pitch from a movie’s DVD extras I thought, ‘That’s my dream job.’”

    Then in 2005, when his professor Rob Marianetti asked him to help out with some cartoons for SNL’s TV Funhouse series, he jumped at the chance. “I was so bad at drawing but helped composite and scan animation. Fueled by coffee and Jamba Juice, we’d stay up all Friday night to finish the cartoon for broadcast the next night. It was insane, but Rob and his studio partner Dave Wachtenheim were very pragmatic and calm about surfing the waves of chaos.”

    When asked to name his animation idol, Neary mentions Genndy Tartakovsky. “He does original shows, adaptations, movies — everything. Primal was incredible, and it’s cool to see industry veterans continue to push the envelope through their careers. It makes me excited to keep learning!”

    So, how does it feel to be in charge of his own Fungies world? “Making the show is a dream come true,” he notes. “I work with so many talented artists, writers and production folks. But if I’m awake, I’m probably thinking about the show on some level. I’m doing the dishes and bam, I remember we need to change something about Scene 141 in episode 26. I love distance running and use that as an excuse to zone out and recharge!”

    “I remember telling a recruiter when I was 18 that I wanted to be a director,” he recalls. “Very politely, they told me to never tell anyone that: ‘A big studio isn’t looking for an 18-year-old director.’ First, I needed to be able to understand one part of the process inside and out. After that, I tried to focus more on the storyboarding and storytelling aspect of animation. This seems obvious now, but at the time, I was extremely naïve!”

    Lindsey Olivares
    Lindsey Olivares

    Lindsey Olivares

    Production Designer/Lead Character Designer, Connected, Sony Pictures Animation

    When Lindsey Olivares was a young girl growing up in San Diego, California, she used to love to draw the cover images from her favorite Disney VHS movies from the 1990s. “I loved The Little Mermaid, Aladdin, Beauty and the Beast, The Lion King, and really loved to draw those characters. My parents encouraged me to draw, and soon I realized that it was possible to have a career in animation.”

    Olivares attended a CalArts animation program one summer and got accepted to Ringling College’s computer animation program. Then she landed an internship at Disney Animation during her sophomore year. “I learned so much about visual development during that internship,” recalls the talented 32-year old. “It was all about taking things beyond just the craft and learning how to use real storytelling to bring your character to animated life.”

    After landing a position in the art department of PDI in the Bay Area, Olivares worked on DreamWorks’ Madagascar 3 and learned a lot about production design, color keys and art direction from industry veteran Kendal Cronkhite. She then did some early development work on movies such as Penguins of Madagascar, Trolls and The Emoji Movie. Her career took a huge leap forward a few years ago when she was recommended to director Mike Rianda, who was just beginning to work on his new feature Connected at Sony.

    “We started to work together and I just loved his sense of humor,” says Olivares. “His pitch for the movie (which follows a typical family who have to save the world from a global robocalypse) was incredible. I did some character design work for the pitch, and they kept bringing me back. After the movie was greenlit, I was hired as production designer!”

    She says she loves the movie’s quirky sense of humor and authenticity. “It tells a very honest story, and its observational sense of humor really aligns with a lot of the things I love about art and storytelling,” she admits. “The job is very satisfying creatively, and you get to work with this amazing team, so it blends the personal and the creative in a nice way. I also loved working with the 3D team so that the illustration work really comes through in the final render.”

    Pointing out animation veteran Glen Keane, his daughter Claire Keane and production designer/art director Kendal Cronkhite as three of her idols, Olivares recommends doing the kind of work that you are passionate about. “I was creating animated gifs of day-to-day life and putting them online on my own, and that’s what resonated with the movie’s director,” she points out. “It helps you land the kind of work that you would like to do eventually!”

    Katie Rice
    Katie Rice

    Katie Rice

    Director, Animaniacs, Warner Bros. Animation/Hulu

    Next time someone tells you that you’ve got to go to one of the usual prestigious schools to get a career in animation, remember the example set by brilliant director Katie Rice, who is currently working on the new Animaniacs series from Warner Bros. Animation. The Marin County native tried to get into CalArts twice, but when she didn’t get in the second time, she decided to move to L.A. and look for animation work. “I failed, so I moved back home, saved up money from waitressing, and then tried again! The second time stuck,” says Rice.

    Rice, who has worked on shows such as El Tigre and DC Super Hero Girls and the feature The Book of Life, says she has always been in love with all things Disney as long as she has been conscious. Then, she adds, “But when I was about nine years old and the original Nicktoons debuted, I knew I wanted to make art like that myself!

    “My first job was inking traditionally and doing other odd jobs at a small independent studio,” Rice recalls. “That was about 20 years ago, when inking was still done on paper!” Now that she’s working on the reboot of Animaniacs, she finds the enthusiasm and the collaboration of her team quite wonderful. “This is one of the best crews I’ve worked with,” she admits. “I feel like I’m surrounded by super-talents who are also incredibly nice. It’s very inspiring and makes coming into work easy, despite the challenges of working on a show as big as this.”

    Of course, adapting to the cinematic quality of a Spielberg-produced cartoon has its own challenges. “It can be a bit intimidating, especially for someone who is used to working in a flatter, more traditional comedic style. But overcoming artistic challenges is extremely rewarding, and I do feel like working on Animaniacs has allowed me to level up as an artist!”

    When asked about her idols, Rise says, “I have always looked up to Lynne Naylor, whose drawings are just so full of life and appeal, and Mary Blair for being so talented that she was impossible to ignore, even during the ink-and-paint-girl days. Right now, my biggest idols are everyone who’s doing their best to make our industry more inclusive, kind and safe.”

    Her future plans include working to help other people’s shows, but one day Rice hopes to run her own productions and telling her own stories. “I’ve got a lot of them in me!” she says, and we know she’s not kidding.

    Shion Takeuchi
    Shion Takeuchi

    Shion Takeuchi

    Creator, Inside Job, Netflix

    Shion Takeuchi, the creator and showrunner of Netflix’s upcoming animated series Inside Job, knew she wanted to pursue a career in animation when she saw her first pencil test at the School of Visual Arts’ summer program. “It was incredible to see my drawings brought to life, and up until then I really had no concept that you could make a living as an artist in animation,” says the talented 31-year old. “After that, I immediately began plotting on my campaign to ask my parents if I could go to art school. Luckily, they were very supportive!”

    After studying character animation at CalArts, Takeuchi landed a job as a storyboard artist on Cartoon Network’s popular series Regular Show, which led to more opportunities on shows such as Gravity Falls, We Bare Bears and Disenchantment, as well as story artist gigs on Pixar’s Monsters University and Inside Out.

    The inspiration for her upcoming series? “When I came up with the idea for Inside Job, the 2016 election was around the corner, and it felt like a lot of reality as we knew it was going off the rails,” she recalls. “In the past, I’d always pictured the classic Shadow Government portrayal as kind of terrifying, all-powerful. I found myself thinking that a nice, stable, hyper-competent shadow cabal that would seamlessly puppeteer the world order might actually be a comforting thing, which is crazy. Of course, if human beings are going to be in charge of anything, it’s going to be a raw, chaotic, hot mess – and then I thought, that’s a workplace comedy I’d like to watch!”

    For Takeuchi, the best thing about being a showrunner is having so many talented people around her. “I love collaborating with my team and seeing the show and characters take on a life of their own,” she says. “That, and the fact that my day is never boring. It can be crazy, amazing, horrible, wonderful – but never boring. Sometimes, a little boring would be nice!”

    She says she’s also forever grateful to the women who struggled and fought tooth and nail to break the glass ceiling before her. “People like Brenda Chapman, Lauren Faust, Jennifer Yuh Nelson and countless more – because the industry I see today is far more welcoming of female creators than ever before,” she notes. “Because of their fight I was lucky to have arrived at a time where I can speak my mind, have a vision that is trusted, and feel safe and valued, which many pioneer women before me never got to. We still have room for improvement as an industry, of course, but I am confident that we are moving in a positive direction.”

    What about long-term plans? “When this show is done, I know I will desperately need a vacation, a haircut and some new creative goal to work towards,” she says with a smile. “But I can figure that out later!”

    Denise van Leeuwen
    Denise van Leeuwen

    Denise van Leeuwen

    Creator, Pol the Pirate Mouse, Submarine

    When Submarine studio founder Bruno Felix was seeking an artist to help him with a pitch for the animated show Wellie Wishers, he reached out to Denise van Leeuwen after seeing her work online. “He thought I was a good fit for the project, so I worked with him and we won the pitch,” she recalls. “I didn’t expect it at all, because I had never worked in animation before. The task was to adapt the look of Mattel’s vinyl doll into a 2D drawing style for animation.”

    Growing up in the Netherlands, van Leeuwen was enamored with Disney classics such as Dumbo and Mary Poppins, and loved catching The Wonderful World of Disney series on TV. “I didn’t even think that it would be possible to work in animation back then,” she says. “Drawing was my hobby and eventually I found myself working as an illustrator. Then came this call from Bruno out of the blue, and I found myself working with so many talented people on this animated show. It was a welcome change from drawing in my studio alone for a decade.”

    She soon found herself wanting to go back to the world of animation, so she came up with the idea for a new animated show, called Pol the Pirate Mouse, which she and the team at Submarine presented at Cartoon Forum in France last year. “I had drawn this mouse character for a personal [piece] for the ‘National Mouseum’ (Nationaal Muiseum), where artists share their personal artwork about mice,” says the gifted artist. “Then I showed it to Bruno and I kept drawing, and the project grew. Gaumont Animation is involved as well, and we hope to get a broadcaster involved as well.”

    For now, van Leeuwen is hoping to continue watching her images come to animated life. “In illustration, you just do work on one drawing and then move on to the next one,” she says. “In animation, you have more time to create a bigger world, and it’s so exciting to see your drawings come to life. It’s truly a magical experience.”

    Prasansook “Fawn” Veerasunthor
    Prasansook “Fawn” Veerasunthor

    Prasansook “Fawn” Veerasunthorn

    Head of Story, Raya and the Last Dragon, Disney

    Never underestimate the powerful impact a high school visit from an animator can have. Just ask Prasansook “Fawn” Veerasunthorn, the head of story on Disney’s winter 2020 feature release Raya and the Last Dragon. “I didn’t even think a career in animation was possible, until a Thai effects animator who was working at Disney Animation came to give a talk at my high school in Bangkok. His career and story inspired me to apply to art college.”

    Veerasunthorn, who has previously worked as a story artist on Disney’s Ralph Breaks the Internet, Zootopia, Moana and Frozen, studied at Columbus College of Art & Design. “Although I knew next to nothing about baseball or football, I got my first job as an animator at a scoreboard animation company in Ohio called Jamination!” she says.

    She names a wide variety of animated movies and TV shows that have inspired her through the years, and they include Dumbo, I Lost My Body, Detective Conan, Sailor Moon and Crayon Shin-chan.

    “I love the challenge of starting from a blank page and having to come up with something interesting to engage the audience,” she adds. Of course, she’s most excited to reflect the rich colors and visuals of her own culture in Disney’s Raya and the Last Dragon. “I’m super excited to bring the beautiful Southeast Asian cultures to the big screen. I’m especially excited to be drawing a female teenage warrior being unapologetically athletic and awesome. I can’t wait for the world to see what we’ve been up to.”

    The 37-year-old Thailand native says she would love to direct her own project one day and leaves us with this helpful advice: “The best career advice I got was to apply for a job you want, even if you might not feel ready,” she shares. “And the worst advice was to settle for a comfortable job instead of the one that challenges you!”

    J. P. Vine
    J. P. Vine

    J. P. Vine

    Director, Ron’s Gone Wrong, Locksmith Animation

    “Don’t overthink your skill level, and always bring a willingness to learn. Your colleagues will possess massive skills to help you grow. When you are starting off as an animator and are receiving notes from creatives, ask yourself what they care about the most. What’s most important about a shot, sequence or piece of art? It’s a focusing question that will make the process flow!”

    Those excellent words of advice come from J.P. (Jean-Philippe) Vine, who is directing his first animated feature Ron’s Gone Wrong, Locksmith Animation’s maiden project (slated for a 2021 release). Vine, who was born in Curepipe, Mauritius, says he loved Aardman’s shorts growing up, but his biggest influences were French comic books and British classics by Raymond Briggs and Roald Dahl. After studying theater design in London, he found himself building sets and props for companies such as the Royal Shakespeare Company.

    “Through prop work I found my way to work on Aardman’s Wallace & Gromit: The Curse of the Were-Rabbit as a set dresser,” he recalls. “On that movie, the dressers would all watch the previous day’s rushes in dailies, and I realized the animators were having the most fun. I started bugging them for tips and took old characters home to teach myself. I was hooked. I even got some shots in the film. They were only rabbits, but hey!”

    He also directed episodes of Aardman’s Shaun the Sheep series and worked as a storyboard artist on The Pirates! Band of Misfits, Inside Out and The Good Dinosaur. His upcoming movie Ron’s Gone Wrong is set in a world where walking, talking, digitally connected “bots” have become children’s best friends, and tells the story of an 12-year-old boy who finds that his robot buddy Ron doesn’t quite work.

    “I love working with performance: whether it’s with an actor, an animator, a story artist,” notes the 43-year-old helmer. “I love the energy that erupts when we get excited about an idea … And I love working with design. Lots to love. The challenge is the volume of decisions that have to be tracked throughout the whole film. We’re working all over the film at all times so it can be challenging to hold it all in place.”

    His take on the state of animation worldwide? “I’m delighted that more creators are being backed on streaming platforms, and that animation tools are becoming so much more accessible. My nine-year-old has just started animating in Procreate, which I love!”

    Priscilla Wong

    Visual Development Artist, Trolls World Tour, DreamWorks Animation

    When you catch the new DreamWorks’ feature Trolls World Tour in theaters or on demand in April, look out for the amazing “scrapbook” pages showcased in the picture. These are terrific examples of the artistic talents of Priscilla Wong, the 30-year-old visual development artist who also worked on the first Trolls movie and the 2014 feature Mr. Peabody & Sherman. The pages were all initially made by hand with felt, fabrics, etc., and then each page was scanned digitally and used in the dazzlingly colorful feature.

    “I love that I get to express myself through art,” says the San Francisco-born and raised artist. “I love that DreamWorks has embraced my exploration of different mediums, knowing that freedom of expression is what pushes the envelope in animation. Any chance that I get to share my experiences with other people through art is a blessing in life. The most challenging aspect of the job is topping my last project!”

    The San Jose State University graduate says it’s her passion to create a world that audiences have never seen before, and counts Sailor Moon, Cinderella, Beauty and the Beast, Spirited Away, The Nightmare Before Christmas, Hey Arnold!, Rugrats and SpongeBob SquarePants as some of her earliest influences. “Hayao Miyazaki, Kendal Cronkhite and Sean Charmatz are my animation idols. All artists who are deeply passionate about their craft, succeed by embracing teamwork and, maybe most of all, are kind.”

  • World Blender Meet-Up Day Takes Place This Saturday

    World Blender Meet-Up Day Takes Place This Saturday

    L.A. based CG artist and animator Stirling Goetz and animator David Andrade (co-founder and director of Orlando-based Theory Studios) are hosting World Blender Meetup Day this Saturday (March 21).

    “World Blender Meetup Day is a free online event that follows the sun across multiple cities around the globe with speakers presenting Blender related topics on a single calendar day,” says Goetz. “We have a great line up of speakers this year from organizations like Epic Games, Tangent Labs, Visual Creatures, Character Mill, Bone Studio, Red Cartel, Theory Studios and many Blender groups around the globe.”

    Goetz and Andrade started World Blender Meetup Day to give back to the Blender community all over the world. “This community has given us so much,” says Goetz. “City-based Blender meetup groups have Blender subject matter experts who present to local audiences and this event connects them online to share and meet each other. We hope to unite Blender enthusiasts worldwide, share inspired projects and techniques, and spread the word on Blender software (blender.org). Connecting people virtually in this time is especially important and we are honored to be doing our part to bring people together when they otherwise would not be able to connect with each other.”

    Originally developed by Ton Roosendaal in 1994, Blender is a free and open-source 3D computer graphics software tool used for creating animated films, vfx, art, 3D- printed models, motion graphics, interactive 3D application and computer games. Cartoon Saloon’s Secrets of Kells, Tangent Animation’s Next Gen and Xilam’s I Lost My Body are among the acclaimed animated projects that were made using Blender’s open-source software.The latest 2.82a version of the software was released on March 12, 2020.

    For more info, visit https://www.worldblendermeetupday.org

  • Clips: ‘Archibald’ Hatches Second Season Now on Netflix

    Clips: ‘Archibald’ Hatches Second Season Now on Netflix

    Season 2 of DreamWorks’ Archibald’s Next Big Thing arrived on Netflix Friday, ringing in spring with 13 all-new adventures full of cheer, curiosity and plucky musical numbers. To crow about the launch, four new clips have hatched to show audiences of all ages what fun is waiting for them in Crackridge with Archibald Strutter, his siblings Sage, Finly and Loy, and loveable sidekick Bea as they embrace each misadventure with unstoppable enthusiasm.

    Archibald’s Next Big Thing features an all-star voice cast, including two-time Emmy Award winner Tony Hale as “Archibald,” Adam Pally (The Mindy Project) as “Sage,” Chelsea Kane (Baby Daddy, Fish Hooks) as “Loy,” Jordan Fisher (Hamilton, To All the Boys I’ve Loved Before 2) as “Finly,” Kari Wahlgren (Ducktales, Rick & Morty) as “Bea,” and Rosamund Pike (Gone Girl) as the playfully sarcastic “Narrator.”

    Guest voices include Jane Lynch (Glee, 40-Year-Old Virgin), Casey Wilson (Happy Endings), Chris Parnell (Archer, 30 Rock), John Heder (Napoleon Dynamite), Henry Winkler (Arrested Development, Steven Universe), Ana Gasteyer (SNL), Gary Cole (Veep), Taylor Trensch (Dear Evan Hansen) and more.

    The series is created and executive produced by Hale, executive produced by Eric Fogel (Descendants: Wicked World, Celebrity Deathmatch), and was developed for television by Drew Champion (Game Talk Live) and Jacob Moffat (Tiny Tiny Talk Show).

    Clip: Dotty Culpepper – Meet Dotty Culpepper (Jane Lynch), the highest ranked Rooster Ranger in Crackridge help Archibald and Sage meet all of the requirements needed to become a “Roaring Rooster”… in less than one day!

    Clip: Archibald Sings – After drinking a special throat tea, Archibald discovers that his voice has turned silky smooth! Join Archibald (and his singing voice Taylor Trensch from Dear Evan Hansen) as he discovers that everything sounds better when it’s sung!

    Clip: Compost Elf Song – Remember: It’s not gross, it’s compost! See Archibald take the stage by storm as the “Compost Elf”!

    Clip: Chores Robot – The Strutter’s are here to PLAY! When Loy installs a games-obsessed super computer into the house, Archibald and his siblings craft a plan to “out play” the system.

  • ‘Sonic the Hedgehog’ Super-Speeds to Digital Release

    ‘Sonic the Hedgehog’ Super-Speeds to Digital Release

    SEGA’s speedy blue hero is racing to home release ahead of schedule, as Paramount Home Entertainment announces that blockbuster hit Sonic The Hedgehog will be available for purchase on Digital on March 21.

    The film will arrive on 4K Ultra HD, Blu-ray and DVD, and for rental on-demand or disc, May 19.

    The Digital, 4K Ultra HD and Blu-ray releases are packed with sensational bonus features: See Sonic the Hedgehog’s next adventure around the world in a new animation; get more of Sonic in deleted scenes; laugh at the hilarious blooper reel; explore the origins of the legendary blue hedgehog; see Jim Carrey bring Dr. Robotnik to life; watch along with awesome commentary by director Jeff Fowler and the voice of Sonic, Ben Schwartz; and more!

    Plus, for a limited time, the 4K Ultra HD and Blu-ray Combo packs will include a printed, Limited Edition comic book featuring an adventure with Sonic and The Donut Lord.

    Synopsis: Powered with incredible speed, Sonic the Hedgehog (voiced by Ben Schwartz), a.k.a. The Blue Blur, embraces his new home on Earth. That is, until he accidentally knocks out the power grid and sparks the attention of super-uncool evil genius Dr. Robotnik (Jim Carrey). Now it’s super-villain vs. super-sonic in an all-out race across the globe to stop Robotnik from using his unique power for world domination. Sonic teams up with The Donut Lord, a.k.a. Sheriff Tom Wachowski (James Marsden), to save the planet in this action-packed hit that’s fun for the whole family.

    Bonus Features on Digital (varies by retailer), 4K & BD:

    • Commentary by director Jeff Fowler and the voice of Sonic, Ben Schwartz
    • Around the World in 80 Seconds — See Sonic’s next adventure!
    • Deleted Scenes — Director Jeff Fowler introduces deleted scenes
    • Bloopers — Laugh along with Jim Carrey and the cast
    • “Speed Me Up” Music Video
    • For the Love of Sonic — Jim Carrey and the cast discuss what Sonic the Hedgehog means to them
    • Building Robotnik with Jim Carrey — See Jim Carrey bring supervillain Dr. Robotnik to life
      The Blue Blur: Origins of Sonic — Explore the origins of the legendary Blue Blur
    • Sonic On Set — Visit the set with the voice of Sonic, Ben Schwartz
  • Noggin Launches on Apple TV in 25+ Territories, More Than 20 Languages

    Noggin Launches on Apple TV in 25+ Territories, More Than 20 Languages

    Noggin, Nick Jr.’s top-ranked interactive learning subscription service for preschoolers, is now available through Apple TV channels on the Apple TV app in over 25 territories, including the U.S., U.K., Germany, France and multiple regions in Southeast Asia, at apple.co/noggin.

    New Noggin users will receive a free 7-day trial to the service through Apple TV channels.

    Noggin subscribers can watch online or download long- and short-form Nick Jr. content, featuring favorites like PAW Patrol, Dora the Explorer, Shimmer and Shine, Blaze and the Monster Machines, Wonder Pets! and more, in over 20 languages on the Apple TV app. Through Family Sharing, up to six family members can share subscriptions to Apple TV channels using just their Apple ID and password.

    “Offering our iconic kids content to Apple TV subscribers in more than 25 territories is an important step in advancing our international premium streaming strategy,” said David Lynn, President & CEO of ViacomCBS Networks International. “With the launch of Noggin on Apple TV channels, we’re excited to reach even more kids and families on a platform that they’re already using.”

    Noggin offers preschoolers educational content featuring trusted Nick Jr. characters that kids know and love — developed by curriculum experts. Noggin launched in the U.S. in 2015 and has consistently ranked at the top of the U.S. charts in the Family and Kids categories.

    The Apple TV app brings together all the ways to watch shows and films into one app and is available on iPhone, iPad, Apple TV, iPod touch, Mac, select Samsung and LG smart TVs, and Roku and Amazon Fire TV devices. The Apple TV app also features personalized and curated recommendations, and movies and TV shows to buy or rent.