NaturalMotion’s endorphin 1.6 Rushes to Users

U.K.-based NaturalMotion Ltd. today announced the worldwide release of endorphin 1.6, its award-winning dynamic motion synthesis 3D animation software. Based on AI and dynamics research, endorphin synthesises 3D character animation in real-time, cutting asset production time and costs. The application is being widely adopted for use in the feature film and video game industries.

The latest version of endorphin features new and enhanced adaptive AI behaviors and a fully user-definable character. In addition, video plane back projection and camera data import allow users to see their endorphin characters as they interact with live-action footage in real-time. Finally, dotXSI and Vicon V files have been added to the already extensive list of supported file formats.

NaturalMotion CEO Torsten Reil comments: "The release of endorphin 1.6 is a major step forward in the evolution of next generation animation software. The rapid take-up from major film and games companies plus academic establishments confirms that we’re seeing the beginning of a significant change in 3D animation."

Used for the vfx-driven sequences in Warner Bros.’ Troy, endorphin has recently been introduced to production pipelines at Sony Europe, Sony America, Moving Picture Company, The Mill, Namco, Konami, Rainbow Studios and others. Version 1.6 is available now from NaturalMotion and its appointed resellers at a suggested retail price of $12,795.

NaturalMotion Ltd. is the creator of Active Character Technology (A.C.T.), a break-through in 3D character animation based on Oxford University research on the control of body movements. Founded in late 2001, the privately owned company recently won a Game Developer Front Line award for its innovation in game development technology. Its development team of software engineers, biologists, physicists and animators is located in Oxford, U.K. For more information, go to www.naturalmotion.com.

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