LucasArts Enlists for Star Wars Battlefront II

As legions of devoted fans assembled at the Indiana Convention Center for the four-day event known as Star Wars Celebration III, LucasArts announced the coming of Star Wars Battlefront II. Set for release on PlayStation 2, Xbox and Windows platforms in the fall of 2005, the game is being developed by Pandemic Studios and will include all-new space combat, more playable Jedi and never-before-seen environments straight out of Star Wars: Episode III Revenge of the Sith.

Star Wars Battlefront II promises to improve upon the original game’s single-player experience with open-ended, mission-based objectives inspired from all six Star Wars films. The gameplay and storyline span more than 12 new locations, including volcanic Mustafar and the space battle zone above Coruscant. For the first time, players can engage in space combat and board enemy ships to attack from within. All-new classic movie moments complete the experience as players battle within the interior of the Death Star and visit Princess Leia’s blockade runner, the Tantive IV, as seen at the beginning of Episode IV–A New Hope.

In online play mode, gamers will be able locate their buddies and track their stats as they battle alongside more players than ever (up to 24 on PS2, 32 on Xbox, 64 on Windows).

The original Star Wars Battlefront was launched day-and-date with the release of the classic trilogy on DVD. LucasArts says the marketing campaign for this followup will be even bigger, including promotions with major national partners and unprecedented in-store support.

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