Tao Group, maker of the intent GamePlayer mobile platform, and leading computer graphics solution provider NVIDIA have teamed up to bring the 3D mobile game experience closer to the console level. The intent GamePlayer platform, coupled with NVIDIA GoForce handheld graphics processing units (GPUs), promises to deliver rich 3D graphics, high-resolution photos and smooth motion video previously only dreamed of in the multi-billion-dollar mobile market.
According to Tao Group, the intent GamePlayer is a breakthrough portable platform that allows content owners and operators to maximize the return on investment in creating and deploying premium content. The product unlocks the native performance capabilities of the underlying processor architecture, independent of the resident software environment.
“We are working to make native 3D acceleration available to developers so they are enabled to deliver ever more compelling mobile gaming experiences,” says Mike Rayfield, general manager for handheld GPUs at NVIDIA. “We have chosen to work with Tao as they have clearly demonstrated that intent GamePlayer is a standards-based platform that provides code portability together with full native 3D graphics performance.”
Both NVIDIA and Tao are members of the Khronos Group, an industry consortium creating open standards for the authoring and playback of rich media on mobile handsets. Khronos recently announced the OpenKODE (Khronos Open Development Environment) initiative to create a widely available native API platform to enable portable, high-performance rich media applications. Both companies are strongly supporting OpenKODE and contributing to the effort to establish this open industry standard. More information on OpenKODE is available at www.khronos.org/news/press/releases/rel51.html.
NVIDIA and Tao will demonstrate the intent GamePlayer and NVIDIA GoForce handheld GPUs at 3GSM 2006 in Barcelona, Spain, Feb. 13-16. Attendees can learn more at the Tao Roadshow, located directly outside the main halls at AV20-25.
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