Slop of the Curve
Academy Award-nominated documentarian Marshall Curry turns to animation for a new short commissioned by WorkingNation that explains the United States’ looming unemployment crisis.
Patrick Moran Becomes Head of ABC Studios
Moran has been promoted from VP having been with the company since 2010, overseeing drama hits like Scandal, black-ish, How to Get Away with Murder and Once Upon a Time.
The Caribbean Regional Communications Program (CARCIP) has launched its animation training program at T.A. Marryshow Community College in St. George’s, Grenada. For the next five months, Malfinis Film and Animation Studio will be instructing aspiring animators on behalf of CARCIP and the Grenadian government as part of the regional push to grow the local industry and talent pool.
The 2D course is free to its 25 young participants, who have passed an aptitude and selection process. Following the five month program, the students will be expected to take an exam to qualify for Toon Boom professional certification, at which point the backers believe they will be prepared for studio internships and employment.
At a brief opening ceremony and orientation, Malfinis managing director Milton Branford outlined the scope of career possibilities open to participants in the 2D Animation Training and Certification Programme. Senior animators Tevine Loctar and Francis Butcher, who is Toon Boom certified, make up the studio’s Grenada training contingent. Business development and advice for the program was provided by Giordano Associates.
“Phase I” of the project, which is funded by the World Bank IDA SDR, is to the benefit of the countries of Grenada, St. Vincent and the Grenadines, and Saint Lucia. The $25 million initial phase also involves creating regional connectivity infrastructure, an ICT-let innovation, and implementation support. CARCIP will also push for greater governmental and private sector efficiency as the project progresses.
Tutor Francis Butcher from Malfinis with a class at T.A. Marryshow Community CollegeTutor Francis Butcher from Malfinis with a class at T.A. Marryshow Community CollegeTutor Francis Butcher from Malfinis with a class at T.A. Marryshow Community College
Canada’s Breakthrough Entertainment has secured a distribution deal that will see it introducing South African produced animated series Silly Seasons to North American audiences. The 26 x 24 series aimed at kids ages 8-12 is the first animated project from Johannesburg studio The Flying Circus.
Silly Seasons is produced with a combination of traditional key-frame animation and motion capture. The show centers on four girls, each representing a different season, who live in the fantastical realm of Sillyville — a place inhabited by all sorts of curious animal and plant life.
“Silly Seasons is South Africa’s first motion-captured animated series,” notes animation producer Andre van der Merwe of The Flying Circus, “The series is fun, energetic and unique, and we are confident it will appeal to kids in North America.”
“Breakthrough is always looking to broaden our frontiers in family entertainment, so when we found The Flying Circus and were impressed by the unique style of Silly Seasons, we were eager to cultivate a relationship with them to help bring this lively new series to North America,” said Craig McGillivray, VP of Distribution at Breakthrough Ent.
Tim Patterson, formerly VP and director of programming for Nickelodeon UK, has officially launched his end-to-end children’s media service company, Larkshead Media. Headquartered in the United Kingdom, Larkshead is focused on series development, planning and brand strategy, as well as investment, licensing and merchandising, and international distribution.
The company, which comes on the scene with backing from entertainment investment firm Bob & Co., launches with animated kids’ series Q Pootle 5 from Snapper Productions under its wing, along with a new in-development project from Aubergine Films and Melwood Pictures, Planet Wrong.
Patterson serves as CEO of Larkshead Media, bringing with him an extensive network of TV industry connections built over a career which has seen him hold senior posts at Nick, Disney, UKTV, ITV and BBC. Most recently, he ran T1M Consult. Prior to that, he oversaw acquisitions & development, content strategy, planning and scheduling, media planning, multi-platform content and broadcast operations for all seven Nickelodeon UK channels.
Joining Patterson to form the core of Larkshead’s leadership team are Clare Piggott, Director of Licensing and Merchandising; and Rob Doherty, Director of Programming and Distribution.
Piggott has previously held senior roles at Nickelodeon and BBC Worldwide, developing strategic global licensing initiatives for brands including Dora the Explorer, SpongeBob SquarePants, Doctor Who, Sherlock and CBeebies. She has also worked with Mr Men and Little Miss and Star Wars for CPLG, and Barbie and Hot Wheels for Mattel.
Doherty has worked for top kids’ TV outfits like Aardman Animations, ITV, The Walt Disney Group, M2 Films, EndemolShine and Initial Productions, developing, producing and selling animated series for global audiences.
International preschool co-production Sydney Sailboat has been picked up for streaming on Hulu, where it will launch on September 26. Hulu acquired the exclusive U.S. SVOD rights to the show in the deal announced by Bejuba! Entertainment’s Tatiana Kober.
Sydney Sailboat (26 x half-hours / 52 x 11) airs on NBCUniversal’s Sprout in the US, and was commissioned by ABC KIDS in Australia. The CG series is produced by Essential Media and Entertainment, Ideate Media, Telegael, and Lemon Sky in association with Shambles Communications.
The series follows Sydney, a plucky young sailboat who dreams of one day setting out to explore the mysterious Big Blue Sea. With his best friend Zip, a water taxi in training, he experiences the bustle and adventure of his hometown harbor of Bubble Bath Bay.
Sydney Sailboat has been a ratings hit on ABC KIDS, as well as the broadcaster’s catch-up service, where it has totted up more than 1 million views. Sydney has sailed onto screens in the U.K and 50 other territories through Sony’s Tiny Pop platform, as well. Raydar Media and Bejuba! Ent. manage global rights, with Bejuba! handling North American TV and digital deals and Raydar dealing with all rights for the rest of the world.
Visitors to the California Science Center in Los Angeles will get to explore the science and technology behind some of the most beloved animated films and characters of all time when The Science Behind Pixar Exhibition makes its west coast debut. Opening October 15, the hands-on, 12,000 sq. ft. exhibition showcases STEM concepts used by the artists and computer scientists who bring Pixar’s films to the big screen.
Featuring more than 40 interactive elements, The Science Behind Pixar is comprised of eight sections dedicated to different filmmaking stages: Modeling, Rigging, Surfaces, Sets & Camera, Animation, Simulation, Lighting and Rendering. Visitors of all ages will enjoy learning through hands-on activities inspired by Pixar hits, from the first-ever computer animated feature film Toy Story, to the Oscar-winning film Inside Out. There will also be photo-ops with human-size recreations of characters including Buzz Lightyear, Dory, Mike and Sulley, Edna Mode and WALL•E.
Highlights of the exhibit include discovering how a bug’s-eye view was achieved for A Bug’s Life (Sets & Cameras); envisioning how artist sketches were turned into digital sculptures for Toy Story (Modeling); exploring the challenges of animated water with virtual light, as in Finding Nemo (Lighting); seeing how models are given virtual skeletons to enable movement — like Sulley from Monsters, Inc., who had 30,000 posable points (Rigging); and being immersed in the techniques to add color and texture to every surface of a film by designing “skins” for computer models of Cars characters (Surfaces).
Tickets for The Science Behind Pixar Exhibition are now on sale. Guests are encouraged to buy tickets online at www.californiasciencecenter.org.
Quebec City studio Squeeze announced that its original CG series Cracké (52 x 1-minute) will be aired by major French broadcaster CANAL+ staring this fall. In addition to reaching young audiences across France, CANAL+ will also present Cracké in roughly 50 territories, including Monaco, Andorra, Switzerland, Mauritius and Africa.
The agreement will bring the total number of countries and territories airing the series to 160.
“It’s a real honor for Squeeze to see our TV series being welcome in a country with such a rich film and TV culture,” said Denis Doré, president and co-founder at Squeeze. “Québec and France have always been close, especially when it comes to humor! This collaboration shows once again that the talent made in Québec has a tremendous potential to cross the borders.”
Created and produced by Squeeze, Cracké is a 3D animated slapstick, non-dialog comedy series that centers on an anxious ostrich dad named Ed and his beloved brood. In his desperation to protect his eight precious eggs, Ed causes all kinds of trouble and never misses a chance to make things worse for himself. The show has generated a mobile game, CrackéRush, and season two is in production.
Cracké is produced in collaboration with Teletoon, which broadcasts the series in Canada; the Canada Media Fund, the Quebec Refundable Tax Credit for Film and Television Production (SODEC), the Canadian Film or Video Production Tax Credit (CPTC), CAVCO, the Bell Fund, and the National Bank.
Magic Light Pictures — the Oscar nominated and BAFTA award-winning production company behind The Gruffalo, The Gruffalo’s Child and Stick Man — has announced it is crafting an animated adaptation of Julia Donaldson and Axel Scheffler’s children’s book The Highway Rat, set to premiere on BBC One at Christmas in 2017.
The half-hour animated special, now in production, is the tale of a greedy rat who robs animals along the highway of their food: clover from a rabbit, nuts from a squirrel, a leaf from some ants — he even steals his own horse’s hay! But what the rat really craves is cakes and sugary treats, and it’s his sweet tooth that finally leads him into a sticky situation.
The Highway Rat animated special is being produced by Michael Rose and Martin Pope of Magic Light Pictures, and directed by Jeroen Jaspaert (Stick Man). Magic Light is again relying on Triggerfish Animation in Cape Town to provide animation services. The half-hour program has been acquired by Charlotte Moore, Director of BBC Content, and Lucy Richer, BBC Acting Controller of Drama.
This latest project marks the fifth adaptation of a Donaldson/Scheffler book by Magic Light Pictures, the most recent being Stick Man, which premiered on BBC One last Christmas. This television event scored record rating of 9.3 million viewers, and was the fourth highest-rated program of the day.
Stick Man also won critical praise and a number of awards, including the Annecy Cristal for a TV Production, Magnolia Award for Best Animation at Shanghai TV Festival, Rockie Award for Animation at the Banff World Media Festival, Audience Choice and Best Animated Film at the Singapore Int’l Children’s Film Festival, and a Best Voice Performance honor for Martin Freeman from the British Animation Awards.
The Highway Rat book was published in 2011 by Alison Green Books, an imprint of Scholastic.
Genius Brands International has promoted Stone Newman to President of Global Consumer Products, Worldwide Content Sales & Marketing. This expansion of the executive’s purview was announced by Chairman & CEO Andy Heyward, to whom Newman continues to report. Newman joined GBI in 2014 as President of Global Consumer Products.
In his new role, Newman will take on oversight of GBI’s content distribution business for its catalog of animated properties, including SpacePOP, Llama Llama, Baby Genius, Secret Millionaires Club and Thomas Edison’s Secret Lab, as well as a new preschool title currently in development. Newman will also manage the worldwide rollout of adult-targeted animated series Stan Lee’s Cosmic Crusaders, which launched during Comic-Con this year. He will continue overseeing licensing, merchandising, retail and marketing efforts, including appointing and managing licensing agencies in key markets worldwide.
Supporting Newman in his expanded responsibilities, Jo Kavanagh-Payne has joined GBI as Senior Vice President of Global Distribution, spearheading the company’s worldwide content sales. Kavanagh-Payne is tasked with driving GBI’s distribution business, identifying potential co-production partners and advising on the development of new and acquired properties for international and domestic distribution. She will also continue to serve as CEO of Foothill Entertainment, which she co-founded with her husband Gregory Payne in 2000.
Prior to starting Foothill, Kavanagh-Payne worked in international content distribution for 16 years, handling all facets of sales as well as acquisitions and strategic planning for kids and family programming. Originally based in London, she moved to L.A. in 1995 to establish and supervise the U.S. office for Link Entertainment.
Newman joined GBI two years ago from Art + Science International, a boutique licensing agency he founded. An accomplished entrepreneur, he also founded Sababa Toys and built the startup into a $30 million toy and game manufacturer with product present in more than 50,000 stores. He also worked in marketing and licensing at Hasbro Toys.
Kids content producer-distributor Federation Kids & Family and its sister production company Cottonwood Media announced two new pre-sales for animated preschool series The Ollie & Moon Show (52 x 11) to Discovery Kids Latin America and TVO Canada.
The new deals position Ollie & Moon in 25 more countries — including all the Americas and most English-speaking markets. Previous high-profile pre-sales for the original series include France Televisions (France) and NBC’s Sprout (US).
The Ollie & Moon Show features a couple of curious, globe-trotting cats who take upper-preschool aged viewers along on their travels, introducing them to serendipity, the joys of unlikely friendships, and global citizenship. Through a blend of animated characters and live backgrounds, kids are immersed in vivid adventures around the world, discovering new food, languages, cities, customs and friends in a funny and engaging way.
The series is based on the best-selling books written and illustrated by Diane Kredensor — an Emmy-winning artist, director and producer whose credits include Pinky and The Brain, Clifford the Big Red Dog and Word World. others. The show was developed in collaboration with Kredensor by Robert Vargas (Wonderpets, Henry Hugglemonster), and David Michel (Totally Spies!, Get Blake). Kredensor also serves as creative producer. Delivery is planned for 2017.
Odin’s Eye Entertainment and Shout! Factory have entered a multi-picture deal for new animated feature Kikoriki: Legend of the Golden Dragon and 2011’s Kikoriki: Team Invincible — both produced by Russia’s Riki Group and directed by Dennis Chernov. The agreement was announced by Odin’s Eye CEO Michael Favelle and Shout!’s founders Richard Foos, Bob Emmer and Garson Foos.
The deal gives Shout! Factory exclusive North American distribution rights to the two animated features, including theatrical, VOD, digital, broadcast and home entertainment rights. Shout! Factory is planning a strategic rollout of Kikoriki: Legend of the Golden Dragon across major distribution platforms and in packaged media in 2017 through its Shout! Factory Kids imprint.
Kikoriki: Legend of the Golden Dragon is a CG animated adventure following the little round furry friends from Kikoriki island on a hilarious new adventure, when their local scientist invents a device that can transfer one personality into the body of another — which understandably leads to all sorts of problems.
“We love the world of Kikoriki. Team Invincible and Legend of the Golden Dragon are two highly entertaining comedies with truly nutty characters, clever storytelling, gentle satire and rich animation. The sharp, action-packed scripts were adapted by Hollywood animation veterans, and their comic sensibility is right on target for North American audiences,” said Jordan Fields, Vice President of Acquisitions at Shout! Factory.
The deal was negotiated between Favelle for Odin’s Eye Ent. and Fields for Shout! Factory. Favelle and Odin’s Eye SVP of International Distribution and Acquisitions, Martin Gallery, will be at TIFF and expect to announce further sales in the near future.
The mysterious collaborative property teased last week by Toei Animation and game developer Gust (part of KOEI Tecmo Games) has been revealed in the latest issue of Japan’s Weekly Famitsu.
As related by Japanese videogame watchsite Gematsu.com, the “anime cross link RPG” is titled Kakuchou Shoujokei Trinary, introduced in Famitsu as a smartphone game to blends combines gaming and anime storytelling in a unique way. Viewers can watch weekly episodes through the app, but can experience the story much more deeply by playing the game and getting to know the characters more intimately.
Kakuchou Shoujokei Trinary is set in Tokyo, where a huge cocoon called the “Phenomenon” is creating terror by capturing people and driving them mad, causing them to start killing each other. To combat the Phenomena appearing in different locations, the government creates an elite “Extended Girls Trinary” fighting force.
The Trinary group is comprised of Tsubame Ouse, a spontaneous and smiley 15-year old; Ayami Kunimasa, a 21 year old former kendo student; Gabriela Rotalinska, a highly competitive, 14-year-old shooting expert; Kagura Uzuki, a devilish 15-year-old otaku; and Miyabi Koigasaki, a 17-year-old hacker prodigy.
Organizers of KLIK! Amsterdam Animation Festival — taking place in the Netherlands’ capital October 25-30 — have revealed the official selections for this year’s event. After poring over 1,800 entries from 80 countries, the selection committee has come up with another colorful, eclectic program sure to delight attendees of all ages and interests.
Over the six-day festival, attendees can take in international competition programs of Animated Shorts, Animated Music Videos, Animation for Hire, Animated Documentaries, Political Animated Shorts, Animated Shorts for Kids, Emerging Animation Nations — featuring works from Costa Rica, Kenya, Lebanon, Myanmar, Turkey, Vietnam and other countries — and a Dutch Panorama.
Out of competition programs offered this year are Funny & Trippy Toons (like Lori Malepart-Traversy’s The Clitoris), Midnight Madness (Simon Cartwright’s ManOMan) and The Music Channel, which includes the begging-to-be-Googled video for “Space Sheep” by Oliver Heldens ft. Chocolate Puma, from Dutch animator Jelle van Dun.
In addition to the fine assortment of global animations lined up for screenings at this year’s festival, KLIK! will also offer informative presentations, workshops and a chance to party down with your fellow animation fans and professionals. To give an idea of the caliber of films to expect, just review last year’s award winners, which included Sunday Lunch by Celine Devaux, Dinner for Few by Nassos Vakalis and We Can’t Live without Cosmos by Konstantin Bronzit.
View the complete list of 2016 selected films here. Early bird tickets (20% off Unlimited Passes) are available until September 7.
The Ottawa International Animation Festival turns 40 this year, and joining in the lineup of celebratory events is the just-announced NIGHTOWL party. An “interactive, multi-level rager,” NIGHTOWL will take place Saturday, September 24 during OIAF as the festival takes over 50 Sussex Drive for a night of music, food, sci-fi, art, animation, cosplay, robots and more.
The party kicks off at 8 p.m. with a free outdoor (don’t worry, there’s a tent!) screening of Space Madness: DIY Sci-Fi. Presented by the NCC, CFI and CBC, the show features Canadian filmmakers Chad VanGaalen (Tarboz) and Nick DiLiberto (Nova Seed), and will take audiences along on a wild ride into the unknown through meticulously drawn DIY animations.
At 9:30, the NIGHTOWL Disco Room will get going with Cybertronic Spree — an over-the-top hair metal band that will belt out classic tunes while costumed as popular TV robots from the ’80s, thanks to sponsor Guru Studio. DJ Skid Vicious will take over command of the dance floor at 11:30 to keep the party going through to 2 a.m.
Partygoers who need a breather can slip away at any time to chill out and flex their creative muscles in the Shaw Rocket Fun(d) Room, where cosplayers will be posing for short life-drawing sessions all night. Guests are encouraged to bring art supplies and costuming accessories. There will also be a NIGHTOWL Arcade, hosted by Invest Ottawa and offering some of the newest games coming out of Ottawa studios Gigataur, Magmic and Brinx.
The Arcade will also be the spot to check out Simon Drouin’s Lines program as part of the Boogie Doodle — an “animation improv” from the NFB inviting artists, students and fans to join in and animate alongside top artists. Making its public debut, Lines is “an experimental collaborative animation program for an orchestra of animators,” according to computer visualization researcher Drouin.
Between dancing, drawing and gaming, partygoers can grab a bite at gourmet food trucks Seed to Sausage and Dash Mobile Cookery. Tickets to the all-ages party (ID required to purchase alcohol) are $15, or free for TAC Anima, Anima, Saturday and Weekend OIAF passholders. A free shuttle will run between NIGHTOWL and Saint Brigid’s Centre for the Arts and the Arts Court from 7:30 p.m. to 2 a.m. More info available online.
Ink Global announces that Nickelodeon will be bringing new animated series The Mojicons to screens across Greece through a deal for the firs 52 x 11 season. The series, from Russian creators Alexander Romanetz and Viacheslav Marchenko, will premiere Sunday, Sept. 11 at 11:30 a.m. and continue weekly in that timeslot.
The Nickelodeon deal follows a recently secured agreement with Space Toon to broadcast The Mojicons across MENA.
The Mojicons reveals what happens behind-the-scenes of the internet, where the innumerable emoticons we use in our daily emails and text messages live. When a mysterious villain steals the @ symbol, all electronic communication stops, and the Mojicons must embark on a dangerous quest to restore order to their digital world. Sadly, they’re not entirely sure how their system works.
Why Home Is Represention in Animation at Its Best
“Tip is a character that gets to develop as much as any character in a movie like this can. And Home is a story that allows black girls to see themselves at the helm of an adventure that requires bravery and intelligence,” writes Blavity‘s Ira Hobbs.
PAW Patrol Stage Show Heads Down Under
Nick Jr., Life Like Touring and VStar Entertainment Group are bringing the preschool pup-stars to live audiences with an interactive and musical stage show debuting in Canberra next spring.
With each animated blockbuster release, the boundaries of what is possible in computer graphics is pushed by technical and artistic inches. But behind every moment of on-screen eye candy, there are an exponential number of man-hours that went into its creation — and very expensive ones, at that.
A big part of the daily grind for CG movie production is rendering. Despite advances that continue to raise the bar for visual complexity and quality, many costly issues remain constant — lengthy timelines, expensive hardware, and limited review processes. It was the persistence of these headaches that lead the team at Marza Animation Planet (producers of Space Pirate Captain Harlock) to take a road less traveled: game engines.
“As we started as part of SEGA, one of the leading video game companies in Japan, I think our staff naturally felt that the future of CG production would be something similar to what they were seeing in PS3 game graphics, hence we began looking at engines,” says production coordinator Noriaki Hashimoto. A small team at the studio had previously used real-time rendering for the short Happy Forest.
For a more ambitious attempt, Marza looked to Unity, which has made great strides in facilitating 3D rendering and production for games and VR. The studio built up a production process leveraging existing CG technology that allowed individual artists to work across different platforms, and blended Unity with composite software and custom solutions into its studio pipeline to achieve feature-quality character motion and shaders previously unobtainable with a game engine.
The result is The Marza Movie Pipeline for Unity. With this novel solution, Marza for the first time was able to have its development, engineering and production teams working near-simultaneously on its case study short film, The Gift. Previously, the five minute short would have required six or seven months of production. With the Pipeline plugin, it took just five months — a 20%-30% improvement.
As The Gift was Marza’s first project using Unity, the latter company took an interest when they heard about it and offered to collaborate with the studio team. Unity’s engineers put some crucial finishing touches on the pipeline — such as the extremely handy Alembic Importer and Frame Capturer, now open sourced and available on Github.
“There are several critical factors that made this possible,” says Hiroki Omae, Regional Director & Product Evangelist for Unity Japan. “One is Physically Based Rendering (PBR) techniques, which simulate the properties of real materials and lights for more accurate, realistic light than traditional real-time rendering. Second is that our game engine is now fully in 64-bit so that it can hold and process a very large amount of data.
“On top of that, with Marza we co-developed a pipeline to enable film-quality animation production both in and out. It’s comprised of the Alembic Importer to support rendering of a gazillion-polygon soup, and a high quality frame buffer exporter in OpenEXR format that enables animation studios to compose shots with standard film tools such as Nuke. And, thanks to the powerful flexibility and extensibility of Unity Editor, the Marza team was able to create a few other small tools and improvements to support the optimal workflow for themselves.”
So, while working in their preferred Alembic Mesh, artists could also quickly iterate on scene creation and layout. Able to render a scene with the push of a button, artists could return to it to make updates or polish details without worrying about tacking on hours of rendering. This means artists were able to focus on the quality of their work, rather than on its impact on the overall production timeline. And the team at large benefiting from being able to see near-final quality visuals even in very early production.
The Alembic Importer was critical to a scene in The Gift when the young heroine “sets sail” on a sea of millions of plastic balls, surging and shifting like water — quite a particle-heavy task for the engine. The team first tried exporting the scene (created in Maya, Houdini and Unity) as geometry, but the result couldn’t be lit smoothly. But using the Alembic Importer along with a custom shader, they were able to quickly process a huge amount of data so individuals balls, each lit and shaded, rendered smoothly.
It has been a truly remarkable year for real-time rendering advancements — and thanks to the teams at Marza and Unity, we now know that these technologies spurred by the demands of expansive gaming and VR worlds can be adapted for storytelling on every screen.
The Marza Movie Pipeline for Unity will be available later this year. Visit Marza’s website for more information.
Jane Horrocks On Board Cartoon Network Miniseries
The actress who played non sequitur secretary Bubble in Absolutely Fabulous will voice Queen Eleanor in the new four-part U.K. cartoon Long Live the Royals.
Disney has released a new batch of hi-res progression stills and animated GIFs showing how director Jon Favreau and his innovative virtual production team brought the nearly full CG world of The Jungle Book to life. Check them out below, read our April issue feature story on the film’s VFX, and don’t forget to pick up The Jungle Book on Blu-ray, DVD or On-Demand — available now.
In addition to the critically acclaimed movie starring Neel Sethi as Mowgli and the voices of Bill Murray (Baloo), Sir Ben Kingsley (Bagheera), Lupita Nyong’o (Raksha), Scarlett Johansson (Kaa), Giancarlo Esposito (Akela), Idris Elba (Shere Khan) and Christopher Walken (King Louie) — which has raked in more than $935 million worldwide — the Blu-ray and Digital HD releases include behind-the-scenes featurettes “The Jungle Book Reimagined,” “I Am Mowgli,” “King Louie’s Temple: Layer by Layer” and scene-by-scene commentary by Favreau.
Mowgli (Neel Sethi) walks alongside a stand-in Bagheera head held by another performer, which was then replaced with the CG panther and digital environment filled in.Wide and close shots of Mowgli (Neel Sethi) sitting on Baloo as they float down a calm river. Director Jon Favreau stood in the bluescreen set pool to help Sethi perform realistic dialog with the to-be-inserted CG bear.Wide and close shots of Mowgli (Neel Sethi) sitting on Baloo as they float down a calm river. Director Jon Favreau stood in the bluescreen set pool to help Sethi perform realistic dialog with the to-be-inserted CG bear.The amount of physical interaction between Mowgli (Neel Sethi) and the digital characters like Bagheera required highly detailed fur simulation as well as careful attention to the character performance animation.
Focus Features and the fastidious, fantastically creative crew at LAIKA have released another gob-smacking glimpse behind the scenes of original stop-motion animated feature Kubo and the Two Strings. In the latest time-lapse video captured on-set at LAIKA’s Oregon campus, watch as man, machinery, technology and handicraft come together to create the film’s “Giant Skeleton” — at 16 feet tall and roughly 400 pounds, the largest puppet the studio (or quite possibly anyone) has ever created.
Kubo and the Two Strings is an epic action-adventure set in a fantastical Japan, directed by LAIKA studio head Travis Knight and written by Marc Haimes and Chris Butler (ParaNorman), with original story by Shannon Tindle and Haimes.
Synopsis:
Clever, kindhearted Kubo (voiced by Art Parkinson of “Game of Thrones”) ekes out a humble living, telling stories to the people of his seaside town including Hosato (George Takei), Hashi (Cary-Hiroyuki Tagawa), and Kameyo (Academy Award nominee Brenda Vaccaro). But his relatively quiet existence is shattered when he accidentally summons a spirit from his past which storms down from the heavens to enforce an age-old vendetta. Now on the run, Kubo joins forces with Monkey (Academy Award winner Charlize Theron) and Beetle (Academy Award winner Matthew McConaughey), and sets out on a thrilling quest to save his family and solve the mystery of his fallen father, the greatest samurai warrior the world has ever known. With the help of his shamisen – a magical musical instrument – Kubo must battle gods and monsters, including the vengeful Moon King (Academy Award nominee Ralph Fiennes) and the evil twin Sisters (Academy Award nominee Rooney Mara), to unlock the secret of his legacy, reunite his family, and fulfill his heroic destiny.