Author: Ramin Zahed

  • GKIDS’ ‘The Rabbi’s Cat’ Rolls Out in the U.S.

    GKIDS’ ‘The Rabbi’s Cat’ Rolls Out in the U.S.

    Prolific French comic-book artist and film director Joann Sfar discusses the real-life inspirations behind The Rabbi’s Cat and his love for American classics.

    Joann Sfar, the celebrated French comic-book artist and director of the animated film The Rabbi’s Cat, had harbored dreams of writing about his grandmother’s tales of life in Algeria in the 1920s for a long time.

    “I wanted to show Jewish kids that their ancestors came from North Africa, and I wanted to remind Muslim kids that there were Jews in North Africa, and they more or less got along for centuries,” Sfar reveals in the documentary Joann Sfar Draws from Memory. “There’s no reason to have nostalgia because it wasn’t idyllic, but there is something that has been lost.”

    The traditionally animated film received raves in its home country for its fluid animation and its clever take on life in the former French colony. It was awarded the César (French Oscar) for best animated feature and walked away with the Best Animated feature Crystal at the Annecy festival in June. Last month, the film was also nominated for two Annie Awards (Best Feature, Best Director) in the U.S. and is one of the key contenders in the Oscar race as well. American audiences will get the chance to enjoy Sfar’s whimsical animated fable this month as indie outfit GKIDS releases The Rabbi’s Cat in select theaters.

    The Rabbi's Cat
    The Rabbi’s Cat

    As Sfar explained to us last month, many of the characters and storylines of the comic books and the movie are drawn from his own life.

    “My father’s side of the family are Arabic-speaking Algerian Jews, whose interactions are inexhaustible sources of drama, humor and reflection,” says Sfar. “The cat is my actual cat—he is sitting on my desk at the moment as I speak to you. And the rabbi’s daughter in the film resembles my grandmother, Esther Malka. Malka of the Lions in one of my great uncles who was a lion tamer in the Atlas Mountains.”

    The film’s plot follows the first three books in the Rabbi’s Cat graphic novel series, which was first published in 2002. In the movie, the cat swallows the annoying and talkative parrot of his owner and develops the magical ability to speak.

    The Rabbi's Cat
    The Rabbi’s Cat

    “That’s when the rabbi becomes worried,” says Sfar. “He thinks to himself, I cannot leave this guy with my daughter anymore because he’s no longer a cat. He can be a bad influence.’ So the cat does his best to prove he’s still a good cat, and says, `OK, maybe I can become Jewish. Maybe I can become a Jew, so you’ll be happy. I can have a bar mitzvah or something.’ The cat only wants to please his master and to keep on living on the knees of the mistress, and that’s all!”

    A Fan of the Classics

    The 41-year-old, Nice-born artist finds his inspiration in the works of renowned artist Marc Chagall, French comic-book artist André Franquin (Spirou, Gaston), American comic-book icons Will Eisner (The Spirit) and John Buscema (Marvel), and Italian artist Hugo Pratt (Corto Maltese). Like Chagall, Sfar believes that if you put someone in a painting or a work of art, you can keep them safe from the ravages of time and the physical world.

    “My grandfather liked superhero comics very much, and he used to buy me Jack Kirby’s comics like The Fantastic Four and Spider-Man every week,” Sfar told National Public Radio last year. “The great thing about those comic books was that you could buy a lot of them. Every week I had a lot of them to read, and you could bring these softcover American comic books to school.” [As opposed to European ones that are more expensive and come in hardcover.]

    The Rabbi's Cat
    The Rabbi’s Cat

    When asked to pick his favorite animated films of all time, Sfar selects Disney’s Robin Hood and 101 Dalmatians.

    “I am a huge fan of the Golden Age of Disney, when they did their drawings in pencil,” he explains. “I also love Ken Anderson’s watercolors and Mary Blair’s gouaches.”

    Sfar finds the current animation scene quite interesting as well.

    The Lorax and Despicable Me proved that we can make animation here in France with American standards. Films like ParaNorman or the works of Aardman Animations prove that the public is interested in different techniques beyond CGI. And… can I be honest? The two best studios in the world, DreamWorks and Pixar, are in a transition period where they are obliged to invent new things so they don’t repeat the same film all the time. More than ever, even in its business aspects, animation needs inventiveness and artists. I’m very curious to find out what will happen in the coming years.”

    The Rabbi's Cat
    The Rabbi’s Cat

    The helmer formed Autochenille Production five years ago along with co-director Antoine Delesvaux and Clément Oubrerie with the aim to make “author-driven, challenging films to appeal to children and adults.” The Rabbi’s Cat, which is the company’s first project, was made in collaboration with TF1 and France 3 with a 12.5 million euro ($16.1 million) budget. It is the second film directed by Sfar, after the live-action bio Gainsbourg (Vie héroïque).

    Influenced by the classic animated films of the Fleischer Studios such as the Popeye the Sailor and Betty Boop shorts, Sfar says he took the path of animation to share his message to a wider audience.

    “I wanted to give the cat an opportunity to go and talk to families. Cinema was the best medium for this story, which is about tolerance.”

    The Rabbi's Cat
    The Rabbi’s Cat

    It’s interesting to note that the filmmakers actually staged some of the scenes in a Parisian suburban loft in the summer of 2008, complete with props and the actors in period costume. The design team observed the performances by the actors and drew what they saw in order to get the motions right and create authentic movements for the animated characters. Also bringing added authenticity to the film is the evocative soundtrack by Olivier Daviaud, performed by popular French musician Enrico Macias and the Amsterdam Klezmer Band.

    Looking back at the whirlwind success of this highly personal film, Sfar says he is happy that he was able to talk about religion in an ironic way, but without offending those who are believers.

    “I am delighted to be able to talk about my memories of a world where Jews and Muslims lived side by side without being unrealistically optimistic. It seems to me that stories like The Rabbi’s Cat can help start a discussion. There is a Utopian aspect to my story and my greatest happiness comes from meeting children, Jewish or Muslim, who talk to me about ‘the cat.’”

    GKIDS brings The Rabbi’s Cat to the U.S. on January 18.

  • Animated Shaq to Hang with Warren Buffet’s Team

    Animated Shaq to Hang with Warren Buffet’s Team

    An animated version of basketball star Shaquille O’Neal will visit Warren Buffett’s toon Secret Millionaires Club, which airs this Sunday (January 20) at 9 a.m. on The Hub. Shaq, who is a savvy investor in real life, and has shares in Google and Tout, stops by the club to give some cool business tips to the kids.

    The series is created in partnership with and voiced by famed investor Warren Buffett. The half-hour animated series features a group of entrepreneurial kids who learn the basic principles of business through a series of adventures involving an animated version of Buffett. Secret Millionaires Club teaches kids the value of money through education and giving back to their local community.

    In the January 20 episode “Elena’s Shaqtastic Adventure,” Elena is tempted by an elite sports camp that may jeopardize her education so Warren Buffett invites his friend Shaquille O’Neal to help her make an informed decision.

    The series is produced by A Squared Entertainment and Andy Heyward, former CEO of DIC Entertainment. For more info, visit www.hubworld.com.

    Here’s a clip!

    Secret Millionaires Club
    Secret Millionaires Club
  • Sony to Release ‘Zambezia’ on Disc in March

    Sony to Release ‘Zambezia’ on Disc in March

    Sony Home Ent. will release Triggerfish Animation Studios’ Annie Award-nominated feature Adventures in Zambezia in the U.S. on March 26. The CG-animated series centers on a young, high-spirited falcon that journeys to the famed bird city of Zambezia. The movie features an all-star cast led by Abigail Breslin (Little Miss Sunshine), Jeff Goldblum (Jurassic Park), Leonard Nimoy (Star Trek) and Samuel L. Jackson (Django Unchained).

    The Blu-ray and DVD Combo Pack and DVD boast kid-friendly extras, including the music video ”Come Fly with Me” by Jewels Jaselle and Benj Heard, as well as four featurettes. “Birds of a Feature” looks at the different birds from South Africa who inspired the film, as well as the actors who voiced the characters. “An African Story” takes a look at the story and scriptwriting process behind the film. “The Tree City ” explores what it took to create and animate Zambezia. Finally, “Technical Challenges” lets viewers discover some of the challenges of making an animated film, including designing all of the birds’ feathers.

    Adventures in Zambezia
    Adventures in Zambezia
  • Chernin Group Buys Stake in Graphic India

    Chernin Group Buys Stake in Graphic India

    Peter Chernin’s Chernin Group has bought a large minority stake in comic-book and animation studio Graphic India, which also creates content for mobile and online platforms. Chernin is the former president and COO of Rupert Murdoch’s News Corp.

    Graphic India was launched last year by Sharad Devarajan, Gotham Chopra and Suresh Seetharaman as a subsidiary of U.S. comic book firm Liquid Comics, Graphic India will now be jointly owned by Liquid and CA Media, the Asian investment vehicle of Chernin Group, says The Hollywood Reporter.

    Liquid will contribute what the partners said is “one of the world’s largest and highest-quality comic book libraries based on Indian characters” to Graphic India. Devarajan will become CEO of Graphic India, while staying as executive chairman of Liquid.

    India is home to a population that is one of the largest and fastest growing demographics in the world, with more than 500 million consumers under the age of 25 and with more than 850 million mobile phone users in the country.

    “India is home to some of the most creative minds in the world, and we believe that the next Batman, Harry Potter, Pokemon or The Avengers, can come from this country,” said Graphic India co-founder and CEO Devarajan. “At Graphic India, we intend to find, nurture and promote a new generation of creators to transform the world with their stories.”

    You can check out a cool trailer for Graphic India’s properties here: www.graphicindia.com/portfolio/trailer/.

    Graphic India
    Graphic India
  • Watch Five Animated Sundance Shorts on YouTube

    Watch Five Animated Sundance Shorts on YouTube

    Thanks to a special arrangement with YouTube, 12 of this year’s Sundance Festival shorts are currently available to view in their entirety online. Among the selection are five, wonderful animated projects:

     

     

    Julia Pot’s The Event

    Goran Dukic’s What Do We Have in Our Pockets?

    Dash Shaw’s Seraph

    Tony W. Donoghue’s Irish Folk Furniture

    Tom Schroeder’s Marcel, King of Tervuren

    Of course, nothing matches experiencing these innovative shorts in a theater with a house packed with animation lovers, but this new method of viewing festival toons certainly beats standing in line with the parka-wearing hipsters and too-cool-for-school scenesters of Sundance! For more info, visit www.sundance.org/festival.

  • Fortune Picks DreamWorks as Best  Studio to Work for

    Fortune Picks DreamWorks as Best Studio to Work for

    DreamWorks Animation was snubbed by the Oscars this year, but studio head Jeffrey Katzenberg can raise his head up high for leading the only Hollywood studio in Fortune magazine’s list the best places to work in the U.S. this year. The Glendale, Calif-based studio, which has 2,350 employees, was 12th best place to work on Fortune’s list. The studio has been on the list for the last five years, moving up from 47th in 2009 to its highest ranking of sixth in 2010. Last year, the studio placed 14th. Google took the number-one spot on the list once again. Compiled in conjunction with the Great Places to Work Institute, the survey is based on employee surveys and takes into account perks and job growth, among other factors.

    “We are incredibly proud to be named to Fortune’s 100 Best Companies to Work For list, for the fifth consecutive year,” said Dan Satterthwaite, DreamWorks’ head of human resources. “We see this recognition as a validation of how and why DreamWorks Animation continues to attract talent from around the world, making us a top employer in Los Angeles, in California, and in the U.S.”

    DreamWorks offers a unique workspace with a collegial, artist-friendly atmosphere, with employees that hail from 40 different countries. Among the glorious benefits of working at the studio are a full-time doctor’s office, yoga, art and sculpture classes, screenings, free meals for all employees, game rooms and a college campus-style environment with waterfalls and koi ponds. These perks are almost unheard of at other work places during these tough economic times. Way to go, Jeffrey!

    DreamWorks Animation
    DreamWorks Animation
    DreamWorks Animation
    DreamWorks Animation
  • Plympton’s ‘Cheatin’ Raises Over $75,000 Via Kickstarter

    Bill Plympton’s Kickstarter campaign exceeded its $75,000 goal earlier this week thanks to the 1000-plus backers that pledged between $1 and $5,000 to the project. With 14 days left to go, the campaign announced a new “stretch goal” of $90,000 to help with prints and advertising costs. Backers of Cheatin’ can receive a variety of rewards including signed DVDs, limited edition lithographs, original animation drawings from the film, and personalized caricatures by Plympton himself.

    “The response from the Kickstarter and independent animation communities has been truly overwhelming,” says Bill Plympton. “Cheatin’ is a very important film for my career. I’m really excited to share it with the world.”

    Cheatin’ is Bill Plympton’s seventh animated feature film and the first being done in a hand-painted style with over 40,000 drawings to be scanned, cleaned, and colored by a small studio team of just ten people. The film is an adult tale of love, jealousy, revenge, and murder – full of nudity and violence, but also with Plympton’s surreal sense of humor. The noir story is inspired by the works of James M. Cain (Double Indemnity and The Postman Always Rings Twice). The pic is’ is written and directed by Plympton, produced by Desiree Stavracos, and exec produced by James Hancock and Adam Rackoff.

    “I’ve always enjoyed using watercolors in my illustrations, and now, for the first time, I can employ my painterly sensibilities to the treatment of my animation. This loose, almost impressionistic style has never been seen before in my films. Thanks to this new aesthetic and a beautiful, full-length musical score, I believe Cheatin’ will be a breakthrough for my career,” says Plympton.

    Considered the “King of Indie Animation,” Plympton is reportedly the only living animator to hand draw every frame for an animated feature film by himself. His animated features include The Tune, Mondo Plympton, I Married A Strange Person!, Mutant Aliens, Hair High, and Idiots & Angels. He has also directed over 40 animated shorts, five music videos, and three live-action films. His animated shorts, Your Face (1987) and Guard Dog (2005) were Oscar-nominated.

    To visit the Kickstarter page, go to http://kck.st/UbO1bW. The campaign ends on February 1st.

    Cheatin'
    Cheatin’
    Cheatin'
    Cheatin’
  • Germany to Host Star Wars Celebration Europe

    Germany to Host Star Wars Celebration Europe

    Star Wars Celebration Europe, the official Lucasfilm event for all things Star Wars, is coming to Messe Essen, Germany July 26-28, 2013. The event, which is expected to draw between 25,000 and 30,000 Star Wars enthusiasts to Essen, marks only the second time Lucasfilm has presented an official Celebration in Europe, the first time being in 2007 in London.

    “Essen is a perfect location for Celebration Europe,” says Mary Franklin, Sr. Events Lead at Lucasfilm. “The passion and enthusiasm for Star Wars and The Clone Wars is tremendous in Germany. Messe Essen offers an ideal meeting place for the fan community from all over Europe and a good setting for all the special Star Wars programming we are planning.”

    Star Wars Celebrations feature live entertainment, celebrity appearances, and interactive events for adults and families, in addition to an exhibit floor with dealers and exclusive Celebration merchandise. Lucasfilm has been producing Star Wars Celebrations since 1999, with six being held in the United States, as well as one in Japan, and the first Celebration Europe in London. The most recent, Celebration VI, attracted more than 30,000 attendees to Orlando, Florida this past August.

    Star Wars Celebration Europe will showcase milestones and personalities from the more than 35 years of Star Wars history as well as a glimpse into the future of the Saga. Star Wars: The Clone Wars supervising director Dave Filoni will be the first guest making the journey to Germany! Filoni’s panels at Celebrations in the U.S. have been standing room only, and we can’t wait to see him and his trademark fedora in Europe. For more on the convention and to purchase tickets, please visit www.starwarscelebration.eu.

    Star Wars
    Star Wars
  • Disney Infinity Opens Doors to New Game Platform

    Disney Infinity Opens Doors to New Game Platform

    Disney Interactive has unveiled a new ambitious gaming initiative titled Disney Infinity. This platform, which will kick off in June, will allow players to create stories and enjoy games starring characters from The Walt Disney Company (Pirates of the Caribbean) and Pixar Animation Studios (Monsters, Inc., The Incredibles) Disney Infinity allows players to both experience original adventures in some of their favorite Disney and Pixar worlds and to build their own worlds using the power of their imagination.

    Disney Infinity integrates collectible character figures that come to life in the game. These figures provide experiences that are true to these characters and stories, as well as the opportunity to bring characters from various Disney and Pixar films to play together in a virtual “Toy Box.” This all-new game universe will launch in June across all consoles and will have a phased roll out across mobile and online devices throughout 2013.

    Throughout each story-driven experience, called a “Play Set,” players will solve challenging puzzles, battle enemies and explore iconic locations from famous Disney properties, while collecting unique characters, vehicles, and gadgets from each world and saving them to a virtual “Toy Box.” Players can access their “Toy Box” and build and customize their own unique virtual world using their favorite characters, vehicles, settings and accessories. Disney Infinity allows players the opportunity to share these unique creations in the “Toy Box” mode with friends both online and off.

    The Disney Infinity Platform includes:

    • Disney Infinity Interactive Pieces – Initially a line of 40 collectible interactive pieces will be introduced that allow players to expand and customize their play experiences.
    • Disney Infinity Interactive Character Figures – 17 character figures will allow players to experience a variety of their favorite characters in true to property experiences and in “Toy Box” mode.
    • Disney Infinity Base – When figures are placed on the Infinity base, they unlock the world and play experiences of Disney Infinity.
    • Disney Infinity Power Discs – Interactive discs can be placed on the Infinity base to power up characters and “Toy Box” with unique powers, customizations and gadgets.

    According to video game developer Avalanche Software, Toy Story 3 was the inspiration behind Disney Infinity, with the game’s free-form play pattern significantly expanded for the new platform. Idea for Disney Infinity was developed when Disney Interactive wanted to expand the initial idea for a Toy Story 3 game sequel.

    The PS3, Xbox 360, Wii, and Wii U will be almost identical, but there is no plan for cross-play between platforms at this time. PC will follow suit, but codes (purchased online) will take the place of the Infinity base reader, figurines (characters), and discs (buffs, mounts, etc.).

    Here is the projected price breakdown:

    • Starter Pack (3 figures, reader base, and game): $74.99
    • Play Set Pack (basically a level hub and campaign, think DLC): $34.99
    • Disney Infinity Figure: $12.99
    • Figure 3-Pack: $29.99
    • Power Disc Pack (blind purchases): $4.99

    Disney Infinity
    Disney Infinity
  • Oscar-Nominated Shorts to Debut in Theaters on Feb. 1

    Oscar-Nominated Shorts to Debut in Theaters on Feb. 1

    If you’d like to check out all of this year’s Oscar-nominated shorts (animated, live-action and documentary) in a movie theater, you’ll be happy to know that ShortsHD (The Short Movie Channel) and Magnolia Pictures are planning to release the selection in 260 theaters across the U.S., Canada and Europe, beginning February 1st.

    The announcement comes on the heels of last year’s record-breaking release, which was one of the top 50 grossing independent film releases in North America, earning over $1,700,000 nationwide. Since its debut in 2005, the Oscar-Nominated Short Films theatrical release program has grown 800%.

    The animation program will be hosted by Bill Joyce and Brandon Oldenburg, who won the Oscar last year for their short The Fantastic Flying Books of Mr. Morris Lessmore. The shorts program will feature Minkyu Lee’s Adam and Dog, PES’ Fresh Guacamole, Timothy Reckart’s Head Over Heels, David Silverman’s Maggie Simpsons in “The Longest Daycare” and John Kahrs’ Paperman.

    The live-action program will feature Bryan Buckley’s Asad, Sam French’s Buzkashi Boys, Shawn Christensen’s Curfew, Tom Van Avermaet’s Death of a Shadow and Yan England’s Henry.

    ShortsHD is the first high definition channel dedicated to short movies and is available on DIRECTV (Channel 568), and AT&T U-Verse (Channel 1789). ShortsHD is operated by Shorts International, the world’s leading short movie entertainment company with the world’s largest movie catalogue dedicated to short movies. For more information, visit www.shorts.tv/theoscarshorts.

    ShortsHD
    ShortsHD
  • Animation Mentor Introduces the AMP Pipeline

    Animation Mentor Introduces the AMP Pipeline

    Emeryville, Calif.-based Animation Mentor has announced the launch of its new fully distributed production pipeline and the addition of a vfx curriculum and restructured animation program. These new offerings will allow students to collaborate professionally and apply studio workflows within a state-of-the-art pipeline across various disciplines.

    Animation Mentor students will train on a professional production pipeline similar to those used by studios worldwide, beginning with the spring 2013 term. At the heart of this new instructional design is the state-of-the-art, patent-pending AMP studio production pipeline. The AMP pipeline is a professional-grade distributed asset and shot management tool that allows students to collaborate with other Animation Mentor students around the globe to produce finished films and sequences under the direction of their mentor. The education takes place on the school’s Studio Learning Platform — a series of proprietary tools that work together to provide students with the real experience of working on a studio production.

    Students enroll in Animation Fundamentals, a series of four classes that introduces them to the basics of production animation. Once completed, students can then continue their education and enroll in two new advanced disciplines — the Character Animation Production Track and the Animal and Creature Animation Production Track — to develop the professional-level production experience that prepares them to excel in the industry workforce.

    VFX Fundamentals — comprised of three classes and developed with major studio partners to meet industry production needs — are designed to teach production CG, look development, lighting, and compositing basics. The new offerings begin with the Summer 2013 term, with CG- and VFX-specific production tracks available in 2014.

    Industry professional lighters and compositors from major studios and production houses — including Pixar Animation Studios, DreamWorks Animation, Weta Digital, and Industrial Light & Magic — have worked closely with Animation Mentor on the VFX curriculum. Animation Mentor has also partnered with leading software developers (Autodesk, Inc., The Foundry, and Solid Angle), character riggers (CG Monks), and VFX media partners (fxphd).

    Animation Mentor offers reduced pricing and shorter program lengths (formerly six classes, now four) to provide students with better access and options. The school further offers new intermediate characters starting in the Spring 2013 term, a new advanced character in the Fall 2013 term, a simplified grading system, new loan options, and monthly payment plans.

    For more info, visit www.animationmentor.com.

    Animation Mentor
    Animation Mentor
  • Henson Beefs Up International Distrib. Division

    Henson Beefs Up International Distrib. Division

    Thanks to the recent success of its many animated and puppet TV properties such as Dinosaur Train, Sid the Science Kid and Pajanimals, The Doozers and third-party properties such as The Annoying Orange, The Jim Henson Company’s global distribution division is expanding its business and its team. Richard Goldsmith, exec VP of global distribution announced the promotion of Andrew Thomas to director of global distribution, sales and marketing, and the appointments of Karen Lee Arbeeny to the newly formed position of exec. director, distribution business affairs; Casie Shapiro as director, global distribution, sales, and Adam Lucas as the distribution coordinator. They will all report to Goldsmith. Arbeeny will also report to the company’s general counsel.

    “Over the last several years, we have built a distribution business that services clients in over 200 countries on multiple media platforms around the globe. We are now distributing other companies’ series internationally under our HIP banner, and we continue to build relationships with programmers spanning traditional broadcast, DVD, digital, online and mobile,” said Goldsmith. “Additionally, as a result of The Jim Henson Company’s aggressive initiative to rollout our preschool properties to the international marketplace, we have been able to expand our team and its focus, generating new opportunities for our original productions, as well as for our HIP properties.”

    For more info, visit www.henson.com.

    Dinosaur Train
    Dinosaur Train
  • ‘Matt Hatter Chronicles’ Lands in Spain and Portugal

    ‘Matt Hatter Chronicles’ Lands in Spain and Portugal

    Iberian broadcasters RTVE and Canal Panda have picked up Platinum Film’s boys’ action series Matt Hatter Chronicles. Public broadcaster RTVE will debut the 26 x 30-minute CGI series on its Clan TV channel, while Canal Panda has struck a dual territory pay TV deal for Portugal and Spain for this spring.

    The Iberian sales follow recent acquisitions of Matt Hatter by Canada’s Teletoon, Nickelodeon ANZ, Network Ten Australia, TVNZ New Zealand, RTE in Eire, SABC South Africa and JCC Middle East Region.

    Meanwhile, Biplano, which represents such properties as SpongeBob, Star Wars and Hello Kitty, has taken on licensing management and promotional rights for the property in Spain and Portugal. Biplano will be responsible for securing licenses across multiple categories for rollouts in Spain and Portugal in early 2014 and will support the product launch with a marketing campaign to give Matt Hatter a brand presence on-air, at retail and in the media next year.

    The Iberian L&M program follows the U.K. 2013 roll out spearheaded by ITVS GE, which reps the brand across merchandising, publishing, promotional and home entertainment rights.

    The series is produced by Platinum Films and Toronto-based Dream Mill and is animated by Arc Productions (Gnomeo and Juliet). Matt Hatter Chronicles follows the epic adventures of budding schoolboy hero Matt Hatter and combines CG animation, 3D digital content, classic storytelling and the ultimate gadgetry to appeal to tech-savvy kids.

    For more info, visit www.matthatter.com and www.platinumfilms.co.uk.

    Matt Hatter Chronicles
    Matt Hatter Chronicles
  • Gollum, You Never Looked Better!

    Gollum, You Never Looked Better!

    The Hobbit’s vfx supervisor Joe Letteri talks about the vfx challenges of returning to J.R.R. Tolkien’s world nine years after the last Lord of the Rings movie cast its spell in theaters.

    When the team at Weta Digital got word that they were going to work on the prequel to the Lord of the Rings series, they knew that the new project would be much more demanding than the multi-Oscar-winning blockbuster trilogy. The Hobbit: An Unexpected Journey had more CG-created characters, visited many more new fantastic locations and dealt with size differences between the story’s reluctant hero Bilbo Baggins (portrayed by Martin Freeman) and the rest of players. Not to mention that the film was being shot in the new 48-frames-per-second format—which offers more digital clarity and invites audience scrutiny on every single shot of the 169-minutes-long epic.

    In director Peter Jackson’s first chapter in the Hobbit trilogy, we find Bilbo (Frodo’s uncle) on a treacherous mission to reclaim Erebor, a once-prosperous dwarf kingdom that has been taken over by the powerful dragon Smaug. He is sent on this journey by the LoTR’s sage wizard Gandalf the Grey (Ian McKellen) and joined by 13 rambunctious dwarves, many of whom required digital size tweaks to stay true to the characters’ diminutive proportions.

    The Hobbit: An Unexpected Journey
    The Hobbit: An Unexpected Journey

    As the film’s visual effects supervisor and head of Weta Digital, Joe Letteri, tells us in a recent phone interview, the team was ready to tackle these and many more challenges and to improve upon the work they had done in the first Lord of the Rings movies.

    “It was wonderful to be able to return to Middle-earth,” recalls Letteri, who has won the Oscar four times for his vfx work on the second and third Lord of the Rings movies, Jackson’s King Kong and James Cameron’s Avatar, and nominated for I, Robot and Rise of the Planet of the Apes. “We were familiar with a lot of the places we were visiting, and for new locations such as the Misty Mountains, where the Thunder-Battle takes place, we had a good idea of what we were going to do. It was really a homecoming for us and a chance to go back to these fantastic locations in New Zealand.”

    Of course, a lot can happen in the course of nine years. New technologies allow for more realistic motion-capture rendering of characters such as Gollum (Andy Serkis). Also the fact that Jackson shot the film using 48 RED Epic digital cameras called for the cameras to be paired and positioned a specific distance apart. Although these RED cameras are a lot smaller than regular film cameras, their lenses make them impossible to be placed close together, so the filmmakers had to use custom camera rigs created by 3ality Technica to create the project’s specialized mounts.

    The Hobbit: An Unexpected Journey
    The Hobbit: An Unexpected Journey

    Matters of Size

    The addition of 3-D to Middle-earth also meant coming up with new ways get Bilbo and the dwarves to look shorter than Gandalf. In the previous films, they used forced perspective and had McKellen positioned closer to the camera to create this illusion, but they had to get more inventive this time.

    “We came up with this idea, especially because we wanted to keep the cameras moving, to synchronize two cameras together on two separate stages,” notes Letteri. “Gandalf was on one stage, the dwarves were on another stage, Peter could see them both in his monitor together and direct both of them, but they both had to keep in their heads where this other virtual person was going to be.”

    Many reviewers have pointed out that Gollum’s appearance more than halfway through the film is one of the epic’s biggest draws. It’s also one of those instances of complex technology working hand in hand with Andy Serkis’ phenomenal performance to create something truly magical.

    The Hobbit: An Unexpected Journey
    The Hobbit: An Unexpected Journey

    “Back when we were working with Andy on the second movie, it was basically a science experiment,” says Letteri. “No one knew you could use motion capture successfully to create a major character in a film. Andy was originally just hired as a voice actor. He was just going to read his lines and we were going to keyframe the performance. But Andy wanted to jump in the suit as he was performing. He was bringing such amazing energy into to scenes that we decided to capture him on the set and use that performance.”

    Letteri says the Bilbo-meets-Gollum scene was the first one they worked on for The Hobbit.

    “Andy walked on the stage in his mo-cap costume, and we were all brought back to Middle-earth immediately,” he says. “Now we have these thin layers of translucent skin, and we have more dramatic detail in the eyes alone than we had in the original film. He’s had a lot of touch-ups, but he’s basically the same character.”

    The Hobbit: An Unexpected Journey
    The Hobbit: An Unexpected Journey

    “Gollum is still my favorite character and his encounter with Bilbo in the cavern is my favorite scene to watch,” says Letteri. He also reveals that since the movie takes place 60 years before the events of the Lord of the Rings trilogy, they did toy with the idea of giving Gollum more hair and teeth and making him look younger. “We tried it, but thought he looked too different,” he notes. “He is completely rebuilt with technologies that we didn’t have decades ago, but the core is the same, and you can immediately recognize him as the same as when you saw him last.”

    The Sharper Image

    Much of the film’s 2,176 vfx shots were impacted by the decision to shoot the film in the 48 fps format. Letteri and Jackson first began discussing the new rate back in 2005, when the two met with James Cameron to talk about the format’s potential. The high-frame rate allows the audience to see the visual effects much, much more clearly than they can in regular 24 fps, and it also doubled the work required to create the visuals.

    Both Jackson and Cameron believe that seeing more images each second is more natural because it’s closer to what the human eye actually sees, giving a sharper, more lifelike picture and reducing eyestrain for 3-D movies. Proponents of the higher frame rate say it packs the screen with far more visual information and makes the moving image super-sharp and detailed.

    The Hobbit: An Unexpected Journey
    The Hobbit: An Unexpected Journey

    “When you are shooting a 3-D film in the 24-frame format, you can’t resolve motion blur,” says Letteri. “Your eyes want to automatically resolve the blur, but they can’t because two images are involved.

    The vfx team had to deal with some pipeline challenges to adapt to this new method.

    “You still do your traditional amount of work on each scene, but then you have to add one more pass to refine it for 48 fps,” says Letteri. “Basically, you have to render twice as many frames.”

    When asked about the toughest scene in the whole movie, Letteri, who has worked on many of the top vfx-laden pictures of the past 25 years, including Jurassic Park and The Abyss, picks the goblin caverns without hesitation.

    The Hobbit: An Unexpected Journey
    The Hobbit: An Unexpected Journey

    “There is no traditional floor plane. There’s no horizon line.  Everything exists in three-dimensional space. We had to build this three-dimensional space and anchor it with places that people can walk around in. The whole place is full of objects that the goblins have scavenged from the real world… Anywhere that you pointed the camera, there were details that needed to be fine-tuned And nothing just happens with the push of a button. A lot has to be crafted by hand and put into position, lit and choreographed to make it work.”

    These are only some of the visual highlights of the movie. Letteri and his team also  give us three outstanding CG mountain trolls, a grotesque Goblin King, rabbits, hedgehogs, numerous orc models and goblins, as well as soaring giant eagles that provide a bird’s-eye view of Tolkien’s realm. Then, there is the matter of the Goblin King’s phenomenal goiter. Letteri didn’t go into great detail about the hideous growth during our interview, but we have a feeling this and many more mysteries of Middle-earth will be revealed in the Blu-ray extras in the near future.

    Warner Bros.’ The Hobbit: An Unexpected Journey opened in theaters nationwide on Dec. 15. The film set a new record during its opening weekend.

    The Hobbit: An Unexpected Journey
    The Hobbit: An Unexpected Journey
    The Hobbit: An Unexpected Journey
    The Hobbit: An Unexpected Journey
    The Hobbit: An Unexpected Journey
    The Hobbit: An Unexpected Journey
    The Hobbit: An Unexpected Journey
    The Hobbit: An Unexpected Journey
    The Hobbit: An Unexpected Journey
    The Hobbit: An Unexpected Journey
    The Hobbit: An Unexpected Journey
    The Hobbit: An Unexpected Journey
    The Hobbit: An Unexpected Journey
    The Hobbit: An Unexpected Journey
    The Hobbit: An Unexpected Journey
    The Hobbit: An Unexpected Journey
  • Triggerfish Swims with the Majors

    Triggerfish Swims with the Majors

    The South African studio ups the ante in 2013 with Zambezia and Khumba, two new CG-animated features that have generated great buzz globally.

    Last year, when Capetown-based Triggerfish Studios released its movie Zambezia in several territories, it made animation history: Not only was this South Africa’s first full-length animated feature, it was also noteworthy for the way it appealed to both local and global audiences.

    The beautifully crafted CG film tells the story of an adventurous young falcon who leaves the comfort of his home to expand his horizons and to find the famed bird city of Zambezia. Directed by Wayne Thornley, the film also features an impressive voice cast—Leonard Nimoy, Abigail Breslin, Jeff Goldblum, Samuel Jackson, Jim Cummings, Richard E. Grant, Tom Kenny, Phil LaMarr, Corey Burton and Tress MacNeille, to name a few.

    The project has been a labor of love for Triggerfish owner and CEO Stuart Forrest, who is also putting the finishing touches on the studio’s second feature, Khumba. Forrest, who joined the company in 2003 as a junior animator, has big plans for the studio.

    Zambezia
    Zambezia

    “We went through a difficult time when new technology was moving in on the traditional clay animation that Triggerfish was famous for,” he says. “Eventually we restructured the company as a computer generated animation studio and turned the business around.”

    Funded by a private investor as a pilot about six years ago, Zambezia became a full-fledged project after it was picked up by Los Angeles-based sales company Cinema Management Group (Killer Bean Forever, The Legend of Sarila, Louis La Chance). Using presales money and financing from the National Film and Video Foundation of South Africa (NFV) and the Industrial Development Corporation, Triggerfish went full steam ahead with the project.

    Zambezia was made at a fraction of the budget of a normal studio film and it has performed very well in comparison to the releases from the big studios,” says Forrest. “The film performed well at the American Film Market last year and it was acquired by Sony for international distribution. We did very well in Israel and became the number one independent film of the summer. In Russia, we hit the number two spot in our second week, with the widest release ever for an African film in that territory.”

    Zambezia
    Zambezia

    According to boxofficemojo.com, Zambezia made about $5.3 million in Russia last year. The film also picked up two Annie Award nominations for its music (Bruce Retief) and voice acting (Jim Cummings) and will be officially released in the U.S. in March.

    “We have stuck to the tried and tested rules,” notes Forrest. “Our goal was to make a commercial and entertaining movie for the family.”

    Discussing the challenges of launching the film globally, he says the toughest aspect of the job was to get sales companies interested in the movie initially.

    Zambezia 3D
    Zambezia

    “Once we had CMG involved, it sold pretty quickly. We also had a lot to learn. Working with a crew of this size—we grew from a studio of eight to 80 people within 18 months—we had to learn management skills in a very short period. I think the key things that we learned were about marketing, promotion and distribution. There’s a lot that still needs to be done after the movie has been finished—such as creating material to market the movie and cross promote it for distributors. We learned from Zambezia,  and for our second movie, that process is built in as part of the production.”

    The studio’s second feature Khumba is another colorful coming-of-age tale about a brave animal hero. Directed by Anthony Silverston, the movie follows the adventures of a half-striped zebra who is unjustly blamed for a devastating drought in his homeland. He sets out to set things right and is joined on his quest by an overprotective wildebeest and a flamboyant ostrich, and they defeat the tyrannical leopard who has endangered his herd.

    The plan is to present the movie at the Cannes market this year and have it ready for delivery by December of 2013.

    Khumba
    Khumba

    “We used Softimage XSI and mental ray (for rendering) and Nuke for compositing,” says Forrest. “We also incorporated Solid Angle’s Arnold renderer in our pipeline. We have a bigger, more experienced team on the second film and the results are beautiful. You can definitely notice the maturity of the work. We’re more confident, and it’s definitely a step up from our first venture.”

    Forrest and his team are also in development on the studio’s third feature. He hopes to deliver a new movie every 18 months and believes that although many of the studios continue to do fine work in the commercial sector, it’s important for a growing shop like Triggerfish to develop its own features and tell stories that have unique African flavors. To that end, Triggerfish is also launching an animation training school in 2013 to develop the region’s top talent. The studio will also be growing its digital content and games department, which is concentrating on developing games, eBooks, interactive apps and other digital content based on the company’s original IP.

    “Both our movies were made entirely here, with a South African crew,” Forrest adds. “We grew up with a certain design aesthetic here. The film’s music is also strongly influenced by Africa—something that we haven’t quite heard in animated films before. Certainly, our stories are African, but we also had this strong need to be universal and to sell them to the world. They have to appeal to a broad market. That’s why we look at all the big American story guidelines and use well-known American actors to do our voices. But it’s also important for us to emphasize our points of difference, too. Our crew embraces this too, this role of representing Africa to the world … It’s exciting to show the continent in a new light to kids all over the world.”

    Khumba
    Khumba

    For more information about Triggerfish Studios, visit www.triggerfishstudios.com.

  • All the Pretty Digital Pictures

    All the Pretty Digital Pictures

    A passing glance at the list of the 10 features which made the vfx Oscar shortlist and will present 10-minute clips at the January 3 Bake-0ff is that many of them are returning champs. From Spider-Man and Batman to Gollum (The Hobbit), Snow White and Iron Man (The Avengers), we’ve all seen all these characters work their magic on the big screen before. Even Skyfall and Prometheus are also new takes on familiar franchises. That leaves us with the new kids on the block—the much- maligned John Carter, the mixed offerings of Cloud Atlas and the acclaimed Life of Pi, which opened up new doors in 3-D enchantment. Among the ones that didn’t make the cut were Men in Black 3, Ted, Battleship and Breaking Dawn, Part 2. Here’s a quick rundown of the big Bake-Off 10, listed in alphabetical order:

    The Amazing Spider-Man
    The Amazing Spider-Man

    The Amazing Spider-Man
    Studio: Sony
    VFX Houses: Sony Pictures Imageworks, Pixomondo, Method, Rodeo FX
    VFX Supervisor: Jerome Chen
    Highlights: Marc Webb’s new take on Spidey features 1,639 vfx shots, of which SPI did 671. Shot in native stereo, the film required a CG version of the hero and a CG humanoid version of the villain. The Lizard had to be able to emote and required an under-layer of muscle with dynamically simulated reptile skin over it. “Even though the movie’s Lizard is a freshly mutated being, we still wanted its scales to look worn and imperfect, chipped, with dirt caught between them,” notes Chen. “We became so obsessed with scales, that we had to dial back so you could read his face, and gave him coloration around his eyes and mouth so you could read his expressions.” The nighttime depiction of Manhattan were heightened via the motion-controlled Spydercam.

    The Avengers
    The Avengers

    The Avengers
    Studio: Disney
    VFX Houses: Industrial Light & Magic, Digital Domain, Weta Digital, Scanline, Fuel VFX, Hydraulx, Lola, The Third Floor, Trixter
    VFX Supervisor:
    Janek Sirrs
    Highlights: ILM re-invented an awesome new CG Hulk with Mark Ruffalo as the real-life model for the green beast. Iron Man’s HUD, the S.H.I.E.L.D. Helicarrier, the forest duel between Loki and Thor and the destruction of a digital New York are only a few of the many dazzling sequences of the movie, which meshed beautifully with humor, action and CG effects that are sometimes taken for granted in superhero adventures.

    Cloud Atlas
    Cloud Atlas

    Cloud Atlas
    Studio: Warner Bros.
    VFX Houses: Method Studios, Scanline, Double Negative, ILM, BlueBolt, Rise, Arri
    VFX Supervisor: Dan Glass
    Highlights: Although the film’s big attention-grabber was the make-up effects on the players, who portrayed different characters throughout history, the CG teams at ILM, Double Negative and Method were responsible for building many of the worlds depicted in the complex sci-fi novel. Especially impressive were Method’s futuristic CG environments of Neo Seoul and its vehicles, magnetic roadways and architecture built on top of the old Korean capital.

    The Dark Knight Rises
    The Dark Knight Rises

    The Dark Knight Rises
    Studio: Warner Bros.
    VFX Houses: Double Negative, New Deal
    VFX Supervisor: Paul Franklin
    Highlights: Double Negative’s work features 450 vfx shots at 4K and higher, more than double the 2K resolution of effects produced for most movies made today. One of the film’s most memorable sequences involved the incremental collapse of a football field as a player runs towards the audience. As Chris Corbould, special effects supervisor notes, “We did something like 80 explosions, which set the scene for the CGI people to take over and manipulate it into a great big crater. We had 12,000 people who turned up, just to watch the filming. We expected them all to get bored and disappear at lunchtime but they were all still there at 7 p.m.!”

    The Hobbit: An Unexpected Journey
    The Hobbit: An Unexpected Journey

    The Hobbit: An Unexpected Journey
    Studio: Warner Bros.
    VFX Houses: Weta Digital, ILM
    VFX Supervisors: Joe Letteri, Eric Saindon
    Highlights: The vfx team had to work twice as hard to prepare the world of Middle-earth for 3-D stereoscopy and the new 48 fps format. Gollum and the other digital creatures of the new film were depicted with more clarity and realism than ever before. Among the many impressive 2,176 vfx shots are the depiction of three  mountain trolls, a grotesque Goblin King, rabbits, hedgehogs, eagles, numerous Orc models and goblins that populate Tolkien’s magical landscapes.

    John Carter
    John Carter

    John Carter
    Studio: Disney
    VFX Houses: Double Negative, Cinesite, MPC, Legacy
    VFX Supervisor: Peter Chiang
    Highlights: The fantastic world of the Red Planet, featuring the alien tribe of Tharks, came to life thanks to the efforts of Chiang and company. Among the 831 shots created by Cinesite are overhead shots of the city/state of Zodanga, the cathedral-like glass city of Helium chases, and the complex nano-technology matrix of Thern. Also memorable were Woola, Carter’s bulldog like Martian pet, and the white ape fight scenes.

    Life of Pi
    Life of Pi

    Life of Pi
    Studio: Fox
    VFX Houses: Rhythm & Hues, Moving Picture Company, Legacy, Crazy Horse, BUF, Look FX, Halon, Lola
    VFX Supervisor: Bill Westenhofer
    Highlights: The main attraction is Richard Parker, the amazing CG-animated Bengal tiger, which is creating by combining 23 real shots of the beast around the lifeboat, and 148 CG sequences. R&H used high-end technology to create the hair, the lighting, the muscle and skin system. Overall, 450 vfx shots were produced to depict the film’s other animals, stunning landscapes, ocean, storm and sinking ship.

    Prometheus
    Prometheus

    Prometheus
    Studio: Fox
    VFX Houses: Weta Digital, Method, MPC, Fuel, Rising Sun, Hammerhead, Lola, Luma
    VFX Supervisor: Richard Stammers
    Highlights: Weta Digital was behind everything from the alien attacks, the unforgettable self-surgery sequence, and the photoreal Engineer’s ritualistic suicide to shot-for-shot digital doubles in Ridley Scott’s quasi-prequel to Alien. Fuel VFX gave us the very cool 3-D star map discovered by David, the Weyland Corporation android, inside the Engineers’ spacecraft control room. The titular spaceship was digitally brought to life by MPC, which also delivered most of the outerspace environment, the planet surface, the Engineer’s ship, the Hammerpede creature and the nasty eye-worm effects. Let’s not forget the very impressive climactic scene in which the Engineer attacks most of the Prometheus crew.

    Skyfall
    Skyfall

    Skyfall
    Studio: MGM/Columbia
    VFX Houses: Double Negative, Cinesite, Lola, BlueBolt, MPC
    VFX Supervisor: Steve Begg
    Highlights: Not only is the 50th anniversary edition of Ian Fleming’s super-agent distinguished by its dark tone and Daniel Craig’s very worldly demeanor, it’s also notable for being the first film in the franchise to feature a CG-animated Komodo dragon. Using a real dragon filmed at the London Zoo, the wizards at Cinesite mixed old-school effects with new technologies to create a threatening beast that would leave Bond shaken and stirred. Cinesite also worked on the sequence in which Bond and bad guy Silva slide down the escalator in the underground, as well as that remarkable explosion which leads to the train crash through the ceiling.

    Snow White and the Huntsman
    Snow White and the Huntsman

    Snow White and the Huntsman
    Studio: Universal
    VFX Houses: Rhythm & Hues, Pixomondo, The Mill, Lola
    VFX Supervisors: Phil Brennan, Cedric Nicolas-Troyan
    Highlights: This inventive new take on the familiar Grimm fairy tale served up a smorgasbord of clever effects, including enchanted forest creatures, CG fairies, an unusual bridge troll, magpies, ravens, dark forest creatures, a shadow army, the liquid metal Mirror Man, and an evil queen who ages rapidly before our eyes. After all, you need all the help you can get to make audiences forget about Disney’s 1937 animated classic.

  • The Final Countdown

    The Final Countdown

    With the incredible wealth of animated short films of all genres and techniques which have emerged to delight audiences across the globe in the last year, we didn’t envy the Academy’s task of narrowing down the 56 qualifiers to this 10-film short list…and while the eventual nominees announcement on January 15 will leave us all with equal feelings of elation (So deserved!) and despondence (But they so deserved it!), we know by the time the ceremony kicks off on February 24 whoever takes home the statuette will have duly earned the honor. Here’s our annual rundown on the stiff competition:

    Adam and Dog
    Adam and Dog

    Adam and Dog
    Director: Minkyu Lee
    Studio: Lodge Films
    Synopsis: This Genesis-themed short explores the age old friendship between man and man’s best friend, as well as the beauty, idealism and simplicity of the fabled origins of life in a tranquil Eden.
    Background: This labor of love crafted frame by frame by a team of Lee’s (a visual development artist at Disney) dedicated friends/cohorts in TVPaint was aided by the enthusiastic guidance of Mouse House legend Glen Keane and serves as a reminder of the soft sumptuousness that ol’ “out-dated” 2D technique can attain–and beating out big studio toons for last year’s Best Short Annie Award ain’t too shabby, either.
    Website: adamanddog.tumblr.com

    Combustible
    Combustible

    Combustible [Hi no Youjin]
    Director: Katsuhiro Otomo
    Studio: Sunrise Inc. [Japan]
    Synopsis: The age-old tale of star-crossed lovers is given a new twist in this film set in 18th century Edo Period Japan, which follows Owaka, the daughter of a wealthy merchant torn by her love for her childhood friend whom she must avoid due to class differences in a drama unfurling against the backdrop of one of the terrible fires which ravaged the ancient capital at the time.
    Background: Praised throughout the animation community, legendary Akira director Otomo’s latest effort–part of an omnibus feature titled Short Peace–has been enthusiastically welcomed by audiences and aficionados around the world drawn as if by magic into the 300-years-past world Otomo and his team have crafted using a unique blend of 2D and computer techniques. Last month, the short picked up Japan’s Media Arts Award for Best Animated Short.

    Dripped
    Dripped

    Dripped
    Director: Léo Verrier
    Studio: ChezEddy [France]
    Synopsis: The short tells the odd yet oddly relatable (metaphorically, bear with us) tale of a man obsessed with the ecstasy he feels after literally consuming a great work of art, and the peril emerging as his stolen treats lead to a dwindling resource of genius pieces.
    Background: This loving if odd ode to the works of Jackson Pollack–and much of both art and cartoon history–blends techniques the way it blends the genres of exalted artwork represented. Lauded for its worthy design efforts, the short has taken home honors at the Sitges, Nashville, Cleveland and Krok fests.
    Website: www.chezeddy.com

    The Eagleman Stag
    The Eagleman Stag

    The Eagleman Stag
    Director: Mikey Please
    Studio: Royal College of Art [U.K.]
    Synopsis: This intriguing tale focuses on a man battling with his quickening perception of time and his battle to counteract it, putting the director’s unique spin on the value of time–exploring the idea that as your past gets larger, your present seems shorter.
    Background: Please’s darkly comedic stop-motion thesis film was crafted with the help of his brother Benedict who crafted the music and sound design and cult actor David Cann (Brass Eye) who provided his vocal talents–for this painstakingly crafted monochrome effort, Please was rewarded with a BAFTA prize in 2011.
    Website: www.cargocollective.com/theeaglemanstag

    The Fall of the House of Usher
    The Fall of the House of Usher

    The Fall of the House of Usher
    Director: Raul Garcia; producer Stephen Roelants
    Studios: Melusine Productions, R&R Communications Inc., Les Armateurs, The Big Farm [France, Spain, Belgium]
    Synopsis: Edgar Allan Poe’s haunting words come to animated life in this story of a once proud family’s decay into ill health and madness … though the line between insanity and supernatural is blurred in this disturbing tale, narrated by Christopher Lee.
    Background: Following the success of his first Poe themed short, The Tell-Tale Heart, Garcia is steadily amassing his planned many-hued adaptations of the great writer’s stories–this take is done in gothic infused CG tones.
    Website: www.facebook.com/pages/The-Fall-of-the-House-of-Usher

    Fresh Guacamole
    Fresh Guacamole

    Fresh Guacamole
    Director: PES (Adam Pesapane)
    Studio: Animation by PES and Dillon Markey
    Synopsis: This delectable short guides audiences through a vibrant, colorful and unexpected recipe for cooking up the perfect batch of the Mexican green cuisine.
    Background: Long known and lauded for his ability to blend spot-on stop-motion techniques with a unique viewpoint on the seemingly everyday, PES’s latest effort which replaces edible goods with visually similar objects was commissioned by Showtime as a follow-up to Western Spaghetti and went on to wow the festival circuit with its zesty charms.
    Website: www.eatpes.com

    Head over Heels
    Head over Heels

    Head Over Heels
    Director: Timothy Reckart; producer Fodhla Cronin O’Reilly
    Studio: National Film and Television School [U.K.]
    Synopsis: The natural drift that occurs in long-term relationships and opposing points of view within a marriage are reimagined quite literally in this short about a couple that legitimately can’t agree which way is up.
    Background: This stop-motion animated student short, which Reckart crafted with the help of an 11 student crew over the course of 14 months, has been garnering acclaim at festivals around the world with its comical exaggeration and tender handling of the issues explored and taken home prizes at the Galway, Hiroshima, Anima Mundi events.
    Website: www.headoverheelsfilm.com

    Maggie Simpson in “The Longest Daycare”
    Maggie Simpson in “The Longest Daycare”

    Maggie Simpson in “The Longest Daycare”
    Director: David Silverman
    Studios: Gracie Films, Film Roman
    Synopsis: When Maggie is dropped off at the Ayn Rand School for Tots, she must outwit and out-toddle her smash-happy nemesis Baby Gerald in order to protect the one beacon of beauty and freedom in her dreary daycare: a lovely blue butterfly.
    Background: See our story in this issue on page XX.
    Website: www.filmroman.com

    Paperman
    Paperman

    Paperman
    Director: John Kahrs
    Studio: Walt Disney Animation
    Synopsis: Set in 1940s Manhattan, this short explores the potential of chance encounters and the anxiety of missed opportunities as a young man is set on–and aided in–a romantic mission by windswept pieces of paper.
    Background: Kahrs first came up with his concept while working at Blue Sky Studios–but it took the experience of working with 2D legend Glen Keane on 3D effort Tangled and the ingenuity of the Disney tech team, which developed a new CG/2D hybrid software called Meander for this effort, to bring his ideal aesthetic to life. The film premiered to raves at Annecy and went on to screen ahead of Wreck-It Ralph.
    Website: www.disneyanimation.com/projects/paperman

    Tram
    Tram

    Tram
    Director: Michaela Pavlátová; producer Ron Dyens
    Studios: Sacrebleu Productions, Negativ [Czech Rep., France]
    Synopsis: Pavlátová’s erotically charged film focuses on a tram driver whose sexual fantasies begin to sync and intensify to the rhythms of her vehicular routine.
    Background: Bred out of the search for inspiration for a collaborative effort among women animators to explore feminine views of sexuality (“Sexperience”), the 2D short’s blend of humor and sensuality, coupled with an approachably cute aesthetic contrasting its sexy theme earned Pavlátová the Annecy Crystal last year among other honors.
    Website: www.michaelapavlatova.com

  • Pixar’s ‘Brave’ Nabs the Golden Globe Award

    Pixar’s Brave won the Golden Globe on Sunday for Best Animated Feature Film. The blockbuster film, which has made over $535.4 million in theaters worldwide, was the most popular animated movie at the box office in 2012. The film is also doing very well on the DVD/Blu-ray chart since its release in November.

    Also competing for the award in the animation category were Frankenweenie, Hotel Transylvania, Rise of the Guardians and Wreck-It Ralph. The Hollywood Foreign Press seems to have a soft spot for Pixar films since the award has gone to the studio’s titles six times since the category was introduced seven years ago.

    Accepting the award, director Mark Andrews said, “Holy cow. What an amazing company to be in. 2012 was an amazing year for animation. I would like to thank Brenda Chapman for coming up with this amazing story; John Lasseter, Ed Catmull, Jim Morris, Andrew Stanton, Pete Docter—my bosses, colleagues, peers and friends who gave me all the support, my incredible producer Katherine Sarafian, Bob Iger and everyone at Disney for being brave to do this film with this amazing heroine at the center of the film. Of course, my family, my wife Patricia, and my four children….Being Brave is about being true to yourself and allowing your loved ones that same freedom.”

    The new big animation awards show to keep an eye on will be the Annies, planned for February 2nd, for which Brave is nominated in 10 categories, along with Disney’s Wreck-It Ralph and DreamWorks’ Rise of the Guardians. The film will also be competing for a Best Animated Feature Oscar against Frankenweenie, The Pirates! Band of Misfits, ParaNorman and Wreck-It Ralph.

    Here’s the clip from last night’s Golden Globes ceremony:

    Mark Andrews leaps with his award at the 70th Annual Golden Globe Awards.
    Mark Andrews leaps with his award at the 70th Annual Golden Globe Awards.
  • Trey Parker, Matt Stone to Launch Own Studio

    South Park creators Trey Parker and Matt Stone have launched their own production studio, Important Studios, in order to pursue film, TV and theater projects. Their upcoming slate includes a possible movie version of The Book of Mormon, says The New York Times.

    Important Studios has an estimated value of $300 million based on revenue from Comedy Central hit series South Park, which is currently in its 16th season, and hit Broadway show The Book of Mormon.

    “Having worked with several different studios over the years, we came to realize that our favorite people in the world are ourselves,” the Times quoted Parker and Stone.

    Parker and Trey also received a $60 million investment from boutique investment bank Raine Group for a stake of approximately 20 percent. William Morris Endeavor is also an investor in Raine.

    Stone told the Times that he hoped Steven Spielberg’s DreamWorks or George Lucas’ Lucasfilm would serve as models for Important Studios.

    “In some ways it’s a stupid comparison. because they are gargantuan,” he told the paper. “We want to be a smaller, more humble version of that. If DreamWorks is Walmart, we are over here knitting sweaters.”

    Book of Mormon has grossed more than $200 million. The New York production makes $1.6 million a week, the same amount a touring version makes. Another production in Chicago grosses $1.5 million a week, and the hit show will also tour to London in the near future.

    (from left) Matt Stone, Trey Parker, Casey Nicholaw and Robert Lopez at the Los Angeles opening of The Book of Mormon.
    (from left) Matt Stone, Trey Parker, Casey Nicholaw and Robert Lopez at the
    Los Angeles opening of The Book of Mormon.
  • Cartoon Movie to Spotlight 55 Animated Pics

    Cartoon Movie to Spotlight 55 Animated Pics

    The annual Cartoon Movie event has lined up a rich slate of programs for this year’s edition, which will be held in Lyon, France, March 6-8.

    The 2013 schedule includes premiere screenings of such highly anticipated projects as:

     

    • Ernest & Celestine. Directed by Benjamin Renner, Vincent Patar and Stephane Aubier. (Produced by Les Armateurs, Maybe Movies, France 3 Cinema, Studiocanal, La Parti Prod., Melusine Productions and RTBF).
    • Knight Rusty. Directed by Thomas Bodenstein. (Caligari Film-Fernsehproduktions GmbH).
    • Marco Macaco. Directed by Jan Rahbek. (Nine Ninja ApS., Sola Media GmbG).
    • Niko 2: Little Brother, Big Trouble. Directed by Kari Juusonen and Jorgen Lerdam. (Anima Vitae, Ulysses Filmproduktion GmbH, A.Film Productions, Tidal Films/Magma Productions).
    • Pinocchio. Directed by Enzo d’Alò. (Iris Productions, Cometafilm Srl, Walking the Dog, 2d3D Animations).
    • Raven the Little Rascal. Directed by Ute von Munchow-Pohl. (Akkord Film Produktion, Studio88 Werbe, Trickfilm).
    • Tad the Lost Explorer. Directed by Enrique Gato. (El Toro Pictures, Lightbox Entertainment, Ikiru Films).

    Among the films that are presented under the “In Production” banner are Alessandro Rak’s The Art of Happiness (Italy), Olivier Jean-Marie’s Oggy and the Cockroaches (France), Eric Omond’s Loulou’s Secret (France, Belgium), Torill Kove’s Hocus Pocus, Alfie Atkins (Norway, Denmark) and Esben Toft Jacobsen’s Beyond Beyond (Sweden, Denmark). In addition, 19 films are presented under the “In Development” banner, while 21 titles are offered “In Concept.”

    Cartoon Movie is one of the most popular co-production events designed to promote European co-productions and allow producers to pitch their projects to secure financing, find international partners and interest international distributors and sales agents. Over 50 pitch sessions are planned for the upcoming edition, with over 700 industry professionals expected to attend the program. This year, a special video game focus is also scheduled for Wed., March 6th.

    France will be represented by 15 projects, while the Nordic countries will offer 10 projects, followed by Germany (5), Spain (4), United Kingdom (3), Poland (3) and the Netherlands (3). This year, 25% of the projects are produced in stereoscopic 3D and 16% of the films target young adults and adults.

    To learn more about the 15th edition of the event, visit www.cartoon-media.eu/movie.

    Pinocchio
    Pinocchio
    Cartoon Movie 2013
    Cartoon Movie 2013