Tag: featured

  • Digital Domain Adds Decades to David Beckham for Malaria Campaign

    Digital Domain Adds Decades to David Beckham for Malaria Campaign

    Digital Domain recently revealed how they added decades to David Beckham’s face for the new short Malaria Must Die – So Millions Can Live, produced by RSA Films Amsterdam. Using a combination of traditional VFX techniques and its proprietary face-swapping technology, “Charlatan,” Digital Domain was able to take Beckham deep into the future without a 3D scan.

    In the short, an older Beckham is making a speech on the day malaria has ended, sending a message of hope from years down the line. As he speaks, the years fall away, leaving the Beckham of today to make this final plea – a malaria-free future is possible in our lifetimes, but only if we keep up the fight.

    To deliver this transformation, Digital Domain received performance clips of both Beckham and an older stand-in delivering the speech. These reference materials were then fed into Charlatan, a technology that uses machine learning and video footage to produce realistic digidoubles. Because Charlatan is non-invasive, the system could be completely trained through principal photography, allowing Beckham to film his scenes without an intensive data capture shoot.

    Charlatan enables artists to capture performance data without encumbering actors (courtesy Digital Domain)
    Charlatan enables artists to capture performance data without encumbering actors (courtesy Digital Domain)

    To give artists a running start, Charlatan intelligently merged the performances of current-day Beckham and an older stand-in to automatically project what an older Beckham would look like giving the same speech. Through this process, key age characteristics like skin motion and specific wrinkles were woven into the likeness, while keeping all of Beckham’s unique attributes. This shaved months of sculpting time off the process and helped the team have a natural-looking nose, laugh lines and other hard-to-animate features nearly finished before the traditional techniques came into play.

    “As an artist, what you are really looking for is control. Details matter when it comes to faces, especially when your subject is known all over the world,” said Dan Bartolucci, VFX supervisor at Digital Domain. “It became clear that blending attributes from an older face was going to give our team the nuances they needed. To facilitate this, we looked to Digital Domain’s in-house R&D team, Digital Humans Group, who have a long history of creating tools that push the boundaries of facial realism. They came through yet again, inventing a process that is the perfect blend of technology and artistry.”

    David Beckham unaltered (courtesy Digital Domain)
    David Beckham unaltered (courtesy Digital Domain)
    David Beckham age progressed (courtesy Digital Domain)
    David Beckham age progressed (courtesy Digital Domain)

    With a high-res base to work from, artists began applying a human touch to the face, defining key parts of the aging process with the help of traditional techniques, like matte painting and compositing. As aging cues are highly subjective, artists needed full rein over the hair, skin and beard to create a believable transformation. Unlike most methods, though, the team didn’t have to create a single bit of 3D geometry to do it, helping them turn out a final asset in under eight weeks.

    “We all knew this was an ambitious project. Nailing the inimitable detail for David Beckham’s older look was critical,” said Ross Plummer, managing director of Ridley Scott Creative Group. “What Digital Domain has created is world class and captivating. We needed that ‘wow’ factor to break through the noise.”

    This film is the next phase of the Malaria Must Die campaign, which is working to drive global awareness around the iconic mission of ending the world’s oldest and deadliest disease. The campaign has already received worldwide attention and reached over two billion people with previous campaigns featuring Beckham, using video synthesis technology to speak nine languages and a glass box surrounded by thousands of mosquitoes.

    Beckham, a founding member of the Malaria No More UK Leadership Council, said, “I’ve worked with Malaria No More UK for over a decade and their campaigns always use great innovation and creativity to attract attention to the issue of this disease. It was really interesting working with the teams at Digital Domain and Ridley Scott Creative Group, using tech in a meaningful way to highlight and raise awareness for such an important cause.”

    David Beckham on set (courtesy Digital Domain)
    David Beckham on set (courtesy Digital Domain)

    The global coalition campaign is asking everyone to share the film far and wide on social media in an effort to persuade leaders to remain committed to delivering a safer, malaria-free world.

    “In visual effects, we often get to create remarkable, memorable images, but we rarely get to apply our craft to such a noteworthy cause,” said John Fragomeni, global VFX president at Digital Domain. “We feel honored we were able to contribute to this project and help advance a story that needs to be told.”

    “This year’s message needed to cut through more than ever, as we face the prospect of losing so much hard-won progress in the fight against malaria,” said Kate Wills, global communications & partnerships, Malaria No More UK. “The Malaria Must Die campaign has a tradition of blending world-leading technology with iconic storytelling. Bringing together the creative talent of Ridley Scott Creative Group and Digital Domain, we hope we will help save millions of lives and deliver a message of hope, reminding the world of what we are capable of achieving when we unite to fight diseases.”

    Learn more about the campaign at www.malarianomore.org.uk

    www.digitaldomain.com | ridleyscott.com 

  • Pixelatl and Annecy Join Forces on 2nd ‘Short Way’ for LatAm Indies

    Pixelatl and Annecy Join Forces on 2nd ‘Short Way’ for LatAm Indies

    Mexico’s Pixelatl and France’s Annecy Festival are launching the second edition of Short Way, a call for short animated projects by Latin American artists. The call aims to develop and produce artistic animated shorts that normally don’t reach audiences through traditional networks and broadcasters.

    “The success of the first edition of Short Way has reinforced the need to promote short films among young South American talents. A real business card, this more accessible format allows you to experiment a style, to make a point, and to travel internationally in the numerous festivals. The quality of the projects submitted last year promises a colorful second edition, and we can only rejoice in this collaboration between Pixelatl and Annecy (MIFA),” said Geraldine Baché, MIFA Head of Special Projects, Annecy Festival.

    The initiative includes an online bootcamp, where artists and producers will develop their projects with the help of experts linked to both the Annecy Festival and Pixelatl. Also, it includes participation in Animation du Monde, MIFA Pitches 2021, where the creators will pitch their projects to international distributors and producers.

    The call in 2020 was a success, driving this second partnership on the next edition of Short Way. Over 250 projects were submitted and, after the bootcamp and announcement of the winner, four shorts coming from Mexico, Argentina and Ecuador are now in production with their respective film institutes or online funding campaigns.

    “There is a lot of hope for Latin American animation. It’s just a matter of showing a beautiful local story with wonderful art to the key players and they are fascinated by the themes, colors and techniques used. What we saw last year is that a lot of Film Institutes are willing to support the projects that participated in the bootcamp because of the advice received by industry experts. Annecy Festival (MIFA) has been a true partner by empowering local artists to express their personal stories,” said José Iñesta, Pixelatl’s director.

    Key dates:

    • Submission Deadline: January 25, 2021
    • Selected Projects Announcement: February 22, 2021
    • Short Way Bootcamp (online): March 15 to March 19, 2021
    • Presentation of the winning projects at MIFA Pitches (France): June 14 to June 19, 2021

    www.elfestival.mx

  • Maya 2020.4 Marks a New Chapter for Bifrost

    Maya 2020.4 Marks a New Chapter for Bifrost

    Autodesk rolled out Maya 2020.4 today. Designed to help artists and studios keep pace with the ever-increasing demand for content, this release unveils the biggest update to the Bifrost visual programming environment yet. Deeper integration with Maya; a user experience overhaul; and new scattering, instancing, volumetrics and FX capabilities extend proceduralism in Maya beyond FX and across the content creation pipeline.

    The release also integrates the latest version of Arnold, bringing artists a faster, more creatively engaging rendering experience, as well as updates to the Motion Library and Substance plugins.

    Coinciding with this news, Autodesk will host an AMA with the Bifrost team on Wednesday, December 9 from 12-2 p.m. ET on the VFX subreddit, followed by a special live stream event on Thursday, December 10 from 12-2 p.m. ET.

    “Artists are being challenged to create ever-more complex visuals, whether for film, TV, or games. Maya 2020.4 was designed with artists in mind, offering major updates to Bifrost for Maya and Arnold to help them tackle increasingly complex work while pushing their creative limits,” shared Ben Fischler, Industry Strategy Manager, Autodesk. “Creating detailed simulations for smoke, fire, snow, explosions and more, or procedurally generated environments, has historically required a high level of expertise, but with the latest updates to Bifrost in Maya 2020.4, artists of all skill levels can take their first steps in visual programming, building powerful simulations and custom tools.”

    Bifrost, lightning
    Bifrost, lightning

    Introducing powerful new capabilities in Bifrost:

    • Maya curve support – Maya curves can now be dragged and dropped directly into Bifrost graphs, where they are converted into Bifrost strands and can be used to build curve-based assets and tools. This update opens the door for artists to use Maya curves to guide procedural generation of roads and fences, as well as the placement and orientation of object scattering.
    • Graph shape nodes – Artists can now view Bifrost graphs as either DG or DAG nodes, that are visible in the outliner. DAG nodes are the new default for Bifrost graphs in Maya.
    • New fields system – This update introduces user-defined, implicit 3D scalar and vector fields with infinite resolution and low memory overhead. Using fields nodes, artists can now define custom fields to act as dynamic influences on particles, cloth or aerodynamic simulations – without having to go inside FX compounds to edit them.
    Bifrost, scatter pack
    Bifrost, scatter pack
    • Scatter pack – Higher-level scattering and instancing compounds have been added to the Bifrost toolkit, including a blue noise scattering node and integration with the new fields system.
    • Volume improvements – Volume tools now support fully adaptive conversions between meshes and volumes, merging adaptive volumes and converting between fields and volumes.
    • Cloth and thin-shell simulations – Users can now produce more accurate collisions and self-collisions with an updated Material Point Method (MPM) solver.
    • Aerodynamic simulations – The Aero solver gains significant performance enhancements, as well as increased capacity for detail refinement and artifact reduction, and new features like texture advection.
    • Instantly terminate computation – Quickly escape out of slow running simulations by hitting the ESC key.
    Arnold, nestled dielectrics in bubbles
    Arnold, nestled dielectrics in bubbles

    A faster, more engaging rendering experience with Arnold 6.1:

    • New post-processing nodes – Users can now adjust image exposure, color correction, white balance, tone mapping and vignetting using new post-processing nodes called ‘imagers’.
    • Nestled dielectrics – A new priority system for overlapping transparent objects enables artists to create scenes with more physically accurate reflections and refraction of rays. This allows for more realistic renders of scenes such as glass containers with liquid contents and bubbles or ice cubes.
    • GPU improvements – The GPU renderer can now partially load textures, providing big savings on both memory consumption and rendering time. Support for light linking and additional light AOV groups and enhanced OSL JIT compilation performance have also been added.
    Arnold, nestled dielectrics in a glass of liquid
    Arnold, nestled dielectrics in a glass of liquid

    Plugin updates:

    • Motion Library in Maya – Updates to the native Motion Library plugin include enhanced character previews with new orbit and zoom functions and a smoother initialization experience.
    • Substance plugin – An updated Substance plugin adds Substance Engine 8.0.3 compatibility, Standard Surface support, and improved interoperability with Maya and other Substance programs.

    To learn more about Maya 2020.4, visit https://area.autodesk.com/blogs/the-maya-blog/introducing-maya-20204/.

  • Acamar Films Appoints Jodie Morris as Chief Content & Audiences Officer

    Acamar Films, the independent studio behind the International Emmy Award-winning preschool series Bing, has announced that Jodie Morris will assume the newly created role of Chief Content & Audiences Officer with immediate effect.

    Jodie joined Acamar two years ago and has been instrumental in leading the organization’s successful development and implementation of a global strategy across a range of digital platforms and content formats. Reporting to Mikael Shields, Acamar’s CEO and Producer & Series Voice Director of Bing, Morris will take on an expanded leadership role within the company, overseeing the future strategy, planning and operation of the global distribution of Bing content, and of driving audience growth across all platforms.

    Under Morris’ leadership, Bing has already achieved remarkable digital audience growth. The last 12 months in particular have witnessed exponential rises in views across a global YouTube network, significant growth across social media channels and over 750,000 downloads of Acamar’s proprietary Bing: Watch, Play, Learn app – an on-demand and games offering, launched in September 2019 and currently available in the U.K., Italy and Poland.

    Acamar Fims
    Acamar Fims

    With a wide range of major new local language productions now underway, Acamar is committed to deepening its relationship with the global preschool audience – with a focus on broadening its Bing content offering, building a series of strategic platform-partnerships and expanding Bing’s geographic reach.

    Bing continues to deliver outstanding performances across global linear and on-demand platforms, with the BBC having confirmed over 66 million iPlayer requests for Bing within just 3 months in 2020. A new series of Bing is currently enjoying high ratings as it launches internationally.

    As Chief Content & Audiences Officer, Morris will work closely alongside Mikael Shields, Sandra Vauthier-Cellier (Chief Commercial Officer), Julie Fitzjohn (Chief Operations Officer) as well as the broader Acamar leadership team to build on the organisation’s remarkable success.

    www.acamarfilms.com | www.bingbunny.com

  • Animation Achievement Daytime Emmy Winners Revealed

    Animation Achievement Daytime Emmy Winners Revealed

    Winners in the category of Individual Achievement in Animation for this year’s Daytime Emmy Awards were announced at last by The National Academy of Television Arts & Sciences (NATAS), crowning six talented artists working on five popular series (three of which being Netflix original toons). The announcement had been delayed several months due to the pandemic, which scuppered plans to conduct in-person judging of the record number of submissions this spring.

    “Today, we proudly honor the outstanding professionals that make up the individual achievement in animation category in our Daytime Emmy Awards,” said Adam Sharp, President & CEO, NATAS. “As we continue to rise to the challenge of honoring our Emmy Award recipients during COVID-19, we happily celebrate these talented individuals who bring us the marvel of children’s animation programming in these challenging times.”

    The category has historically been judged by an in-person panel viewing and evaluating artwork, video and other documentation. Originally scheduled to occur in March, the judging was at first postponed due to COVID-19. As time passed it was ultimately decided that adjudication could be completed via an online process. Judges viewed and evaluated materials virtually, discussed the fine points of each submission and this year they chose six winners.

    “The animation community was again impressed with the high quality of submissions and we were thrilled that the judging process could be accomplished in a new judging environment,” said Brent Stanton, Executive Director, Daytime.

    This year the Daytime Emmys received a record number of submissions in the category of Individual Achievement in Animation. In this juried award, work was submitted by art directors, storyboard artists, background designers, painters, character designers and animators.

    The winners are:

    Olivia Ceballos, Visual Development Artist | Trolls: The Beat Goes On! (Netflix)

    Savelen Forrest, Character Animator | Tumble Leaf (Amazon Prime Video)

    Wei Li, Storyboard Artist | Carmen Sandiego (Netflix)

    Sylvia Liu, Art Director | Carmen Sandiego (Netflix)

    Steve Lowtwait, Background Designer | Big City Greens (Disney Channel)

    Chris O’Hara, Character Animator | Ask the StoryBots (Netflix)

    NATAS is also preparing for next year’s 49th Daytime Emmy Awards. The recently set timeline is:

    Call for Entries: Wednesday, January 6, 2021

    Final Entry Deadline: Wednesday, February 17, 2021

    Nominations Announced: May/June 2021

    Virtual Ceremonies: June/July 2021

    (Considering two- and three-night formats, across any combination of currently-considered dates: Fri. June 25, 2021; Sat. July 17, 2021; Sun. July 18, 2021.)

    Learn more at https://theemmys.tv/

  • Trailer: DreamWorks Hybrid Series ‘Gabby’s Dollhouse’ Debuts on Netflix Jan. 5

    Trailer: DreamWorks Hybrid Series ‘Gabby’s Dollhouse’ Debuts on Netflix Jan. 5

    DreamWorks Animation will be unlocking the doors to its original live-action/CG animated hybrid series Gabby’s Dollhouse (8 x 22′) on Netflix, January 5. The studio debuted the series trailer Tuesday, introducing viewers to Gabby and her imaginative world.

    From celebrated preschool creators and executive producers Traci Paige Johnson (Blue’s Clues, Daniel Tiger’s Neighborhood) and Jennifer Twomey (Blue’s Clues, Team Umizoomi), DreamWorks Gabby’s Dollhouse is a mixed-media preschool series with a surprise inside! Follow Gabby as she unboxes a surprise before jumping into a fantastical animated world full of adorable cat characters that live inside her dollhouse.

    The show emphasizes a growth mindset, inspiring kids to turn their missteps and mistakes into something creative and beautiful. True to Gabby’s signature phrase, “We failed fantastically,” every episode encourages flexible thinking and imaginative problem-solving through resilience and resourcefulness. Through DIY crafting projects, baking recipes and brain games, every room of Gabby’s Dollhouse is filled with exciting activities and magical adventures to keep kids engaged and entertained.

    The cast features Laila Lockhart Kraner as Gabby, Tucker Chandler as Pandy Paws, Tara Strong as Kitty Fairy and Mama Box, Donovan Patton as CatRat, Juliet Donenfeld as Cakey, Maggie Lowe as Baby Box, Secunda Wood as MerCat, Sainty Nelsen as Pillow Cat, Eduardo Franco as DJ Catnip, and Carla Tassara as Carlita.

  • ‘Lower Decks’ Creator Mike McMahan Inks Overall Deal with CBS Studios

    The prolific and Emmy Award-winning television animation writer/producer Mike McMahan has secured a new two-year overall deal with CBS Studios. Under the new deal, the Studio has the exclusive rights to produce all television content created and developed by McMahan. Making the announcement was Alec Botnick, Senior Vice President, Comedy Development and Head of Animation, CBS Studios.

    McMahan is the creator, showrunner and executive producer of Star Trek: Lower Decks, the half-hour adult animated comedy on CBS All Access. He is also the co-creator, co- showrunner and executive producer of Hulu’s hit animated comedy series Solar Opposites, which was recently renewed for a third season after the show’s debut was the streamer’s most-watched original comedy premiere to date.

    “We feel so fortunate that Mike chose to partner with us for this next stage of his career,” said Botnick. “He is a true savant whose passion for and knowledge of animation is inspirational. Being able to be a part of his journey and helping him realize the stories he wants to tell, and how he wants to tell them is the reason many of us got into this business.”

    “I’m so excited to continue my television journey with my friends at CBS,” said McMahan. “I’ve always wanted to be allies with a corporation whose logo is a giant, unblinking eye. I think we’ll be able to make some truly weird stuff together.”

    Lower Decks was not McMahan’s first Star Trek project. As a long-time fan of the series, in 2011 McMahan started a Twitter account where he posted episode plots to a fake season of Star Trek: The Next Generation. They were such a hit that Simon & Schuster hired him to write a readers’ guide to a fictitious eighth season of TNG, titled Star Trek: The Next Generation: Warped: An Engaging Guide to the Never-Aired 8th Season.

    Previously, McMahan was head writer and executive producer for Cartoon Network on Adult Swim’s hit animated series Rick and Morty, sharing in the show’s Outstanding Animated Program Emmy wins in 2020 and 2018.

    CBS Studios has continued its expansion into animation with six animated series across three platforms. New series launched this year include Star Trek: Lower Decks, Tooning Out the News, Harper House and No Activity for CBS All Access, Star Trek Prodigy for Nickelodeon and, previously, Our Cartoon President for Showtime. In 2019, CBS Studios built an animation arm and infrastructure, promoting Botnick to oversee the division.

  • Industrial Brothers Stays Animated with AWS

    Industrial Brothers Stays Animated with AWS

    Studio Completes Six Episodes of Remy & Boo Remotely Using Virtual Workstations on AWS; Establishes Cloud-enabled Long-term Work from Home Setup

    Toronto-based animation studio Industrial Brothers has created and produced engaging children’s entertainment since 2010. Developing original IP, the studio’s projects include episodic series Kingdom Force, Remy & Boo, Top Wing, Dino Ranch and Gummandos. The studio is also currently in production on a new animated series slated for a two-season, 20-episode arc that will run through 2023 on Netflix. Anticipating the hefty project’s significant talent and resource requirements, Industrial Brothers’ Head of IT Jean-Paul Godmaire looked to Amazon Web Services (AWS) to help scale artistic and compute capacity, a decision that would prove fortuitous in March 2020 as most of the world began working from home.

    “Our office can only accommodate so many artists and we foresee needing render resources beyond our internal GPU farm during crunch time on future projects, so we started serious conversations with AWS at the end of last year about using virtual workstations and burst compute,” Godmaire explained. “Animators require extremely low latency and we wanted to make sure they’d be well-equipped for the task at hand. When we had to pivot to work from home this spring mid-project, I was confident in AWS and the groundwork we’d laid, so we deployed our setup earlier than initially planned and were able to maintain our delivery schedule, despite the disruption.”

    Remy & Boo (Courtesy of Boat Rocker Studios)
    Remy & Boo (Courtesy of Boat Rocker Studios)

    During lockdown, Industrial Brothers artists completed the final six episodes for the latest season of the NBCUniversal series Remy & Boo using LG thin clients connected to virtual workstations on AWS powered by Amazon EC2 G4dn instances, which leverage NVIDIA T4 GPUs, and running Autodesk Maya. Artists also used virtual workstations on AWS to run a USD pipeline using SideFX’s Houdini for layout and lighting, Substance Designer for texturing and Maya for animation. Across projects, Autodesk Shotgun was used for asset management, with reviews done in Shotgun’s RV tool and dailies conducted via screen share. With a little breathing room post-delivery, Godmaire sought to find a way to continue leveraging the studio’s existing infrastructure.

    “We went all-in on AWS and replicated our studio in the cloud because we knew it would work and get us up and running quickly; however, we still own quite a bit of hardware and want to fully amortize our assets,” noted Godmaire. “Leaning on AWS infrastructure, we’ve been able to transition to using our physical studio workstations but remotely, and are now cloud-enabled, which gives us more flexibility to make workflow and pipeline adjustments in the future.”

    Remy & Boo (Courtesy of Boat Rocker Studios)
    Remy & Boo (Courtesy of Boat Rocker Studios)

    Artists are now also leveraging 10ZiG thin clients, connecting to the studio infrastructure via Teradici Cloud Access software. Deadline render management software developed by AWS Thinkbox is used to manage the studio’s on-premises compute, which is a largely Windows-based GPU farm running Redshift. With the disruptions of 2020, animated projects are in high demand, as productions can be conducted much safer than live action, and Industrial Brothers has been busier than ever.

    Godmaire said, “At this point, we’ve actually hired more people than we can seat in-studio, but since work from home is here to stay for a while, we’ve just converted our studio into machine housing. Still, we’re going to run out of space eventually, and hardware procurement can be difficult. With AWS, we have near-instant access to the resources we need when we need them, which has allowed us to not only continue working during a challenging time but also grow.”

    For more information about virtual workstations on AWS, check out: https://pages.awscloud.com/ec2-g4-virtual-workstations-media-entertainment.html

    Remy & Boo (Courtesy of Boat Rocker Studios)
    Remy & Boo (Courtesy of Boat Rocker Studios)
  • Netflix Collars New Interactive Special ‘We Lost Our Human’

    Netflix Collars New Interactive Special ‘We Lost Our Human’

    Netflix has announced a new 2D-animated interactive comedy-adventure special, We Lost Our Human, created by Rikke Asbjoern and Chris Garbutt (creators of Pinky Malinky).

    Audiences will choose to experience the story from the perspective of a self-involved cat (Pud, voiced by Sonic the Hedgehog‘s Ben Schwartz) or a loving, hyperactive dog (Ham, voiced by Big Mouth newcomer Ayo Edebiri), who wake up one day to find that their human and ALL humans have disappeared from Earth! Desperate to find their owner, these two homebound pets venture out into the world for the first time to discover strange mysteries, meet bizarre creatures and maybe — with the audience’s help — save the universe along the way!

    The voice cast also includes Adrienne C. Moore, Lauren Tom, Jon Glaser, Henry Rollins, Lucas Grabeel and Matty Cardarople. Asbjoern and Garbutt will serve as creators, executive producers and directors and wrote the screenplay alongside Laura Sreebny and Nick Arciaga.

    “Creating a huge interactive project has been an exciting challenge and gave us a unique chance to approach Pud and Ham’s story outside of a traditional format,” said the creator duo. “We got to explore their many parallel and interwoven paths, which resulted in our story room becoming a complex web of post-it notes, push pins and string. Quite a dizzying sight for anyone witnessing one of our story pitches!”

    Curtis Lelash, Director of Original Animation for Netflix, added, “We Lost Our Human combines the very best of animation, comedy and interactivity, expanding the possibilities of how stories are told today. We can’t wait for audiences of all ages to take this hilarious journey with Pud and Ham, because their fate rests in the audiences hands … literally.”

    Ayo Edebiri [Photo: Myles Loftin] | Ben Schwartz [Photo: Emily Soto]
    Ayo Edebiri [Photo: Myles Loftin] | Ben Schwartz [Photo: Emily Soto]
  • 3DAR & Baobab’s ‘Paper Birds’ Takes Flight on Oculus Dec. 10

    3DAR & Baobab’s ‘Paper Birds’ Takes Flight on Oculus Dec. 10

    Acclaimed Latin American animation studio 3DAR, leading interactive animation house Baobab Studios and Facebook’s Oculus are pleased to announce the wide release of the original virtual reality production, Paper Birds: Part 1, exclusively on the Oculus Quest on Thursday, December 10. The animated VR film, which had a successful world premiere run at Venice Film Festival earlier this year, features the voice of breakout Jojo Rabbit star Archie Yates and marks the directorial debut of German Heller and Federico Carlini.

    Paper Birds: Part 1 is the story of a young musician named Toto (played by Yates), whose exceptional talent imbues the experience with the soulful sounds of the bandoneon, performed by Argentine tango music legend Juan Jose Mosalini and composed by Cyrille Marchesseau. Unbeknownst to Toto, his music inspires the appearance of a flock of mysterious paper birds, which he’ll discover are the key to unlocking a portal between the physical world and a dark invisible world unseen to the naked eye.

    “As the voice of Toto, I’m thrilled that Part 1 of Paper Birds will be released in time for Christmas,” says Yates. “I can’t wait for people to see this incredible animated universe. Hopefully they get the same sense of wonder and delight that I did.”

    Paper Birds Trailer from 3DAR on Vimeo.

    The 20-minute VR film, which most recently took home the top animation jury prize as one of Raindance Film Festival’s immersive official selections, goes beyond traditional narrative VR by including magical moments of interactivity via virtual reality hand tracking.

    “Because Paper Birds is built upon music, we’ve been inspired to use the most cutting-edge new feature of the Oculus Quest — hand tracking — to take audiences inside a world in which they can see, and even paint, with music,” says writer/director Heller, who is also CEO of 3DAR. “We’re inviting users to interact with the story in ways in which your reason to participate isn’t about solving a puzzle or defeating a challenger. We want to bring you deeper inside the story, to create stronger empathy with the characters, using the best of what VR can offer.”

    The film also features a tactile world that hopes to push the boundaries of what animation can look like.

    “The entire universe of Paper Birds is not only miniaturized but handcrafted to feel like each and every element has been uniquely molded, carved, shaped and painted by artisans, so much so that you want to reach out and touch them,” says Baobab Studios’ head of content, Kane Lee. “It’s a testament to the directors and we’re so proud to have German and Federico as part of our growing family of storytellers with singular visions we get to build wholly original characters and worlds with.”

    Paper Birds will have a second and final installment which will be released in 2021, also to be exclusively available on the Oculus platforms.

    Visit the experience’s Oculus Coming Soon Page and www.3dar.com to learn more about Paper Birds, as well as www.baobabstudios.com to learn more about other projects from Baobab Studios.

  • Thief of Hearts: Takashi Yamazaki Discusses ‘Lupin III: The First’

    Thief of Hearts: Takashi Yamazaki Discusses ‘Lupin III: The First’

    ***This article originally appeared in the January ’21 issue of Animation Magazine (No. 306)***

    There is often a certain amount of trepidation whenever a beloved comic-book character makes the jump from 2D to 3D CG. That was certainly the case when fans learned that Japanese artist Monkey Punch’s Lupin III, who has been stealing treasures and entertaining fans since 1967, was getting the CG movie treatment. The fictional gentleman thief has been the star of numerous TV series, films, video specials and videogames for more than five decades. Anime fans will also recognize the character from Hayao Miyazaki’s acclaimed 1979 feature The Castle of Cagliostro. So, it’s an understatement to say that expectations were high for writer-director Takashi Yamazaki’s CG-animated 2019 Lupin III: The First.

    The good news is that the movie is everything audiences would expect from a Lupin III adventure, and it manages to deliver a fun, cartoony version of the character and all his friends in CG, which is definitely not an easy task. The film, which was released in Japan last December, and made over $7.3 million worldwide, gets a limited release stateside and will be available on disc and digital download in January.

    The plot of the movie finds Lupin (voiced by Tony Oliver in the English-language version) in search of a mysterious Bresson diary, an item that was also sought by his famous grandfather. He teams up with an aspiring archeology student named Laetitia (Laurie C. Hymes) to stop the Nazis from obtaining this mysterious diary which can help them gain power to rule the world.

    Yamazaki, who has been going back and forth between the worlds of live-action and CG animation, also directed 2014’s box-office hit Stand by Me Doraemon — another successful CG translation of a 2D character. He says he joined the project in 2015, after TMS Entertainment and Marza Animation Planet had been working on development for a couple of years. “I have been a big fan of Lupin, so it was a great fulfillment of a dream for me to direct this movie,” says the helmer. “Originally, I met the producers as they wanted my opinion about the project, and then we talked and soon, they asked me to direct the movie. The first draft of the script took about a year to complete, and then we went through many versions.”

    Takashi Yamazaki
    Takashi Yamazaki

    A Thief with a Heart of Gold

    The director, who has also cited James Bond and Indiana Jones movies as influences for the movie, says he was a big fan of Miyazaki’s version of the character long before he got the assignment. “Lupin is a memorable character, because he is a thief, a bad guy, but he is also very charming,” he notes. “He is a multi-dimensional character, which is quite appealing. His relationship with his squad is also interesting, because they’re not too touchy-feely, but they are always there to help each other out.”

    One of the main challenges facing him and his animation team was how to translate the character designs of Lupin and the franchise’s other key characters from 2D to CG. “We didn’t want to ruin the general impression that fans have of the character. We didn’t want them to say, ‘Wait, he looks weird or not at all like Lupin that we know,’ so we had many, many trials. After we put the storyboard together, we did many previews. We had a lot of experts watch the reels and we got their feedback and their criticisms. It’s not easy to listen to a lot of critiques, but it was a very necessary process. I believe they do the same thing at studios like Pixar, where everyone pitches in and offers their reviews. It’s a very important process of creating an animated movie, because it’s a very collaborative process.”

    According to the filmmaker, the animation team used Maya and ZBrush to create the CG models, Maya for the animation and Arnold for rendering. The number of animators and artists working on the feature fluctuated at Marza, but about a hundred people worked on it during the busiest times. The actual production of the movie took about three years.

    Lupin III: The First
    Lupin III: The First

    Looking back at the movie, Yamazaki says he’s proud of the finale’s exciting airplane sequence. “I am happy with the way it turned out,” he says. “When people tell me that it reminded them of Miyazaki’s Castle of Cagliostro, I consider it a very high compliment. I think our movie’s new character Laetitia turned out very cute, too. I wanted to make her a person whose eyes would sparkle when she talks about her passion. When she starts to talk about archeology, her face lights up, and you can tell that she really loves it. But she has to hold it in, and Lupin releases it. That’s the story I wanted to tell. Actually, in the first draft, Laetitia was stronger and she did martial arts as well!”

    Yamazaki says he regrets that he never got to meet Monkey Punch during the production, since the manga creator passed away last year. “I thought I could meet him when he got to watch the finished film. However, at certain points during production, he saw the characters or read the story, and every time he would give me messages like, ‘Thank you for this’ or ‘I’m looking forward to it,’ and gave me a lot of freedom. I’m honored to have been able to be a part of the masterpiece-filled Lupin III world with this new format known as 3D CG.” 

    Lupin III: The First
    Lupin III: The First

    Inspired by Miyazaki

    When asked about his favorite animated movies, Yamazaki mentions Miyazaki’s Castle in the Sky, Nausicaä of the Valley of the Wind and My Neighbor Totoro. He also says 2020 has been the year of Demon Slayer: The Movie – Infinity Train. “That movie was such a huge hit in Japan,” he explains. “Strangely enough, everyone associates it with the year of the pandemic, because everyone was at home and watched the anime series. It’s a very interesting and mysterious phenomenon.”

    He says he is also very curious to see Earwig and the Witch, the new CG-animated feature directed by Miyazaki’s son, Gorō, which will premiere on Japanese TV channel NHK on December 30. “I’m very curious to see if it will have the Ghibli spirit since Gorō doesn’t follow the studio’s usual style.”

    Lupin III: The First
    Lupin III: The First

    As our interview comes to a close, the good-humored director says he learned several important lessons during the making of Lupin III. “Because I got to work with an outside studio, l learned that it was always a good idea to collaborate and discuss various approaches with many different people,” he notes. “It’s always important to get a lot of opinions and strive to listen to other perspectives because you want the final film to be entertaining to a lot of people, both young and older audiences.”

    “Finally, I want everyone who sees the movie to value the importance of chasing their dreams, just like Laetetia does in our story. Go forward with your dream and cherish the things that make you different. Most of all, I hope that they will be entertained by our movie.”

    GKIDS releases Lupin III: The First on digital on Dec. 15 and on Blu-Ray and Steelbook on January 12.

  • Trailer: ‘Transformers: War for Cybertron – Earthrise’ Lands Dec. 30

    Trailer: ‘Transformers: War for Cybertron – Earthrise’ Lands Dec. 30

    The bots are back to continue their interstellar saga in Netlix’s new CG-animated miniseries, Transformers: War for Cybertron – Earthrise. A newly released trailer gives a first glimpse at what’s in store, as Megatron takes drastic measures to save the Decepticons, and the Autobots fight to save all of Cybertron from both on the planet and aboard the Ark. The second chapter in the War for Cybertron Trilogy brings more intrigue and action to the battle-beaten planet when the series debuts on December 30.

    Synopsis: The War for Cybertron continues with the second chapter, Earthrise! With the Allspark gone, Megatron is forced to confront the harsh reality that his Decepticons are trapped on a dying Cybertron while also fighting off the persistent threat of Elita-1 and her Autobots. Meanwhile, lost in the darkest reaches of space, Optimus Prime and his team embark on a desperate mission that will push them to the breaking point as they travel to uncharted new worlds to face spacefaring mercenaries, enigmatic figures from long ago and even their own creators … the Quintessons.

  • Funimation Summons ‘Demon Slayer’ English Dub Dec. 8

    Funimation Summons ‘Demon Slayer’ English Dub Dec. 8

    Demon Slayer: Kimetsu no Yaiba and its hero Tanjiro Kamado have captured the hearts of anime fans around the globe. Funimation, the leading distributor of anime globally, announced today the English dub of the popular series will be available on its streaming service starting December 8. For fans eager to relive all the action, Funimation currently has all 26 subbed episodes of Demon Slayer: Kimetsu no Yaiba on its streaming service.

    Whether you love the dub or the sub, you won’t want to miss the thrilling and heartbreaking tale of revenge and demons!

    Aniplex of America’s Demon Slayer: Kimetsu no Yaiba burst on the scene in 2019, marshaling a legion of fans with its epic tale of a slaughtered family; protagonist seeking revenge; and plethora of demons to fight along the way. In the series, bloodthirsty demons lurk in the woods and nobody dares to venture out at night, save for the demon slayers of legend. Surviving in this harsh world, young Tanjiro takes it upon himself to protect his family until the day that everything is taken from him in a vicious slaughter. Now, all he has left is his sister, and she’s not even human anymore.

    Funimation and Aniplex of America are bringing Demon Slayer -Kimetsu no Yaiba- The Movie: Mugen Train to theaters in early 2021. The film, which has broken box-office records and earned more than $264 million in Japan, is based on the manga and follows the events of Episode 26. In it, Tanjiro, Nezuko, Inosuke and Zenitsu board a train that they quickly learn isn’t quite as it seems. With help from Rengoku, the Flame Hashira, they sense a demon presence on board, and it’s up to the group to protect the train’s passengers and survive their trip.

    Funimation’s streaming service offers a growing catalog of more than 700 anime series and 13,000+ hours of content available on 15 platforms in 49 countries. Funimation’s theatrical arm has distributed six of the top 20 anime films in the U.S., and its collectibles unit creates must-have, exclusive home video and merchandise.

    funimation.com

  • Watch the Animation Magazine 2020 Hall of Fame Awards

    Over the past decade, it has become an annual Animation Magazine tradition to recognize and celebrate some of the amazing women and men who have contributed to our industry. Our annual awards celebration gala kicked off the popular World Animation & VFX Summit in Los Angeles each November. Sadly, like many other events this year, we had to postpone the Summit until 2021, when we hope to gather in person once again and offer timely and important panels and keynotes that benefit those who work in the animation and VFX industry around the world.

    However, we didn’t want to miss the opportunity to spotlight some of the brilliant creatives who continued to provide us with stand-out shows and features that entertained and inspired us during this very challenging year. Our awards ceremony will be virtual this year, and we’ll have the presentation available to watch on www.animationmagazine.net and facebook.com/AnimationMagazine starting December 7 at 4 p.m. PT / 7 p.m. ET.

    We want to thank all our sponsors — Netflix, DreamWorks Animation, Fost., Pixar Animation Studios, Sony Pictures Animation, The Gotham Group, and WOW! Unlimited Media — and the generous awards presenters and recipients who helped make this virtual celebration possible, from the bottom of our hearts. It’s our honor to hold up a mirror to the wonderful, diverse, thoughtful and entertaining work produced by our eight award recipients this year. We are forever grateful for the laughs, the tears, the wonder and the inspiration you provide us with your art. Here’s to you and the brighter future you envision for our world!

    You can watch the awards here: https://www.youtube.com/watch?v=lpGopvDFfhw

    The 2020 Honor Roll:

    Sofia Alexander
    Sofia Alexander

    Sofía Alexander

    Creator, Onyx Equinox [Crunchyroll]

    New Voice of the Year Award

    Sofía Alexander is the executive producer and creator of Crunchyroll’s original series Onyx Equinox, which follows a young boy through his epic journey across Mesoamerica to save humanity from the gods. Alexander got her start in the animation industry by freelancing for Cartoon Network’s reboot of The Powerpuff Girls. She has since worked as a storyboard artist for Hasbro’s Stretch Armstrong and the Flex Fighters, Nickelodeon’s Invader Zim: Enter the Florpus and Cartoon Network’s Infinity Train. She has provided concept art for Disney Imagineering.

    Kemp Powers
    Kemp Powers

    Kemp Powers 

    Writer and Co-director, Soul [Pixar] 

    New Voice of the Year Award

    Kemp Powers is the writer and co-director of the studio’s eagerly anticipated feature Soul, which premieres on Disney+ on Dec. 25. Powers grew up in Brooklyn, NY. He attended both Howard University and the University of Michigan. Prior to Pixar, Powers was an award-winning playwright, television and film screenwriter, and journalist. His play One Night in Miami… received three LA Drama Critics Circle Awards and four NAACP Theatre Awards, and was nominated for the 2017 Laurence Olivier Award for Best New Play. He adapted it into a feature film, which is being directed by Oscar-winning actress Regina King. He was also a writer for the TV series Star Trek: Discovery and has toured nationally as a storyteller for the Peabody Award-winning series The Moth.

    Noelle Stevenson
    Noelle Stevenson

    Noelle Stevenson

    Exec producer, She-Ra and the Princesses of Power [DreamWorks Animation/Netflix]

    Creative Vision Award

    Noelle Stevenson is an Eisner Award-winning and bestselling writer and cartoonist who has worked in both animation and comics. A graduate of the Maryland Institute College of Art, she is the author of National Book Award-nominated graphic novel Nimona, currently in production at 20th Century Animation and slated for release in 2022. She is also the co-creator of the GLAAD-award winning comic series Lumberjanes, currently in development at HBO Max, and has written and illustrated for Marvel and DC Comics. In animation, she wrote for series including Wander Over YonderBravest WarriorsDuckTales and Big Hero Six before becoming the executive producer of DreamWorks Animation’s critically acclaimed and Emmy, Critics Choice and GLAAD Media Award-nominated series She-Ra and the Princesses of Power for Netflix.

    Marc du Pontavice
    Marc du Pontavice

    Marc du Pontavice 

    Founder and President, Xilam Animation

    Game-Changer Award 

    Marc du Pontavice began his career at Gaumont, where he co-founded Gaumont Television and supervised the production of a hundred hours of prime time fiction, including the series Highlander. He also created Gaumont Multimedia, whose assets he acquired in 1999 to found Xilam Animation. The studio has established itself as one of the world’s leaders in animation production, with several worldwide successes, including award-winning series such as Oggy and the Cockroaches, Zig & Sharko and Mr. Magoo, which are all exec produced by du Pontavice. He has also produced dozens of live-action and animated features, the most recent one being director Jeremy Clapin’s acclaimed feature I Lost My Body, which was nominated for an Academy Award and received three Césars.

    Peilin Chou
    Peilin Chou

    Peilin Chou 

    Producer, Over the Moon [Pearl Studios/Netflix]

    Producer of the Year Award

    Peilin Chou is an animation film producer with an overall deal at Netflix Animation. Her most notable producing credits include Over the Moon, an animated musical feature film directed by Glen Keane which premiered on Netflix in October 2020, and last year’s Abominable, an animated feature directed by Jill Culton. Prior to joining Netflix, Chou was the Chief Creative Officer of Pearl Studio (formerly Oriental DreamWorks) where she oversaw the overall mission and creative direction of the studio. Her 20-plus-year career in content creation also encompasses numerous creative leadership roles: She developed a robust slate of series in her roles as director of development at Nickelodeon, VP of original series at Spike TV and senior VP of programming and production at AZN TV. Peilin started her career in features at the Walt Disney Studios, where she was a creative exec at Disney Feature Animation and Touchstone Pictures, developing and overseeing dozens of features, of which two of her favorites are Mulan and Romy & Michele’s High School Reunion.

    Cartoon Saloon
    Cartoon Saloon’s key principals, clockwise from top: Nora Twomey, Tomm Moore, Paul Young and managing director Gerry Shirren.

    Cartoon Saloon

    Studio of the Year Award

    Founded by Tomm Moore, Paul Young and Nora Twomey in 1999 in Kilkenny, Ireland, Cartoon Saloon is a world-renowned animation studio best known for Oscar-nominated features The Secret of Kells, Song of the Sea, The Breadwinner and this year’s magical epic Wolfwalkers. The studio’s 2017 short Late Afternoon by Louise Bagnall also received a Best Animated Short Oscar. The studio, which currently employs about 300 animators, is also an active producer of TV and streaming content, offering award-winning shows such as Skunk Fu!, Puffin Rock, Dorg Van Dango and Vikingskool throughout the years. The studio is currently working  on Twomey’s new feature My Father’s Dragon, which will debut on Netflix in 2021.

    Karen Toliver
    Karen Toliver

    Karen Toliver

    Executive VP of Creative, Sony Pictures Animation

    Game-Changer Award

    As executive vice president of creative for Sony Pictures Animation, Karen Toliver is responsible for the creative supervision of a number of upcoming features for the studio, and is also in charge of recruiting key storytelling talent and discovering and acquiring new creative material and intellectual property. Toliver is also the producer of the Oscar-winning animated short Hair Love, directed by Matthew A. Cherry. The story of the Young family will continue in the upcoming HBO Max series, Young Love. Toliver has extensive experience in production and development, including 10 years at Fox Animation where she supervised the production of the Rio film franchise and the latest three films in the Ice Age series. She also spearheaded the Oscar-nominated original feature Ferdinand. Toliver also served as a production exec at Disney on films such as Brother Bear, Chicken Little and Meet the Robinsons.

    Aardman Animations
    Aardman Animations’ principals, from left to right, Peter Lord, Nick Park and David Sproxton

    Aardman Animations 

    Game-Changer Award

    Since its launch in 1972 by Peter Lord and David Sproxton, the Bristol-based animation studio has been a major force in pop culture, movies, TV, games and online media. The first two decades of the studio saw the release of iconic stop-motion short projects such as Morph, the Peter Gabriel music video Sledgehammer and Channel 4’s Lip Synch series, which was followed by Nick Park’s Oscar-winning Creature Comforts. Park also introduced the world to Wallace and Gromit in a series of Oscar-winning shorts, who took the world by storm and eventually starred in their own feature The Curse of the Were-Rabbit in 2005. Other major feature releases include Chicken Run (2000), Flushed Away (2006), Arthur Christmas (2011), The Pirates! Band of Misfits (2012), Shaun the Sheep Movie (2015), Early Man (2018) and A Shaun the Sheep Movie: Farmageddon (2019). The studio is currently working on a holiday special for Netflix (Robin Robin) and the Chicken Run sequel.

    Top row, L-R: Balkus, Belson, Carrero Clarke Bottom row: Dean, Docter, Dudoke de Wit, Keane
    Top row, L-R: Balkus, Belson, Carrero and Clarke
    Bottom row: Dean, Docter, Dudoke de Wit and Keane

    The Presenters

    Marisa Balkus

    Producer, Onyx Equinox

    Kristine Belson

    President, Sony Pictures Animation, Features and Series

    Aimee Carrero

    Actress, She-Ra and the Princesses of Power, Elena of Avalor

    Sean Clarke

    Managing Director, Aardman Animations

    Marge Dean

    Head of Studio, Crunchyroll

    Pete Docter

    Chief Creative Officer, Pixar Animation Studios; director of Soul, Inside Out, Up, Monsters, Inc.

    Michaël Dudok de Wit

    Director, The Red Turtle, Father and Daughter

    Glen Keane

    Director, Over the Moon, Dear Basketball

    Animation Magazine 2020 Awards Sponsors
    Animation Magazine 2020 Awards Sponsors
  • ASIFA-Hollywood Appoints New Officers to Executive Board

    ASIFA-Hollywood Appoints New Officers to Executive Board

    ASIFA-Hollywood announced Monday its new slate of officers for its executive board of directors. The new officers are:

    • Board President, Sue Shakespeare
    • Vice President, Jerry Beck
    • 2nd Vice President, Brooke Keesling
    • 3rd Vice President, David Derks
    • Chief Financial Officer (CFO), Jeff Wike
    • Secretary, Jeanette Bonds.

    All of the newly appointed officers are currently active in their positions with ASIFA-Hollywood. Executive board officers are selected for a term of three years, with the possibility of a second term if re-elected, for a total of six years.

    Shakespeare has served on the ASIFA-Hollywood board for six years and is the president of the independent animation studio, Creative Capers Entertainment. “Having a female as well as independent studio presence as an executive board officer is extremely important,” says Shakespeare. “In this capacity, I’m excited to bring a point of view to the ASIFA-Hollywood board that directly aligns with its diverse membership.”

    The organization also recently issued its Call for Judges for the 48th Virtual Annie Awards. Applicants must have an established career in animation and exemplary professional credentials in at least one of the Annie Award categories. Individuals in the animation community, who are interested in being a nomination committee judge, will find the application at members.asifa-hollywood.org/judge-application.

    “I’d like to encourage members from the animation industry to participate who can help us increase the diversity in our judging panels,” said Shakespeare. “It has been an ongoing initiative within ASIFA-Hollywood to increase the diverse voice of our judges, and this year’s goal is to have the most diverse group ever!”

    Annie Judge candidates do not have to be members of ASIFA-Hollywood but, whether they have applied in the past or are applying for the first time, need to submit a new application.

    “We are doing more to reach out to animation organizations including Women In Animation, Black N’ Animated, LXiA (LatinX in Animation), as well as other under- represented members of our community,” commented Frank Gladstone, ASIFA- Hollywood’s executive director. “Increasing diversity in the Annie Award judging population is perhaps a small step in broadening our industry, but it is a necessary one.”

    All important dates, details, rules and regulations for the 48th Annie Awards (April 16, 2021) can be found at www.annieawards.org.

    ASIFA-Hollywood, the largest chapter of the international organization ASIFA, supports a range of animation activities and preservation efforts through its membership. Current initiatives include the Animation Archive, Animation Aid Foundation, Animation Educators Forum, animated film preservation, special events, scholarships and screenings.

    www.asifa-hollywood.org

  • Reesee Ent. Appoints Cici Zheng VP Content, Global Media & Licensing

    Children’s entertainment, licensing and media company Reesee Entertainment is bolstering its development division with the appointment of Cici Zheng as a joint partner and VP of Content, Global Media and Licensing.

    Zheng’s previous role was as Director Content Development, Global Media and Licensing in Alpha Group (China), where she worked for nearly eight years, with project experience across properties including Super Wings, Rev and Roll and Katuri.

    In her new role at Reesee Entertainment, Zheng will lead the global exploitation of content partnership, worldwide television and digital media distribution as well as the licensing business for Reesee. She will report to Ray Wang, CEO of Reesee Entertainment.

    “I’m delighted to join Reesee Entertainment, and look forward to exploring exciting new opportunities with partners in China and for the international market,” said Zheng.

    Wang commented, “We are very pleased to welcome Cici Zheng to Reesee Entertainment. She has a great track record with children’s and family projects and is ideally placed to help us cement our reputation for developing and representing high quality properties across the domestic and global markets.”

    Reesee Entertainment, founded by Ray Wang (former President of Alpha International, Chief Content Officer of Alpha Group), is dedicated to kids and family content creations and IP management, with business scope ranges from worldwide media distribution, licensing and toys. At the same time, Reesee Entertainment is helping with introducing brands into China and bringing local shows to the international market.

    Currently, Reesee is developing four original animated series to be released soon, and is representing Pocoyo (from Zinkia Spain), Bitz & Bob (from BBC/Boat Rocker) in China, as well as representing A-Squad (from Tencent and Baiyi) for the international market.

  • Latin American Animation Shines in the Spotlight at Sublime Jalisco

    Latin American Animation Shines in the Spotlight at Sublime Jalisco

    Since 2017, Jalisco-based event Sublime has emerged as a growing meeting point for the leading innovators in animation, film and videogames. The well-attended event continues to attract the region’s movers and shakers and a nice selection of the world’s most respected animation professionals this year with a solid virtual edition (at www.sublime2020.mx) from Dec. 8 to 10.

    “This year, even when the unusual circumstances have led other projects to be canceled or postponed, we have decided to take advantage of the digital resources that have surfaced along the crisis to reach more people than ever,” says Carlos Gaxiola, Jalisco Creative Industries Association Secretary. “We are offering a program that may not allow direct interaction, but is built to orient and build a wider awareness about the movie, animation, VFX and videogames industry, right from the core of its business in Jalisco, Latin America’s animation capital. Our program will feature various conferences, talks and masterclasses with topics that range from creative/production themes to the outlook and future of the animation industry. This will allow the creation of an integral vision that allows artists and producers to generate new ideas and realize them.”

    Sublime Jalisco
    Sublime Jalisco

    Among the world-famous animation stars and execs scheduled for the event are Jorge Gutiérrez (Book of Life, Maya and the Three), Jérémy Clapin (I Lost My Body), Rodrigo Blass (Tales of Arcadia trilogy, Alma), Adam Elliot (Harvie Krumpet, Mary and Max), Lizzy Easterday (manager of development at DreamWorks Animation TV) and Alison Mann (VP of creative and strategy, Sony Pictures Animation). Also on tap are top-notch panels designed to generate discussion and create a better understanding about the present and future of the region’s animation business.

    As Gaxiola points out, “Sublime celebrates talent and creative industries in the best way possible by making it stronger. Our program seeks to explore film, animation, videogames and VFX from an artistic and aesthetic point of view while bringing attention to its growth as a business and as an industry that is already transforming the national panorama. Our program has a place for everyone in the scene, and it ensures the acquisition of new tools that will allow our audience to grow and position itself in this thriving and expanding business.

    Sublime Jalisco
    Sublime Jalisco

    With a big infusion of financial support from the government, Jalisco is considered to be the animation capital in Latin America. “Throughout the years, and thanks to our artists, creators, executives’ visionary strength and talent, our city has become an example of how the animation, film, videogame and VFX industries in Mexico are already consolidated and growing,” says Gaxiola. “This can be seen in the partnerships that many top studios such as Warner Bros. Animation, Disney, Mattel, Apple, Bardel and Bento Box have formed in Jalisco.”

    He adds, “The next step for us to keep growing is the consolidation of a market that generates more and stronger alliances, but also the creative process that will allow us to produce our own original projects and be the driving force behind new stories that can reflect all of Mexico’s voices. We are pleased to say that this is already happening. In short, we would like Sublime 2020 to be remembered as a space that transcends not only as a content oriented event, but as a starting point that widens the perspective of the animation, film, VFX and videogame industries, offering the tools that will consolidate new projects and finding a place for them in the market.”

    Sublime 2020 is organized by Ciudad Creative Digital, Jalisco’s Creative Industries Association (AJIC, Jalisco State). You can register and learn more about this event at sublime2020.mx.

    Sublime Jalisco
    Sublime Jalisco
  • Amazon Original ‘Invincible’ Reveals Super-Powered Voice Cast

    Amazon Original ‘Invincible’ Reveals Super-Powered Voice Cast

    The adult animation adaptation of Robert Kirkman’s Invincible, which is speeding its way to Amazon Prime Video as an Amazon Original, has set a high-flying roster of top tier voice talent. New cast additions were revealed during a panel for the upcoming series during Brazil’s virtual mega con CCXP Worlds this weekend.

    Now on board are Oscar-winning actor Mahershala Ali (Moonlight, Spider-Man: Into the Spider-Verse) as Titan, Clancy Brown (SpongeBob SquarePants, Tales of Arcadia trilogy) as Damien Darkblood, Nicole Byer (Snoopy in Space, Woke) as Vanessa & Fiona, Jeffrey Donovan (Burn Notice, Wonder Woman: Bloodlines) as Machine Head, Jonathan Groff (Frozen franchise, Hamilton) as Rick Sheridan, Emmy and Golden Globe winner Jon Hamm (Mad Men, Bless the Harts) as Steve, Oscar nominee Djimon Hounsou (Blood Diamond, Black Panther miniseries) as Martian Emperor and Ezra Miller (The Perks of Being a Wallflower, We Need to Talk about Kevin) as D.A. Sinclair.

    They join previously announced voice stars Steven Yeun, J.K. Simmons, Sandra Oh, Seth Rogen, Mark Hamill, Gillian Jacobs, Zazie Beetz, Walton Goggins, Jason Mantzoukas, Andrew Rannells, Melise, Mae Whitman, Chris Diamantopoulos, Kevin Michael Richardson, Grey Griffin and Max Burkholder to name a few.

    Invincible is an adult animated superhero show that revolves around 17-year-old Mark Grayson (Yeun), who’s just like every other guy his age — except that his father is the most powerful superhero on the planet, Omni-Man (Simmons). But as Mark develops powers of his own, he discovers that his father’s legacy may not be as heroic as it seems.

    A teaser trailer was revealed during NYCC X MCM Metaverse in October.

    Invincible, comprising eight hour-long episodes, will premiere on Amazon Prime Video in over 240 countries and territories in 2021.

  • ‘Bench’ Wins Top Honors at LA Animation Fest

    ‘Bench’ Wins Top Honors at LA Animation Fest

    The Los Angeles Animation Festival (LAAF), which was held as an online-competition-only event this year, announced its winners Sunday night. The fest’s top honors — Best of the Fest and Best Comedy Short — were both awarded to Rich Webber’s beautifully paced and hilarious short, Bench (U.K).

    Up We Soar
    Up We Soar

    Canada’s Yan Ma won Best Feature for his powerful documentary Up We Soar. Swedish animator Björn Granberg Ahlmark won Best Character-Based Short for his stylish Art Is Angst, and Chinese animator Mulan Fu won Best Student Character-Based Short for her touching film, Beautiful.

    Art is Angst
    Art is Angst

    Other major award winners include:

    Student Comedy Short: Doomsday Princess (Alyssa Ragni)

    Stop-Motion Short: The Ephemeral Orphanage (Lisa Barcy)

    Experimental Short: Rana (Mario Kreill, Cristina Dezi, Isabel Wiegand)

    CGI Short: Mime Your Manners (Kate Namowicz, Skyler Porras)

    Design: Blindsight (Danil Krivoruchko)

    Motion Graphics: La Trance (Ben Radatz)

    Mixed Media: Only A Child (Simone Giampaolo)

    Best Animation from a Series: Fall in Love – “Berlin” (Cécile Rousset , Romain Blanc-Tailleur, Adrienne Nowak)

    International Short: The Legend of Lwanda Magere (Kwame Nyong’o)

    LAAF Special Jury Award: If Anything Happens I Love You (Will McCormack, Michael Govier)

    Full list of award winners available at http://blog.laafest.com/2020-winners/.

    [beautiful] cap: Beautiful

    Beautiful
    Beautiful

    Judging this year’s animation shorts, features and scripts were episodic director/showrunner Otis Brayboy, animator David B Fain, co-director of CalArts Experimental Animation program Maureen Furniss, production designer/director Paul Harrod, Six Point Harness animation director Ron Myrick, animation/comedy writer Jared Nigro, award-winning filmmaker Joanna Priestley (LAAF 2019 feature winner North of Blue), filmmaker and Cal State U. Long Beach faculty member Walter Santucci, Oscar-winning co-directors Alison Snowden and David Fine, professor and independent filmmaker Sheila Sofian, animation director & creator of Stick Figure Theater Robin Steele, co-founder of FilmFest Distribution Nadav Streett, pop culture journalist and author Pat Jankiewicz and LAAF co-directors John Andrews and Miles Flanagan.

    LAAF 2020 Judges
    LAAF 2020 Judges
  • A Visit to Montreal’s Magic Shop: L’Atelier Animation

    A Visit to Montreal’s Magic Shop: L’Atelier Animation

    ***This article originally appeared in the December ’20 issue of Animation Magazine (No. 305)***

    About six years ago, Montreal’s L’Atelier Animation studio was formed as a partnership between Laurent Zeitoun and Yann Zenou to produce the acclaimed CG-animated feature Leap! (Ballerina). Visual effects veteran Peter Skovsbo joined the studio as general manager in the summer of 2018, and the company has shown remarkable growth in recent years, with several new interesting projects underway. We recently had a chance to chat with L’Atelier’s exec producer Louis-Philippe Vermette and head of CG Benoit Blouin to find out how the boutique shop has been weathering the challenges of this unpredictable year.

    “The producers of Leap! wanted to make the film in Montreal, but they were very specific in what they were looking for in a studio,” recalls Blouin. “Although there were several worthy and established facilities at the time, the fact that we were willing to work with them in building a studio custom-made to their expectations created an opportunity that was too promising to pass up. That is how L’Atelier Animation was born — a studio built with filmmakers, for filmmakers.”

    Benoit Blouin
    Benoit Blouin

    According to Blouin, the studio currently has about 150 employees of whom about 80% work remotely. He says in 2020, the studio ramped up its employees to 200, while going through the worst weeks of the pandemic. Dealing with the implications of the COVID-19 pandemic taught them that they could scale our numbers without having to increase the studio’s physical footprint.

    Versatility Is Key

    The studio’s pipeline consists of: Shotgun for tracking and task management, Maya for modeling to rigging, layout and animation; FX are done in Houdini, Guerilla is used for lighting and rendering and comp is performed in Nuke. Blouin adds, “We are also constantly kicking the tires on alternative solutions such as Unreal and Unity for previs and rendering, or Blender as a complementary software package.”

    When asked about what makes the animation studio stand out in a very competitive field, Vermette replies, “Storytelling is in our DNA. We’ve driven to extract as much value as possible out of our partners’ stories, so coming up with solutions to maximize the storytelling while sticking to their production parameters is a skill we’ve honed over time. And it is fundamentally the reason why we prefer to be involved early in the (re)writing and pre-production steps.”

    Louis-Philippe Vermette
    Louis-Philippe Vermette

    Vermette says L’Atelier is in the process of completing its second feature film, Fireheart, with Leap! producers Zeitoun and Zenou. Budgeted at $40 million, Fireheart is set in New York City during the Roaring Twenties and centers on 16-year-old Maria, who dreams of becoming a firefighter, despite objections from her overprotective dad. When a mysterious arsonist threatens the city, she disguises herself as a man to enroll in the firehouse and soon becomes the bravest of a team of untrained volunteers. Ahead of AFM, where the first footage will be revealed, it was announced that Kenneth Branagh, Olivia Cooke, Laurie Holden and William Shatner will be voicing the lead characters.

    “We also started two productions this past summer,” notes Vermette. “One continues our trusted relationship with KidsCave Studios, following the 40 x 22-minute series Robozuna. Their outstanding new original project is a girls’ action-comedy series aimed at seven- to 11-year olds. The other is a new partnership with Burbank-based Splash Entertainment on an off-the-wall, direct-to-streaming feature film.”

    Fireheart
    Fireheart

    Both Vermette and Blouin are die-hard animation lovers, who fell in love with the art and technology of the medium at an early age. Blouin says he grew up watching Movie Magic, a series about visual effects in the ’90s. “At around the same time, Pixar movies were making their debut, and they had a huge influence on me. I started my career working in visual effects for feature films but as soon as I had the chance, I chose to work primarily on animated movies. The animation industry is really exciting these days and I can’t wait to see what’s coming up next.”

    Vermette says he loved to draw at an early age and his big a-ha! moment came when he saw Disney’s Aladdin when he was 15. “That was the first time I had an epiphany about animation,” he says. “The second time I really fell in love with animation was when I joined the team at L’Atelier. The way these wonderful talented people captured lighting in a bottle and how they fused into a forward-thinking, purpose-driven team is spectacular. In short, they remind me every single day that I made the right career choice!”

    Robozuna
    Robozuna

    Ballet Lessons

    Of course, Blouin says he and his team learned a lot about Leap!, which made over $106 million at the box office worldwide. “That story is the bedrock of everything we do!” he explains. “There should not be any compromise regarding the narrative, the main characters, their emotions and their journey. We worked with our partners to cut out the noise and focus on where each ounce of effort might pay off the most. In the end, we help them make the most informed decisions possible. For this to happen, it is critical that we establish a very close relationship based on clear and transparent communication.”

    Leap! / Ballerina
    Leap! / Ballerina

    Blouin says he and his team are ready to work with passionate producers and creatives who value a partner, not just a service provider. “We want to be part of these kinds of unique projects that will take advantage of every single trick we have up our sleeve!,” he adds.

    Vermette agrees. “I think we are too much of a well-kept secret,” he continues. “Everybody knows about Leap!, but too few people are aware of the studio behind the animation. We’re a group of pretty low-key people, really just focused on doing the great work we do. We need to do a better job at getting our name out there, letting truly talented producers know how terrific a service house we are, and just how rewarding bringing their passion projects to us can be.”

    Hope this article helps get the word out, Louis-Philippe!

    For more info, visit latelieranimation.com.