Tag: featured

  • SODEC Dives in with Support for 10th Ave’s ‘Beluga Blues’

    SODEC Dives in with Support for 10th Ave’s ‘Beluga Blues’

    Quebec’s Corporation for the Development of Cultural Enterprises (SODEC) announces its support for Beluga Blues, the fifth animated feature from 10th Ave Productions. The screenplay is by Andrée Lambert; directing duties are handled by Christine Dallaire-Dupont and Nicola Lemay; art direction is supervised by Philippe Arseneau Bussières; and the film’s producer is Nancy Florence Savard.

    Synopsis: With his clan facing extinction, Katak, a young Beluga, must avoid a deadly orca as he embarks on a quest to find the whale who was his ailing grandmother’s one true love.

    Quebec City author Lambert has been writing for young audiences for 30 years. Her career in animation began in 2005, working with 10th Ave Productions on The Kiss Under the Mistletoe. Beluga Blues is her first feature. The inspiration for the project came to Lambert as she was sailing on the majestic Saint Lawrence River aboard her boat, named Katak.

    “I live beside the river all year round, and I enjoy sailing its waters in the summertime,” Lambert shared. “The Saint Lawrence is a constant presence in my life, coloring every season. With Beluga Blues, I hope to show the world what a magnificent environment the Saint Lawrence is, with its extraordinary natural vistas.”

    Andrée Lambert
    Andrée Lambert

    Art director and illustrator Bussières also lives on the shores of the Saint Lawrence, spending his winters in Saint-Antoine-de-Tilly and his summers in the Magdalen Islands – so the subject is tailor-made for him.

    “Philippe is particularly proud to be creating the images for this animal story, which recalls his work as a book illustrator. Phil, as he’s known to his friends, was one of my first collaborators in animation. Our work together dates back 20 years. He contributed to my very first computer-assisted 3D film, The Legend of the Christmas Tree,” said producer-director Savard, founder of 10th Ave Productions.

    “What I particularly enjoy about my job is watching talented people spread their wings, and seeing them attain mastery of their craft as we work together,” she added. “I’m also proud that I’ve been able to create productions in a regional setting, giving artists the chance to do what they love in the place where they grew up. I’m grateful to SODEC for being at our side since the very start, helping Quebec-made 3D animation to establish itself domestically and on international markets. I extend my thanks once again to the entire SODEC team for their support.”

    Dallaire-Dupont has been eagerly awaiting this funding decision. A Neuville native, the director got her start in animation on the 156-episode TV series W, a 10th Ave production about a loveable little castaway. Now, after 15 years in the field, Dallaire-Dupont makes the jump into feature directing, in the company of her longtime collaborator, Lemay. Well-known for his short films, Lemay is presently working side by side with Dallaire-Dupont to put the final touches on their first first feature, Felix and the Treasure of Morgäa, with Lemay as director and Christine as assistant director. That film will be released next spring.

    As with Felix and the Treasure of Morgäa, distribution for Beluga Blues will be undertaken in Canada by Maison 4:3, and internationally by 10th Ave Studios, in collaboration with Attraction Distribution.

    Christine Dallaire-Dupont and Nicola Lemay
    Christine Dallaire-Dupont and Nicola Lemay

    Founded in 1998 by producer-director Nancy Florence Savard, and headquartered in Saint-Augustin-de-Desmaures, 10th Ave Productions is a leader in Canadian 3D animated feature film production. The company was behind the creation of the first 100% Canadian 3D animated film, The Legend of Sarila, which came out in 2013. The company also produced the hit animated feature The Rooster of Saint-Victor, which is distributed in 98 countries by Universal Studios. Its most recent 3D production, Mission Kathmandu: The Adventures of Nelly & Simon, was selected for more than 25 festivals, and rights have been sold in 71 countries worldwide. 10th Ave Productions’ fourth animated feature, Felix and the Treasure of Morgäa, which will be released in the spring of 2021.

    10th Ave Productions
    10th Ave Productions
  • All You Have to Do Is Dream

    All You Have to Do Is Dream

    How Media Molecule’s hot new Dreams title for PlayStation 4 is changing the animation game for at-home enthusiasts.

    When first-person shooter game Doom hit the shelves in 1993, it brought with it the era of the game engine and forever changed how studios recruited and structured their design teams. It was John Carmack, among others, who lifted the velvet rope, ushered in the toolmakers and would come to define how game engines were built.

    Gone were the days where simple scripting logic and design were the only requisite hard-skill to developing games. No longer could artists go it alone. The creatives and the technologists would have to come together as a multi-disciplinary unit that would work in lockstep. And so in the years ahead, the studios that flourished were the ones that moved the software engineers into the same room as the artists, forever raising the bar by necessitating robust physics engines that had not yet been commoditized.

    But what if someone like me — a self-proclaimed artist and coder — wanted to create a game on their own? Is that even possible in today’s world where triple-A games dominate in an unending cycle of technological one-up-ness? This has been the shadow creeping into the safe-havens of the uber-geeks … without whom a modern 3D game simply could not exist. 

    Things stayed like this until 2005, when Unity Technologies set out to “democratize” 3D game development by releasing an engine that was not only accessible to lay programmers like me, but affordable and most importantly, powerful.

    But this isn’t an article on how Unity is putting game development squarely back into the hands of the independent games developer. Nor will I be delving into how engines like Godot, GameMaker and Unity are helping to unseat the majors like CryEngine and Unreal (prepare to pay millions in licensing fees or give away a chunk of your sales in perpetuity). This is simply because the game engines that claim they appeal to the lay designers, really don’t. While Unity has certainly lowered the bar, it has done so incrementally, allowing only the slightly less technical in the door.

    Dreams
    Dreams

    So why this article? Is this just some waxy love-letter to the engine designers of the gaming community, who pride technical achievement above all else? To answer that, I want to tell you about what I’ve been doing with my life on lockdown. Moreover, what you can do with your life on lockdown. It’s a dream we gamers, designers and artists have been dreaming for decades now. And it’s finally come true — it’s even called Dreams, and I believe it’s about to change everything.

    First and foremost, Dreams is a PlayStation 4 exclusive game — created by

    Surrey, U.K.-based Media Molecule (LittleBigPlanet, Tearaway), which was acquired by Sony 10 years ago. The game was released this past February after more than a year in early access and seven years of development. In this game, there are no levels or scores. There are no puzzles or storylines, characters or multiplayer. And you don’t play it at all: Dreams is a game that lets you make games. It’s a suite of animation, scripting, modeling and sequencing tools that anyone (and this time I mean it) can use to develop unbelievable 3D experiences from the ground up.

    Dreams created a lot of buzz at 2018’s E3 after they showed off some of their level-editing and sequencing tools. I was there, front-and-center somehow (purely by accident, I just sat down). I remember thinking the claims seemed impossible. Even as I watched a live gameplay demo —  a full-featured sculpting suite? Physics, lighting, pathfinding and in-built AI? Fully customizable puppets complete with rigging and scripting tools? And what — a community of game-creators where assets and apparatuses could be created, shared and integrated into your own creations? It all looked and sounded so real, and the community would debate where the gotcha would be for two years following E3 — but Media Molecule hadn’t blinked.

    One of the most common questions on the Dreams subreddit is, “So what kind of games can you make with Dreams?” Surely, this was where the creators had surreptitiously stowed away the catch. Surely, you couldn’t build a first-person shooter or an isometric strategy game or an open-world sandbox… wrong again. 

    Dreams
    Dreams

    One of the most exciting things about Dreams is getting lost in the Dreamiverse and checking out other people’s creations. You will find everything from a Sonic the Hedgehog reboot, to an action space-shooter, called Blade Gunner, to a full remake of Hideo Kojima’s P.T. — a groundbreaking playable teaser that was suddenly pulled from PlayStation’s network, only to return in the form of a Dreams creation by lewisc729.

    As Media Molecule’s creative director and co-founder Mark Healey recently told Video Games Chronicle, ”Anyone can pick up a puppet and put it on their hand and bring it to life: You can do that in Dreams, and that might not be the next big seller, but it makes my son laugh. And I don’t even have to publish what I’ve made — it’s just the fun of doing that, making a throwaway thing. So we’ve tried to apply that philosophy to all the tools, to make them playful, so that even if you don’t make something good, the process of making it can be fun. So I think that in itself is almost like an identity for it, if you like.”

    Dreams
    Dreams

    If Media Molecule’s Dreams has a problem, it’s likely to do with licensing, rising from the sheer number of creations published on their platform on a daily basis. It rings of the early days of YouTube where artists, studios and content owners alike watched as their valuable IP generated millions of impressions before moderators could react. At the time it seemed that Google’s $1.65 billion buyout (pennies by today’s standards!) was an incalculable risk given that no path through this unique licensing fiasco had yet been forged.

    As Healey noted, “One of the obvious things that I think we should do is handpick some of the content that’s brilliant and go through the motions of taking it out as a standalone product and putting it on the PSN Store. It would make a fantastic story and seeing how the community has developed over such a short period of time, there’s already stuff in there that’s close to PSN worthy, I think, so that at the very least will happen I’m sure, I’ll make that happen.”

    Sony has a few things to learn from Google. The decisions Media Molecule makes in the coming months will tell us a lot about how serious Sony is about Dreams as a competitive publisher platform. While Dreams is sure to stir up controversy — by enabling gamers to publish their own games without the bottleneck of an internal review process — it has continued to grow and amaze, with Sony doubling down with an additional 10 years added to the Dreams roadmap.

    With a global virus that has all but cut us off from each other, Dreams is a welcome distraction. Whether you are a player or a creator, there is something for you here. And that game that you’ve always wanted to create? Maybe you finally have the tool and the time.

    So far, in Dreams, I’ve created two full environments, finished animating my characters’ walk cycle, and I’ve just begun to collaborate with two others on a first-person adventure game. I have no idea where this fluke of a project came from, really, or where it’s going. I’m not even sure I know how to make a game. But I can’t stop thinking about what this small team in Surrey, England, has done for gamers who dreamt until they could.

    Taylor Bayouth was born in Los Angeles, Calif., where he currently lives with his wife and daughter. On any given day you will find him creating something new — whether it’s art, technology, literature or photography.

    Dreams
    Dreams
  • Animasia’s ‘Hello Neighbor’ Animated Pilot Passes 10 Million Views

    Animasia’s ‘Hello Neighbor’ Animated Pilot Passes 10 Million Views

    Brand extension efforts for the hit horror game Hello Neighbor have leaped forward following the premiere episode of a newly completed animated series on YouTube on April 18. Animated by Animasia Studio (Supa Strikas, Chuck Chicken), the pilot has garnered more than 10 million views, and received positive response from fans, as well as attracting raving reviews from YouTubers DanTDM and FGTeeV.

    Hello Neighbor is a successful survival horror stealth game which tasks the player with uncovering the secrets in their mysterious neighbor’s house — without getting caught. Thrilling tension and family friendly gameplay has led to its overwhelming success, with over 3 million units sold and over 25 million mobile downloads. The game also has a very strong digital streaming presence with over 5 billion views on YouTube. Before creating the animated pilot, the brand had already published four storybooks, written by Carly Anne West, which have sold over 3 million copies worldwide.

    tinyBuild, an indie game publisher and developer based in Seattle, Washington, is the mastermind behind this successful game franchise.

    “It’s crazy how the Neighbor franchise became a best-selling book series and it blows my mind that we are now in animation! It’s always been my dream to build something that can transition into different mediums and I’m thrilled with the work Animasia has done,” said Alex Nichiporchik, CEO of tinyBuild.

    Holding to the game’s and books’ themes of lurking danger and ominous findings, the animated series, targeting kids 6-12 years old, will consist of episodes that seek to unwind the mystery of the missing children. As a brave team of friends — Nicky Roth, Enzo Esposito, Trinity Bank and Maritza Esposito –dive deeper and find more evidence, they begin to realize that the forces behind this are far more sinister than they’d ever imagined.

    The animated pilot is produced at Animasia Studio’s facilities in Kuala Lumpur, Malaysia, where the team executed everything from animation designs, storyboard, 2D animation, to final post productions. Apart from producing the pilot, Animasia Studio has also signed a representation deal with tinyBuild to bridge this animated project to pitch to potential partners. Planned as a 10 x 20′ mini-series, the project is currently out on a lookout for potential broadcast and streaming partners.

    “We are really thrilled to be able to work with tinyBuild in creating this animation spinoff for Hello Neighbor. The brand power is strong with a ready fan base and audiences, and now we just need to find the best and most suitable networks to support the animated series. Based on the responses we are getting, the audiences are anticipating to watch more episodes,” said Edmund Chan, Managing Director of Animasia Studio.

    Hello Neighbor
    Hello Neighbor
  • Curveball Media Helps Raise Billions for COVID Research with Animation

    Curveball Media Helps Raise Billions for COVID Research with Animation

    Norwich, U.K.-based animation studio Curveball Media created a compelling animation for The Wellcome Trust to help raise $8 billion for research into COVID-19.

    “We asked Curveball to script and design a video that would make a clear and compelling case for investing in research, and how research is an essential part of any response to epidemics,” said Lara Clements, Head of Audiences & Evaluation, Wellcome Trust. “We needed the video to clarify what research gaps exist and why, and the urgency behind this new call for funding. That message also had to encourage a sense of hope around collective solutions and progress being made. And we believe it does that very well.”

    This animation is the latest epidemic-related video Curveball has made for The Wellcome Trust. Scripted and designed to appeal to people from every nationality, the piece was presented to global leaders, G7 and G20 policy makers, the IMF, World Bank, business leaders and philanthropists as part of the EU Commission’s Global Coronavirus Response event on May 4.

    “One of the challenges with creating pieces like this is connecting emotionally with a wide range of people from a huge array of nationalities and backgrounds, scientific or otherwise,” said Oliver Lawer, Creative Director of Curveball Media. “Everybody is being affected by the virus in different ways and we needed to create a piece that pulled people together. Made them see and feel the wider picture and impact of what could be achieved by collective action. The message had to move doubters from a position of ‘I won’t fund this’, to B, ‘I will fund this.’”

    The studio’s Strategic Director, Daniel Spencer, added, “It’s incredible. Really. To be able to work on projects like this gives us the opportunity to make an immediate difference to something that’s affecting everyone on the planet right now.”

    Norwich and Norfolk county are a thriving greenhouse of companies and organizations at the forefront of COVID response action. The University of East Anglia is developing antibody tests. Norwich Research Park has joined a £20 million national genome project. Rainbird AI’s automation technology has been deployed by the NHS. Thyngs launched a free solution to ramp up remote fundraising for charities amid a multimillion pound donation slump. The Norwich School has produced 8,820 PPE face shields. Iceni Diagnostics is creating 20-minute COVID-19 test kits. And SynchNorwich, Norfolk and Norwich University Hospital and the UEA have joined forces to 3D print ventilator parts.

    Curveball Media is an award-winning film and animation studio creating original films and animations for global brands and organizations including: The NHS, Eton College, Airbus, The Salvation Army, The Royal Voluntary Service and Heathrow. The studio’s previous award-winning animation for The Wellcome Trust, Let’s Outsmart Epidemics, was also presented at Davos in a similar fundraising campaign in 2017.

    www.curveball-media.co.uk

  • Ghibli’s ‘Kiki’s Delivery Service,’ ‘Nausicaa’ LE SteelBooks Coming from GKIDS, Shout!

    Ghibli’s ‘Kiki’s Delivery Service,’ ‘Nausicaa’ LE SteelBooks Coming from GKIDS, Shout!

    Studio Ghibli and GKIDS, with distribution by Shout! Factory, will release Kiki’s Delivery Service and Nausicaä of the Valley of the Wind from the studio’s famed library of films on August 25, in limited edition SteelBook packaging with striking new art. Each SteelBook will house a Blu-ray & DVD combo pack, presenting the film alongside hours of bonus features and a booklet with stunning art and statements from the filmmakers.

    With this release, two films from one of the world’s most coveted animation collections can come home to collectors in limited edition SteelBook packaging for the first time in North America. Kiki’s Delivery Service and Nausicaä of the Valley of the Wind will join Howl’s Moving Castle and Ponyo in a series of SteelBook releases from the Studio Ghibli collection of films.

    Kiki’s Delivery Service: From the legendary Studio Ghibli, creators of Spirited Away and Ponyo, and Academy Awardâ-winning director Hayao Miyazaki, comes the beloved coming-of-age story of a resourceful young witch who uses her broom to create a delivery service, only to lose her gift of flight in a moment of self-doubt.

    It is tradition for all young witches to leave their families on the night of a full moon and fly off into the wide world to learn their craft. When that night comes for Kiki, she embarks on her new journey with her sarcastic black cat, Jiji, landing the next morning in a seaside village, where her unique skills make her an instant sensation. Don’t miss this delightfully imaginative and timeless story of a young girl finding her way in the world, featuring the voices of Kirsten Dunst, Janeane Garofalo, Phil Hartman, and Debbie Reynolds.

    Bonus Features:

    • Feature-Length Storyboards
    • Original Theatrical Trailers
    • Ursula’s Painting
    • Creating Kiki’s Delivery Service
    • Producer’s Perspective: Collaborating with Miyazaki
    • Behind the Microphone
    • The Locations of Kiki’s Delivery Service
    • Kiki & Jiji
    • Flying with Kiki & Beyond
    • 8-page Booklet with Producer’s and Director’s Statements

    Nausicaä of the Valley of the Wind: Written and directed by Academy Award-winner Hayao Miyazaki, Nausicaä of the Valley of the Wind is an epic masterpiece of sweeping scope and grandeur that remains one of the most breathtaking and exhilarating animated films of all time.

    A thousand years after the Seven Days of Fire destroyed civilization, warring human factions survive in a world devastated by atmospheric poisons and swarming with gigantic insects. The peaceful Valley of the Wind is nestled on the edge of the Toxic Forest and led by the courageous Princess Nausicaä, whose love of all living things leads her into terrible danger, as she fights to restore balance between humans and nature. Featuring the voices of Alison Lohman, Uma Thurman, Patrick Stewart, Edward James Olmos and Shia LaBeouf.

    Bonus Features:

    • Feature-Length Storyboards
    • Original Theatrical Trailers and TV Spots
    • Audio Commentary with Hideaki Anno and Kazuyoshi Katayama
    • Interview with Toshio Suzuki and Hideaki Anno: “Nausicaä and Evangelion! The Whereabouts of the Giant Warrior?”
    • Behind the Microphone
    • Creating Nausicaä
    • 12-page Booklet with Producer’s and Director’s Statements
  • Xsens Launches ‘HomeCap’ Campaign to Support At-Home MoCap Artists

    Xsens Launches ‘HomeCap’ Campaign to Support At-Home MoCap Artists

    With major studios transitioning to home-based motion-capture during lockdown, leading motion-capture technology developer Xsens is launching the HomeCap campaign, aiming to turn the spotlight onto “motion capture in the home.” Xsens will celebrate artists who have already made the transition to a home-based studio while aiming to inspire others without access to studio facilities to keep their productions moving forward.

    The HomeCap campaign will feature webinars, tips and stories from motion-capture artists representing major VFX studios and game developers. Talent from: Epic Games, Tencent, iQiyi, Ninja Theory, The Mill, Kite & Lightning and Double Negative have already transitioned to working with Xsens technology in the home and are getting studio-quality results.

    Throughout the campaign, Xsens will be featuring special offers on its products and hosting a series of webinars – which will include Xsens technology partners such as Reallusion iClone, Faceware Technology, Pixotope and MVN Animate product experts.

    Xsens MVN Animate motion-capture technology is sensor-based and doesn’t require a large and fixed volume of space or cameras. The results are comparable to what you might only expect from an optical solution. The data is clean, accurate, free from occlusion, and immune to magnetic distortion. Configuration and calibration take very little time, and the suit can be set up by one person, making it the go-to solution for motion capture at home, the backyard, or any other place you might want to perform.

    Motion capture speeds up the process of creating character animation for video games, drives digital characters for motion pictures, and much more. The result is a human-driven motion that gives authentic animation data for a digital character.

    The hope for HomeCap is that, through the sharing of experiences and expertise, this campaign will support and inspire the remote motion-capture workforce to keep creating, and to carry on entertaining audiences the world over.

    The campaign will launch across www.xsens.com and Xsens social channels — Twitter, Facebook and Instagram.

  • ‘One Day at a Time’ Animated Special Bows on Pop TV June 16

    ‘One Day at a Time’ Animated Special Bows on Pop TV June 16

    Cornered by the COVID-19 shooting shutdown, Sony Pictures Television has turned to animation to create a fun new special installment of its critically acclaimed sitcom, One Day at a Time — executed with fully remote production. Guest starring Gloria Estefan (who sang the show’s theme song “This Is It”), Melissa Fumero and Lin-Manuel Miranda, “The Politics Episode” premieres Tuesday, June 16 at 9:30 p.m. ET/PT on Pop TV, following a marathon of the current season.

    “The Politics Episode” will center around Penelope’s (Justina Machado) conservative cousin Estrellita (Fumero), Tia Mirtha (Estefan) and Tio Juanito (Miranda) coming to visit — and with the impending election, they won’t be able to avoid fighting over politics.

    One Day at a Time is inspired by Emmy winner Norman Lear’s 1975 series of the same name. It tells the story of the Cuban-American Alvarez family, featuring Penelope (Screen Actors Guild Award winner Justina Machado), her mother Lydia (Emmy, Grammy, Oscar and Tony winner Rita Moreno), her boss Dr. Berkowitz (Stephen Tobolowsky), rich landlord Schneider (Todd Grinnell), her activist teenage daughter Elena (Isabella Gomez) and son Alex (Marcel Ruiz).

    Jonas Diamond, Executive Producer and Co-Owner of Smiley Guy Studios in Toronto, and Rod Amador, Executive Producer and Co-Owner of Big Jump Entertainment in Ottawa, teamed up with the series’ producers (Act II Productions, Snowpants Productions and GloNation in association with Sony Pictures Television) and exec producers (Norman Lear, Mike Royce, Gloria Calderón Kellett and Brent Miller) to produce the tooned-up special.

    The series’ live-action mid-season finale debuts tonight (Thursday, April 14).

  • Funimation, Bigscreen Expand VR Movies Internationally Friday

    Funimation, Bigscreen Expand VR Movies Internationally Friday

    Funimation, the leading global anime brand, and Bigscreen, the leading virtual reality software platform, are expanding anime movies available in Bigscreen’s virtual cinema internationally, starting May 15. My Hero Academia: Two Heroes, the live-action Attack on Titan and more are now available for Bigscreen’s VR audience in Canada, U.K., Ireland, Australia and New Zealand. The virtual anime movie theater has over 30 movies and will be adding additional new releases and popular catalog titles throughout the year.

    To kick off the launch, Funimation and Bigscreen have programmed special weekend screenings of films starting May 15 with fan favorite Akira.

    “We’re making good on our promise to deliver anime across every platform where fans want to be,” said Colin Decker, General Manager of Funimation. “Virtual reality enables our communities to connect in a meaningful way and we’re excited to be partnering with Bigscreen as we take anime to new places.”

    The special live film screenings that begin May 15 allow audiences to co-view the movie in VR with friends around the globe. Bigscreen supports infinite concurrent viewers to watch live together in groups of up to eight people per theater room. The films are broadcast live on a pay-per-view basis at 6 p.m. PT (9 p.m. ET). After virtual screenings, films will be available to rent on demand (VOD).

    Upcoming screenings, showtimes and advance ticket purchase available at bigscreenvr.com/events.

    “Bigscreen is creating a unique experience to bring people around the world together,” said Darshan Shankar, CEO and Founder of Bigscreen. “For the first time on May 15, anime fans in different countries will be able to meet up in our virtual world and watch Akira together.”

    In Bigscreen’s virtual world, users can customize personal avatars, hang out in a virtual lobby and voice chat with other movie fans. Movies are streamed on screens inside virtual cinemas, providing a social movie watching experience. Users can enjoy films alone or invite up to seven friends to join them in a theater.

    Bigscreen can be downloaded for free from bigscreenvr.com and runs on the Oculus Quest, Oculus Rift, Oculus Go, HTC Vive, Valve Index, all SteamVR headsets and all Microsoft Windows Mixed Reality headsets. Launched in 2016, Bigscreen’s social VR platform now has over 1.5 million users.

    The news follows Funimation’s recent announcement of FunimationCon, its first-ever virtual con on July 3-4, adding to an already impressive year which includes the release of the box office hit My Hero Academia: Heroes Rising, which passed $13 million at the domestic box office; the addition of a robust slate of anime to its expansive catalog of new, classic and must-view anime available through its streaming service; and the release of the 30th Anniversary Dragon Ball Z Collector’s Edition which was a top seller.

    Upcoming anime events on Bigscreen:

    • May 15: Akira
    • May 21: The Disappearance of Haruhi Suzumiya
    • May 29: The Girl Who Leapt Through Time
    • June 5: Sword of the Stranger
    • June 12: I Am A Hero

    Anime movies available for VOD on Bigscreen:

    • Akira
    • Assassination Classroom The Movie: 365 Days’ Time
    • Attack on Titan Part 1 (live-action)
    • Attack on Titan Part 2 (live-action)
    • Black Butler: Book of the Atlantic
    • Boy and the Beast
    • Death Note
    • Death Note: Light Up the New World
    • Death Note: The Last Name 
    • The Disappearance of Haruhi Suzumiya Movie
    • Eden of the East: Air Communication
    • Eden of the East: King of Eden
    • Eden of the East: Paradise Lost
    • Fairy Tail Dragon Cry Movie
    • Fairy Tail the Movie: Phoenix Priestess
    • Garo: Divine Flame
    • Ghost in the Shell: The New Movie
    • The Girl Who Leapt Through Time
    • I Am A Hero
    • My Hero Academia: Two Heroes
    • Parasyte Part 1
    • Parasyte Part 2
    • Planetarian: Storyteller of the Stars
    • Psycho-Pass: The Movie
    • The School Idol Movie: Over the Rainbow
    • Shin Godzilla
    • Steins Gate Movie
    • Strike Witches Movie
    • Sword of the Stranger
    • Triguns Badland Rumble
  • GKIDS Launches ‘@ HOME’ Film Recommendation Site

    GKIDS Launches ‘@ HOME’ Film Recommendation Site

    GKIDS, the acclaimed producer and distributor of animation for adult and family audiences, has launched the GKIDS @ HOME film recommendation site, located at www.GKIDSatHome.com.

    Organized by user-minded themes based on mood, subject matter, visual elements, age range, etc., audiences can explore GKIDS’ complete catalogue of award-winning animated features, including 11 Academy Award nominees and the iconic Studio Ghibli library, and be directed to available viewing options on streaming services, digital download, On Demand, Blu-RayTM and DVD.

    New themes and sorting options appear with each visit to the site to encourage spontaneous exploration, or a complete list of sorting options can be viewed at the bottom of the website. Visitors can also try their luck with the “Surprise Me!” button for a random theme/keyword (this writer got “Cats,” “Environmental Factor” and “¡VIVA GKIDS!” on the first few gambles).

    “As nationwide regulations continue to encourage us to stay home, animation can take us to worlds beyond our wildest imagination,” said GKIDS President David Jesteadt. “Since entertainment options remain both more limited and more overwhelming than ever before, we created this site as a resource for those wanting to explore our catalogue of animated features in a more human way. By highlighting genres and themes audiences may consider when they try to find a movie to watch, we hope this site will help audiences find their new favorite animated film.”

    Soon to be added features include staff and guest recommendations, expanded category options and additional features that will provide audiences with a variety of curatorial options to find the perfect film to view at home, and share with others.

    GKIDS @ HOME
    GKIDS @ HOME
  • Moonbug Teams with Joyn to Launch Platform’s First Kid’s Channel

    Moonbug Teams with Joyn to Launch Platform’s First Kid’s Channel

    Moonbug, a global entertainment company that develops and distributes fun, values-based content for kids, announced a new partnership with Joyn, one of Germany’s leading streaming platforms and joint venture between ProSiebenSat.1 and Discovery. With the partnership, viewers will have access to some of the most popular kids’ content in the world through the Moonbug Kids channel, the first dedicated kids’ nonlinear channel to launch on the platform.

    The channel will be available in mid-May. Joyn users can access Moonbug Kids on any device.

    “We are excited to partner with this brilliant platform. We’re looking forward to developing this partnership and seeing how far we can take it. Launching Joyn’s first dedicated kids’ channel as well as bringing some of our exciting and hugely popular shows to Joyn is just the start,” said Nicolas Eglau, head of EMEA, Moonbug.

    More than 500 episodes of Moonbug’s beloved shows — including Little Baby Bum, ARPO, Go Buster, My Magic Pet Morphle, Supa Strikas, KiiYii and Playtime with Twinkle — will be available for streaming, with additional content launching later in the year. The shows will be primarily available in German with some English episodes.

    Katja Hofem CCMO and Managing Director, Joyn, said, “We are happy to welcome Moonbug on board. With this new content partnership we are able to add even more valuable kids formats to our platform. Especially in times like this it is of high importance to us to offer pre school entertainment for kids.”

    www.moonbug.com | www.joyn.de

  • Annecy Details Virtual Mifa Market Highlights

    Annecy Details Virtual Mifa Market Highlights

    Since announcing an online version of the Annecy Festival and its Mifa animation market (www.annecy.org), an entire team has been busy preparing a virtual 2020 edition that reflects all the richness, creativity, originality, specificity and profusion of the audiovisual and cinematographic production of animation works.

    Writers, producers, buyers and studios continue working so we can discover the next animation successes. The industry is facing a huge demand for content, which was already significant before the outbreak of COVID-19, and is intensifying all the more during this period of confinement.

    In order to support animation professionals across the world and contribute to the sector’s good health, Mifa organizers have prepared a 2020 edition rich in content and meetings. From June 15-30, the key words will be exchange, discovery, meetings, networking — and, of course, negotiations and acquisitions.

    Accreditations open May 6, when “attendees” can start filling their diaries with screenings and meetings.

    “We look forward to welcoming the many professionals and talents from around the world. Together let’s make this Mifa 2020 online edition rich with meetings, exchanges, discoveries and of course acquisitions!” said Véronique Encrenaz, Head of Mifa.

    Producers meet with financing partners at Annecy 2019 [Photo: L. Gouttenoire / Annecy Festival]
    Producers meet with financing partners at Annecy 2019 [Photo: L. Gouttenoire / Annecy Festival]

    Highlights of the online Mifa include…

    • Virtual Stands. Build your profile and meet professionals from other countries, either individually or as united delegations such as Japan, China, Malaysia, Belgium, Chile, Russia, Argentina, Mexico, United Kingdom, South Africa and more, and talk live with them via the live-chat. More info.
    • Mifa Pitches / Comics Mifa Pitches (new) / Pitching – Territory Focus. Take a one-to-one meeting with over 80 project leaders. There are 38 projects as part of the Mifa Pitches and more than 30 projects in the Pitching – Territory Focus. Coming from Latin America (La Liga), South East Asia (Southeast Asia Focus 2020), Japan, Russia and Africa.
    • Share With Sessions. Check out the list of buyers and, at the end of May, reserve a spot with the head buyers from the main channels, platforms and distribution companies (Hop!, Cartoon Network, Tencent, ZDF, France Télévisions, YLE, Super RTL, etc.)
    • Mifa Campus. An event just for students and young talents combining technology with creation the artists’ points of view (Juan Pablo Zaramella; Disney, Nickelodeon, etc.) and guidance towards the working world (assistance with creation, behind the scenes of an animation studio, employment market overview, all via the CNC, RECA [list of animation schools], SVA [sound, video, animation]). Open access: Tuesday, June 16 (then available on replay). Official partner: UNITY.
    • Meet the… Attend meetings aimed at festival programmers (NY Int’l Children’s Film Festival, Ottawa, Cinekid, BIAF, etc.), composers (in partnership with Sacem) and book publishers (in partnership with SCELF).
    • Industry Territory Focus. Come and discover co-production opportunities with China, Japan and others.
    • Video Library. Producers can benefit from a viewing space for finished content or a project. Registrations start on May 18 (1 Mifa accreditation = 3 films in the video library). Buyers shouldn’t miss viewing all the content is made available in this space from May 2020 to March 2021 — before, during and after Annecy Online.
    • Press Conferences. In these organized live Q&A sessions, discover all the latest news from the main channels/platforms/professional organizations, such as France Télévisions (presentation of their animation line up), the M6 Group (the M6 Group and children’s animation), the SPFA and Digital Lab Africa, and more.
    • Mifa Special Events. Tune in and take in the institutions’ talks. On the program: European Film Forum (“The Audiovisual Sector in a Post-Pandemic World: Focus on Animation”), Unifrance and many more.
    • Women In Animation and Les Femmes s’Animent will also be presenting a conference.
  • Clip + Q&A: NBC Sneak Peeks Animated ‘Blacklist’ S7 Finale

    Clip + Q&A: NBC Sneak Peeks Animated ‘Blacklist’ S7 Finale

    On the heels of the official episodic trailer released Wednesday, a sneak-peek clip of the innovative animated transformation of NBC’s acclaimed drama The Blacklist for its season 7 finale episode has debuted. The season’s 19th episode, “The Kazanjian Brothers,” premieres May 15 at 8 p.m. ET/PT.

    Scroll down to learn more about the project from executive producer John Eisendrath and the animation team at Proof, Inc in a Q&A with Animation Magazine’s Ramin Zahed.

    In this live-action/animated installment, the Task Force investigates an accountant who works for lucrative criminals in order to find the violent and thuggish brothers hired for his protection. Liz must make a momentous decision. Presented in a unique hybrid of live-action and graphic novel-style animation. Guest starring: Brian Dennehy, Laila Robins.

    “The Kazanjian Brothers” was midway into filming in New York when TV productions across the industry were halted due to COVID-19. Looking to do something out of the box to finish the episode and close out the season, producers came up with an idea to add graphic novel-style animation that could be incorporated with the already filmed live-action scenes.

    Cast members (James Spader, Megan Boone, Diego Klattenhoff, Amir Arison, Hisham Tawfiq, Harry Lennix) recorded dialogue from their homes for the animated scenes to ensure a seamless transition between the two styles, as editors and animators complete their work remotely.

    The animation was created by Proof Inc. (Aladdin [2019], Spider-Man: Far From Home), primarily in Atlanta and London. The crew included superviser Matt Bauer, modeler Laura Frasnelli, Kate Gotfredson (model/texture/lighting), Shahar Eldar (look development) and Stuart Allan (layout & animation).

    NBC announced in February that The Blacklist has been renewed for an eighth season. The 150th episode of the series aired May 8.

    John Eisendrath, Jon Bokenkamp, John Davis, John Fox, James Spader, Lukas Reiter, J.R. Orci and Laura A. Benson are executive producers. The Blacklist is a production of Davis Entertainment in association with Sony Pictures Television and Universal Television.

    Back to the Drawing Board with The Blacklist!

    Animation Magazine: Can you tell us when you decided to use animation to produce this week’s episode of The Blacklist?

    John Eisendrath, EP: Two reasons: One, we thought it was important to do what we could to try and find a creative way to continue working in the face of the pandemic. And two, since we were never going to be able to produce the season-ending cliff-hanger we had planned for episode 22, we knew the next-best ending to our season was episode 19 — however, when we shut down production in March we were only halfway through filming it.

    So, with both those reasons motivating us to brainstorm, [fellow executive producer] Jon Bokenkamp and I thought about doing the unfinished portion of the episode as everything from a live cast reading to an old-time radio murder mystery to having comic-book pages drawn and shown as still images while the cast read their dialogue. Finally, we landed on the idea of animating the remaining scenes.

    What were your first thoughts when you decided to go the animation route?

    We felt that finishing the episode was the right thing to do and that our audience would appreciate the effort, even if the animation didn’t work out as well as we hoped it would. Also, there is definitely truth to the cliché that ignorance is bliss. Jon and I knew nothing about animation. If we had any idea how much work it would take to animate a portion of the episode, at first we’d have been more terrified than excited.

    What was your biggest challenge in adapting the script from live action to incorporating animation?

    The plot didn’t change, but we did make two significant adaptations: The first is that we added in a cutaway to our cast so they could directly address the audience about why we were animating the episode. There was no dramatic reason to animate the scenes we did — we obviously hadn’t planned to before the shutdown — so we felt it was important not to pretend it was anything other than what it was: a reaction to the pandemic, which is what we had the cast explain. Second, we realized that some of the subtle emotional moments were not being conveyed as powerfully in animation as in live action, so we decided to add graphic novel-style chyrons to assist the viewers in understanding some of these small emotional moments.

    How long did it take to deliver the partially animated episode from concept to finished project?

    About five weeks. From our first conversations with the animators to a locked cut of the episode. About 21 minutes of live action, 20 minutes of animation.

    What did you love about this project?

    I loved talking with the animators and seeing how they constructed the scenes.  Learning about “walk cycles” and watching the avatars go from faceless mannequins to life-like versions of the cast. I loved the freedom to pick any angle from which to view a scene, the ability to make our action sequences much bigger than usual, and the fact that we could put our characters in any location; instead of sitting in a room for one scene, for example, we moved Red [Spader] and Liz [Boone] and Dembe [Tawfiq] to the Washington Mall — something we could never do in live action. No need to pull any location permits for animation!

    Do you think more live-action shows are going to turn to animation?

    In many ways, The Blacklist is like a graphic novel. Larger than life anti-hero, comic-book villains. So turning a portion of an episode into a graphic novel makes sense. It’s organic to the DNA of the show. I don’t think that’s probably true of most shows. Also, if given the choice to watch James Spader or James Spader’s animated avatar, I’m pretty sure the audience would opt for the real deal. I think animation is incredibly powerful, and I’d love to do a fully animated series — but if you’re asking whether there’s a place for animation in series that are otherwise live action, I’d say only in limited situations.

    What’s your favorite animated show or movie of all time?

    Family Guy.

    What’s the best advice you can give other live-action producers who want to try animation?

    I may be blanking on some shows, but for the most part I’m pretty sure most animated series are comedies. In general, there seems to be little appetite for animated drama. After this experience, I would advise other drama writers not to be afraid of animation. It can be a very powerful tool in conveying real emotion.

    Now, for the animation pros: How was the animation produced?

    Proof, Inc: For the animation and most of the rendering, we used Maya. There were a few shots that had a blurry, dream-like effect, and those were brought into After Effects for that before final delivery.

    For the toon shaded look on the characters, Proof created our own shaders in Maya to bring on that look with additional “hand drawn” lines on the faces of the main characters. For the backgrounds, we used a Photoshop filter we created to “toonify” the textures used for sets and art, etc.

    For modeling, the artists used Zbrush, Substance Painter and Maya

    The Blacklist Copyright © 2020 Sony Pictures Television Inc. All rights reserved.
    The Blacklist Copyright © 2020 Sony Pictures Television Inc. All rights reserved.
  • The Melancholy of Melanoff! Netflix Shares Stop-Motion ‘Willoughbys’ Clip by Foreshadow Films

    The Melancholy of Melanoff! Netflix Shares Stop-Motion ‘Willoughbys’ Clip by Foreshadow Films

    If you’ve treated yourself to Neftlix’s original animated feature The Willoughbys, you may have found yourself wondering how candy factory patron Commander Melanoff could have such a sour disposition with such a sweet job! A pared-down stop-motion sequence from the film created by award-winning Foreshadow Films in Vancouver, now revealed in it entirety via the streamer’s YouTube page, gets to the nougatty center of the character’s motivation.

    In this new companion short, Melanoff’s Sad Story, we learn how Melanoff (voiced by Brooklyn Nine-Nine and Deadpool 2 talent Terry Crews) loses the love of his life to his obsession for confection perfection.

    “The final product looks so good,” said The Willoughbys director Kris Pearn (Cloudy with a Chance of Meatballs 2) about the stop-motion sequence. “I felt really bad that we couldn’t nest the fully contained piece [within the final film] but it’s kinda cool how there’s this stop-motion film in the movie that has its own culture.”

    Pearn, who cut teeth in the storyboard department of films such as Open Season, Cloudy with a Chance of Meatballs and Hotel Transylvania, holds a special place in his heart for stop-motion, having also boarded for Aardman Animations on Arthur Christmas, Shaun the Sheep Movie and Early Man, among others.

    Foreshadow Films is a boutique production company run by the four Affolter brothers. Working together since before they called it work, the Affolters have dedicated themselves to telling unique, compelling stories, from light-hearted comedies to heavy dramas and everything in between. Collaboration is key among the brothers, and they work so closely together that they share the Writer/Director/Producer credit on all of their projects.

    In 2006, the four founded Foreshadow Films (formerly Affolter Entertainment), a Vancouver-based production company focusing on original content for film, TV and the web. Since the company’s inception, the brothers’ films, web series and music videos have played in dozens of film festivals worldwide and have won or been nominated for over 75 awards, including three Canadian Screen Awards.

    In addition to their own productions, the Affolter brothers have contributed to a number of film and television series as animators, storyboard artists, writers, etc. This includes shows like Travelers, Bob’s Burgers and Rick and Morty, and their clients include companies such as Cartoon Network, Netflix, Teletoon and many, many more.

  • Clip: Shake Your Tail! Disney Junior’s ‘Puppy Dog Pals’ Learn to Line Dance

    Clip: Shake Your Tail! Disney Junior’s ‘Puppy Dog Pals’ Learn to Line Dance

    The fun-loving pug puppies of Disney Junior’s Puppy Dog Pals are always ready to jump paws-first into new experiences — and in a honky-tonky new episode premiering Friday, youngsters can learn some new moves along with them!

    In “Give ‘Em the Boot,” pups Bingo and Rolly (voiced by Issac Ryan Brown and Sam Lavagnino) search for the perfect pair of cowboy boots so Bob (voiced by series creator Harland Williams) can go line dancing. On their quest, they meet new animal pals Hoss the dog (Jess Harnell; Animaniacs, Doc McStuffins) and Josie the cow (Grey Griffin; Unikitty!, DC Super Hero Girls), who teach the young pugs a four-legged line dance of their own to a lively country & western song. (And kids at home can follow along, too!)

    The new episode premieres Friday, May 15 at 10:30 a.m. ET/PT on Disney Channel and the DisneyNOW app. Check out the toe-tappin’ advance clip (and Rolly’s new face-fur) below!

    Puppy Dog Pals
    Puppy Dog Pals
  • Disney Bumps Locksmith’s ‘Ron’s Gone Wrong’ Back in 2021

    Disney Bumps Locksmith’s ‘Ron’s Gone Wrong’ Back in 2021

    The ever-shifting theatrical release schedule has done another little shimmy, with Disney Studios re-slating both Fox/Marvel’s The New Mutants and Locksmith Animation’s (U.K.) much-anticipated debut feature, Ron’s Gone Wrong.

    Co-directed by Aardman and Pixar alum JP Vine and animation veteran Octavio E. Rodriguez — who has worked as a series and feature story artist on projects for Nickelodeon, Cartoon Network, DreamWorks and Pixar — the futuristic comedy-adventure Ron’s Gone Wrong has had a bumpy road to release. The flick is now set for release April 23, 2021 (replacing an untitled 20th Century release), bumped from February 26, 2021.

    Last fall, it was pushed back from November 6, 2020 when Disney shuffled its recently acquired Fox animation titles. The CG feature was first announced by 20th Century Fox and Locksmith in 2017 just months before Disney reached attained a majory share of Fox — it completed its $71.3 billion acquisition of the studio in March 2019.

    Ron’s Gone Wrong tells the story of the wonderful walking, talking, digitally connected bot that sweeps the world, becoming every kid’s new Best Friend. But when an 13-year-old boy ends up with one that doesn’t work, his attempts to teach it become a hilarious, heart-warming exploration of what real friendship means in a world of algorithms and social media. The movie is written by Peter Baynham and Locksmith co-founder Sarah Smith — the pens behind Arthur Christmas.

    New Mutants — which so far has not been put on upcoming menus for Disney+ or Hulu — to a Labor Day weekend window, on August 28. Directed by Josh Boone and starring Maisie Williams, Anya Tayalor-Joy, Charlie Heaton, Henry Zaga and Alic Braga, the flick was previously slated for April 13, 2018; February 22, 2019; August 2, 2019 and most recently, April 3 of this year.

    [Source: Deadline]

  • XUMO Launches FREE Kids TV Channel with 40+ Series

    XUMO Launches FREE Kids TV Channel with 40+ Series

    XUMO, a pioneer in streaming television and media entertainment, today announced the launch of FREE Kids TV, a new dedicated channel bringing over 40 different series of kid-focused programming to its free, ad-supported streaming TV service.

    FREE Kids TV delivers pop culture classics, like all four seasons of WildBrain’s Daytime Emmy Award-nominated Teletubbies and 14 seasons of Teen Choice Award-winner Degrassi: The Next Generation. Other WildBrain animation favorites on the channel include Rainbow Ruby and Rev & Roll. Beloved shows like Raggs Nursery Rhymes from dotstudioPRO, Zoomix from Indigenius, ELF Learning For Kids from Glewed TV, Gummy Bear from Imira Entertainment, Sonic the Hedgehog, Sabrina the Teenage Witch, Lottie Dottie Chicken and more will also be available for free on FREE Kids TV—channel 600 on the guide. The new channel complements XUMO’s wildly successful Kids & Family genre.

    “Weekday consumption across the Kids & Family vertical has increased significantly over the past month with TV tune-ins spiking around 9:00 a.m. Eastern,” said Stefan Van Engen, XUMO’s SVP of Content Partnerships & Programming. “As quarantine keeps our schools closed around the country, more than ever, families are still searching for new and engaging home entertainment options, and FREE Kids TV on XUMO is providing hundreds of hours of parent-approved content their children will love. Our service is known for its high-quality programming and we continue to prioritize on-boarding premium, brand-safe streaming content for kids.”

    “We’re delighted that our shows like Teletubbies and Degrassi: The Next Generation will be available to kids and families on XUMO,” noted Lara Ilie, vice president of rights strategy at WildBrain. “As one of the leading free, ad-supported streaming TV services, XUMO is an ideal partner to help us bring iconic WildBrain brands and series to viewers.”

    www.xumo.tv

    Zoomix
    Zoomix
    Rainbow Ruby
    Rainbow Ruby
  • Ziva Dynamics Raises $7M Seed Round to Bring Lifelike Characters to Games

    Ziva Dynamics Raises $7M Seed Round to Bring Lifelike Characters to Games

    Ziva Dynamics, creators of Hollywood’s most advanced character simulation software, today announced the completion of a $7 million seed round led by Grishin Robotics, Toyota AI Ventures and Millennium Technology Value Partners’ New Horizons Fund. The funding will be used to make key hires, advance development on Ziva’s real-time digital character engine, and radically expand the company’s sales and marketing capabilities.

    The brainchild of Academy Award winner James Jacobs and USC Associate Professor of Computer Science Jernej Barbic, Ziva’s character authoring tool has already been used by over 100 studios on titles such as Game of Thrones (dragons), The Meg (megalodon) and Captain Marvel (Goose the cat). This technology is fundamentally changing the character creation process by bringing physics-embedded soft tissue simulation to the forefront of the media and entertainment industry. With Ziva, artists are rapidly producing CG characters with dynamic muscles, fat and skin that automatically flex, wrinkle and jiggle just as they would in real life.

    The Meg
    The Meg

    The investment has already enabled Ziva to bring in strong new talent to accelerate software development and R&D, and increase adoption by AAA game studios and Fortune 500 clients. Ziva’s open architecture (ZOA) and real-time platforms, which are scheduled for public release later this year, will empower real-time characters to contend with their offline film counterparts.

    “The video game industry is set to reach over $300 billion by 2025 and console games, the fastest-growing game category, made over $47.9 billion in 2019 alone. We’re proud to be delivering on major titles for next-gen console games already,” said co-founders Jacobs and Barbic. “Our biomechanics, soft tissue and machine learning technologies are finally intersecting with the optimization of game consoles, enabling us to introduce the highest quality characters to a space that is constantly pushing for better, faster results. With our new partners and funding, we’ll be able to double our R&D spend, accelerate productization and play a defining role in the most advanced graphics experiences.”

    James Jacobs
    James Jacobs
    James Jacobs
    James Jacobs

    “James and Jernej are making a big impact on the film industry with their cutting-edge 3D character technology,” said Dmitry Grishin, founding partner at Grishin Robotics. “We are big believers in the convergence of film, animation and online gaming content and are very excited to partner with Ziva in building industry-standard character creation software for the rapidly growing digital entertainment universe.”

    www.zivadynamics.com

  • Skeeter & Scooter Make Playroom Debut in ‘Muppet Babies’ May 22

    Skeeter & Scooter Make Playroom Debut in ‘Muppet Babies’ May 22

    Fan-favorite Muppet twins Skeeter and Scooter will visit Miss Nanny’s playroom in a special episode of Disney Junior’s hit Emmy-nominated CG series, Muppet Babies. Premiering Friday, May 22 at 8:30 a.m. EDT/PDT on Disney Channel and DisneyNOW, the red-headed siblings will feature in both 11-minute stories of the new episode.

    “Win a Twin” – When Skeeter volunteers to help Miss Nanny bake, her twin, Scooter, isn’t sure he can have fun playing without her.

    “Skeeter and the Super Girls” – Skeeter is so excited to save the day with Super Fabulous and Captain Ice Cube, but she doesn’t think she can be a superhero if she wears her glasses.

    Based on the original Emmy Award-winning series,Muppet Babies chronicles the hilarious playroom antics of a young Kermit the Frog, Piggy, Fozzie Bear, Gonzo, Animal and series original character Summer Penguin. Tom Warburton (Codename: Kids Next Door) is executive producer, Matt Danner (Gravity Falls) is co-executive producer and supervising director, Chris Moreno (Xiaolin Chronicles) is co-producer and art director, and Robyn Brown (WellieWishers) is story editor.

    Danner also voices the role of Kermit, joining a series voice cast that includes Slate (Zootopia) as Miss Nanny, Melanie Harrison (Fish Hooks) as Piggy, Dee Bradley Baker (Milo Murphy’s Law) as Animal, Eric Bauza (The Adventures of Puss in Boots) as Fozzie, Jessica DiCicco (Puppy Dog Pals) as Summer and 2019 Emmy Award winner for Outstanding Performer in a Preschool Animated Program Ben Diskin (The Spectacular Spider-Man) as Gonzo.

    Muppet Babies is a production of Zamodo, LLC, a.k.a. Oddbot Inc., in association with Disney Junior and The Muppets Studio.

  • Crunchyroll Names Julian Lai-Hung Head of Content & Biz Dev, Japan-APAC

    In the wake of an exciting string of developments — including the recently announced deal to bring a hearty slate of anime to HBO Max at launch — and several key executive appointments, Crunchyroll has named streaming pro Julian Lai-Hung as the Head of Content Strategy & Business Development, focused on Japan and Asia-Pacific.

    Lai-Hung’s career in video streaming spans original production, licensing and acquisition, having spent time at Netflix, where he helped launch the service in Japan and oversaw the global anime category as Director of Content and Anime in the region, and at Warner Bros., where he led a team as the VP of International Digital Distribution and Global Sales. While at Netflix, Lai-Hung was also an executive producer and dealmaker across a number of titles, including Terrace House Aloha State, Million Yen Women, Godzilla: Monster Planet, Kuromukuro and Blazing Transfer Students.

    Previously, Lai-Hung was also a Fellow at venture investment firm Entrepreneur First and founded an AI/Blockchain startup that built the world’s biggest anime merchandise search engine.

    “We unveiled Crunchyroll Originals earlier this year as a complement to our robust anime library, with the goal of exciting our existing fans while inviting the anime-curious into our vibrant community,” said Alden Budill, Head of Global Partnerships and Content Strategy. “Given Julian’s deep expertise and passion for the medium, he’s the perfect addition to our team to progress our efforts to identify new partnerships and creative opportunities.”

    Based in Tokyo, Lai-Hung will focus on building out Crunchyroll’s content strategy, driving the originals initiative and identifying new business opportunities with existing and new partners.

    “I have a deep respect for anime creators and I am thrilled to be joining the biggest anime brand on the planet. I can’t wait to work with our partners in Japan to keep delighting fans across the globe,” Lai-Hung commented.

    Lai-Hung’s appointment follows a series of executive moves that saw Crunchyroll welcome Alden Budill as Head of Global Partnerships and Content Strategy, Terry Li as Head of 360 and General Manager of Crunchryoll Games, and John Easum as Head of Crunchryoll EMEA following the company’s acquisition of VIZ Media Europe Group.

    Crunchyroll connects the global anime community with a full slate of offerings beyond streaming. Crunchyroll operates Crunchyroll Games, the brand’s interactive division; events, which includes a virtual and live presence at conventions both domestic and abroad in addition to Crunchyroll’s owned events such as the Anime Awards and its flagship convention, Crunchyroll Expo; merchandise, which includes Crunchyroll Loves, an in-house streetwear line, and more. This is in addition to Crunchyroll’s robust anime library of more than 1,000 titles and 30,000 episodes of content.

    Earlier this year, Crunchyroll also launched Crunchyroll Originals, the brand’s first foray into original content. The inaugural slate includes eight series spanning across genres including Tower of God, based on the popular WEBTOON, which is currently streaming on Crunchyroll to fans outside of Asia.

    Crunchyroll
    Crunchyroll
  • HBO Max Unveils 2nd Originals Slate: New Toons for Kids & Adults

    HBO Max Unveils 2nd Originals Slate: New Toons for Kids & Adults

    HBO Max has revealed the second slate of premium Max Originals available to viewers after the streamer’s May 27 launch. The next wave of titles coming to the platform begins Thursday, June 18, bringing a fresh lineup of new animated series and seasons as well as bolstering the platform’s library content with familiar favorites.

    “Shortly after the initial launch our monthly strategy kicks in, as we introduce great new originals every month throughout the year,” said Kevin Reilly, Chief Content Officer, HBO Max, President, TNT, TBS and truTV.

    “We want to provide audiences with a wide-ranging and consistent flow of high-quality programming across all genres,” added Sarah Aubrey, Head of Original Content, HBO Max. “From scripted series and intimate documentaries, to premium animation for kids and adults, to feature length films from teams at the top of their game, our creators bring it all, each with their own unique take, building a slate of originals that is nothing short of amazing.”

    Esme & Roy
    Esme & Roy

    Here’s what toon fans can look forward to:

    On Thursday, June 25, HBO Max will premiere an original second season of Sesame Workshop’s animated series Esme & Roy, taking preschool-aged viewers on learning adventures through Monsterdale; and Adventure Time: Distant Lands- BMO, the first of four hour long breakout specials resurrecting the Emmy and Peabody award-winning franchise Adventure Time.

    • Esme and Roy are best friends — and the best monstersitters in Monsterdale! The animated series from the makers of Sesame Street will bring little viewers into a colorful world where even the littlest monsters can overcome big challenges together. Esme & Roy is produced by Sesame Workshop.
    • Return to the Land of Ooo and beyond in Adventure Time: Distant Lands. Based on the animated series Adventure Time created by Pendleton Ward and executive produced by Adam Muto, these four breakout specials explore the unseen corners of the world with characters both familiar and brand new. The first of these specials is BMO, which follows the lovable little robot on a new adventure. When there’s a deadly space emergency in the farthest reaches of the galaxy, there’s only one hero to call, and it’s probably not BMO. Except that this time it is! Adventure Time: Distant Lands – BMO is produced by Cartoon Network Studios.

    Thursday, July 9 is the premiere of the adult animated comedy Close Enough, a hilarious look at the surreal life of a millennial family living with roommates, from JG Quintel, creator of the Emmy-winning Regular Show.

    • From JG Quintel, creator of the Emmy Award-winning Regular Show, comes Close Enough, a surreal animated comedy about a married couple, their five-year-old daughter, and their two divorced best friends/roommates all living together on the east side of Los Angeles. They’re navigating that transitional time in your 30s when life is about growing up, but not growing old. It’s about juggling work, kids and pursuing your dreams, while avoiding time-traveling snails, stripper clowns and murderous mannequins. Their life may not be ideal but for now, it’s close enough. Close Enough is produced by Cartoon Network Studios.

    On Thursday, July 23, HBO Max will debut Cartoon Network Studios’ animated children’s series Tig n’ Seek, following eight-year-old Tiggy and his gadget-building cat Gweeseek.

    • From creator Myke Chilian, Tig n’ Seek follows an upbeat and eccentric eight-year-old boy named Tiggy and his cat, Gweeseek. Tiggy not only works at the Department of Lost and Found, finding lost items all throughout Wee-Gee City, he lives there, too! Though he tries to help his friends whenever he can, his over-eagerness and neurotic quirks often lead to chaos in the Department. Tiggy’s partner and best friend is his cat, Gweeseek. She’s a graceful, friendly kitty who appears to be a normal cat, but is also capable of inventing extraordinary gadgets to help her friends in times of need. Join Tig n’ Seek as they navigate the wacky day-to-day dilemmas of working at the Department of Lost and Found. Tig n’ Seek is produced by Cartoon Network Studios.

    These new titles will join the previously announced day one Max Originals including the all-new Looney Tunes Cartoons from Warner Bros. Animation; and Sesame Workshop’s The Not Too Late Show with Elmo.

    Newly announced library series available at launch include Adult Swim’s six-time Emmy-winning series Robot Chicken.

    Adding to the previously announced launch slate of feature films acquired for the platform, HBO Max will offer a range of powerhouse titles on day one, including DreamWorks Animation’s Monsters vs. Aliens. HBO Max will also launch with titles via the HBO service, including fan favorites such as Anastasia, Babe, The Flintstones (live action) and The Land Before Time series. Previously announced library series and films can be found here.

    HBO Max’s second wave of originals also features live-action titles Doom Patrol Season Two (simultaneous premieres on DC UNIVERSE), comedy thriller Search Party, sitcom The House of Ho, retro fish-out-of-water comedy Frayed (NBCU/Sky Studios), drama I May Destroy You (HBO/BBC), the new Perry Mason starring Matthew Rhys, anthology series Room 104 (Duplass Bros.), J.J. Abrams and Jordan Peele’s Lovecraft Country; new Seth Rogen movie An American Pickle (based on Simon Rich’s novella); docuseries and unscripted shows Expecting Amy (Amy Schumer), The Dog House (Channel 4) and Golden Gate Killer doc I’ll Be Gone in the Dark (Michelle McNamara).