Tag: featured

  • ‘Purpleboy’ Wins Anima 2020 Grand Prix

    ‘Purpleboy’ Wins Anima 2020 Grand Prix

    The awards ceremony of Anima Festival 2020 were held Sunday evening in Studio 4 of Brussels’ Flagey, with the international jury – made up of Jonathan Hodgson, Sébastien Laudenbach and Karolina Specht – awarding Alexandre Siqueira’s short film Purpleboy the Grand Prix, along with a prize of 2,500 euros given by the Région de Bruxelles-Capitale. The winner of this award qualifies for consideration in the Oscars animated short category.

    The jury also awarded its special prize to Luca Tóth for his film Mr. Mare, and gave the Creative Revelation prize, offered by the Korean Cultural Centre for the best student short film, to Sh_t Happens by David Stumpf and Michaela Mihalyi. The last international prize, awarded by the “junior jury” made up of representatives from the web series Ceci n’est pas un Buzz, chose Carol Freeman’s The Bird and the Whale as their best short film for a young audience.

    The Bird and the Whale
    The Bird and the Whale

    The national competition jury – made up of Juan Antin, Alex Dudok de Wit and Sarah Van Den Boom – awarded the prize for best Belgian short film, offered by the Sabam, to And Yet We’re Not Super Heroes by Lia Bertels, while the Federation Wallonia-Brussels Grand Prix for best film went to Saigon sur Marne by Aude Ha Leplège. The short Hello, Are We in the Show? (Simona Denicolai, Ivo Provoost) won the SACD prize, and the best Belgian student short film prize, offered by Amplo, went to Gaspar Chabaud for Tête de linotte!

    And Yet We're Not Super Heroes
    And Yet We’re Not Super Heroes

    The VR competition jury – made up of Victor Lecomte, Elisabeth Meur-Poniris and Leen Segers – chose Songbird by Lucy Greenwell, Michelle & Uri Kranot, as best virtual reality short.

    Songbird
    Songbird

    And finally, the public voted Old Man Cartoon Movie by Oskar Lehemaa and Mikk Mägi as best feature film, and The Physics of Sorrow by Theodore Ushev as best short film. Young spectators voted for the feature SamSam by Tanguy De Kermel and the short Shooom’s Odyssey by Julien Bisaro to take away the prizes. And finally, Wild West Compressed by Christian Kaufmann won the vote for the best (and craziest!) Animated Night short.

    SamSam
    SamSam

    Additional prize winners:

    INTERNATIONAL JURY
    Special Mention: A l’Ouest | Jérémie Cousin, France (La Poudrière)
    Special Mention: The Physics of Sorrow | Theodore Ushev, Canada (NFB)
    Special Mention: Mon Juke-box | Florentine Grelier, France (NOVANIMA Productions, Girelle Production)

    VR
    Special Mention: Glad That I Came…Not Sorry to Depart | Azam Masoumzadeh, Belgium (Emmy Oost)

    YOUTH JURY (Ceci n’est pas un Buzz)
    Special Mention: Smile | Alicia Leggiadro, U.S.A. (Ringling College of Art and Design)

    AUDIENCE AWARDS
    Best VR Short Film: Gloomy Eyes | Jorge Tereso, Fernando Maldonado, Argentine / France (Jorge Tereso, Angeles Blasco, Corentin Lambot)

    INT’L COMPETITION PARTNER AWARDS
    BeTV Award for Best Animated Feature (3,500€ for acquisition of broadcasting rights): Marona’s Fantastic Tale | Anca Damian, Romania / France / Belgium (Le Parc Distribution – J.E.F.)
    Press Award for Best Short Film (UPCB and UCC): The Physics of Sorrow | Theodore Ushev, Canada (NFB/ONF)

    NAT’L COMPETITION PARTNER AWARDS
    BeTV Award (acquisition of broadcasting rights): Un Eldorado | Nicolas Gemoets, Belgium (Haute Ecole Albert Jacquard)
    RTBF – La Trois Award (acquisition of broadcasting rights): Tête de linotte! | Gaspar Chabaud, Belgium (ENSAV La Cambre)
    Cinergie Award (Electronic Press Kit): Tête de linotte! | Gaspar Chabaud, Belgium (ENSAV La Cambre)

    See the full list of winners and learn more about the films at animafestival.be.

    The 40th Anima Festival will take place February 12-21, 2021 in Brussels.

    The Physics of Sorrow
    The Physics of Sorrow
    Tête de linotte!
    Tête de linotte!
  • West Hollywood’s Giant Rocky & Bullwinkle Return After Nearly 7 Years

    West Hollywood’s Giant Rocky & Bullwinkle Return After Nearly 7 Years

    A 14-foot fiberglass statue depicting the iconic Jay Ward Productions characters Rocky the flying squirrel and Bullwinkle the moose has been reinstalled on the Sunset Strip after a lengthy sabbatical. An official unveiling is planned for the end of March, date TBD.

    Originally erected in 1961 (with glamorous movie star Jayne Mansfield pulling the ribbon at the big reveal), the work by an unidentified artist was a popular attraction in the West Hollywood neighborhood until it was abruptly removed for restoration in July 2013.

    Designed to parody a spinning billboard pinup across the street, the oversized Bullwinkle and Rocky outside the Jay Ward offices originally rotated as well — and the moose’s outfit was repainted to match the bikini on the Sahara Casino ad’s model when necessary. The cartoon duo were skirted by cement discs with the signatures and elbow prints of the show’s writers, mimicking the famous attraction at Grauman’s Chinese Theater.

    The restoration project was undertaken by artist Ric Scozzari, and the refreshed statue was revealed in October 2014 in the atrium of the Paley Center for New Media in Beverly Hills for the Jay Ward Legacy Exhibit. Rocky & Bullwinkle then made an appearance at West Hollywood City Hall before going into storage until this weekend.

    Funding for the restoration was provided by 20th Century Fox and DreamWorks, and the work was donated by the family of the late Jay Ward to the City of West Hollywood’s Urban Art Collection.

    Rocky and Bullwinkle made their on-air debut in 1959’s Rocky and His Friends, which was rebooted as The Bullwinkle Show from 1961-64; known in syndication as The Rocky and Bullwinkle Show. Produced by Ward and Bill Scott from an original idea by Ward and Alex Anderson (Crusader Rabbit), the show centered on Rocket J. Squirrel (voiced by June Foray) and Bullwinkle J. Moose (Bill Scott) — two unlikely animal pals living in Frostbite Falls, evading the machinations of scheming spies Boris Badenov (Paul Frees) and Natasha Fatale (Foray).

    The show’s popular feature segments also introduced Dudley Do-Right, Mr. Peabody and Sherman, Mr. Know-It-All and Fractured Fairytales.

    The original cartoon has inspired a multitude of comics, games, movie adaptations both live-action and animated, and in 2018 an Emmy-nominated series reboot from DreamWorks Animation for Amazon Prime, The Adventures of Rocky and Bullwinkle.

    [Sources: Deadline, WeHo Times, RoadsideAmerica]

  • New Maggie Simpson Short ‘Playdate with Destiny’ to Open ‘Onward’

    New Maggie Simpson Short ‘Playdate with Destiny’ to Open ‘Onward’

    In a mega animation brand crossover, the upcoming Disney-Pixar original feature Onward will be preceded in theaters not by a homegrown studio short, but by a new Simpsons adventure: Playdate with Destiny. The unprecedented match-up is a result of Disney’s purchase of 21st Century Fox asset, including the record-breaking Matt Groening series.

    Sneak-peek screenings of the short, which stars baby Maggie Simpson and another tyke named Hudson in a girl-meets-boy story of “the first blushes of love”, will begin Saturday ahead of Onward’s release March 6.

    As Simpsons executive producer Al Jean told EW in the big reveal Friday, Playdate with Destiny has been in the works for some time: “It started because two of our writers, Tom Gammill and Max Pross, pitched the basic idea as part of a Simpsons story [for the show] a couple of years ago … When we did the episode, [executive producer] Jim Brooks thought they could turn that part into a theatrical short. So, we delayed the episode, which will now air April 19.”

    Playdate with Destiny is directed by series producer David Silverman, who also helmed Maggie’s Oscar-nominated outing The Longest Daycare — which opened Fox/Blue Sky’s Ice Age: Continental in 2012.

    [Source: Entertainment Weekly]

  • Wizard World Cleveland Toons Up with ‘Animation Celebration’

    Wizard World Cleveland Toons Up with ‘Animation Celebration’

    Wizard World Cleveland 2020 will soon debut its “Animation Celebration”, featuring creators and voice actors from some of the most iconic animated films and TV shows in history, March 6-8 at Huntington Convention Center of Cleveland. The weekend will feature special guest appearances as well as hands-on drawing and voice acting workshops, screenings and cereal breakfast with the animators and more.

    Attendees can meet superstar artists like Jeff Pidgeon (Tiny Toon Adventures, Taz-Mania), Bill Morrison (Futurama, The Little Mermaid), Kurt Lehner (Space Jam, Gargoyles), Greg Peters (Pinky and the Brain, The Lion King), Phil Ortiz (The Simpsons, Tiny Toon Adventures), Jonathan Hallett (The Aquabats! Super Show!), Joe Wos (“Charlie the Tuna”), Tom Cook (He-Man, Superfriends) and more. These animators, storyboard artists and other creators in the field of animation have worked on hundreds of animated films and TV shows.

    Voice acting talent on hand includes Wallace Shawn (Toy Story), Phil LaMarr (Futurama, Samurai Jack), Aaron Roberts (My Hero Academia), Kyle Phillips (My Hero Academia, Fire Force) and the Overwatch video game foursome of Anjali Bhimani, Benz Antoine, Carolina Ravassa and Chloe Hollings.

    Marty Gitlin, the co-author (along with Wos) of A Celebration of Animation: The 100 Greatest Cartoon Characters in Television History, will also be prominent.

    The Animation Celebration supplements the world-class Artist Alley at Wizard World Cleveland, with artists and writers from across the globe and close to home in Ohio. Jim Steranko (Nick Fury Agent of S.H.I.E.L.D., Captain America), Barbara Kaalberg (Barbie, Wonder Woman), Mike Watson (Freestyle Komics), Tone Rodriguez (The Simpsons, Dexter), Dan Gorman (Mississippi Zombie, Marvel, DC trading cards) and dozens of others will display their amazing work, and many will demonstrate their talents on the Creative State and are available for commissions.

    Beyond these sections, Wizard World Cleveland is teeming with pop culture star power. Stars of the hit series Outlander (Caitriona Balfe, Richard Rankin, Colin McFarlane, Duncan Lacroix) and Teen Wolf (Tyler Hoechlin, Khylin Rhambo, Ian Bowen, Dylan Sprayberry), classic film The Princess Bride standouts (Wallace Shawn and Cary Elwes), The Mandalorian’s Emily Swallow and Chandler Riggs of The Walking Dead are among the headliners also scheduled to appear.

    The sixth annual Wizard World Cleveland will feature an outstanding array of programming, live entertainment, cosplay contests, gaming, dedicated Kids Zone and more. Kato Kaelin serves as entertainment host on the main show stage.

    WWC is also the place for cosplay, with fans young and old showing off their best costumes throughout the event. Fans dressed as every imaginable character – and some never before dreamed – will roam the convention floor and participate in the famed Wizard World Costume Contest on Saturday evening.

    Wizard World events bring together thousands of fans of all ages to celebrate the best in pop culture: movies, television, gaming, live entertainment, comics, sci-fi, graphic novels, toys, original art, collectibles, contests and more. The Cleveland show hours are Friday, March 6, 4-9 p.m.; Saturday, March 7, 10 a.m.-7 p.m.; Sunday, March 8, 10 a.m.-4 p.m. Kids 10 and under are admitted free with paid adult.

    For more info, visit http://wizd.me/ClevelandPR.

    Anjali Bhimani
    Anjali Bhimani
    Celebration of Animation
    Celebration of Animation
    Greg Peters
    Greg Peters
    Phil Lamarr
    Phil Lamarr
    Phil Ortiz
    Phil Ortiz
  • FMX Details Focus on Women in VFX & Animation

    FMX Details Focus on Women in VFX & Animation

    FMX 2020 (www.fmx.de) will shine a spotlight on women in VFX and animation, and has revealed some of the confirmed participants as the list of speakers grows longer. Organizers have also debuted the second spot in this year’s trailer series, Mulm, online now. The conference takes place May 5-8 in Stuttgart, Germany.

    Discounted early bird tickets for FMX 2020 are available until March 13 online. The official FMX 2020 App will be available for iOS and Android starting April 1.

    More and more women set vital impulses in the digital creative industries. Jody Madden, Chief Executive Officer at Foundry (an FMX 2020 Main Partner) has been instrumental in leading the company’s growth since joining them in 2013. Prior to Foundry, Madden spent more than a decade in technology management and studio leadership roles at Industrial Light & Magic, Lucasfilm and Digital Domain after graduating from Stanford University.

    “In this 25th anniversary year, FMX is more important than ever, as this is where education and industry intersect to inspire one another,” said Madden. “I believe this connection is critical to continue solving the problems that will allow our next generation of artists bring incredible ideas to life, and ensure we can all realize our imagined tomorrows together.”

    At FMX 2020, Shelley Page, Animation Talent Consultant at Locksmith Animation in London, will curate the N.E.W.S. track, which invites remarkable filmmakers and studio founders from India, South Africa, Europe and the U.S. to share their creative journeys and their collaborations with studios and producers located far from their country of origin. Page will also present many of her favorite short films from the last 20 editions of her Eye Candy Show as The Best of the Eye Candy Show.

    “Nearly 20 years ago, FMX invited me to present my very first Eye Candy Show – which gave me the wonderful opportunity to showcase the amazing talent of some very recent European graduates,” noted Page. “Since then, many of those same young filmmakers have gone on to build brilliant careers – as well as becoming much valued friends and colleagues. I hope and expect that, in the future, I will discover many more exceptional young artists, animators, directors, VFX artists, game designers, VR creators and others, and, if I am very fortunate, I will be lucky enough to work with them one day!”

    Stefanie Larson, Cluster Manager of the Animation Media Cluster Region Stuttgart (AMCRS), will host a panel presenting the perspective of women in the industry. Matisse Gonzalez Jordán (animator, illustrator & director, Gravedad; with Studio Seufz) and Angela Steffen (Studio Film Bilder, director & Animator, Patchwork Pals), who both graduated from Filmakademie’s Animationsinstitut, as well as Kate Forsdick (M.A.R.K. 13, line producer, Vic the Viking: The Magic Sword; production manager, Maya the Bee 2: The Honey Games), Claudia Marvisi (Pixomondo, texture lead & texture artist, Midway, The Mandalorian) and Julia Smola (VFX producer, Scanline VFX, Charlie’s Angels, X-Men: Dark Phoenix) will present their work, discuss what influences them, what they would wish for themselves and other women in the industry, and what the FMX theme Imagine Tomorrow means to them.

    “We need to trust in the fact that an idea needs space but also time to unfold. Though we do have numerous technical possibilities which are available to us today and tomorrow, it is essential to not rush or even possibly replace such a significant process,” said Larson.

    Just a Guy
    Just a Guy

    Shoko Hara will give a talk in the track The Quest for Young Talent. She works as a freelance motion designer and animation director for commercials and music videos. At FMX 2020, she will present Just A Guy, an animated documentary short about love: Three women share glimpses of their affection, attraction and relationships with Richard Ramirez, a serial killer and rapist they contacted after he was convicted in the ‘80s. Hara studied Motion Design at Filmakademie Baden-Wuerttemberg. Her graduate short What They Believe won Best Student Film at Animafest Zagreb 2016.

    “Many people are scared of the future for political, economical and social reasons. Thus it is important to actively influence the future and make it better. This means being aware of the past and the present, even getting inspired by traditions. Combining these with your own vision is a key ability to develop something new and relevant,” said Hara. “As an animation director, you have a huge chance to broaden society’s view and thus nurture new opinions and discussions. It is all about courage and communication.”

    Julie Ann Crommett
    Julie Ann Crommett

    Women in Animation (WIA) will present a three-part program from their Women in Animation World Summit series, kicking off with a presentation on Inclusion and Belonging by Julie Ann Crommett (WIA Chair of Inclusion; Vice President, Multicultural Audience Engagement, The Walt Disney Studios), followed by Dr. Stacy Smith and Katherine Pieper of the Annenberg Inclusion Initiative of University of Southern California unveiling of a new research study, and concluding with a state of the industry panel on diversity, inclusion and gender parity efforts featuring success stories from artists and executives from around the world, moderated by WIA Vice President Jinko Gotoh.

    Klaus director Sergio Pablos and producer Jinko Gotoh
    Klaus director Sergio Pablos and producer Jinko Gotoh

    FMX 2020 previously announced sessions on Oscar-nominated hand-drawn Netflix feature Klaus, presented by director Sergio Pablos (SPA Studios); the design and animation of the otherworldly creatures of Amazon Prime series Carnival Row with animation supervisor Jenn Taylor (Image Engine); global preschool smash-hit Peppa Pig with multi-BAFTA winner Phil Davies (The Elf Factory); and the real-time tech innovations of Source 2 Engine’s new runtime animation system — debuting with videogame Half-Life: Alyx (coming in March) — and Steam VR’s Skeletal Input API, presented by software engineer Joe van den Heuvel (Valve).

    The FMX trailers are traditionally created by students of FMX partner Filmakademie Baden-Wuerttemberg’s Animationsinstitut. For the 25th anniversary, the animated short Mulm has been the basis for a series of four trailers that give FMX its 2020 design.

    Mulm (Directors: Carol Ratajczak, Tobias Trebeljahr | Producer: Laura Messner | Technical Director: Seyed Ahmad Hosseini | Sound Design: Marc Fragstein | Film Music: Alexander David Wolf) shows a visual trip through the distorted perception of the protagonist – an obsessive physicist observing a distant Nucleus emitting impulses. But something is constantly bugging him, keeping him from his work, and driving him into madness.

  • Aaron Sims Creative Fixes It in Prep

    Aaron Sims Creative Fixes It in Prep

    Executive Producer Michael Pecchia walks us through a new way to deliver on time and on budget.

    Why wait to “Fix It in Post” when you can take advantage of the latest real-time VFX technologies and get a head start to “Fix It in Prep”? From a monstrous Demogorgon, to virtual sets from a galaxy far, far away, learn from VFX industry veteran and Executive Producer Michael Pecchia how Aaron Sims Creative (ASC) is revamping traditional concept design and VFX and saving studios time, money, and resources by implementing a Fix It in Prep workflow.

    Aaron Sims Creative is a design-heavy VFX house with roots in pencil-to-paper. Its founder, Aaron Sims, was one of the pioneers in the digital realm who broke ground on new CG design techniques through working with Softimage. In his first collaboration with Steven Spielberg on A.I. Artificial Intelligence, Sims used Softimage to design the characters and display how their actions would appear in different environments prior to filming. This helped establish the blueprint in the early 2000s for what ASC now calls the Fix It in Prep model.

    ASC for Rampage (Warner Bros. Pictures)
    ASC for Rampage (Warner Bros. Pictures)

    Tell us about your background and how you’ve transitioned to a Fix It in Prep workflow at ASC.

    Michael Pecchia: I’ve been working in the industry since the late ‘90s and come from a compositing background. When I was working as an artist 23 years ago, technology was pushing the limits. We’d be on the back end of the production pipeline and have no real insight on the what, where, or why a shot was staged or filmed in a specific way. The planning wasn’t completely done. On set, they’d shoot against a greenscreen backdrop and hope it would react correctly with the VFX in post. On the back end, we’d be tasked with creating a monster for the scene, but the lack of planning in production impeded our ability to make a shot look great in post.

    More than two decades later, we’re able to take our technology and push the design process to the front end of production. At ASC, we’re sitting down early in the process — sometimes, even before a project is greenlit — to help realize what the world is, who the characters are and how they’ll interact with their surroundings. It’s a collaborative process that involves our team designing the characters and environments in tandem with the development of the script. We’ll go back-and-forth with the director so that when he steps foot on set, he or she understands how everything will look and react with the VFX. Is it perfect? No, but you can lower the iterations and the amount of time that you’re rendering or working overtime because you set a game plan. By getting involved on the front end and implementing a Fix It in Prep model, you’re ultimately saving time and money on the back end.

    Can you provide an overview of ASC’s Fix It in Prep workflow and discuss a few project highlights?

    As soon as we’re brought on to a project, we get started designing pencil sketches to color. We don’t move on until we get sign-off on our design. If we’re brought in for previs, we’ll start building out the different elements, doing motion studies and bringing our assets into Unreal Engine to help the team fully visualize how the final effects will look. If we’re also tasked with doing VFX on a film, we’ll insert our assets right into our production pipeline.

    One of our great successes with our Fix It in Prep workflow was on Ready Player One. We had conceptualized for over two years, and near the end of production, Spielberg decided he wanted more background hero characters. Since we’d done all the designs we were able to seamlessly deliver the character assets for ILM at the end of the film to easily drop into their shots.

    We collaborated with the Duffer Brothers on Stranger Things to develop the Demogorgon. The Duffer Brothers come from a strong story background and had previously worked with Aaron, establishing trust and a professional relationship. They’re very receptive to the design process, and we spent a two- to three-week period going back-and-forth on the Demogorgon and solidifying what the creature looked like. During production, we were able to very quickly help execute the VFX because we’d already laid out the design and had a base asset on the front end.

    ASC Demogorgon models for Stranger Things (Netflix)
    ASC Demogorgon models for Stranger Things (Netflix)

    What technologies have you implemented to facilitate your Fix It in Prep workflow?

    Using real-time game engine technology, like Unreal Engine, we’re able to design and create full scenes to really visualize how the final shot will appear before physical production has even started. We bridge our design with a solid pipeline, using Shotgun Software’s production management platform as our base. Shotgun helps our team collaborate, from both a business and creative perspective.

    Ironically enough, despite the fact we’re implementing the latest tools and technological advancements into our workflow, Fix It in Prep reflects the way old films were made. The old saying was, “It’s in the can,” because once a project was filmed, there was no going back and adding effects in post. Everything had to be staged and prepped early on, which is what we’re pushing with Fix It in Prep.

    How did Shotgun help your workflow?

    If you don’t have a solid pipeline, as a small studio, how do you stay on top of overages and not burn time? Our efficiency and ability to liaise with clients and creative partners depends on Shotgun and it’s the backbone of our office.

    As a producer, it’s important for me to get feedback from the director and relay that information to the artists. We want honesty, but within Shotgun, I can review and filter comments so that all feedback is clear and constructive; for example, “It doesn’t fit the director’s artistic vision,” rather than, “He absolutely hated your work.” We’re also able to provide clients with limited access to keep them updated on progress while not revealing everything under the curtain right away. Clients add their comments directly in Shotgun, then we populate the notes across the studio — streamlining review and saving us time.

    What are the challenges of transitioning the greenlight process to the front end of production?

    Fix It in Prep is about being proactive and coming in early, but as a vendor, it’s often hard to get a seat at the table. There have been instances where we’ll get started with design before the film is greenlit, and then a production designer will be hired and want to work directly with their own team. Other times, a production designer will want to push everything through us — it really depends.

    It’s really about being flexible and finding a collaborative process to work together. That’s not always possible, but we try to get everyone at the table early on to break down the script and discuss how we want to accomplish the director’s goals. If we’re all in one room laying out our ideas, there’s a lot less friction. It’s also been a re-education to get the larger studios to front-load budgets when necessary to save money on the backend.

    ASC for Ready Player One (Warner Bros. Pictures)
    ASC for Ready Player One (Warner Bros. Pictures)

    How does Fix It In Prep help maximize the production budget?

    By developing design proof of concepts early on, it creates an open dialogue so that all parties understand every aspect of a shot to budget more accurately. If the director, costume designer, production designer and I read a script, we can all interpret a scene differently, which will lead to different cost estimates. Having a visual concept that a director and production team can see helps pinpoint what the actual cost will be. If we know a scene will need cloth sims or dust particles or fire effects, we can develop a more accurate budget ahead of time.

    How have you addressed resistance from studios that are used to the traditional model?

    We make it easier to transition to Fix It in Prep by packaging our services — from the initial design concepts all the way through DI and stereo. It’s more appetizing for a line producer to have a one-line item with all of our packaged services, rather than being tasked with juggling the work of a previs house, a VFX house and our design services. We provide a lump sum up front that encompasses our full package, so that producers don’t have to dig up more money for design or VFX down the line.

    As demand for content increases, why is a Fix It in Prep workflow critical?

    It’s a competitive space right now and demand for content is driven by the rise of new streaming platforms like Disney+, Apple TV+, Amazon and HBO Max. Delivery times have decreased while project workloads have increased, requiring productions to work more efficiently in order to succeed. At ASC, Shotgun makes that all possible.

    Delivering for episodic TV is now as demanding as film, and planning ahead is critical for ASC to maintain production schedules and budgets.

    Interested in hearing more about Fix It In Prep from Micheal Pecchia? Check out this on-demand webinar where he lays out all the details with Shotgun Subject Matter Expert Christopher Sinnott. 

    ASC design detail for Rampage (Warner Bros. Pictures)
    ASC design detail for Rampage (Warner Bros. Pictures)
  • How to Build a Better ‘Sonic the Hedgehog’

    How to Build a Better ‘Sonic the Hedgehog’

    ***This article originally appeared in the April 2020 issue of Animation Magazine (No. 299)***

    Video-game adaptations have been more of a miss than a hit for Hollywood, with Sonic the Hedgehog getting off on the wrong foot with the release of its first trailer; fans didn’t hold back their disdain for the awkward design of the iconic Sega character. But rather than shrug off the scathing reaction as being the by-product of geekdom entitlement issues, director Jeff Fowler (Gopher Broke) went back to the drawing board with illustrator Tyson Hesse and produced a version that embraced the cartoon heritage of the speedster. The redesign was definitely on the right track, as the action adventure earned $203 million at the global box office during its first 10 days of release and quickly set a record for most popular movie based on a game property.

    Sonic the Hedgehog
    Sonic the Hedgehog

    Overall, 800 of the 1,300 visual effects shots produced by primary vendor MPC and Sega-owned Marza Animation Planet feature the title character. “There have been a number of different designs for Sonic over the years,” notes visual effects supervisor Ged Wright (Iron Man 2). “The original concept art, design and intent were aligned with what we witnessed with the games, but there was also a desire to try to make him feel like a real, living creature of this world. As it turned out for the film, getting that initial feedback while Sonic was a work in progress was a healthy thing. Witnessing and responding to such a huge fan response and seeing how much people were invested in Sonic as a character was a useful course correction for everyone involved.”

    “If there is not a clear thing that you’re matching then you can end up in a weird uncanny valley place where you’re trying to satisfy the desire of it looking real and at the same time resemble the IP,” observes Wright. “The core thing that came out of that response was, ‘Let’s more strictly adhere to the original IP.’ We brought in Tyson Hesse who has often worked with Sega on various Sonic cartoons. He had a clear design language for his interpretation of Sonic.”

    Sonic Version 2.0

    The next task was taking the elements that worked and incorporating them into the updated Sonic model. “Even though the head of Sonic is much bigger, his actual limb length and body are similar,” says Wright. “We were able to keep most of the blocking and shot design that had already been done for the film. Overall, the process was relatively smooth. We did that redesign and rolled out a new asset into our pipeline in the space of eight or nine weeks, which is a record for MPC.”

    Sonic the Hedgehog
    Sonic the Hedgehog

    Actor Ben Schwartz provides the voice of the famous hedgehog in the movie. “We had cameras on Ben when he was performing his dialogue in order to get as much of him into the performance of Sonic as possible,” recalls Wright. “Sonic looked strange without any representation of eyelashes. A lot of those details that had been looked at and thought about for a different representation were useful in the current execution of him.”

    Wright mentions that Sonic has one key expression. “Sonic has that essential soup ladle eyebrow shape and the position of the irises are so specific in everything he [has appeared in]. Sonic doesn’t do a great deal of emoting. That was one of the concerns we had in taking the IP design and turning it into a character that could emote at more than one level. We picked a handful of shots to test the new design while that redesign process was on its way. One of the things that landed was a shot in the motel when Sonic is talking to Tom Wachowski [James Marsden] about staying and the first take by the animator is actually in the movie.”

    Sonic the Hedgehog
    Sonic the Hedgehog

    Maintaining the signature color for Sonic was also a challenge. “The tricky thing was the desaturated blue,” reveals Wright. “It was a good collaboration with DP Stephen Windon [Star Trek Beyond], colorist Tom Reiser [The 5th Wave] and visual effects, because small changes in your overall color profile can cause you to have a purple or pink hedgehog. We had to be careful on how to balance that because we wanted Sonic to stay super saturated and vibrant, and feeling on model. For some scenes we needed to do a neutral grade because he didn’t look right.”

    Getting Sonic to interact with the cast of Jim Carrey, James Marsden, Tika Sumpter, Natasha Rothwell, Adam Pally and Neal McDonough was also complicated because of his small stature. “Ideally, we would have had a stand-in actor, but it’s difficult to find someone who was going to be appropriate all of the time. It was a mix of stuffies or tennis balls as far as getting the correct eyelines. Scott Patey played Sonic on set so James had someone to respond to the whole time. It made the performance much more dynamic than if he didn’t have anyone reading the lines against him.”

    Sonic the Hedgehog
    Sonic the Hedgehog

    Get Them in Camera

    Throughout the movie, shooting live-action plates was crucial even if they were digitally replaced. “Using the motel as an example, we tried to rig some of those gags but because of time constraints we were not able to make it a completely practical thing,” states Wright. “Our overall methodology on a hybrid film like this is to try to get as much in camera as possible so we’re building off of something that is real. From a physical production standpoint there is a desire to not do things if you’re going to replace them digitally.”

    For Wright, it was important to get as much as possible in camera even if it only ends up being reference. “What you don’t want to do is spend two days filming a particular gag,” he explains. “The roof coming off of the car is a good example of a compromise where special effects had rigged something, shot it with second unit and it ended going into the film. But a lot of the shots around it were enhanced. We’re bringing the camera slightly closer to the ground.”

    Sonic the Hedgehog
    Sonic the Hedgehog

    Aside from the sequence featuring Sonic as a baby on his home planet of Mobius and the mushroom planet, everything else was based on a physical location. “Originally, the goal was to have practical elements for Mobius, but we went for something that was specifically based on the actual levels of the game,” explains Wright. “We harvested some of the models that are available online and started building our shots around those iconic game things like the loop-de-loop.”

    The antagonist is the mad scientist Dr. Robotnik (Carrey) who has an arsenal of high-tech weaponry. “Jeff and our production designer Sean Haworth [Deadpool] did a lot of the figuring out in pre-production,” says Wright. “We had clear designs for everything. Initially, we were going to build a lot of those things practically, but that didn’t prove possible because of money and time. They wanted the tech to feel plausible and could be of this world rather than magical.”

    Sonic the Hedgehog
    Sonic the Hedgehog

    Then, there was the bullet time effect which makes an appearance in the roadhouse fight sequence without the aid of a motion-control camera. “We got everyone to freeze, moved the camera through the set, stabilized things in post and added all of the various elements that would be in the air,” remarks Wright. “It allowed us to be more creative on the day and respond to what was there.”

    Looking back, Wright is quite pleased with how the speedy CG creature managed to win the box-office game in the long run. “The biggest challenge in this was the fact that we were generating the title character and he had to carry the movie both emotionally and from an entertainment standpoint.”

    Paramount’s Sonic the Hedgehog is currently playing in theaters worldwide.

    Sonic the Hedgehog
    Sonic the Hedgehog
    Ged Wright
    Ged Wright
  • ‘Paradise P.D.’ Supervising Director Ashley Long on Her Career and the Importance of Parity in the Workplace

    ‘Paradise P.D.’ Supervising Director Ashley Long on Her Career and the Importance of Parity in the Workplace

    Ashley Long has had quite an impressive career in the adult TV animation business. After starting out her career as a production assistant on FOX-TV’s American Dad!, she quickly moved up the ladder and began working as a storyboard revisionist on Family Guy, assistant director on The Awesomes, and director on Brickleberry, Legend of Chamberlain Heights and The Adventures of Kid Danger. Most recently, she’s been the supervising director of Paradise P.D. at Bento Box, which will begin its second season on March 6 on Netflix. Here is what she shared with us:

    Animag: Congrats on the new season of Paradise P.D. Can you tell us how you got involved with the show?

    Ashley Long: I’ve had a great working relationship with the show creators, Roger Black and Waco O’Guin, since I joined their other show Brickleberry in 2013. As a retakes director and then episodic director, I got to know them pretty well, and they trust that I understand their comedic and visual sensibilities. When Paradise P.D. got picked up, they naturally reached out to the last supervising director they’d had on Brickleberry. That previous supervisor was already settled elsewhere.

    I knew I wanted this job, and could do a hell of a job, so I called the guys on the phone. I said something to the effect of, “I know this is really forward, and I don’t want to freak you out, but I really want to be your supervising Director. I can handle this if you give me the chance.” They did, and they tell me often how glad they are things turned out this way. Being forthright about your ambitions can make or break an opportunity.

    What is it like being one of very few women to have supervised mature audience animated content?

    I’ve had people ask me how I put up with the content. Friends see me as an articulate and vocal feminist and, on the surface, Paradise P.D. seems like it would be the opposite of all that. True, I don’t always love every joke we do, but as a whole I get what this show is trying to accomplish. We’re pushing buttons, and I’ve always been a button pusher. I was the willful kid raising objections and pointing out ironies. I was the teenager dying green streaks in my hair because that was a scary counter-culture thing to do in rural Illinois (back then, anyway).

    The brash, unapologetic comedy resonates with me because it says, “Here I am. Like me or don’t like me. I’m good either way.” Most of the time we’re trying to make the audience laugh, but sometimes the goal is to make you cringe a little, too. Something people don’t expect of the show is that it does have some really clever social commentary making fun of misogynists and conservatives. I’m all for all of that!

    How did you get your first job in the industry?

    The hand-drawn animation market was pretty dry when I moved to L.A. I spent four months looking for work with resumes all over but no actionable bites. My resume had been sitting in a pile at the American Dad! offices for a while, when I had a chance encounter with a friend of the producer at a party. I told her how excited I was to be considered, and was hoping for an interview. She relayed that information, which in fact scored me that interview, which led to my first PA job in animation for the animatic department. The whole thing is a good example of “right place at the right time” mixed with being personable and taking a chance by asking for what I wanted!

    You began your career on shows such as Family Guy and American Dad. What lessons did you learn from those shows?

    My big takeaway was how important it is to set rules for a prime-time-style show. Someone new to TV boards might not pay careful attention to things like eyebrows and eyelids. They’re so small — how much can it matter? The answer is: a lot. Establishing rules for all the stuff that seems like minutiae – pupil direction, how teeth appear when gritted, whether cheeks affect the eye shape when someone smiles — provides consistency and ensures you’ll get back the animation that you wanted. When I saw a lack of consistency on shows I was a part of later, I applied a logic and set a standard to fix the problem. I’m very left-brained for an artist and love structure. I like to set clear parameters to keep most things in check, but allow room to be delighted when an artist breaks those parameters in an awesome way.

    What are some of the biggest challenges of working in TV animation as a female director?

    One of the biggest challenges I see women around me facing is being dismissed as less capable or less qualified to give input. The classic example of a woman saying an idea and nobody reacts, but then a dude repeats the idea and everyone applauds, is a very real thing. There’s also a surprising amount of woman-on-woman rivalry at some places, too, which is very frustrating.

    Overcoming these obstacles in the workplace is further complicated by the fact that so many women are conditioned at an early age to be agreeable, even if it’s at their expense. You can retrain yourself out of this mindset but it takes a lot of self-awareness and effort. I’m really glad I was raised by parents who occupied leadership positions and were good public speakers, and who taught me to always be assertive. Someone who tries to dismiss me finds out very quickly that I don’t back down easily. That’s been a big asset in advocating for myself and my team.

    What is the best way to promote parity and diversity in the workplace?

    When fully staffed, Paradise had a 45% female crew on Seasons 1 and 2. That’s a really awesome number of ladies in a very unexpected place! My background supervisor and timing Supervisor are both outstanding women, and we’ve had two female directors as well. To be clear, it isn’t that I’m going out of my way to hire women. It’s just that I might be looking in places that other people aren’t. Finding people who have talent and drive, but who have been underestimated or overlooked in previous workplaces. Often times, these are women. I love mentoring those people who need it, or just giving a confidence boost to someone who is more experienced than I am, but who hasn’t always been treated as such.

    We also promote diversity in the work itself. The best cop on our police force is the female officer, and we have a very smart episode that calls out the wage gap. My character designers, directors and board artists are all very conscientious about getting women and people of color into the episodes. PPD pokes fun at the very white, hick town of Paradise, and so you will see a lot of rednecks, but we mix that up wherever possible. Something as simple as making crowd shots diverse contributes to representation on screen.

    What do you love most about your current job at Bento Box?

    My crew on Paradise P.D. – and I’m not just saying that! Being a supervising director has given me the opportunity to shape the workflow and hire in a way that curates the type of environment I wished I had had on other shows. It’s important to me to have crew members who share my vision of a collaborative, productive and appreciative workplace. It feels great to have a core group of “ride or die” folks at my side no matter what an episode might bring. I love that I look forward to seeing my people on a Monday morning and that we can solve problems together across departments. Having the trust and support of my showrunners is huge, too. They always make me feel like I work with them, rather than just for them.

    When did you first know you wanted to get into animation?

    I don’t think there was ever a time I didn’t want to be “an artist,” though paleontologist and marine biologist were close seconds. Sometime in elementary school this aspiration turned into “cartoonist,” and then at around 10 years old when The Lion King came out it was like, ”Oh, animator is a job? I’ll do that!” My parents were all in. My mom found out what schools Disney recruited from and started sending away for college materials. Again, I’m just 10 years old at this time. They let me take all sorts of art classes outside of school. Looking back at it now, I think the importance of their support can’t be overstated and I know I was very lucky to have that.

    What were some of your favorite animated shows/movies growing up?

    I think every kid interested in animation probably has a period where Disney Feature is the end-all be-all. Aside from that, notable influences were Garfield and Friends, Batman: The Animated Series, The Nightmare Before Christmas, Rocko’s Modern Life, Daria. I think that Beavis and Butt-head Do America is quite an underrated movie. The Far Side comics are worth mentioning as an early influence on my sense of humor. My grandpa got me into those and I’d spend hours at his house flipping through books of those cartoons.

    What kind of advice do you offer young women who are studying animation and want to end up in leadership positions in the industry?

    The skills you bring to the table, your portfolio or your reel – these are important to have on point. Of equal importance is the presence you bring to a room. Make eye contact. Practice speaking in front of friends if you tend to be shy in meetings. Make space for yourself at the table. Body language matters. Make true friends who will last beyond the current show you’re on and don’t fall into the trap of woman-on-woman competition – there’s room for more than one! Presenting a sense of command and warmth is key to getting a crew to trust in you and follow you. An artist once told me I run “a tight ship, but a chill ship.” I take that as a very high compliment. That’s the kind of boss I’d want.

    We’ve all seen the reports about the growing number of women working in the animation business. Do you think we are experiencing some significant improvements?

    Equal pay can still be an issue some places, but I hope we’ll see that vanish as companies become aware of how bad the optics of that are in today’s entertainment community. I think we’re seeing more opportunities available to women as content creators have become aware of a market-driven need for female-driven shows. There are a lot of projects going on right now in animation in general, so I also think the need for all capable hands on deck may be opening doors that have been closed before.

    However, we still don’t see a lot of women in leadership roles for properties that aren’t female centric. Women are more readily considered for shows about female superheroes, princesses, young women coming of age or shows for kids. We get the content that is considered harmless or assumed to be in our wheelhouse. One of the things I’m proudest of in supervising Paradise P.D. is that this isn’t a “girl” show and there’s nothing safe about it. I’m playing on the field with the boys and I’m ready to shock you.

    Paradise P.D. begins its second season on Netflix on March 6.

    Paradise P.D.
    Paradise P.D.
    Ashley Young
    Ashley Long
  • MIPTV 2020 Spotlights Kids’ Content

    MIPTV 2020 Spotlights Kids’ Content

    The annual MIPTV market, taking place at the Palais des Festivals in Cannes, France from March 30 to April 2, will offer attendees a chance to discover the latest lights in children’s content in a dedicated kids’ content program. Highlights include a Kids Series Pitch of promising animated and live-action series for all ages, trends showcases and matchmaking sessions to create new, relevant business connections.

    The MIPTV Kids Series Pitch will present five finalists, to be judged by Jury members Vicky Schroderus (Acquisition Executive, YLE), Manman Chen (Founding Partner & COO, WeKids), Luiz Filipe Figueira (Head of Kids’ Programming & Content Strategy, Globo | Gloob) and Zia Bales (Snr. Acquisitions Manager, Kids EMEA, WarnerMedia):

    • Bear & Salmon (Like A Photon Creative; Australia) Animation | 52 x 7’ | Preschool | Bear & Salmon answers life’s big questions from the perspective of little people as two best friends discover the magical world around them.
    • Deadhead (412 Entertainment; Australia) Live Action | 10 x 30’ | Tweens & Teens | No Adults. No Rules. No Cure. It’s time to fix the mess their parents made…
    • Pop Paper City (LoveLove Films; U.K.) Animation | 52 x 7’ | Preschool | A group of unique paper characters get crafty and create adventures together in a captivating paper world.
    • Sullivan Sails (Distillery Films; Ireland) Animation | 39 x 7’ | Kids | A six-year-old explorer and his best friend, a talking navy-admiral fox, travel the natural world in search of adventure, knowledge and fun.
    • TEN (Neue Bioskop Film; Germany) Live Action | 13 x 30’ | Tweens & Teens | Ten teenagers, no adults, no school — but an island with magical powers. It could be so nice if only the price wasn’t so damn high.

    This year’s conferences and events address What’s Next, What’s Trending and a networking opportunity to (Re)Connect at MIPTV. Those in the business of entertaining young audiences won’t want to miss an exclusive edition of The Wit, screening the newest kids’ content from around the world in Fresh TV Kids. Plus, the Kids Content Producer Showcase is a chance to discover new potential partners in a series of interviews where seasoned producers share their development and production slate.

    MIPTV’s new Matching Sessions offer a simple way to fast-track your networking and form new alliances across 20 thematic sessions. Topics include feature film distribution; kids’ content production in North America, Asia or Africa; family content production; young adult content; and Meet the Kids Emmy Nominees.

    And of course, look for the April issue of Animation Magazine!

    Regular registration is now open at www.miptv.com/en/visit through Feb. 29, Last Days registration open thereafter until April 2.

    Bear and Salmon
    Bear and Salmon
  • Toy Fair & Licensing News Bytes

    Toy Fair & Licensing News Bytes

    Global next-gen experience firm Harves has teamed up with U.S.-based Cloudco Entertainment in an xclusive, long-term partnership to extend the Care Bears brand into China. The two will work together to create deep, new relationships with millions of Chinese families and children. With this partnership, Harves becomes the master licensee of the brand’s consumer product, brand licensing and omnichannel retail distribution in China across all categories. The company will also develop new products for the Chinese market. Additionally, Harves will create and operate Care Bears-themed family entertainment experiences. The concept in development and the flagship site will be unveiled early in 2020, the first of many such properties the companies envision.

    Sanrio and Funimation (the anime content division of Sony Pictures Television) announce a new product collection featuring a mash-up of pop culture icon Hello Kitty and characters from award-winning anime My Hero Academia. The globally beloved cutie joins the ultimate class of heroes to create a special collection of apparel, accessories and collectibles. From t-shirts, backpacks and hats to figures, plush and pins, the My Hero Academia x Hello Kitty & Friends designs feature some of Sanrio’s most popular characters, including Hello Kitty, Pochacco and Badtz-Maru dressed as standout favorites like All Might, Izuku Midoriya and Katsuki Bakugo. Bioworld, FiGPiN, Funko, Just Toys International and Great Eastern Entertainment have licensed the character collaboration to bring exciting products to market.

    Dublin-based studio Zulleon have appointed Jay at Play as global master toy partner for its STEM-inspired kids’ property and digital play experience OOKS. The deal brokered by agency Weird Lime grants worldwide rights to create a range of plush, collectibles, accessories and gaming categories. Following the launch of the ground-breaking OOKS What’s That Rumbling? Storybook creator earlier in 2019, the property has grown at an exponential rate through Zulleon’s development of a suite of apps across multiple educational and gaming categories as well as an animated shorts series (22 x 2’ on YouTube Kids).

    In less than a year, a staggering 8 million OOKS characters have been created by children all over the world. The suite of five apps and games (IOS & Android) have been downloaded in over 110 countries with close to half a million installs across all apps. Over 20,000 OOKS books have been created and over 1.5M views of online OOKS content to date.

    WildBrain CPLG has secured a deal on behalf of Metro-Goldwyn-Mayer with contemporary fashion brand LC23 and popular sportswear company Diadora for a footwear collaboration inspired by the iconic character Pink Panther. Brokered by WildBrain CPLG Italy, the collaboration sees the launch of two limited edition trainer designs inspired by the elegance and surreal humor of the popular character: a fresh take on two of Diadora’s most popular styles – the Diadora “Rebound Ace” and “Whizz Run” – and feature bright embroidery style patch appliqués of both Pink Panther and Inspector Clouseau on a full grain leather/suede material mix. Available now at leading shoe retailers and www.diadora.com.

    International lifestyle brand tokidoki has appointed IMG as its exclusive licensing representative in Japan, Korea and Taiwan. Created by Italian artist Simone Legno and launched in 2005, tokidoki (Japanese for “sometimes”) has amassed a cult-like following for its diverse array of character families, each one with its own unique story. As well as its popular designs, the brand is known for high-profile collaborations with Hello Kitty, Karl Lagerfeld, LeSportsac, Barbie, Onitsuka Tiger, Sephora, Marvel and more. IMG will work with tokidoki to expand its global footprint in the three Asian territories through a program of mono-branded and collaborative consumer products, with an initial focus on apparel, accessories and toys across a variety of distribution channels.

    My Hero Academia  and Hello Kitty and Friends
    My Hero Academia and Hello Kitty and Friends
    OOKS
    OOKS
  • ‘Castlevania’ S3 Stakes Out Netflix Premiere March 5

    ‘Castlevania’ S3 Stakes Out Netflix Premiere March 5

    WOW Unlimited Media has announced that the third season of its Castlevania animated series will premiere on March 5 on Netflix. The series is produced by WOW’s Frederator Studios. The third season will be 10 episodes and will be the series’ longest yet.

    Netflix confirmed the release date with a reveal of the official Season 3 poster on Twitter and the launch of a trailer on YouTube that has already generated over 1.5 million views.

    Castlevania’s four-episode first season debuted on Netflix in July 2017. The series, based on a Konami video game, quickly amassed a significant following, becoming the most popular digital original series in the United States in the first two weeks of its Netflix launch, according to Parrot Analytics.

    The second, eight-episode season was released in October 2018 to widespread acclaim, receiving a 100% rating on Rotten Tomatoes and being named the Best Animated TV Series of 2018 by IGN, who called it “the gold standard” for video game adaptations.

    Castlevania
    Castlevania
  • 29 Projects Selected for CEE Animation Forum Pitch

    29 Projects Selected for CEE Animation Forum Pitch

    CEE Animation Forum has announced the projects selected for this year´s pitching competition. The lineup showcases many different formats of animated projects in development across shorts, series, features and the newly introduced VR category. CEE Animation Forum takes place in Liberec, Czech Republic from May 5-8, during the Anifilm festival (May 5-10).

    The Forum is a co-production pitching, B2B and networking event aimed at boosting the spotlighted Central & Eastern European projects´ international distribution potential, visibility and their access to a wider European market.

    For its eighth edition, the organizers received submissions from 32 countries. A committee of international experts made a final selection of 29 projects to be pitched during the upcoming edition of the Forum. The majority of the selected teams come from Central & Eastern Europe: six from the Czech Republic, five from Croatia, three from Hungary, and one project each from Bulgaria, Estonia, Georgia, Lithuania, Poland, Romania, Serbia, Slovakia, Slovenia and Ukraine. There are also two projects from France and one project each from Germany, Iceland, Italy, Norway, Portugal and Spain.

    This year, more than half of the projects in both the shorts and TV series/specials categories are directed by women — with eight series projects from women directors, the gender ratio has reached a record 80% female-driven projects.

    Competition participants can secure a chance to find a co-production partner by presenting their project in front of more than 250 film professionals, including producers, TV programmers, festival directors, distributors, investors or representatives of national film funds.

    The pitching sessions will be followed by one-to-one meetings between the project representatives and their potential partners. In addition, the three-day program offers a number of keynotes, masterclasses, debates and screenings.

    King Wray
    King Wray

    FEATURE FILMS:

    Cricket & Antoinette / Cvrčak i Mrvica | p. Dino Krpan, Diedra (Croatia) d. Luka Rukavina (Croatia)

    Fichtelberg | p. Michal Kracmer, Cineart TV Prague (Czech Republic) d. Simon Koudela (Czech Republic)

    IGI / იგი | p. Vladimer Katcharava, 20 Steps Productions (Georgia) d. Natia Nikolashvili (Georgia)

    King Wray | p. Sorin Baican, Studioset (Romania) d. Anton & Damian Groves (Great Britain / Romania)

    Once We Meet | p. Igor Zarol, Origin Tales (Serbia) d. Ivan Beres (Croatia)

    Salamanders / Mloci | p. Aurel Klimt, Studio ZVON (Czech Republic) d. Aurel Klimt

    The Black Swallow | p. Sebastien Hussenot, La Luna Productions (France) d. Louis J. Gore (France)

    Trouble Nubble Gum | p. Michael Margulis, Studio KAPI (Ukraine) d. Rostyslav Garbar (Ukraine)

    Lemon and Elderflower
    Lemon and Elderflower

    SERIES / TV SPECIALS:

    A Little Pilot | p. Petr Babinec, Kouzelná animace (Czech Republic) d. Eliska Chytkova (Czech Republic)

    Annie & Carola | p. Myriam Ballesteros, MB Producciones (Spain) d. Myriam Ballesteros (Spain)

    Baldies / Plešouni | p. Jiri Sadek, COFILM (Czech Republic) scriptwriter: Eliska Podzimkova (Czech Republic)

    Flying Kathy / Leteča Katka | p. Jure Vizjak, Invida (Slovenia) d. Jernej Zmitek (Slovenia)

    Frickin’ Times | p. Irek Krett, xkopp creative (Germany) d. Irek Krett

    Lemon and Elderflower | p. Justyna Rucinska, Likaon sp. z o. o. (Poland) d. Ilenia Cotardo (Italy)

    Little Grey Wolfy | p. Natalia Malykhina, Ulvenfilm AS (Norway) d. Natalia Malykhina

    Lola and Betty / Život s Lolom | p. Drasko Ivezic, Adriatic Animation (Croatia) d. Hana Tintor (Croatia)

    Milkshake Bar / Pieno Baras | p. Agne Adomene, Art Shot (Lithuania) d. Urtė Oettinger (Lithuania)

    Ormhildur the Brave | p. Heather Millard, Compass Films (Iceland) d. Thorey Mjallhvit (Iceland)

    The Garden of Heart
    The Garden of Heart

    SHORT FILMS:

    27 – My Last Day at Home | p. Gabor Osvath, BODDAH (Hungary) d. Flora Anna Buda (Hungary)

    Face Recognition / Näotuvastus | p. Kalev Tamm, Eesti Joonisfilm (Estonia) d. Martinus Klemet (Estonia)

    Hoodies and Sunglasses | p. Manon Messiant, Iliade et Films (France) d. Fabian Balogh (Hungary)

    In Her Face / Pelo na Venta | p. Mario Patrocínio, BRO Cinema (Portugal) d. Margarida Madeira (Portugal)

    Just Between Us / Među nama | p. Masa Udovicic, Luma Film (Croatia) d. Petra Balekic (Croatia)

    Love, Dad / Váš táta | p. Karolina Davidova, 13ka (Czech Republic) d. Diana Cam Van Nguyen (Czech Republic, Vietnam)

    No Happily Ever After / Dozvonil zvonec | p. Maria Motovska, Helium Film s.r.o. (Czech Republic) d. Gabriela Plackova (Czech Republic)

    The Garden of Heart / A szív kertje | p. Balint Gelley, CUB Animation Ltd. (Hungary) d. Oliver Hegyi (Hungary)

    The Girl with the Golden Hair / Zlatovláska | p. Zuzana Jankovicova, Super film (Slovakia) d. Kaoru Furuko (Japan)

    The Pet Named Stress / Ljubimac zvan Stres | p. Drasko Ivezic, Adriatic Animation (Croatia) d. Laura Martinovic (Croatia)

    The Voice / La Voće | p. Vessela Dantcheva, Compote Collective (Bulgaria) d. Ivan Bogdanov (Bulgaria)

    The selection for the VR Immersive Media category will be announced in March.

    Passes to the Forum are available for an early bird rate until March 31. More information at www.ceeanimation.eu.

  • Six Japanese Creators Sign On for Netflix Anime Originals

    Six Japanese Creators Sign On for Netflix Anime Originals

    Netflix announced from Tokyo this week that it has partnered with six Japanese creators to develop original anime series for fans around the world, as part of the company’s continued effort to build on its best-in-class anime originals with deep creative roots in Japan.

    The six creators — CLAMP (Cardcaptor Sakura), Shin Kibayashi (The Kindaichi Case Files), Yasuo Ohtagaki (Mobile Suit Gundam: Thunderbolt), Otsuichi (Goth), Tow Ubukata (Mardock Scramble) and Mari Yamazaki (Thermae Romae) are a mix of manga artists, novelists, screenwriters and filmmakers who have each played an integral part in the exploding popularity of anime around the world today.

    “We’re excited to work with these extraordinary creators to bring best in class anime to Netflix,” said Taiki Sakurai, Chief Producer, Anime at Netflix. “These partnerships are part of our broader investment strategy to support Japanese anime — giving creators the ability to tell bold, innovative stories and giving them access to fans all around the world, because storytelling is boundless in the world of anime”.

    These partnerships are part of Netflix’s growing commitment to anime and the local industry. Last year, Netflix entered into partnerships with five Japanese animation producers: Production I.G, bones, anima, David Production and Sublimation, and with today’s announcement Netflix will continue to expand the creative and production process of some of the most ambitious, and highest quality anime.

    In addition to the new originals that will be developed, together with the creators, Netflix will also explore ways for members to engage with these new shows off-screen through publishing and consumer products.

    “We are very pleased to be welcomed into this brand new initiative. We look forward to the day our shows created with Netflix reach fans across 190 countries.” — Nanase Ohkawa (CLAMP)

    “It is rewarding to be part of a Netflix show that reaches audiences worldwide as a Japanese creator. I am thrilled to be working on entirely new characters, worlds and storylines.” — Shin Kibayashi

    “As a creator, it is such an honor to be given this opportunity to reach a global audience. From my homeground in Japanese manga into the global major leagues — it is a thrilling time for me to believe in my craft, and aim for new heights.” — Yasuo Ohtagaki

    “For me, it takes a lot of determination, to be part of a Netflix show. I imagine streaming shows to 190 countries all at once will feel somewhat like joining the world championships of content creators. The mere thought of a global audience hungry for new shows blows my mind.” — Otsuichi

    “It is a proud moment to join Netflix’s group of world-class creators! With this partnership, I am excited to start working on larger-than-life, space sci-fi shows that fans around the world will love!” — Tow Ubukata

    “I can’t wait to see how fans around the world will respond to our shows. Those responses will help me become a better creator, and inspire my next creations. It is important to me that shows transcend cultures, and touch the hearts of Netflix members across the world.” — Mari Yamazaki

    Details about the new series will be announced at a later date.

    CLAMP, Shin Kibayashi, Yasuo Ohtagaki, Tow Ubukata, and Mari Yamazaki
    CLAMP, Shin Kibayashi, Yasuo Ohtagaki, Tow Ubukata, and Mari Yamazaki
  • Disney+ Orders All-New ‘Proud Family’ Revival ‘Louder and Prouder’

    Disney+ Orders All-New ‘Proud Family’ Revival ‘Louder and Prouder’

    Disney+ has ordered the long-anticipated revival of the groundbreaking animated series The Proud Familyrevealed by voice star Jo Marie Payton in a TV interview in December — and released concept art featuring the main characters from the upcoming series.

    Eighteen years after its Disney Channel premiere, The Proud Family is still beloved for its characters, stories and multilayered humor and for its messages about inclusion and cultural diversity in a smart, modern way. The new animated family sitcom, The Proud Family: Louder and Prouder, is currently in production at Disney Television Animation with Academy Award-winning creator/executive producer Bruce W. Smith and executive producer Ralph Farquhar, at the helm once again, reunited with co-executive producer and story editor Calvin Brown, Jr.

    “In our minds, the show never really went away, as we still had tons of stories left to tell. It’s the perfect time to bring back this show, and we can’t wait to take fans, old and new alike, on this journey with us,” said Smith and Farquhar in a joint statement.

    Featuring the original series voice stars, the new series picks up the story Penny Proud (Kyla Pratt) and her madcap family: parents Oscar (Tommy Davidson) and Trudy (Paula Jai Parker), twin siblings BeBe and CeCe, and her grandmother Suga Mama (Payton) — and Puff! Of course, it would not be The Proud Family without Penny’s loyal crew, Dijonay Jones (Karen Malina White), LaCienega Boulevardez (Alisa Reyes) and Zoey Howzer (Soleil Moon Frye), among others. Cedric the Entertainer will also return as Uncle Bobby.

    “The show’s humor and relatable stories are as relevant with audiences today as ever,” said Agnes Chu, SVP Content, Disney+. “Our audiences have loved rediscovering their favorite episodes of The Proud Family, and we’re excited Bruce, Ralph, Calvin, and the returning cast are creating new stories for their new home on Disney+.”

    Gary Marsh, President & Chief Creative Officer, Disney Channels Worldwide, said, “The genius of the original Proud Family series was that, under the guise of a family comedy, it provided a brilliant social commentary on our life and times. With this new series, Bruce and Ralph will once again challenge everyone to think differently about the world we share.”

    All three previous seasons of The Proud Family (2001-2005) are currently available on Disney+.

    Ralph Farquhar and Bruce W. Smith
    Ralph Farquhar and Bruce W. Smith
  • News Bytes: ‘Dragon Prince’ Books, Saudi-Japanese Co-Pro ‘The Journey’ Sells, NY Toy Fair Trends & More

    News Bytes: ‘Dragon Prince’ Books, Saudi-Japanese Co-Pro ‘The Journey’ Sells, NY Toy Fair Trends & More

    Needing More African Storytelling in Western Animation

    This opinion piece by Jordan Hashemi-Briskin discusses the lack of representation for the continent’s rich storytelling traditions and fascinating history in major animation releases, despite the big studios pulling more influence from Asia, Oceania and the Americas in recent years.

    Amy Reeder Takes Us Back to Gemworld with Amethyst’s Latest Adventure

    From DC Nation, all about the new 12-issue series starring the ‘80s fantasy comics heroine, setting off on her own from her appearances in Young Justice. Issue #1, written and illustrated by three-time Eisner Award winner Reeder (Madame Xanadu, Moon Girl and Devil Dinosaur), is on sale now in print and digital.

    Paramount Delays ‘Sonic the Hedgehog’ China Release Amid Coronavirus Outbreak China’s cineamas began shutting up around January 24, right before the extremely lucrative New Year movie-going holiday. Paramount issued the following statement:

    “Due to the current coronavirus situation, the China release date of the film Sonic the Hedgehog will be postponed, and we will re-announce the new release date at a later time. Sonic will only be slowing down his pace temporarily, and we look forward to bringing him zooming onto the big screen in China once it is appropriate to do so … As the whole country and world unite together to fight the outbreak of coronavirus, we would like to express our gratitude and respect to all the medical staff, the rescue personnel, and people in service who provide us with much-needed assistance and support during this time,”

    Saudi Animation Feature ‘The Journey’ Secures Distribution in MENA and Japan

    From EFM, the co-production of Manga Prod. (Saudi Arabia) and Toei Animation (Japan) will screen in the Middle East and North Africa through Dubai-based Vox Cinemas, and in Japan through Toei’s T-Joy. Directed by Shizuno Kobun (Godzilla: City on the Edge of Battle), the $10-$15M epic is inspired by Saudi folklore. 

    New York Toy Fair: Top Toy Trends of 2020

    Kid-powered play time, getting physical with activity toys, digital brands crossing over into the real world, sustainability and more of the forces driving the toy successes of today and tomorrow.

    Scholastic & Wonderstorm to Release Three New Books Set in the World of ‘The Dragon Prince’

    The first title, Callum’s Spellbook, will arrive March 3 — a lighthearted, in-world notebook in which Callum documents, through entries and drawings, all the things he encounters and learns on his journey to Xadia. The Dragon Prince: Book 1: Moon (June 2) is a core novel that elaborates on the events in season one of the animated series, with deeper characterizations and expanded plotlines. Through the Moon (Sept. 15) is an original graphic novel with a new canon story set between seasons three and four of the show.

    “Deeper and more! We are thrilled to be able to give the fans these three books with new stories, original artwork, and never-before-revealed details and insights. Like the show, the books are for a wide age range and give fans a ton of new, insider information about the characters and the world they inhabit.” — Aaron Ehasz and Justin Richmond, co-creators of The Dragon Prince

    Amethyst
    Amethyst
    The Dragon Prince: Callum’s Spellbook
    The Dragon Prince: Callum’s Spellbook
  • Sai Selvarajan’s ‘Coup d’état Math’ to World Premiere at SXSW

    Sai Selvarajan’s ‘Coup d’état Math’ to World Premiere at SXSW

    Coup d’état Math, the animated short film written and directed by Sai Selvarajan, will have its world premiere at SXSW 2020. The film depicts four immigrant stories — a fight to be born, a fight to survive, a fight to find your place and the fight to maintain. In collaboration with fine artists Amanda Selvarajan and Olivia Saldivar, Selvarajan applied distinct visual language to each narrative and journey for a truly unique viewing experience.

    SXSW screening details available here.


    Coup d’état Math // trailer from Sai Selvarajan on Vimeo.

    Selvarajan has developed a body of short film work that speaks to the truth of people that are often misunderstood and underrepresented. Coup d’état Math was conceived shortly after the Trump administration announced what became known as a “Muslim Ban.” In the face of the increasing demonization of immigrants, Selvarajan knew it was a pivotal moment to tell his story and others that help describe the journey people undertake.

    “SXSW is one of the biggest film festivals in the world and a world premiere there will significantly help spread our message of tolerance and understanding,” said Selvarajan. “My family and I came here as political refugees and had to go through a 10-year process to citizenship that took a lot of time, money and mental strength. I know what it’s like and my heart goes out to anyone trying to cross our borders in search of a better life.”

    Just as each immigrants’ story is unique, so is each narrative in the short film. Watercolor paintings were created by Amanda Selvarajan, with whom the director collaborated on the short film Sugarless Tea; while longtime friend Olivia Saldivar created the illustrations and wood cuts. Together, with the help of his colleagues at Dallas-based Lucky Post, where Sai Selvarajan is an editor, they united four narratives into one including audio with voices from different cultures that provide both distinctiveness and commonalities.

    The result demonstrates that the immigrant experience is not singular — it is connected by a fundamental desire to live without fear or persecution, to rise from poverty, and find a sense of belonging.

    Coup d’état Math
    Coup d’état Math
    Coup d’état Math
    Coup d’état Math
    Coup d’état Math
    Coup d’état Math
    Coup d’état Math
    Coup d’état Math
  • ‘Ella Bella Bingo’ Movie in Gear Around the Globe

    ‘Ella Bella Bingo’ Movie in Gear Around the Globe

    Studio 100 Film and Kool Produktion AS are toasting the success of their recently completed animated feature, Ella Bella Bingo. The Norwegian production enjoyed a nationwide release at home on January 24, totting up a total admission of 51,136 by February 18. In Denmark, the family flick remained strong with 31,068 total admissions from January 31 to February 18.

    Ella Bella Bingo will also travel to territories from the U.S., Canada and U.K. to Benelux, France, Portugal, Bulgaria, Poland, the Baltics, Russia and Ukraine, to Turkey, South Korea and Latin America.

    Ella Bella Bingo is a fun film about the power of friendship. It is a film where both children and adults can identify with the challenges of the protagonists of the movie,” commented producer Frank Mosvold. “We are extremely pleased with the release of Ella Bella Bingo in Norway and Denmark. The film has been both a commercial and critical success. It is very seldom critics take animated family films to their hearts, as they have done with Ella Bella Bingo in both countries. Ella Bella Bingo has exceeded our expectations in our home market and we look forward to introducing our film to the world.”

    Ella Bella Bingo tells a touching, relatable story about the fear of losing one’s best friend. Ella Bella and Henry are best friends, but one day a new boy moves into the neighborhood and their friendship is challenged. In the tradition of Astrid Lindgren the film takes children seriously and sees the world through their eyes.

    A Scandinavian production by Kool Produktion AS and Gimpville AS, the movie features the voices of Summer Fontana (The Originals, Dark Phoenix) as Ella Bella, Jack Fisher (Agents of S.H.I.E.L.D., Legends of Tomorrow) as Henry, Benjamin Plessala (Shameless, Big Little Lies) as Johnny, as well as Tress MacNeille (Tiny Toon Adventures, The Simpsons), Richard Kind (Inside Out, Argo), Fred Tatasciore (Family Guy, Star Wars Rebels, IT, Moana) and Chris Sullivan (This Is Us, Guardians of the Galaxy Vol. 2), voice directed by Jamie Thomason (The Spectacular Spider-Man, Young Justice).

    Studio 100 Film acts as the international sales agent and is located at Marriott Office #268 during EFM 2020.

  • Ex-Nickelodeon Prez Cyma Zarghami Launches MiMO Studio

    Cyma Zarghami, formerly President of Nickelodeon and Viacom Media Networks Kids & Family Group, has launched a new full-service kids’ media company: MiMO Studio. The outfit will develop original content to help meet today’s immense demand for entertainment, as well as serving as a consultancy.

    MiMO will approach the development and production of all of its properties with a focus on franchise possibilities. The New York-based studio will produce its material from original IPs and adored family material with live-action, animated and preschool output focused on positive family values, education, diversity and more.

    “MiMO will challenge the typical content format and create franchise-potential properties that will engage kids and their families in deeper and more relevant ways,” said Zarghami. “MiMO Studio will be at the forefront of building a new franchise model for kids’ content in what is seeming more and more like a post-broadcast world.”

    “It has been very rewarding to personally select IP that will come to life in keeping with my vision to super serve kids 11 and under in a new media landscape, one that is being primarily designed for the adult audience. We are already in production on the first property and have identified five others that span live-action, animation and preschool that we cannot wait to get to work on.”

    Now in production, MiMO Studio’s first project is a live-action feature based on Matt Christopher’s 1972 novel The Kid Who Only Hit Homers.

  • ‘Comic Book History of Animation’ Crowdfund Goes Live

    ‘Comic Book History of Animation’ Crowdfund Goes Live

    Writer Fred Van Lente and artist Ryan Dunlavey — the bestselling, multi-awarding team behind non-fiction graphic novel The Comic Book History of Comics — have announced the long-anticipated follow-up: the story of toons from the earliest days of the medium to today’s cutting-edge accomplishments, The Comic Book History of Animation. The project launched a month-long crowdfunding campaign on Kickstarter on Feb. 25, seeking $9,999.

    “We’re excited to be trying out a Kickstarter campaign for our series, and gauge interest that way. We’ll be offering backers PDF subscriptions to the series that will begin as soon as the campaign ends, with #1 delivered immediately to your inbox. Each subsequent issue will be delivered to backers as soon as the creative team completes it,” explained Van Lente. “Hey, selling chapter subscriptions worked for Dickens, why not us?”

    “We’re pretty optimistic we’ll do well with the Kickstarter,” added Dunlavey, “and assuming we’re right in that, we’ll follow up with comics retailers about options for getting the book in your local shop.”

    Combining humor and facts in their inimitable style, seen in previous comics like Action Philosophers! (YASLA winner, Xeric nominee) and Action Presidents (Excellence in Graphic Literature 2019 Best Middle Grade nominee), Van Lente and Dunlavey team up once again to tell the story of animation from Aardman to Zoetrope, Disney to Miyazaki, Hanna-Barbera to Pixar, and everything in between.

    The Comic Book History of Animation focuses on the filmmakers and beloved characters of the past century and a half, creating a companion to The Comic Book History of Comics that’s essential for fans of the medium and toon newbies alike. Each of the five plus-sized (24-26 pages each) issues will cover such diverse topics such as how new discoveries in science and technology advanced the medium, how labor relations (and lack thereof!) shaped the output of the studios, and the crucial contributions of women and people of color to animation.

    Kickstarter backers will be offered an exclusive hardcover of the completed series, the complete scripts with Van Lente’s photo reference and notations, prints and other related swag.

    The Comic Book History of Animation
    The Comic Book History of Animation
  • Jellyfish Pictures Grows Northern Reach with New Sheffield Studio

    Jellyfish Pictures Grows Northern Reach with New Sheffield Studio

    Multi-award-winning animation and VFX studio and creators of original kids’ content Jellyfish Pictures have announced the opening of a new facility in Sheffield, U.K. The new studio is the result of the company outgrowing its current location following the expansion to the North of England less than a year ago.

    Opening its Northern arm in May 2019, Jellyfish Pictures has seen rapid growth in both its Southern and Northern U.K. offices over the course of the past year. The newest studio will house the burgeoning animation team, which has more than doubled in size in the past three months.

    The swift expansion is a testament to the innovative virtual technologies Jellyfish Pictures has been pioneering since 2014, and comes shortly after the company’s announcement in December that it had become the world’s largest virtual VFX and animation studio.

    As with all other Jellyfish Pictures locations, there is no hardware housed onsite in the Sheffield studio, situated in the city center within the state-of-the-art Wizu Workspace. Operating in a completely PC over IP environment, all technology and pipeline is housed in a centrally based co-location in Hayes. The studio is able to virtualize its distributed workstations through Teradici’s remote visualisation solution; allowing for total flexibility and scalability.

    The team working out of Jellyfish Sheffield is being overseen by Animation Director, Kevin Spruce, with a Hollywood animated feature film currently in production.

    “Recognising Sheffield as an area that held great potential for growth in the VFX and Animation industries led to the opening of Jellyfish Sheffield early last year. It’s an incredibly proud moment for me, now, to announce our further expansion in the North of England. For it to come about so drastically and quickly, only confirms the hunger for a larger creative industries presence outside of London, of which we are committed to cultivating,” said Phil Dobree, CEO of Jellyfish Pictures.

    “None of this would have been able to happen without Jellyfish Pictures’ continued investment in pushing the boundaries of virtual technologies. The ability to ramp up as needed and easily move to a bigger facility has been of invaluable worth. Casting off the constraints of our on-premise infrastructure has allowed us to not only remain agile and scalable when taking on projects, but also allows us to put talent first. This technology has enabled us to reach new heights, and I can’t wait to see where the next steps take us.”

    Founded in 2001, Jellyfish Pictures has grown from a “two-man band” into an internationally recognised operation. VFX credits include blockbuster movies Solo: A Star Wars Story, The Last Jedi and Rogue One: A Star Wars Story (Lucasfilm); TV dramas Watchmen (HBO), The Innocents and Black Mirror: Hated in the Nation (Netflix); and TV documentaries Planet Dinosaur and Inside the Human Body. Jellyfish Animation, launched in 2014, has produced high-quality CG for top-rated children’s shows Dennis and Gnasher: Unleashed (CBBC), Floogals (Universal Kids) and Bitz & Bob (Cbeebies), and recently has embarked on original animated children’s content.

    Jellyfish has won an Emmy, a BAFTA for Best Visual Effects, two Royal Television Society Awards, two VES Awards, as well as many other accolades including two Primetime Emmy nominations and the 2019 Broadcast Technical Innovation award for the virtualisation work they have done with their studios in the broadcast and VFX sector.

    Wizu Workspace
    Wizu Workspace