Author: Ryan Ball

  • DreamWorks Animation, Paramount Sign Distrib. Pact

    With the news of Paramount Pictures’ $1.6 billion purchase of DreamWorks SKG comes word that Paramount has secured worldwide rights to distribute DreamWorks Animation productions through 2012. The seven-year agreement covers theatrical, home entertainment and television releases, and is conditioned on the closing of Paramount’s acquisition of DreamWorks Studios, which currently handles distribution for its publicly traded toon unit.

    Paramount will earn the same 8% distribution fee that DreamWorks Animation previously paid to DreamWorks Studios. In return, DreamWorks Animation will receive $75 million in cash, which it plans to use to repay debts following a year marred by losses.

    “We are pleased with the benefits this new relationship provides DreamWorks Animation,” comments studio CEO Jeffrey Katzenberg. “The existing talent of DreamWorks Studios and the resources available at Paramount Pictures will result in a very strong distribution partner that will create great opportunities for our products in the marketplace.”

    Under the new agreement, DreamWorks Animation will retain a certain level of control over the marketing and distribution of its films, and will also be afforded promotional opportunities over such Viacom television outlets as Nickelodeon, MTV, Nick at Nite, VH1, BET, TV Land and Comedy Central.

    DreamWorks Animation will host a conference call and webcast to discuss the new distribution agreement on Monday, Dec. 12, at 3:30 p.m. (ET). The live webcast can be accessed at www.dreamworksanimation.com.

  • DreamWorks Animation Makes Exec Decisions

    As it ramps up to produce two CG theatrical releases and additional direct-to-video features each year, DreamWorks Animation has brought John Batter back on board as a senior production exec. Also coming to the team is Nancy Bernstein, who will serve as head of production for the studio’s Glendale campus. Meanwhile, Jane Hartwell has been promoted to head of global production after nine years with the toon shop.

    Batter spent the last six years as general manager at Electronic Arts’ Redwood Shores and Los Angeles studios, where he oversaw the development of titles in such hit franchises as James Bond, The Lord of The Rings, Knockout Kings, Freekstyle, Tiger Woods PGA Tour and Medal of Honor.

    Bernstein comes to DreamWorks Animation from Digital Domain, where she led the studio’s effects production on the Academy Award-winning What Dreams May Come and the Oscar-nominated I, Robot. She also worked as an exec visual effects producer on more than 30 films, including The Lord of the Rings: The Fellowship of the Ring, A Beautiful Mind and Aeon Flux. In her new role, she will oversee all aspects of physical production in Glendale, reporting to Hartwell.

    Hartwell’s new responsibilities will include overseeing all aspects of physical production for the studio. She started at PDI in 1996 and served as a production manager on Antz, the company’s first CG-animated film, and was later made associate producer on Shrek. Hartwell was promoted to head of digital production for Glendale in 2001 and helped spearhead the company’s transition from traditional 2D animation to computer-generated features. In 2004, she also assumed responsibility for production at DreamWorks Animation’s Redwood City campus.

  • Namco Pits Snoopy Against Red Baron

    Video games publisher/developer Namco Hometek has announced plans to release Snoopy vs. the Red Baron, an aerial-based action-adventure game featuring characters from Charles Schulz’s Peanuts comic strip and animated specials. The game is slated for release on PlayStation 2, PSP, Xbox and PC in the fall of 2006.

    Peanuts fans have long enjoyed Snoopy’s daydreams of becoming a World War I flying ace who must pilot his dog house in mortal combat with his famous arch-nemesis. The video game will take those flights of fancy to the next level with more than 50 single-player and co-op missions involving action-packed dogfights that span six unique environments.

    Players can even customize planes, including Snoopy’s trusty Sopwith Camel. Upgrades include a collection of 25 comical weapons and other unlockable gadgets, including the player-guided Woodstock missile. Other classic Peanuts characters to appear in the game include Charlie Brown, Linus, Lucy, Marcie and Sally. The beagle’s human pal will aid him on his mission with hints and tips leading to the secret location of the nefarious Red Baron.

    Peanuts is licensed and syndicated by United Media. More information about Snoopy vs. the Red Baron is available at www.namco.com/games/snoopy.

  • Editor’s Note: The Year of Kong

    The Chinese calendar may identify 2005 as the year of the rooster, but for diehard, life-long fans of the Eighth Wonder of the World, it’s been the year of the ape. Ever since I saw that giant simian beat his chest on my parents’ mammoth Zenith console TV as a kid, I’ve been obsessed with all things Kong, and now that fire is again stoked by two major releases. In addition to finally getting the original 1933 film restored on DVD courtesy of Turner Home Entertainment, we can now behold a remake from celebrated filmmaker Peter Jackson.

    Like Jackson, I do what I do professionally because of Kong and the awe that Willis O’Brien’s stop-motion animation instilled in me at a tender age. And, like Jackson, I used to make my own Kong models and cracker-box skyscrapers for him to knock over. But unlike Jackson, I haven’t been given $207 million to take that playtime activity to the next level. But I’m fine with that, because there’s no topping the original, try as you may.

    The first Kong movie was made by RKO Pictures for around $1 million, a fortune in the 1930s but now barely enough to cover the on-set pampering of a star like Naomi Watts. Today, it takes $300 million to bring Merian C. Cooper’s and Ernest B. Shoedsack’s epic yarn to the big screen, and improvements are still few and far between.

    I’m generally a fan of Jackson’s work and even more so of the stellar visual effects created by Weta for his Lord of the Rings trilogy, so I was expecting great things from this latest voyage to Skull Island. Sure, the effects are good where it really counts and many of the action sequences are cleverly conceived and genuinely thrilling. But there’s something missing, a certain sense of mystery and wonder gets lost in the whiz-bang presentation made possible by modern technology. CG is a powerful tool that allows filmmakers to bring things to the screen that were once unimaginable, but some things are better left to the imagination. Finding that balance seems to be the task at hand for today’s moviemakers.

    I may be ostracized for admitting this, but I actually believe Dino De Laurentiis’ 1976 version of King Kong did some things better, even though Jackson’s entry is a more faithful re-imagining. In fact, some sequences in the new movie seem almost rotoscoped from the original black-and-white negative. Pete’s heart is in the right place with this loving tribute, and it’s hard to begrudge him for wanting to put his own stamp on what may very well be the greatest adventure story ever told. But maybe Peter Jackson is a bit too much like Karl Denham, a master showman who would stop at nothing to capture the magic of Kong and claim it for himself. Perhaps Kong was better left alone to battle stop-motion dinosaurs behind a massive wall on some uncharted island.

    It goes without saying that Willis O’Brien’s animation in the original King Kong isn’t the most skilled. He was pioneering techniques in those days and merely laying a foundation that would later be smoothed over by the likes of Ray Harryhausen, Jim Danforth, Dave Allen, Phil Tippett and digital wizards at Weta, including Randy Cook, one of the best stop-motion animators now working in CG. O’Brien’s Kong is a bit jerky and doesn’t exactly move like a real ape, but maybe that’s what makes him so fascinating. He has a mythic, otherworldly quality that the new CG gorilla seems to lack. Harryhausen has often said that there’s folly in bringing too much realism to fantasy, an observation that grows wiser by the day.

    All that said, I still recommend Peter Jackson’s King Kong for the sheer spectacle and the breathtaking climax. In fact, I’ll take any Kong you can throw at me. As a kid, I sat through many Sunday afternoon screenings of Toho’s King Kong Vs. Godzilla and King Kong Escapes (which both feature one of the worst ape suits ever put on film), as well as such rip-offs as American International Pictures’ 1961 Konga. Saturday mornings offered the goofy but highly entertaining 1966 Rankin & Bass cartoon, King Kong: The Animated Series, which Classic Media recently released in two volumes on DVD! I even sacrificed precious hours of my life watching De Laurentiis’ attempt at a sequel, King Kong Lives, in which the massive monkey survives his fall from the Empire State Building with the aid of an artificial heart and puts the new organ to work wooing a giant female gorilla. I kid you not.

    I’m sure Jackson’s won’t be the last attempt at breathing new life into the King Kong mythology. But what exactly is it about this tale that has captured the imagination of so may over the years? At face value, it seems like a silly premise: an overgrown monkey falls in love with an actress and ends up taking the ultimate plunge for her. However, Freud would have had a field day examining the psychological implications of the story, which exposes many truths about human nature. It’s true that a lot of women tend to latch onto the most beastly primates they can find, and most men would risk life and limb in search of a missing blonde as attractive as Fay Wray, Jessica Lange and Naomi Watts. Imagine how things would have turned out if Kong had run off with Kathy Bates. How soon would they have chalked that one up as a loss and gotten the hell off the island?

    In the end, the story of King Kong is bigger than any one film and it’s great that Jackson and his band of vfx masters are bringing that story to a new generation, one that largely refuses to watch anything in black-and-white. Perhaps the new film will even inspire the PlayStation set to skateboard down to their local video stores and seek out the original, and still the best. Long live Kong!

    If you live in the Los Angeles area, don’t pass up the opportunity to see the 1933 King Kong on the big screen courtesy of The American Cinematheque at the Egyptian Theater. There will be two screenings on Saturday, Dec. 17, at 8 p.m. and 10:15 p.m., which will be preceded by the fantastic 1949 giant ape pic, Mighty Joe Young, at 5 p.m. In addition, the Cinematheque will be screening RKO’s sequel, Son of Kong, along with the new Turner Classic Movies documentary I’m King Kong’The Exploits of Merian C. Cooper at 7:30 p.m. on Friday, Dec. 16.

  • Wolpert Flies with Peter Pan Sequel

    Walt Disney Feature Animation has hired game show producer and writer Jay Wolpert write the screenplay for the Peter Pan prequel, Peter and the Starcatchers, based on the book by Dave Barry and Ridley Pearson. Wolper wrote the screenplays for Disney’s The Count of Monte Cristo and Pirates of the Caribbean: The Curse of the Black Pearl, and he was one of the creators of The Price Is Right game show

    Under the supervision of Disney Feature Animation VP of development Jonathan Treisman, the movie will center on Pan’s years as a young orphan and his adventures aboard a merchant ship and his discovery of a magical trunk day. The Hyperion novel was on The New York Times best-seller list for 47 weeks last year.

    The Mouse House is hoping to repeat the success of Chicken Little with other CG ‘animated titles such as the upcoming American Dog, Rapunzel, Meet the Robinson and Gnomeo and Juliet.

  • ION Fest Starts Dec. 16

    The 2005 ION Fest is gearing up to present more than 80 films, including 17 world premieres, from Dec. 16-18. Celebrating the convergence of animation, games and film, the second annual event will feature opening night presentations of Avoid Eye Contact: The Best Independent Animation from New York Animators and a feature fan film titled Star Wars: Revelations.

    The Best Independent Animation from New York Animators program will feature the films of Bill Plympton, Mo Willems, Patrick Smith, Fran Krause, Alex Budovsky, John Dilworth, John Schnall, Signe Baumane, Christy Karacas, Jesse Schmal, Nina Paley, George Griffin, Michael Overbeck, Chris Conforti, Rohitash Rao and PES.

    Star Wars: Revelations is an exercise in creating a low-budget, independent film with big-budget production values. With affordable technology and a pool of talented artists around the world, filmmakers have poured their love for George Lucas’ space saga into a new adventure that will have its debut at the ION Fest.

    A total of 47 animated films will screen and compete for ION’s top prize, which last year went Shane Acker’s dark, CG-animated adventure short, 9, which Tim Burton is now developing into a feature film. The screening schedule can be found at www.ionfilmfest.com. Festival tickets can also be purchased at the site.

    During the Festival, same-day, advance tickets and opening night gala tickets may be purchased at the festival headquarters box office at UCLA’s James Bridges Theater. Purchased tickets can be picked up at the box office, which will open at 6 p.m. on Dec. 16.

    Students and teachers receive a 50% discount on all tickets and passes, as do readers of Animation Magazine. To receive your discount, you will need to enter your subscriber ID # when ordering.

  • The World Is A Village Bows Internationally

    On Sunday, Dec. 11, Toronto-based 9 Story Ent. will see its animated adaptation of the award-winning children’s book If the World Were a Village broadcast in seven countries including the U.S., Canada, Germany and Mexico. The television premiere will be part of UNICEF’s International Children’s Day of Broadcasting.

    Based on the 2002 book by the same name by author David J. Smith, If the World Were a Village delivers a message of tolerance and understanding by offering children a view of the world as if it were a village of just 100 people, where one person equals 64 million. In this village, 20 people earn almost nothing, 17 will never learn to read or write and 60 are always hungry.

    The 30-minute educational program was animated by 9 Story, which produced the Emmy award-winning animated children’s series Peep and the Big Wide World in partnership with WSBH-Boston. Led by exec producers Vince Commisso and Steven Jarosz, the 9 Story team includes senior producer Marilyn McAuley (Skyland, Jacob 2-2) Emmy-winning director Rick Marshall (The Dumb Bunnies, Ned’s Newt) and Gemini Award-winning director Jamie Whitney (Peep and The Big Wide World, TV’s Beetlejuice).

    Illustrated by Shelagh Armstrong, Smith’s book won the 2003 Independent Publisher book award, among other kudos. It’s published by Kids Can Press of Toronto and distributed to seven countries by Nelvana Ltd. of Toronto.

    If the World Were a Village debuts on Discovery Kids in the U.S. on Sunday, Dec. 11, at 9:30 a.m. More information and clips from the program can be found at www.iftheworldwereavillage.ca.

  • MTV Films Contents Under Pressure

    Viacom’s MTV Films has snatched up the feature film rights to the upcoming Atari video game Marc Ecko’s Getting Up: Contents Under Pressure. Fashion pioneer Ecko will serve as a producer on the project, which will take the graffiti culture into a futuristic, alternate reality. The game will be released in February 2006 for PlayStation 2, Xbox and PC.

    Set in the city of New Radius, the game presents a world where freedom of expression is suppressed and graffiti has been outlawed by a tyrannical city government. Players assume the role of Trane as they learn to master various graffiti skills and use them to expose an oppressive regime and release the city from the Mayor’s stranglehold. Hip-hop artist Talib Kweli will provide the voice of Trane, while other voices are being handled by Sean “Diddy” Combs, Rosario Dawson, Brittany Murphy, George Hamilton, Giovanni Ribisi, Adam West, Andy Dick, Charlie Murphy, The RZA and Michael “M.C. Serch” Berrin.

    “We are eager to continually tap into the unique culture that exists in the video gaming world because these types of projects have a unique connection to the MTV audience,” says MTV Films exec VP David Gale, who is developing the film with Jason Weiss. MTV Films’ Gregg Goldin brought the project to the company and will produce alongside Ecko.

    “When I first began working on Getting Up seven years ago, I wanted to create a storyline that provided a rare look inside of one of the most influential, yet often overlooked, artistic movements in recent history.’ Ecko comments. ‘Today, graffiti is a global cultural phenomenon and few understand its impact better than MTV, pioneers in its use as a motion graphics tool nearly two decades ago.’

    Despite the lackluster performance of such recent game-to-film efforts as Universal’s Doom, studios still see a gold mine in interactive titles. Paramount Pictures, which, will distribute the Contents adaptation, has not yet specified a release window for the film, but may end up putting it out the same year as Microsoft’s Halo movie, which Peter Jackson is exec producing for Universal and 20th Century Fox. Hellboy director Guillermo del Torro is in negotiations to direct that one.

  • Jim Henson Co. Adds Lust to Film Unit

    The Jim Henson Co. has hired Jason Lust to serve as senior VP of its Feature Films division. Reporting to co-CEO Lisa Henson, Lust will oversee and expand the company’s animated and live-action film development slate by tapping library titles such as Labyrinth and Fraggle Rock, and acquiring children’s books, comics, video games and other existing properties.

    Toon projects for Henson will either be produced through third-party studios or created internally using the company’s proprietary real-time animation technology known as HDPS (Henson Digital Performance System). The company currently has the feature animation project Let It Rain set up at Fox Studios, and Game Over at Warner Bros.

    Lust founded the west coast operation of the management and production company Circle of Confusion, where he developed children’s books, graphic novels and video games into feature films. Among his accomplishments are setting up Outcast: The Unmagician at Universal, The Awful End at Warner Bros. and The Suffering at MTV Films.

    Celebrating its 50th anniversary this year, The Jim Henson Co. is best known as the birthplace of the world famous Muppets franchise, which is now owned by The Walt Disney Co. Henson still produces Muppet titles with Disney, including the recently aired ABC special, The Muppets’ Wizard of Oz. Other recent Henson productions include the Saturn Award-winning miniseries Farscape: The Peacekeeper Wars and the features Five Children and It and MirrorMask. The company can be found on the web at www.henson.com.

  • Disney Celebrates Pooh’s 80th

    Disney today launched a global campaign marking the 80th anniversary of Winnie the Pooh, one of its most enduring and lucrative properties. The 18-month celebration will be commemorated with new Pooh-related entertainment products in a wind-up to Disney Channel’s 2007 premiere of the CG-animated, learning-focused preschool series My Friends Tigger and Pooh.

    The 80th Anniversary celebrates the London Evening News’ first printing of a Winnie the Pooh story on December 24, 1925. Created by A.A. Milne, the beloved property went on to flourish in many forms, including storybooks, animated feature films, home video releases and television specials and series. The latest animated production, Pooh’s Heffalump Movie, was released theatrically by Disney earlier this year and proved that the tales from the Hundred Acre Woods are still a draw for kids around the world.

    “Pooh’s 80th Anniversary celebrates the tremendous heritage of this franchise, and a key initiative for Disney is to continue to develop Pooh with new creative programs across the company that will keep it fresh for the next 80 years,’ comments Matt Ryan, senior VP of Disney Corporate Brand Management. ‘The new Winnie the Pooh television show planned for 2007 is part of that effort.”

    The anniversary push kicked off today with the New York premiere of Disney Live! Winnie the Pooh, and will continue globally through 2007. Other Mouse House divisions getting in on the act are Buena Vista Home Entertainment, Radio Disney, Disney Consumer Products and Walt Disney Records.

    Buena Vista Home Entertainment will release Pooh’s Grand Adventure on DVD for the first time in March of 2006, while Radio Disney launches ‘Pooh’s-Days’ every Tuesday on its Playhouse Disney block. Disney Stores will feature special Winnie the Pooh product shops promoting a new infant line and Walt Disney Records will release a new, original song titled ‘My Friend Pooh’ by recording artist Ralph Covert. In addition, Disney Publishing will put out an 80th anniversary edition storybook and coloring book next fall.

    First Book, a national nonprofit organization focused on giving children from low-income families the opportunity to read and own their first new books, will be one of the charitable organizations that will benefit from the 80th Anniversary efforts. Throughout December, Disney Live! and First Book will hold reading events in the New York area, including a celebrity reading event at the New York Public Library on Dec. 20.

  • Connery Bonds with Toon Shop

    Sir Sean Connery, the actor best known for originating the role of James Bond, is making his first foray into animation with Sir Billi the Vet, a CG short film being produced by independent toon studio Glasgow Animation Ltd. Connery and Glasgow have formed Billi Prods. Ltd. to complete the pic, for which the Academy Award-winning thespian will voice the title role.

    Sir Billi the Vet is described as a heart warming story about the power of a remote, yet international, Scottish community held together by an eccentric veterinarian who shunned his aristocratic roots to live with the villagers. In his efforts to save a rambunctious rabbit named Bessie Boo, Sir Billi sets out on a magical highland adventure with his trusty companion Gordon the Goat, voiced by Tony award winner Alan Cumming (X2: X-Men United, Spy Kids 2).

    Glasgow spent more than three years developing the project and raising funds before snagging Connery, who will be joined in the voice cast by Miriam Margolyes (Harry Potter and the Chamber of Secrets, Babe: Pig in the City), Richard Briers (Monarch of the Glen, Peter Pan), Barbara Rafferty (The Wicker Man, River City), Alex Norton (Pirates of the Caribbean: The Curse of the Black Pearl, Taggart), Gail Porter (Dead Famous) Ford Kiernan (Chewing the Fat, The Last Great Wilderness) and comedian/broadcaster Ruby Wax.

    The musical score is being provided by Golden Globe-winning Scottish composer Patrick Doyle, who recently completed the score for Harry Potter and the Goblet of Fire. Doyle will also lend his voice to a key character in the movie.

    The film is the brainchild of husband-and-wife team Sascha and Tessa Hartmann, co-founders of Glasgow Animation. “It’s utter passion and determination that has kept us going and we’ve done it with our own ‘wee’ team in Glasgow,” says Tessa. “From the casting of such wonderful voice over talent to the incredible amount of pre-production work, which included months of research, to finally raising the finance and seeing a full team of animators in our offices in Glasgow, is like a dream come true.’

    The Hartmanns and their company plan to introduce Billi at film festivals in 2006. The short is due for completion early next summer. Glasgow Animation can be found on the web at www.glasgowanimation.com.

  • IDT Toons Get $125M Boost from J.P. Morgan

    IDT Ent., a burgeoning force in the animation industry, will fund its slate of six computer-animated feature films with help from a $125 million credit agreement with a bank group led by J.P. Morgan Chase Bank. The five-and-a-half year agreement provides for a secured revolving credit facility to cover a portion of the production and marketing costs of films currently in the works, as well as future projects.

    “We’ve spent the past two years putting our executive and production team in place, expanding our asset portfolio, and establishing our capability for distributing film and TV programming,” says Morris Berger, CEO of IDT Ent. “This credit facility enables us to build on our library of intellectual properties and to kick our production slate into high gear.”

    John. W. Miller, managing director and head of Western Region Corporate Banking for J.P. Morgan Securities Inc., adds, “Their business savvy, ability to attract A-list creative talent, and their broad vision for the future have established IDT Ent. as a top-tier player. We see a very bright future for this entertainment company and we want to continue to be a part of their ascent.”

    IDT Ent.’s first 3D-animated feature film, Yankee Irving, was being directed by actor/director Christopher Reeve at the time of his death earlier this year. Featuring a voice cast led by Rob Reiner, Whoopi Goldberg, William H. Macy, Brian Dennehy and Mandy Patinkin, the father-son love story is in production at IDT Entertainment Animation’s studio in Toronto with release slated for late summer, 2006. Distribution will be handled through IDT Ent.’s recently announced multi-picture deal with Twentieth Century Fox.

    For television, IDT recently produced the one-hour family holiday special, The Happy Elf, with Harry Connick Jr.’s HC Prods. The CG-animated production debuted on NBC on Dec. 2 and was released on home video this week by IDT’s Anchor Bay.

  • NaturalMotion Gives Students endorphin Rush

    NaturalMotion Ltd., developer of 3D animation technology based on Dynamic Motion Synthesis (DMS), has announced the immediate availability of the endorphin 2.5 Student Edition. The release contains all the features found in the endorphin 2.5 commercial version but is available for a nearly 90% discount.

    According to NaturalMotion sales and marketing director, the company has been inundated with requests for a student and teacher edition since introducing the free endorphin Learning Edition less than five months ago and building a community of around 17,000 registered users.

    The unique DMS technology that drives endorphin is based on artificial intelligence controllers that imitate the human nervous system. The software uses the CPU to simulate the brain and body of 3D characters, which allows animators to synthesize realistic human movements in real time. Current high-profile users include leading production and animation companies such as The Mill, Sony Computer Entertainment, Namco, Giant Killer Robots, Tigar Hare, CIS Hollywood and Moving Picture Company.

    The endorphin Student Edition is available now to students and teachers for $995 through NaturalMotion’s online store at www.naturalmotion.com. Customers purchasing the endorphin Student Edition will receive a comprehensive electronic product manual and support via NaturalMotion’s endorphin forum. A commercial license of endorphin lists at $9,495, and is available through NaturalMotion and its reseller network.

  • Sony Acquires Killzone Developer

    Sony Computer Entertainment has acquired Amsterdam-based Guerrilla Games, developer of the popular Playstation 2 title, Killzone. The studio, which is currently working on a Killzone sequel for the forthcoming PlayStation 3 next-generation console, becomes part of the SCE Worldwide Studios (SCE WWS) network of developers.

    The first Killzone game saw nearly two million units shipped worldwide, and both Sony and Guerrilla are confident that the franchise will become even bigger with next year’s launch of the PlayStation 3. Early scenes of the new game got high marks from critics and fans when they were revealed at E3 earlier this year. Guerrilla is also developing a Killzone title for the PlayStation Portable (PSP) handheld gaming unit.

    Guerrilla signed an exclusive development agreement with Sony Computer Entertainment Europe in March of 2004, and this acquisition will make the team an even bigger part of Sony’s strategy to increase its game creation capabilities around the world. SCE WWS was formed in September of this year to handle global creative, technical and strategic direction in this field.

  • Academy Talks Animation and VFX

    The Science & Technology Council of the Motion Picture Academy will present a special program dubbed ‘Animation Invades Live Action’ tonight (Dec. 6) at the Samuel Goldwyn Theater in Beverly Hills. Top talents from the animation and visual effects industries will be on hand to discuss how animation and live action have blended together to create a new cinematic language with such films as the classic Who Framed Roger Rabbit and more recent entries I-Robot, The Polar Express and King Kong.

    Scheduled panelists include director Rob Minkoff (The Lion King, Stuart Little 1 & 2), respected animation directors Tom Sito (Looney Tunes: Back in Action) and Anthony LaMolinara (Spider-Man 2), vfx giants John Dykstra (Star Wars, Spider-Man 2) and Ken Ralston (Star Wars, The Polar Express), animator Bob Kurtz (Jurassic Park, Honey I Blew Up the Kid), and cinematographer Steven Poster (Donnie Darko, Stuart Little 2). Actor Alfred Molina, who portrayed Doc Ock in Sony’s Spider-Man 2, will also be on hand to discuss the challenges of performing in an effects film.

    The discussion will explore such questions as ‘Where does the animated film end and the live action film begin?’ and ‘What is the future?’ Attendees wil also be treated to a generous offering of rare footage. Last year’s program sold out with such guests as Brad Bird, Eric Goldberg and animators from New Line’s Lord of the Rings trilogy.

    This program is open to the general public and tickets are on sale now for $5.00. Doors open at 6:30 p.m. For more information and details on how to get tickets, call 310-247-3000. The Samuel Goldwyn Theater is located at 8949 Wilshire Blvd. Beverly Hills.

  • Fantastic Four Does its Thing on DVD

    Leading this week’s home video charge is 20th Century Fox’s surprise summer box office hit, Fantastic Four. Based on the long-running Marvel comic book series of the same name, the feature film made nearly $330 million worldwide, prompting Fox to rush a sequel into production.

    Directed by Tim Story (Barbershop, Taxi), Fantastic Four follows the exploits of a set of astronauts who gain superhuman powers through cosmic radiation exposure and learn to use their newfound abilities to foil the evil plans of Doctor Victor Von Doom. Actor Ioan Gruffudd, best known as TV’s Horatio Hornblower, plays the elastic Reed “Mr. Fantastic” Richards. Jessica Alba (Sin City, TV’s Dark Angel) steps into the tights of Susan “Invisible Woman” Storm, while Chris Evans (Cellular, The Perfect Score) is Johnny “Human Torch” Storm and The Shield star Michael Chiklis bricks up as Ben “The Thing” Grimm.

    To help bring the popular comic-book franchise created by Stan Lee and Jack Kirby to the big screen, Marvel and Fox called on the talents of effects houses Soho VFX, Meteor Studios, Giant Killer Robots, Stan Winston Digital, CobaltFX, Pacific Title, Caf’FX, Hydraulx, Pixel Magic, Kleiser-Walczak, SW Digital, CIS Hollywood.

    DVD bonus features include commentary by Alba, Chiklis and Ioan Groffudd. Also included are deleted scenes, a behind-the-scenes home video hosted by the entire cast, a casting session, a making-of featurette, music videos and an exclusive inside look at X-Men 3, hosted by producer Avi Arad of Marvel Ent. The disc from Fox Home Entertainment lists for $29.98.

  • Clone Wars, Aqua Teen, Proud Family on Disc

    TV favorites are packaged to own with today’s release of Star Wars: Clone Wars Vol. 2, Aqua Teen Hunger Force Volume 4 and The Proud Family Movie. Other offerings include episodes of Garfield and Friends, Thundercats, Yu-Gi-Oh! and Gargoyles.

    Star Wars: Clone Wars Vol. 2 offers five chapters (21-25) of the animated short series that aired on Cartoon Network. Bonus materials include commentary by director Genndy Tartakovsky and his band of artists, a behind-the-scenes look at the creative process that went into the series, and trailers for Star Wars: Episode III’Revenge of the Sith and the video games Star Wars: Battlefront II and Star Wars: Empire at War. Owners are also granted access to a special Xbox-playable demo with two entire levels from Star Wars: Battlefront II. The Fox Home Entertainment release lists for $19.98.

    Fans of Cartoon Network’s [adult swim] can get their copies of Aqua Teen Hunger Force Volume 4, a two-disc set featuring 13 episodes of the absurd comedy series about three fast food products sharing a rental home in New Jersey. Side dishes include commentary on all installments, promos, footage from the [adult swim] Panel at Comic-Con 2004, the never-before seen episode “Spacecataz”, a fan art gallery of puppet-talking promos and a behind-the-scenes look at the recording of episode #55, ‘Spacegate World.” There’s even a trailer for the upcoming Aqua Teen Hunger Force movie, which doesn’t have a release date yet. Warner Home Video lists the set at $29.98.

    The Proud Family Movie, a feature-length extension of the popular animated Disney Channel series, comes to home video following its primetime TV debut in August. The movie features such guest stars as R&B recording artist Omarion, Emmy-winning talk-show host and actor Arsenio Hall, and actors Soleil Moon Frye (Punky Brooster), Jeremy Suarez (Disney’s Brother Bear) and Carlos Alazraqui (Reno 911). In addition to the feature, the disc includes an alternate ending, a music video, an interactive game and four ‘Proud Family Shorties” from the series. The title is available from Buena Vista Home Entertainment for $14.99.

    Garfield and Friends Volume Five, a three-disc set complete with 24 episodes form the 1993-94 season, can be had for $39.98 from Fox Home Entertainment, while another breed of feline adventurer comes home with Thundercats: Season One, Volume One. This six-disc set from Warner Home Video lists for $64.92. Meanwhile, 4Kids offers Yu-Gi-Oh! Volume 4.1: A New Evil, a compilation of seven episodes from fourth season of the Kids’ WB! show that lists for $14.98.

    Rounding out the list of TV-to-disc debuts is Gargoyles Season 2, Volume 1: We Live Again, a three-discer from Buena Vista featuring 26 episodes of the cartoon series. The $39.99 list price also gets you episode introductions by series creator Greg Weisman, episode commentary and a featurette titled The Gathering of Cast and Crew.

  • Dork Hunters Stalk BKN

    Animation company BKN International AG has announced the start of production on a new toon series titled Dork Hunters from Outer Space. The studio is producing the show with Singapore-based ST Animation, and plans to have it available for delivery in the fall of 2006.

    Rob Hughes was brought on as supervising director for Dork Hunters. His previous credits include FOX’s Family Guy and the Nickelodeon series SpongeBob SquarePants, Hey Arnold and The Wild Thornberrys. Storyboards are being drawn by Kurt Dumas (American Dad, Family Guy, Hey Arnold), wile story editing is being handled by Mark Palmer (The Wild Thornberrys, Disney’s Buzz Lightyear of Star Command, Xiaolin Showdown, Disney’s Kim Possible). In addition, Gary McCarver (King of the Hill, CatDog) has been hired as director of timing.

    Commenting on the team assembled, BKN’s director of production, Jeff ‘Swampy’ Marsh, offers, ‘This will represent a major new expansion into major primetime talent required to make Dork Hunters from Outer Space a huge success. Based on the response from the recent MIPCOM, this property has the potential to be a global hit and we are not sparing any funds or energy to achieve this goal. With more Legend of the Dragon episodes and a new King Kong film in production, our slate is full and these are very exciting times at BKN.’

    BKN’s library of animated properties includes UBOS, Kong: The Animated Series, Kong: King of Atlantis, Kong II – Return to the Jungle, Roswell Conspiracies, Shanghai Tiger, Adventures of Sonic the Hedgehog, Pocket Dragon Adventures and Highlander: The Animated Series.

  • Animation Director David Schaub Journeys to Narnia for Sony Pictures Imageworks

    For someone like David Schaub, going to work must be like stepping through C.S. Lewis’ magical wardrobe every day. As an animation director and supervisor for Sony Pictures Imageworks, he visits fantastic worlds and spends time with some truly amazing characters and strange creatures. Currently at work on Sony’s fully animated penguin surfing comedy, Surf’s Up, Schaub took some time out to talk to us about The Chronicles of Narnia: The Lion, the Witch and the Wardrobe, for which he served as animation director for the Mr. & Mrs. Beaver characters, as well as the fox and wolves. The film will be released by Disney on Dec. 9.

    Animation Magazine Online: What were some of the prime directives for character animation in this movie?

    David Schaub: The animation needs to be believable in all regards. This is a tall order since we are dealing with talking animals. Animals don’t talk, and it is a stretch for most people to suspend their disbelief in that area. Part of the solution is to make the animals believable in all other regards. For example, the wolves need to be wolves. The wolf needs to behave like a wolf with all of the little nuances and mannerisms that you would expect in a wolf, but timed in such a way that supports the dialog. The natural physiology of the animal is never to be broken. There is no caricature involved. It needs to be a real animal and it cannot look like animation as we’ve come to know it. That is the goal.

    Was it helpful to have a director (Andrew Adamson) who knows animation?

    Andrew has very sharp performance instincts. Not only does he know animation, but also he has an extensive background as a vfx supervisor. He knows what is possible, as well as where the boundaries are. He obviously wants to push those boundaries but it is not a pie-in-the-sky sort of directive. He can speak intelligently about what he knows is possible, and where there is room for much improvement. He knows the language of this medium and is able to express himself in the language that we know. It is rare to find a director with these qualities. He is also very down-to-earth, and has a real passion for bringing this particular story to the screen. His turnovers are generally very broad-stroke with a focus on the attitude of the characters and the intent of the sequence, along with any special screen direction notes. Beyond that, he allowed us to set sail and discover who these characters are in the animation that we pitched back to him. It was a very rewarding and collaborative experience.

    Describe your role as an animation director, and did you do any animation yourself?

    I did quite a bit of hands-on work. With such a tight schedule and lack of any real development time, it was truly all-hands-on-deck. Even so, I think it is really important for anyone in a supervisory position to get in the trenches and produce at least some shots along with the crew. It allows you to identify, or at least relate to the problems that the crew might be experiencing with the models or rigs. The supervisor has the most authority when it comes to actually initiating changes and assessing whether a change is truly necessary from first-hand experience. It is also the best opportunity a supervisor/director has to define the animation style for the benefit of the crew. You can set the bar as high as you like and it becomes the ‘gold-standard’ for others to follow. While our first small crew of about five animators moved ahead with clearly defined production shots (Mr. Tumnus and reindeer), I moved onto the task of character development in the Beavers’ house sequence. The dialog had been recorded, but the editorial breakdown of shots had not yet been solidified. Therefore, I animated extended performances from a locked-off camera, and then later split them into multiple shots once the editorial cut was delivered. This resulted in a string of about 25 shots (about 75% of the sequence). Andrew and I worked together closely throughout this phase, and the performances became somewhat of a template for these characters.

    From a supervisory perspective, the challenge was to capitalize on the strengths of the animators and cast shots appropriately. There were wonderful surprises along the way. It was great to see some of the younger talent, fresh out of school, quickly graduate to more complicated shots that would normally be reserved for only the most seasoned animators. There were only a handful of cases where I had to tinker with or redo shots that were not cast appropriately. In general I try to avoid physically manipulating another animator’s work. They pour their soul into this craft, and I want them to be able to retain ownership and call a shot their own.

    The routine was dailies each morning with ongoing rounds throughout the day. One-on-one time with the animators proved to be the most productive. Meetings with the director were scheduled each day at his production office in Hollywood. If I were presenting only a few shots, a video conference would be set up instead. Animation was presented in three rounds: Blocking (usually presented as an entire sequence), Primary (with all performance elements in place), and Secondary (final animation with all the final nuances). The rest of my time was spent bidding new shots and sequences, casting out new work to animators and animating my own shots as time permitted.

    Which characters proved to be the most challenging? How were those challenges met?

    The Beavers were probably the most challenging because there was more creative license involved’which should make it easier, but really makes it more difficult. We knew exactly what the target was for the wolves and fox because they are supposed to be absolutely real and match their live-action counterparts. The beavers are humanized, but still needed to behave like beavers. It required more development effort to find the sweet spot where the beavers are human-like but still beaver-like (or is it the other way around?).

    From a technical perspective, the beavers were especially challenging because the same beaver rig needed to function as a quadruped as well as a biped character. That means that all the internal muscles and deformations needed to work in both cases, which is a tall order for any CG character. Most other directors would be frustrated and baffled as to why that would be a problem. But again, Andrew has been around long enough to be well aware of this problem. With Puss-In-Boots in Shrek 2, for example, two separate rigs were required to handle the biped and quad scenarios. Our character rigging supervisor, Rick Grandy, was able to pull it off with controls that allowed animators to blend deformations smoothly during the transition from biped to quad mode, and vice versa.

    The challenge with the wolves and fox was to replicate the anatomy of these creatures. Bones, tendons and muscles are sliding under the surface of the skin. In addition to that, there are controls that allow animators to manipulate fat and jiggle in all the appropriate areas of the body. There are several cases early in the film where our CG wolves are cut back-to-back with live-action wolves. In other cases, wolves that appear too playful and happy are painted out of the plate and replaced with angry CG versions. That means that there are CG wolves in the same plate as the live-action wolves and hopefully you can’t tell them apart. As I mentioned earlier, the challenge is to get the wolves to emote without destroying the natural physiology of a real wolf. It was even trickier with the fox because there is a greater depth to his character. While the wolves are simply mean all the time, the fox is more calculating and even a little ambiguous at first. The fox was animated almost exclusively by Patrick Osborne, and is fully CG throughout the film with no live-action counterpart. There is a lot more ‘thinking’ portrayed in the fox performance, which comes across in his eyes and the attitude in his ears and tail flourishes.

    What was the percentage of mo-cap to keyframe?

    The beavers, wolves, fox and reindeer were completely keyframed from the ground up. Mr. Tumnus was a vfx character whose human legs are replaced with goat legs, and motion-capture data was acquired on set for him. With the absence of reliable survey data, the motion-capture was a great starting point for our matchmovers, who needed to align the CG legs to the live-action plates. The motion-capture got them 75% of the way there in most cases, but the rest was a matchmove task that required a high degree of accuracy for a seamless blend at the hips. Once the hips were locked in place, the legs were reanimated because the physiology and dynamics of goat legs is simply very different than those of a human. It moves differently, and compression of the heel-to-hoof area had to be animated differently from shot to shot, depending upon the angle being viewed.

    I have worked with motion-capture before, and I must say that the technology has its place. It can produce good results when applied to the right types of problems. On this film, there were very specific bits of business that needed to be executed by the animals. A wolf will rarely do exactly what you want, and that is why they are being animated (keyframed). I suppose you could put markers on these creatures and capture a catalog of behaviors. Various beats could be mixed and matched to create one cohesive performance, but would be limited to the source material captured. The most horrifying scenario would be to mo-cap humans acting out the animal parts in animal costumes. I’m sure that this approach will be attempted at some point, but the idea sends shivers down my spine.

    By going the keyframed route, we are able to execute very specific performances that are intentional, crafted and designed by the director and the animators down to the last detail. It is this type of challenge that brings out the best in our animators.

    When it comes to movies based on fantasy fiction, Weta set the vfx bar pretty high with its work on the Lord of the Rings trilogy. How do you follow an act like that?

    The work that Weta does is great’obviously. They set the bar high and in the process have motivated others to meet or exceed those high standards. Imageworks is equipped to handle this work, and we are certainly up for the challenge. We have some great talent here and, given the time and resources, I believe anything is possible. However, a lot can be delivered with limited resources and a tight schedule as well. Imageworks was commissioned to produce about 600 vfx shots on this show, which placed it in our ‘medium-size-show’ category. A total of 435 of those shots involved animating complex, photo-real animals’many of them rendered in broad daylight. This time last year I had no affiliation with this show at all. We built the characters and delivered all of that animation in less than a year (about 8 months in animation). It would have been great to have more time, but it just goes to show what is possible. I am happy with the results and feel that the work stands on it’s own as a force to be reckoned with.

    Roughly how many animators worked on this production?

    At full capacity there were 25 animators on the SPI portion of this project. The three big players were SPI, Rhythm & Hues and ILM, but there were also about eight other small houses involved with various aspects such as matte paintings, paint fixes, effects, CG breath, etc.

    Which scene(s) in the film do you think moviegoers will be most impressed with?

    I can only speak about the SPI contribution since I have not seen the film in all of its glory yet. Of the SPI work, I would say that the Frozen Waterfall sequence is pretty spectacular. This is where the standoff occurs between the wolves and the children while the ice is breaking around them and the waterfall crashes down. The introduction to Mr. Beaver is a fun sequence that was animated by Roger Vizard, and the animation inside the Beavers’ house provided most of the beaver character development. Another great moment is the standoff between the wolves and the fox, as well as the showdown between the Witch and the fox. There is a lot of great animation going on there’again walking that fine line of the canine/human hybrid.

    What are you working on next?

    I’ve just started work as the directing animator on Surf’s Up, Sony Pictures Animation’s second all-CG feature length animated film. It is a mockumentary that will take audiences behind the scenes of the most competitive, heartbreaking and dangerous display of surfing known: the Penguin World Surfing Championship. Cody Maverick (voiced by Shia LaBeouf) enters his first pro competition, and ‘the Geek” (Jeff Bridges) is a washed-up, overweight and cantankerous King Penguin who becomes young Cody’s mentor. The film is scheduled for a summer 2007 release.

  • DreamWorks Animation Taps Prez

    CEO Jeffrey Katzenberg has promoted board member Lewis Coleman to the newly created position of president of DreamWorks Animation. The former Bank of America exec will focus solely on the company’s financial aspects and will be charged with the task of smoothing over relations with investors and regulators following disappointing quarterly results that lead to a number of shareholder class-action lawsuits and a probe by the SEC.

    Coleman hooked up with DreamWorks in October when the studio went public. He will report directly to Katzenberg, while Chief operating officer Ann Daly, chief financial officer Kris Leslie and general counsel Kathy Kendrick all fall under his charge. The shift will free Katzenberg to concentrate on creative matters while Coleman works to turn around the company’s 34% stock dip.

    Though DreamWorks sold approximately 35 million units of Shrek 2, sales didn’t meet expectations. Another under-performer was Aardman Animations’ clay-animation feature, Wallace & Gromit: The Curse of the Were-Rabbit, which made just $55 million domestically despite critical raves and burly overseas coin. Madagascar proved a saving grace with more than $500 million worldwide, and the company is hopeful for 2006 as it releases two new CG features, Over the Hedge and Flushed Away.